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Rainbeau's Water World (New Dimension Version)
A World of Deep Oceans and a Multitude of Small Islands
(A Data Pack for Minecraft 1.19, 1.19.1 & 1.19.2)
Admit it. You've always wanted to play "Minecraft" on a world that's mostly water.
Well, now you can!
This data pack completely redoes terrain generation, such that the world is primarily ocean. As you explore, you'll find archipelagos of small islands of various types, and also larger islands with rugged hills or even mountains at their centers. Occasionally, you'll even find a dormant volcano, complete with nether-like terrain inside its crater. But you won't find any continents. And no matter where you go, you'll never be far from water.
Though sea level isn't actually changed, oceans are now larger and deeper, and thus more difficult to explore. In addition to the regular and deep oceans you're used to, you'll also find vast ocean trenches. These trenches wind around and between islands everywhere, such that it will be rare for you to find two distinct islands that aren't separated by a deep ocean trench. And while the floors of these trenches -- the only places where you can find ocean monuments, by the way -- are technically only about 50 blocks below sea level, they're criss-crossed by deep ravines and chasms that can lower the "effective" seabed significantly.
Oh, and do be careful when exploring, or even just swimming or sailing across, ocean trenches. In addition to the drowned that can be found in any ocean, guardians can be found in deep ocean trenches even when not in the vicinity of a monument.
I'd suggest using this data pack together with my "Ships On Seas (SOS)," "Ocean Villages," and "Undersea Villages" data packs, just because they all fit the ocean theme of "Water World."
This data pack should be compatible with any data pack or mod that adds custom dimensions or alters world generation of the Nether or the End. However, it won't be compatible with anything else that alters the Overworld or its biomes, since it completely replaces the vanilla Overworld. My own data packs are, of course, exceptions to that rule, as I've specifically made this pack compatible with them.
ACCESSING THE "WATER WORLD" REALM: You can access the new dimension via a portal constructed with polished diorite blocks and activated by pouring a bucket of water into it. You can build a portal in any of three different sizes, depending upon your style preference. You can use 10 blocks to create a 1x2 portal (the size of a normal doorway), 10-14 blocks to create a 2x3 portal (the size of a vanilla nether portal), or 12-16 blocks to create a 3x3 portal. Note that in the frame for a doorway-sized portal, corner blocks are required, but in the larger frames, corner blocks are optional. Automatically-generated return portals will always be 2x3, but can of course be rebuilt to match your preference. Included in this data pack is an optional "Rainbeau's Portals Resource Pack," which can be used to make the data pack's portals look a bit nicer.
CREDITS (Concepts): The idea for the prismarine forest biome and the "petrified" coral trees therein came from the prismarine cliffs and petrified forest biomes in MC_DA's "Many More Biomes" data pack, and my crystal forest biome draws from that pack's frozen and crystallized forest biomes.
CREDITS (Portals): This pack's portal code is slightly modified from code originally written by Timber Forge for Minecraft 1.16.
CREDITS (World Generation): I'd never have been able to create this data pack without the "Snowcapped" dimension layout editor designed by Jacobsjo and StardustGear
-- Rainbeau Flambe (Darryl Burgdorf)
A World of Deep Oceans and a Multitude of Small Islands
(A Data Pack for Minecraft 1.19, 1.19.1 & 1.19.2)
Admit it. You've always wanted to play "Minecraft" on a world that's mostly water.
Well, now you can!
This data pack completely redoes terrain generation, such that the world is primarily ocean. As you explore, you'll find archipelagos of small islands of various types, and also larger islands with rugged hills or even mountains at their centers. Occasionally, you'll even find a dormant volcano, complete with nether-like terrain inside its crater. But you won't find any continents. And no matter where you go, you'll never be far from water.
Though sea level isn't actually changed, oceans are now larger and deeper, and thus more difficult to explore. In addition to the regular and deep oceans you're used to, you'll also find vast ocean trenches. These trenches wind around and between islands everywhere, such that it will be rare for you to find two distinct islands that aren't separated by a deep ocean trench. And while the floors of these trenches -- the only places where you can find ocean monuments, by the way -- are technically only about 50 blocks below sea level, they're criss-crossed by deep ravines and chasms that can lower the "effective" seabed significantly.
Oh, and do be careful when exploring, or even just swimming or sailing across, ocean trenches. In addition to the drowned that can be found in any ocean, guardians can be found in deep ocean trenches even when not in the vicinity of a monument.
I'd suggest using this data pack together with my "Ships On Seas (SOS)," "Ocean Villages," and "Undersea Villages" data packs, just because they all fit the ocean theme of "Water World."
This data pack should be compatible with any data pack or mod that adds custom dimensions or alters world generation of the Nether or the End. However, it won't be compatible with anything else that alters the Overworld or its biomes, since it completely replaces the vanilla Overworld. My own data packs are, of course, exceptions to that rule, as I've specifically made this pack compatible with them.
ACCESSING THE "WATER WORLD" REALM: You can access the new dimension via a portal constructed with polished diorite blocks and activated by pouring a bucket of water into it. You can build a portal in any of three different sizes, depending upon your style preference. You can use 10 blocks to create a 1x2 portal (the size of a normal doorway), 10-14 blocks to create a 2x3 portal (the size of a vanilla nether portal), or 12-16 blocks to create a 3x3 portal. Note that in the frame for a doorway-sized portal, corner blocks are required, but in the larger frames, corner blocks are optional. Automatically-generated return portals will always be 2x3, but can of course be rebuilt to match your preference. Included in this data pack is an optional "Rainbeau's Portals Resource Pack," which can be used to make the data pack's portals look a bit nicer.
CREDITS (Concepts): The idea for the prismarine forest biome and the "petrified" coral trees therein came from the prismarine cliffs and petrified forest biomes in MC_DA's "Many More Biomes" data pack, and my crystal forest biome draws from that pack's frozen and crystallized forest biomes.
CREDITS (Portals): This pack's portal code is slightly modified from code originally written by Timber Forge for Minecraft 1.16.
CREDITS (World Generation): I'd never have been able to create this data pack without the "Snowcapped" dimension layout editor designed by Jacobsjo and StardustGear
-- Rainbeau Flambe (Darryl Burgdorf)
Compatibility | Minecraft 1.16 |
to | Minecraft 1.19 |
Tags |
10 Update Logs
Update #10 : by Rainbeau_Flambe 09/25/2022 10:59:43 amSep 25th, 2022
Minor adjustments over the past few days:
Fixed some minor issues with badlands generation
Improved ice generation on frozen oceans
Revised vanilla biome and structure tags to match the pack's Overworld version
The pack's custom monuments will now show up properly on ocean explorer maps
Fixed some minor issues with badlands generation
Improved ice generation on frozen oceans
Revised vanilla biome and structure tags to match the pack's Overworld version
The pack's custom monuments will now show up properly on ocean explorer maps
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Is 1.18 still expected? It would be brilliant, as there are still many mods which are missing for newer versions.
Would it be too much trouble to have a version without any land (except for a portal platform)? I'd like to use it for a "skyblock-like" modpack (similar to FTB OceanBlock)?
Thank you!
I've also fixed some issues with structure tags that I'd overlooked before. Nothing major, but you'll notice, for example, that swamp huts in "Water Worlds" biomes now correctly spawn black cats, treasure maps work correctly, and so forth.
EDIT: Screenshots have now been added. :)
Can we look forward to an expanded 1.17 version? With the new modifiable world height, "Deep" oceans could be insanely deep. Ocean level could even start at Y0 to mimic how we measure height in the real world. I'd love to eventually use an expanded version in my server, but, I also understand that these things are a lot of work. Regardless, I appreciate the effort put into this!
Yes, I'm afraid this will break any existing portal pairings.