Sorry if this is the wrong section, or I shouldn't even ask this here, but from the sticky/section name, I think it's the right place.
I'm using permissionsbukkit (1.6?), McMMO (1.3.05), and heroes (1.4.7). In my permissions, I have a group called default (member):
So basically, this is a default guy who can't use any McMMO skills. Then I have a heroes permission skill, acrobaticsmmo:
I attach this to classes that I want to give acrobatics to. When I add the skill to a class and then swap to that class, acrobaticsmmo is shown on the skills list (/skills). I can level up acrobatics, and it shows up on /mcstats as a skill. If I relog, I suddenly lose permissions for acrobatics, although the skill "acrobaticsmmo" is still in my /skills list.
Can somebody help me please? :c
tl;dr: I lose permissions for a heroes permission skill when I relog, and server restarts let me use it again (until I relog again).
I'm using permissionsbukkit (1.6?), McMMO (1.3.05), and heroes (1.4.7). In my permissions, I have a group called default (member):
default:
permissions:
group.default: true
permissions.build: true
mcmmo.skills.*: false
iconomy.payment: true
hsp.command.spawn: false
heroes.bind: true
heroes.classes.class-name: true
heroes.classes.*: true
worldborder.getmsg: true
simpleprefix.member: true
So basically, this is a default guy who can't use any McMMO skills. Then I have a heroes permission skill, acrobaticsmmo:
acrobaticsmmo:
usage: Allows a player to use McMMO acrobatics!
permissions:
- mcmmo.skills.acrobatics
I attach this to classes that I want to give acrobatics to. When I add the skill to a class and then swap to that class, acrobaticsmmo is shown on the skills list (/skills). I can level up acrobatics, and it shows up on /mcstats as a skill. If I relog, I suddenly lose permissions for acrobatics, although the skill "acrobaticsmmo" is still in my /skills list.
Can somebody help me please? :c
tl;dr: I lose permissions for a heroes permission skill when I relog, and server restarts let me use it again (until I relog again).
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6
typically, most are set false in the first place. I believe Permbukkit supports wildcard nodes, so you might be able to add the perm nodes like so:
At the end of a group's list of perms.
pluginname.*: false
At the end of a group's list of perms.
Hmm i think that would possible but i cant exactly tell how
In that case, is there any way to set default permissions to false, without using any permissions nodes? Then I just apply true.
I'm not exactly certain how permissionsbukkit formats exactly, but Im assuming they would still use a boolean method as opposed to an arraylist for the permissions at that point. As far as the off by default, I'm saying you can't deny everything and then allow it, you have to do that in reverse (allow one and then deny the rest)
Alright, I'll try that.
Also, how would I have mcmmo off by default and then only have certain things allow skills?
EDIT: You know, that's a permission skill in the second snippet, not a node. So the -mcmmo.skills.acrobatics is the correct way to do it.
Also, how would I have mcmmo off by default and then only have certain things allow skills?
EDIT: You know, that's a permission skill in the second snippet, not a node. So the -mcmmo.skills.acrobatics is the correct way to do it.
Make sure it looks like this:
Not
Also, if you have a node denied before you say true, it will stay denied.
mcmmo.skills.acrobatics: true
Not
- mcmmo.skills.acrobatics
Also, if you have a node denied before you say true, it will stay denied.