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Published Apr 15th, 2023, 4/15/23 6:52 pm
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Required Resource Pack
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Requires Latest Snapshot - I used 23w14a, but it doesn't let me select that in the compatible versions section.
This is a datapack for the Datapack Jam 8, which adds magic wands and about 50 spells, as well as a custom table to make and upgrade the wands. However - there's a twist. Because this is unusual, you can't pick which spell to fire - a random one is cast each time.
Pack also includes some lore.
Please ensure you also download the resource pack.
Internet was borked and not letting me upload the datapack normally, so please use this:
https://www.mediafire.com/file/2g5a2e9w1rz7bbe/datapack.zip/file
This is a datapack for the Datapack Jam 8, which adds magic wands and about 50 spells, as well as a custom table to make and upgrade the wands. However - there's a twist. Because this is unusual, you can't pick which spell to fire - a random one is cast each time.
Pack also includes some lore.
Please ensure you also download the resource pack.
Internet was borked and not letting me upload the datapack normally, so please use this:
https://www.mediafire.com/file/2g5a2e9w1rz7bbe/datapack.zip/file
Compatibility | Minecraft 1.19 |
Tags |
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You start with "Mana: /100", which means you can't cast any spells. Only after sleeping for the first time it resets to "Mana: 100/100" and starts working.
Also, you can't use any barriers anymore. They are immediately cleared. (Maybe add some tag to the item, to check whether the player took it from the Wand Upgrade Table or not.)
The barrier thing is definitely an issue though - I didn't really consider that, and I should add a custom tag to it.
I used that in my submission for the jam:
{ "criteria": { "a":{ "trigger": "tick" } }, "rewards": { "function": "merge:action/join" }}
second: isn't it just 1 tick before the first player spawn (always 1 tick)? cause you could simply use a /schedule to delay a function