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Summoning a mob is crashing my game!
I've been working on an adventure map and I got to the part where I need to start making bosses, but each time I summon one the mob will freeze and so will the chat but everything else will be fine. I don't know if Its my computer or if its something to do with summoning the mob. If you guys could try the command or if you know whats wrong tell me please.
My Command:
My Command:
Click to reveal
/summon Skeleton ~ ~1 ~ {CustomName:"Skeletron",CustomNameVisible:1,Equipment:[{id:iron_sword,Count:1,tag:{ench:[{id:16,lvl:2},{id:19,lvl:1}]}},{id:leather_boots,Count:1,tag:{display:{color:0}}},{id:leather_leggings,Count:1,tag:{display:{color:0}}},{id:leather_chestplate,Count:1,tag:{display:{color:0}}},{id:skull,Damage:3,Count:1,tag:{SkullOwner:{Id:"02f6930b-9b02-424f-9cd9-26e0890144ea",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThiZTM5N2NhZmJjZjVmYThjYjRjZDc1YmI2MTc0MGIzZWRlN2FjMWNlN2Q3Njc1ZDkwOTNiMTZkZWIzMSJ9fX0="}]}}}}],DropChances:[0.0F,0.0F,0.0F,0.0F,0.0F],Attributes:[{Name:generic.maxHealth,Base:40},{Name:generic.followRange,Base:100000},{Name:generic.knockbackResistance,Base:1}],Invulnerable:1,PersistenceRequired:1,CanPickUpLoot:1b,Silent:1}
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I've been playing around with it some more and with this command it doesn't crash for me. Could you guys try it and tell me what happens?
Click to reveal
/summon Skeleton ~ ~1 ~ {CustomName:"Skeletron",CustomNameVisible:1,Equipment:[{id:iron_sword,Count:1,tag:{ench:[{id:16,lvl:2},{id:19,lvl:1}]}},{id:leather_boots,Count:1,tag:{display:{color:3289650}}},{id:leather_leggings,Count:1,tag:{display:{color:3289650}}},{id:leather_chestplate,Count:1,tag:{display:{color:3289650}}},{id:skull,Damage:3,Count:1,tag:{display:{Name:"Skeletron's Head"},SkullOwner:{Id:"02f6930b-9b02-424f-9cd9-26e0890144ea",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThiZTM5N2NhZmJjZjVmYThjYjRjZDc1YmI2MTc0MGIzZWRlN2FjMWNlN2Q3Njc1ZDkwOTNiMTZkZWIzMSJ9fX0="}]}}}}],DropChances:[0.0F,0.085F,0.085F,0.0F,1.0F],Attributes:[{Name:generic.maxHealth,Base:50},{Name:generic.knockbackResistance,Base:1}],Silent:1,ActiveEffects:[{Id:1,Amplifier:2,Duration:200000,ShowParticles:0b}]}
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It may be something to do with the head, something changed how it was handled in 1.8 and when I try, it never seems to work. It either shows a Steve head or crashes.
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It's the fact that you are using textures for the skeletons head, rather than just using the name.
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1.8.7
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What game version?