• check_circle Functions
  • 32,421 views, 18 today
  • 5,946 downloads, 2 today
  • 70
  • 73
  • 59
PvPqnda's Avatar PvPqnda
Level 57 : Grandmaster Engineer
100
Want to go on adventures but check on your base? Get security cameras.

Created by: PvPqnda

For Minecraft 1.16+

Datapack Features:

• Adds feature-packed security cameras into the game!

• Craft security cameras by dropping any same number of iron ingots, glass panes, and redstone torches on the ground!
Security Cameras Minecraft Data Pack

• Placing a security camera underneath a block will face it towards you and generate a number ID linked to the camera which is what you use to view the camera!

• Once a camera is placed, it will automatically start rotating in a 90 degree window centered around its rotation when you initially place it.
To toggle a camera's automatic rotation, type: "/trigger ToggleRotation"
Security Cameras Minecraft Data Pack

• To list the IDs of all existing cameras you've placed, type: "/trigger Cameras"!
Listing your cameras will number them in the order you've placed them, display their locked/unlocked statuses, their IDs, and coordinates that are color coded by the dimension the camera is in.
(Coordinates are replaced by the camera's custom name if it has one)
Admins may list ALL camera IDs by typing:
"/function securitycameras:list/all"
Admins may list all OTHERS camera IDs by typing:
"/function securitycameras:list/others"

• To enter a camera, either simply type: "/trigger Camera set <ID>", or type: "/trigger Camera set ?" replacing the "?" with the number camera you've placed that you'd like to enter. E.g. Running "/trigger Camera set 3" will cause you to enter the 3rd camera you've placed, being the 3rd camera on your camera ID list in "/trigger Cameras"

Security Cameras Minecraft Data Pack

• Cameras have a red light on the front that blinks if the camera is in use! (Blinking conditions can be customized)


• Anyone is able to enter any of their cameras from any location and dimension, and exiting will return them back to their previous position and gamemode!
However, survival/adventure mode players must be standing on a block to enter a camera, and will be vulnerable to a 10 second combat cooldown that stops them from entering a camera within 10 seconds of taking or dealing damage prior in order to prevent anyone from attempting to defy risky situations. (Can be toggled in the Admin Info page)

• To destroy a camera, simply break the block it is hanging from.

• Camera "Portals" are able to be made that are placed on a block and can be right-clicked in order to enter a camera from a certain location without
needing to type anything!
Link a camera "portal" to a camera you own, or an unlocked camera another player owns, by placing an item frame, framing an item in it, and typing:
"/trigger LinkPortal set <Camera ID>"
(Can be toggled in the Admin Info page)


• All cameras are capable of built-in "Motion Detection" that must be manually enabled in each camera by their owners using: "/trigger MotionDetectionOn", or disabled using: "/trigger MotionDetectionOff".
Camera motion detection alerts camera owners if another player is spotted in-frame with a 70 degree FOV, unless the player is in an unlit area.
(The low-lighting debuff is bypassed with camera night vision)
(Camera motion detection can be toggled as a whole in the Admin Info page)


• Camera "Night Vision" can be applied to each camera by their owners by inserting golden carrots into the camera using "/trigger AddNightVision set ?" replacing the "?" with the number of golden carrots in the player's inventory to spend, each adding 15 minutes of night vision.
(Can be toggled per camera by their owners using "/trigger ToggleNV")
The golden carrot requirement can be toggled in the Admin Info page, allowing all cameras to have night vision enabled by their owners using "/trigger ToggleNV"
(Camera night vision can be toggled as a whole in the Admin Info page)


• Cameras can be given custom names, by right-clicking them with a renamed name tag, that are displayed in "/trigger Cameras", when entering/exiting the camera, and more!

• Cameras can be locked or unlocked by their owners (locked by default) allowing other players to enter someone else's unlocked camera if they know the ID from the owner sharing it, using "/trigger LockCamera" and "/trigger UnlockCamera"!

• There are 18 customizable settings and 9 different server statistics for admins to access using the command: "/function securitycameras:admin_info"

• Anyone can see how many cameras they have, and what settings are enabled/disabled by typing: "/trigger SecurityCameras"
(Can be toggled in the Admin Info page)

Survival & Multiplayer friendly


More datapacks on my website! PvPqnda.com
Join my Discord to know when something is released, updated, or to connect with me!
discord.gg/xS57622

If you'd like to further support me, my Patreon is where it's at! Also comes with exclusive posts/messages, voting power on what comes next, and access to new releases and updates as soon as they're ready! patreon.com/PvPqnda




Video Showcase:

CompatibilityMinecraft 1.16
toMinecraft 1.19
Tags

2 Update Logs

v2.0.0 : by PvPqnda 10/07/2022 7:52:02 pmOct 7th, 2022

- Added an Admin Info page
- Added camera "Portals"
- Added camera "Motion Detection"
- Added camera "Night Vision"
- Added "Quick Entering"
- The nametags of players in security cameras now remain at players' positions before entering a camera, with an indicator indicating so
- Cameras are now able to be given custom names
- Added camera locking/unlocking
- Cameras now use rotation, and the lights on them now blink, either always, or only if the camera is in use
- Listing camera IDs will now also number them in order, show their locked/unlocked status, along with either their custom name or their coordinates, color coded with the dimension they're in
- Added the option to use a customizable "Timed View" setting in the Admin Info page limiting the amount of time survival/adventure mode players may spend in cameras before being kicked out automatically
- Added the option to use a customizable "Enter Delay" setting in the Admin Info page, setting a cooldown for survival/adventure mode players entering cameras
- Players in their own unlocked cameras are now displayed a list of other players also in the camera
- Cameras now alert their owners upon being destroyed
- Cameras can now be placed inside of unobstructive blocks such as tall grass and scaffolding
- Camera IDs can now only be positive
- Added click events to aspects in the chat message sent upon placing a new camera
- Fixed cameras being unable to be placed underneath slabs
- Fixed bug moving camera rotation windows upon server restart
- Fixed bug allowing players to view freely after relogging from inside a camera
- Fixed bug stating an ID of a different existing camera in the camera-exit message when the camera you're in is destroyed
- Fixed exiting a camera by switching gamemodes overriding your new gamemode by setting it to what it was at the time of initially entering a camera
- Added a warning message for when using the datapack in an older unsupported version of Minecraft
- Tweaked camera texture
- Reliability improvements
- Performance improvements
- Added a datapack icon
LOAD MORE LOGS

Create an account or sign in to comment.

EddieBaledy
09/23/2023 8:41 am
Level 30 : Artisan Creeper Hugger
EddieBaledy's Avatar
Hey I love the Datapack idea but I got the free one and I play on 1.20.1 which I know this is a little outdated for that but I was just wondering, do you know why the only issue I am having is when I enter a camera I dont see the surroundings but only see the inside of the camera "player head"?.



I dont have money for the patreon download at the moment and thought it would be good to test the free older version out first..
1
PvPqnda
09/23/2023 7:53 pm
Level 57 : Grandmaster Engineer
PvPqnda's Avatar
That's the first I've heard of it! Custom mods that change the game's rendering, or possibly even shaders may cause that to happen.
2
EddieBaledy
09/24/2023 11:22 pm
Level 30 : Artisan Creeper Hugger
EddieBaledy's Avatar
Oof, also I wasnt using shaders at the time but it could have been one of my mods..

I may have a few ideas one what mods so I will do some testing and get back to on what mods are not compatible so that you know but also if people have similar issues they either know what mods to look for or something similar to said mods.. ^u^




Thanks for the reply as well..
2
zenonKos689
08/09/2023 6:26 am
Level 17 : Journeyman Miner
zenonKos689's Avatar
there is no /trigger camera command
1
PvPqnda
08/09/2023 7:05 pm
Level 57 : Grandmaster Engineer
PvPqnda's Avatar
Capitalize the C
1
cranj01
07/13/2023 1:08 pm
Level 1 : New Miner
history
cranj01's Avatar
Hi, I really love this data pack and think you did an amazing job on it. I used this for my Five Night's At Freddy's map and it works great. Do you think it could be possible for me to upload my map? (I would give credit of course) Thanks.
1
PvPqnda
07/14/2023 12:46 am
Level 57 : Grandmaster Engineer
PvPqnda's Avatar
Yes! As long as it isn't v2.0 exclusive to my Patreon, you are free to use it in your map as such with credit!
1
Danteus
06/29/2023 7:51 am
Level 1 : New Miner
Danteus's Avatar
I don’t have a “LinkPortal” command. What can I do about it?
1
Danteus
06/29/2023 7:56 am
Level 1 : New Miner
Danteus's Avatar
And I don’t have numbers before IDs of the cameras
1
PvPqnda
07/02/2023 4:10 am
Level 57 : Grandmaster Engineer
PvPqnda's Avatar
Those features are only available in version 2.0, which is exclusive to my Patreon!
1
Planet Minecraft

Website

© 2010 - 2024
www.planetminecraft.com

Welcome