Minecraft Data Packs / Challenge

Perma Damage for 1.19 (Based on Risk of Rain 2 Eclipse 8)

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Pickled_Kaktus's Avatar Pickled_Kaktus
Level 25 : Expert Engineer
7
Want to make Minecraft more difficult? Want to make taking damage more punishing? Want to make it harder to regain lost health? Well this datapack does all of those!

With this datapack, the damage you take will add up over time until it reaches a threshold of 5 damage taken, at which point your maximum health will decrease. Each night you can decrease the damage taken counter and therefore regain some lost max health. By default sleeping at night will reduce the damage taken counter by 20, which will effectively cause you to regain up to 4 health. However, regaining max health this way is limited to once per night. A slightly more unorthodox method of regaining lost max health, is by dying and respawning in game, which will completely reset the damage taken counter.
CompatibilityMinecraft 1.19
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1 Update Logs

Update #1 : by Pickled_Kaktus 03/19/2023 6:38:48 pmMar 19th, 2023

+Dying now resets damage_taken to 0, therefore resetting max health back to full.

+Reworded the description for ease of reading

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xJohnx117
05/12/2023 4:56 pm
Level 2 : Apprentice Crafter
xJohnx117's Avatar
So every 5 damage taken you loose max health, sleeping removes some taken damage from the counter, but only once a night, but dying also resets the counter.
2
Pickled_Kaktus
05/14/2023 12:30 am
Level 25 : Expert Engineer
Pickled_Kaktus's Avatar
Yes, that's how it works.
2
amandin
03/18/2023 6:51 am
Level 57 : Grandmaster uwu
amandin's Avatar
your explaination on what your datapack does is very bad.
3
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