PARTICIPANT IN A RANKED JAM
This Data Pack is an entry in the completed Datapack Jam 9.

  • check_circle Advancements
  • check_circle Loot Tables
  • check_circle Structures
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LTHCTheMaster's Avatar LTHCTheMaster
Level 42 : Master Wizard
32
warning: this datapack work in 1.20.3-1.20.4, if you try to play with another minecraft version and have error, don't ask any help

Overgrown Garden


This datapack was imagined during and for the Datapack Jam 9.

Overgrown Garden add:
  • New structures
  • A new dimension
  • Special game mechanic related to this dimension and working in this dimension
  • A mini boss
  • New advancements



I also take advantage of this jam to challenge myself and make a datapack that does not require any load or tick function.

Links:
- Github (source folder): github.com/LTHCTheMaster/Overgrown-Garden/
- Github: github.com/LTHCTheMaster/Datapacking-JAMs
Creditmisode generator, mcstacker
CompatibilityMinecraft 1.20
Tags

3 Update Logs

v 1.2.1 : by LTHCTheMaster 01/21/2024 7:22:31 amJan 21st

Fix:
  • Effects of the Arrow of the Garden Power

Changes:
  • Garden house can spawn in jungle
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Gears_YT
06/13/2023 7:20 am
Level 41 : Master Nerd
Gears_YT's Avatar
Hello! I was one of the judges for this jam, and I thought I'd give you some feedback on your pack.

I liked the way of traveling between dimensions, and the fact that you had a limited amount of switches before you had to go exploring and find more. Furthermore, I loved the experience of fighting the boss. Encouraging staying away rather than close combat, and really punishing the player for dying by resetting the boss's health.
Also, there was a reward that was worth it enough to attempt defeating the boss.

Points for improvement: I think you could definitely do more work on the overgrown garden dimension, maybe add some more structures to it, more biomes that are less similar to those of the overworld. I am of course aware that you only had one week to make this, and so with those time constraints it's hard to fully polish something.

PS: I like how you used advancements to instruct the player on how to play the pack
3
peA_sh0ter
06/11/2023 2:28 pm
Level 11 : Journeyman Network
peA_sh0ter's Avatar
Perhaps you could also do giant fallen leaves as a cave biome (Looking at you Kefaku) called the undergrowth, or make a bunch of gigantic trees/ferns. Bracken Pack has something kinda like that. Would you want any help building them?
2
Kefaku
06/11/2023 4:52 am
Level 42 : Master Nerd
Kefaku's Avatar
Hello, I'm on my mission of giving everyone who participated in the Jam some detailed feedback. (Just for fun, not related to the actual judging)

About your pack, I particularly like the feeling of having a full, lush, overgrown dimension. It just feels very big and impressive.
Of course, having some unique biomes would be way cooler than "just" having some slightly modified vanilla biomes, but that of course would be a bit much for just one week. I hope there will be more to come in the future.
Overall, your idea is cool, but probably a bit too big for one week in a Jam, and doesn't (yet) look like a complete thing that I'd want to play with beyond testing and a quick look around, although it has great potential.

btw: I think the jungle would fit the theme very well, is there a specific reason why you didn't include it in the dimension?
3
peA_sh0ter
06/09/2023 12:28 pm
Level 11 : Journeyman Network
peA_sh0ter's Avatar
Nice pack! Do you plant on adding large flower structures? Or perhaps a bee boss?
3
LTHCTheMaster
06/09/2023 12:52 pm
Level 42 : Master Wizard
LTHCTheMaster's Avatar
I think yes for large flower structures, but for a bee boss, i don't know yet.
3
Rignchen
06/09/2023 12:51 pm
Level 45 : Master Necromancer
Rignchen's Avatar
oh yea a bee boss could be cool
5
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