- check_circle Advancements
- check_circle Loot Tables
- check_circle Structures
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warning: this datapack work in 1.20.3-1.20.4, if you try to play with another minecraft version and have error, don't ask any help
This datapack was imagined during and for the Datapack Jam 9.
Overgrown Garden add:
I also take advantage of this jam to challenge myself and make a datapack that does not require any load or tick function.
Links:
- Github (source folder): github.com/LTHCTheMaster/Overgrown-Garden/
- Github: github.com/LTHCTheMaster/Datapacking-JAMs
Overgrown Garden
This datapack was imagined during and for the Datapack Jam 9.
Overgrown Garden add:
- New structures
- A new dimension
- Special game mechanic related to this dimension and working in this dimension
- A mini boss
- New advancements
I also take advantage of this jam to challenge myself and make a datapack that does not require any load or tick function.
Links:
- Github (source folder): github.com/LTHCTheMaster/Overgrown-Garden/
- Github: github.com/LTHCTheMaster/Datapacking-JAMs
Credit | misode generator, mcstacker |
Compatibility | Minecraft 1.20 |
Tags |
3 Update Logs
v 1.2.1 : by LTHCTheMaster 01/21/2024 7:22:31 amJan 21st
Fix:
Changes:
- Effects of the Arrow of the Garden Power
Changes:
- Garden house can spawn in jungle
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I liked the way of traveling between dimensions, and the fact that you had a limited amount of switches before you had to go exploring and find more. Furthermore, I loved the experience of fighting the boss. Encouraging staying away rather than close combat, and really punishing the player for dying by resetting the boss's health.
Also, there was a reward that was worth it enough to attempt defeating the boss.
Points for improvement: I think you could definitely do more work on the overgrown garden dimension, maybe add some more structures to it, more biomes that are less similar to those of the overworld. I am of course aware that you only had one week to make this, and so with those time constraints it's hard to fully polish something.
PS: I like how you used advancements to instruct the player on how to play the pack
About your pack, I particularly like the feeling of having a full, lush, overgrown dimension. It just feels very big and impressive.
Of course, having some unique biomes would be way cooler than "just" having some slightly modified vanilla biomes, but that of course would be a bit much for just one week. I hope there will be more to come in the future.
Overall, your idea is cool, but probably a bit too big for one week in a Jam, and doesn't (yet) look like a complete thing that I'd want to play with beyond testing and a quick look around, although it has great potential.
btw: I think the jungle would fit the theme very well, is there a specific reason why you didn't include it in the dimension?