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Worldpainter / Wolrdmachine help needed (Importing ect)

Xaturas's Avatar Xaturas7/5/18 9:42 am
1 emeralds 468 6
7/5/2018 11:31 am
Ivain's Avatar Ivain
Hey guys!

I've created a map in worldmachine and want to import the whole map (height+Bitmap) into Worldpainter.

I dont have probs with the height map, but the bitmap for the colouring wont work in worldpainter.. the program shows the colored terrain but ingame there is the original Worldmachine terrain visible...

hope, that anyone can help me.
Posted by Xaturas's Avatar
Xaturas
Level 1 : New Miner
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Xaturas
07/05/2018 10:26 am
Level 1 : New Miner
Xaturas's Avatar
thanks Ivain, I'll test it right away! :)
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Ivain
07/05/2018 10:22 am
Level 61 : High Grandmaster Terraformer
Ivain's Avatar
Worldpainter itself can only import bitmaps as annotations. Since there's only 15 annotation colors, thats very limited.

What I recommend instead is to use this script: https://github.com/creativitRy/ColorToTerrain



It matches up the colors with actual materials. However, the default is not ideal for most terrain so you'll have to do some replacing or customizing.
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Xaturas
07/05/2018 10:40 am
Level 1 : New Miner
Xaturas's Avatar
Hey Ivain, do you know how to scale the map? I had to scale up the heightmap so it will fit properly, can i scale up the colourmap aswell?
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Ivain
07/05/2018 11:31 am
Level 61 : High Grandmaster Terraformer
Ivain's Avatar
yes, but not in worldpainter. I would suggest placing both the heightmap and colormap in the same photoshop or gimp file on separate layers, and then scaling them identically and save them separately.
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Xaturas
07/05/2018 10:05 am
Level 1 : New Miner
Xaturas's Avatar
I tried it 3 times, everytime i restartet WP and rendered the whole map new... not funny with 70.000.000 Blocks.. srslym dont know where my fault is..
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thedutchlord
07/05/2018 10:03 am
Level 33 : Artisan Architect
thedutchlord's Avatar
I don't have experience with using a bitmap but when sometimes worldpainter causes problems they are solved when I restart the program, it might also work here.
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