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RuneCraft transforms your world into a skill-based adventure RPG. With a redesigned HUD, skills, complex systems, and more to explore the world to your heart's content.
IMPORTANT: This version of the add-on only works on Minecraft Bedrock Edition Version 1.20.10, when 1.20.0 releases, there will be a new version of the add-on that releases to fix breaking issues. To stay up to date on all news and releases, join my discord server and subscribe to my youtube channel.
Disclaimer
As the sole creator and owner of RuneCraft, please feel free to share my addon. However, DO NOT reuse the systems I have made and post your own addon that is a direct clone of mine. At this point, I have spent years creating and working on these systems to get them to the point that they are currently at. Please ensure that you credit me and my channel when translating/reposting this addon, and ensure that you are only using the links I have distributed, DO NOT distribute your own download links for my addon for your own monetary benefit.
My Wiki contains all up-to-date information in an easy-to-access manner. It is not 100% complete, but you may find some helpful information there.
Patch Notes
RuneCraft 1.3.2:
Update 1.3.2 fixes several of the major bug fixes players were facing this past week such as:
- Stamina not regenerating
- Display names not reflecting the correct information
- Players stealing each others Agility XP
- Some blocks not giving Mining XP
-Thieving saying "Hi"
Runecraft: 1.3.1 Patch Notes:
Overview
RuneCraft 1.3.1 is a smaller update that implements several bug fixes and QOL improvements. As always, I continue to work on under the hood optimizations being made to the core mechanics in each update.
Wiki
New
- Added the Prayer page to include detailed information about the Prayer skill
- Added the HUD Elements page to include detailed information about the HUD elements
Changes
- Updated the Commands page to include information about the !death command
Blocks
Bug Fixes
- The Jukebox is now craftable using cut Diamond gems
Changes
- Suspicious sand and gravel have had their loot modified to match RuneCraft's items
Combat Experience
Bug Fixes
- Fixed an issue causing players to not receive the intended amount of Constitution XP
- Fixed an issue causing total XP to not be calculated properly
Commands
Bug Fixes
- Fixed the line spacing for the !stats command
Changes
- added the !death command
- Updated the format of most commands to be in line with the new style
Experience System
Bug Fixes
- Fixed an issue causing property levels to not be increased properly
- Context: Players who gained large amounts of XP at once would gain the proper constitution levels in properties, resulting in them having less health than they should. See the Constitution section for steps on how to fix this if it affected you.
Changes
- Players will now continue to level up until they no longer have more XP than what is required to level up
- XP Output is now set to show by default
- this can be disabled using the menu item
HUD
Bug Fixes
- Players will no longer load into the world with an incorrect experience bar texture
Items
Bug Fixes
- Fixed an issue causing players to be unable to repair iron equipment using iron ingots
- Corrected the name of the Black Axe
Changes
- You can now deconstruct the following items into their individual components
- All Chest Boats
- TnT Minecarts
- Hopper Minecarts
- Chest Minecarts
- You can now craft Bells that were previously only obtainable from villages
- Rotten Flesh is no longer considered a food item and is now used for Prayer
Leaderboards
The leaderboard command now has functionality! To see the list of commands, see Commands.
Combat
Bug Fixes
- the string 'combatMain.shared' no longer displays when selecting shared XP allocation for the Attack and Ranged skills
Skillcape Shop
Bug Fixes
- Corrected the item text color to match the current style
Mobs
Changes
- Villagers now have a chance to drop bones and party hats when killed
Mob Heads
Bug Fixes
- Fixed an issue causing mob heads to not be dropped if broken with a fist
Name Tags
With update 1.3.1, player Name Tags now contain much more information. The following information can now be seen on a players name tag:
- Team color
- Combat level
- Active Prayers
Stamina System
There were some issues with the Stamina system that caused a few players to be unable to regenerate Stamina. This update brings a complete rework of the Stamina system. From your perspective, it will perform the exact same as it did before. However, it comes with several performance improvements and optimizations.
Bug Fixes
- Players should lose and regenerate stamina properly
Structures
Bug Fixes
- The Strongholds of Security once again have Fighting and Fancy boots in their chest loot table
Teams
Changes
- The icon that displays a players team has been removed
- A players name now changes colors (both Name Tag and chat) depending on the team they are in
- A 60 second waiting period has been implemented that will prevent players from switching teams if they have recently been in combat with another player
- This cooldown persists after a player has logged out and will start once they rejoin
Skills
Agility
The agility system had a lot of issues in the past couple updates, but with some new scripting API additions in 1.20.10 I have been able to fully flesh out this system.
Changes
- The Agility system has been completely rebuilt to be more simplified and accurate
- Agility experience is calculated based on fall damage and fall distance
- Agility experience is calculated as:
- AGILITY_EXPERIENCE = Math.Ceil(0.95^((FALL_DISTANCE * FALL_DAMAGE) / 20) * ((FALL_DISTANCE * FALL_DAMAGE) / 0.3)
- Players will notice diminishing returns and reduced XP from large fall heights. This system is being monitored closely for improvements.
Constitution
Bug Fixes
- Fixed an issue that would result in a player not gaining additional health as they should
- To fix this issue on worlds already affected, type the custom command "!const_fix" into chat
- To prevent players from exploiting this temporary feature in the next update, players can only run this command once
Mining
Bug Fixes
- Fixed some issues causing some blocks to not be dropped when mined
- Players can no longer use Silk Touch on any block and receive the ore block when they do not meet the level requirements;
- Fixed a bug causing gold ore to not drop when mined
Changes
- Players are now told that they do not meet the level requirements to mine an ore immediately upon trying to mine it
- Updated the error messages when a player does not meet the level requirements to mine an ore
- Blocks made out of an ore now require the appropriate Mining level to be mined (i.e. a Block of Rune Ore will now require level 50 Mining)
Prayer
Bug Fixes
- Fixed an exploit that allowed bones to be used on blocks without decrementing the stack
- Players are now told the correct amount of XP obtained when using bones/remains on an altar
- Players can now restore their Prayer to max without holding an item in their hand
- The Wither now properly drops the Wither Spine
Changes
- Modified XP rates of Gilded Altars:
- Gilded Altars now reward 1.5x XP (down from 2x)
- Chaos Altars now reward 2x XP (down from 3x)
- Dragon bones and Wither spines now only reward 1000 Prayer XP
- The Ender Dragon and Wither now drop two of their respective Prayer items regardless of looting level
- Rotten Flesh now gives the same amount of Prayer XP as bones
- Context: Rotten Flesh is completely useless and was being limited to a single item per stack. Note that due to some clashes with hard-coded events, the Vanilla Rotten Flesh has been replaced with an exact copy. Both forms of Rotten Flesh can be used for Prayer XP.
Thieving
Bug Fixes
- Players are now given the correct cooldown time when failing to steal from an entity
- Context: Players were only receiving a 2 second cooldown when being detected by an entity. They are now given the correct 4 second cooldown.
- The sound that an entity makes when failing a steal is now only heard by the player
- The sound played when failing a steal is now played when a player is not within range
- Corrected a mistake in text formatting when a player tries to steal from an entity already being stolen from
Changes
- Villagers have been renamed from 'Villager' to 'Unskilled Villager'
Old Patch Notes:
RuneCraft 1.3.0 - Thieving Rewrite
Wiki
- Updated Commands to include changes to the !team command
- Updated Food to include changes to Carrots, Beetroots, and Potatoes
General
RuneCraft has been updated to work on versions 1.20.# (Note that this means RuneCraft will no longer work on version before 1.20.# or after 1.20.#)
Changes
- The first time a player loads into a world they are now given complementary Stat Tracker, Settings menu, and Prayer book
Blocks
Bug Fixes
- Emerald blocks will no longer appear as missing textures in worlds
- Mining a mob head with silk touch will no longer duplicate it
- Llama heads will no longer clip through the players head model when worn
Commands
Changes
- Added !credits command
Combat Options
Combat options have been a requested feature for a while. Choose how you want to gain your combat XP. Using combat options players will be able to set how they want their combat XP to be gained for any weapon style. By default, all players have shared XP distributions.
- To access the combat options, interact with gear in your inventory when you first load into the world. This gear can be crafted later using a book. Additionally, players can interact with a Smithing table while holding a combat weapon and crouching.
- From here, select between "Melee" and "Ranged" combat options
- For Melee, you will 3 options to choose from:
- Attack (Attack)
- Defense (Defense)
- Shared (Attack, Defense)
- For Ranged, you will have 2 options to choose from:
- Ranged (Ranged)
- Shared (Ranged, Defense)
- Note that you cannot disable Constitution XP from combat.
With these changes in place, it now opens up the opportunity for players to create a "pure." A pure player is one who focuses on maxing out a single skill. For example, a player could decide they want to focus all of their XP into Defense instead of Attack. This mean a player could have level 120 Defense with an Attack level of 1.
Combat XP
Combat XP has received some adjustments with the combat options. Overall, the amount of XP a player gains from combat skills is reduced, this was to incorporate a balance between all of the skills. The following are the calculations for combat experience:
*combatExperiencePool = damageDealt * 7
constitutionExperience = damageDealt * 3
*When allocating the "shared" style of combat experience, the experience rewarded to those skills is combatExperiencePool/NumberOfSkillsReceivingExperience ex. If you did 10 damage to an entity and you have 3 skills sharing the XP, you would get (10 * 7)/3 XP per skill, or roughly 23 XP per skill.
Damage Indicators
Damage indicators have been added to RuneCraft to give the world a bit more style!
- 4 types of damage indicators
- Red - Melee damage
- A slightly altered background is displayed on critical hits
- Green - Ranged damage
- Purple - Magic damage
- White - All other damage
Food & Related
I heard your feedback. Since there is still yet to be a dedicated farming skill, farm lovers were being impacted heavily by the food changes. These changes aim to improve my relationship with farmers.
Bug Fixes
- Raw and cooked Cod now properly restores health
Changes
- Carrots, Beetroots, and Potatoes now stack to 64 and only restore 1 health
HUD System
Bug Fixes
- Fixed an issue causing a players health text to display as '0' when at low health
- Resolved an issue causing equipment with identifier lengths longer than 30 to not have their armor values displayed properly
Items
Bug Fixes
- Corrected error messages when using a Shovel/Axe that a player does not meet the requirements for
Changes
- Swords no longer cut Bamboo faster
- Axes now cut Bamboo faster
Stamina System
Bug Fixes
- Players will no longer be given the benefits of wearing graceful equipment when they do not meet the level requirements
Changes
- Optimized several aspects of the stamina system
Menu
The Menu is a handy gear crafted with any book using a crafting table.
It allows you to:
- Set Combat options
- Set Team options
- set Skill XP Outputs
- Purchase Skillcapes
Mobs
- Piglins and Piglin Brutes have had their loot tables and equipment updated
Changes
- Piglins, Piglin Brutes, and Vindicators have had their loot and equipment updated
- Tamed wolves are now healed the same amount of health as a player would receive from food
- Introduced breeding mechanics to villagers
- You can breed villagers with bread
- It takes 20 minutes for the villager to grow up
- There is a 4 minute cooldown before you can breed two villagers again
Music & Sounds
Changes
- Sound files have been compressed to reduce the size of the add-on
- Music disc Relic now works with the custom jukebox
- Desert and Cherry Grove biomes have had their music updated to include OSRS music. The Desert biome introduces two new tracks from OSRS:
Skillmaster & Skillcapes
I was not happy with the Skillmaster as it posed several issues:
- I suck at making entities
- I suck at making animations
- He was far too rare in the world
- I did not want to gate people who had achieved what is the hardest thing to do in RuneCraft behind having to find a Skillmaster to purchase a Skillcape.
As such, the Skillmaster is no longer spawning in RuneCraft and Skillcapes can now be purchased through the Menu item (gear icon).
Teams
Teams have received a new coat of paint in RuneCraft update 1.3 and now uses colors to define each time. With this, an additional team has been created. Functionally there have been no changes, being in the same team as another player will prevent all damage from either player. Changes to the Commands page's team commands have been updated.
- Select between Red, Blue, Green, Orange, and Yellow team
- Players that are part of the same team will not damage each other
- Players can leave the team they are in and change them at any time
- A players team will now be displayed next to their name in chat
Scoreboard Initialization
Scoreboard initialization has now been recreated in scripting API to be much more fluid and allow modifications easily. No noticeable changes will be made to on the players side, but it will allow me to ensure smooth player experiences across all updates.
Structures
Bug Fixes
- Bastions no longer contain the vanilla golden equipment
Changes
- Bastion loot has been reworked to no longer contain any ore/mineral types aside from Black tools/ingots and Iron tools/ingots
Equipment Unusable System
The item/equipment unusable system has received a major overhaul in 1.3. It has been optimized and made versatile, allowing for easy modifications for future additions.
Changes
- Rebuilt the system using the Scripting API
- Players are now given a message when equipping/using an item they do not meet the requirements to use
- The negative effects when using a tool now only apply when a player:
- When trying to equip a piece of equipment that they do not meet the requirements for, it will automatically be unequipped from the slot
- The negative effect applied only lasts 3 seconds, but will persist until the player has switched to a different item
- The negative effects when using a tool now only apply when a player:
- mines a block
- hits an entity
Villager Breeding Mechanics
The goal of this change is to provide a short term fix for a long term issue. Currently villagers are unable to breed properly due to the changes to food. These changes provide a feasible way for players to breed villagers and obtain Nitwit villagers to progress the Thieving skill and normal villagers.
Changes
- Villagers can now be bred by feeding them bread
- Villagers have a 4 minute cooldown between being able to breed again
- There is a chance for additional villagers to be born when breeding them
Skills
Agility
Agility current has an unavoidable bug that creates a 1/3 chance for a player to not receive the appropriate amount of experience from fall damage. This cannot be fixed in the 1.20 version of the game, but the current preview for 1.20.10 provides some new techniques that will allow me to repair this system and make it much more reactive.
Changes
- XP Rates for Agility have been increased
- Agility no longer provides fall damage reduction
- Agility now correctly applies a bonus to stamina regeneration every 9 levels
Woodcutting
Changes
- Bamboo now gives Woodcutting XP when mined
Prayer
Bug Fixes
- Fixed miscellaneous errors that could appear when attempting to bury bones
Changes
- The Prayer orbs are now hidden on the players HUD until the player unlocks their first Prayer at level 5
- A sound is now played whenever a player buries a bone or remains
Ranged
Bug Fixes
- Fixed an issue causing a player to be unable to gain Ranged XP if they had equipped any Ranged gear that they did not meet the level requirements for and unequipped it
Thieving Rewrite
The Thieving skill has received a complete overhaul to create a better sense of pacing and a non-linear progression path. The goal with this rework is to give players more visibility, more responsiveness, and more choices.
Changes
- Unlocks for the Thieving skill have been reworked
- While attempting to steal from an entity, a bar with 3 sections will now appear above the players hotbar. Every second that passes will play a pop sound, if the player was in range a section of the bar will turn green, if not, it will turn red.
- Players must be within 3 blocks in any direction in order to be considered "within range"
- Two different sounds are now played whenever a player successfully steals/fails to steal from an entity
- XP gains when successfully stealing from an entity have been reworked
- Players will no longer gain incredibly high amounts of additional experience by stealing from the next entity they unlock. This is so they don't feel like they are wasting time by stealing from an entity they unlocked earlier on.
Entities | Level Requirement | Experience Per Success |
---|---|---|
Nitwits | 1 | 120 |
Unskilled Villagers | 6 | 127 |
Fishermen & Butchers | 13 | 134 |
Leatherworkers & Wandering Traders | 27 | 148 |
Cartographers & Masons | 34 | 155 |
Fletchers & Toolsmiths | 41 | 162 |
Armorers & Weaponsmiths | 47 | 169 |
Clerics & Librarians | 53 | 176 |
Piglins & Pillagers | 59 | 183 |
Witches & Vindicators | 64 | 190 |
Evocation Illagers & Piglin Brutes | 69 | 197 |
Your Thieving level also plays a significant part on your success chance and determining whether an item is enchanted or not along with what enchantments.
The higher your Thieving level, the higher your success chance is.
- Success chance is calculated as (Out of 100):
SUCCESS CHANCE = 60 + [ (YOUR THIEVING LEVEL UP TO 99 - THIEVING REQUIREMENT TO STEAL FROM ENTITY) * 0.66] + (10 : IF THE PLAYER MEETS THE REQUIREMENTS TO EQUIP THE THIEVING SKILLCAPE AND IS WEARING IT) + (5 : IF THE PLAYER IS INVISIBLE)
- The higher your thieving level, the higher chance of obtaining more enchantments on an item
- maximum amount of enchantments an item can have is calculated as (Out of max possible enchantments):
MAX POSSIBLE ENCHANTMENTS = Math.ceil(YOUR THIEVING LEVEL - THIEVING REQUIREMENT TO STEAL FROM ENTITY ) / 5 <= (MAX POSSIBLE ENCHANTMENTS ? 7 : MAX POSSIBLE ENCHANTMENTS) ? Math.ceil(YOUR THIEVING LEVEL - THIEVING REQUIREMENT TO STEAL FROM ENTITY / 5) : Max MAX POSSIBLE ENCHANTMENTS
- The chance to continue enchanting is calculated as (Out of 100):
CHANCE TO CONTINUE ENCHANTING = (65 - (YOUR THIEVING LEVEL - THIEVING REQUIREMENT TO STEAL FROM ENTITY * 0.5) >= 40 ? 65 - (YOUR THIEVING LEVEL - THIEVING REQUIREMENT TO STEAL FROM ENTITY * 0.5) : 40)
The list of possible enchantments and those values are calculated slightly different from the rest. Base enchantments have been designated Tier 1 and Tier 2, where enchantments like Silk Touch and Looting are considered Tier 2.
- The chance of receiving a Tier 1 enchantment is calculated as (Out of total possible enchantments weight):
TIER 1 ENCHANTMENT CHANCE = TOTAL VALUYE + [200 - (YOUR THIEVING LEVEL - THIEVING REQUIREMENT TO STEAL FROM ENTITY)]
- The chance of receiving a Tier 2 enchantment is calculated as (Out of total possible enchantments weight):
TIER 2 ENCHANTMENT CHANCE = TOTAL VALUE + [50 - (YOUR THIEVING LEVEL - THIEVING REQUIREMENT TO STEAL FROM ENTITY)]
After the enchantment has been selected, we now need to determine the enchantment level.
- The enchantment level weight is calculated as (Out of total enchant level weight):
ENCHANTMENT LEVEL WEIGHT = (MAX ENCHANTMENT LEVEL * 100) / [x^2 + (YOUR THIEVING LEVEL - THIEVING REQUIREMENT TO STEAL FROM ENTITY / 10)^3]
Treasure enchantments work a little differently in that they are a completely separate calculation. The higher your level, the higher the chance to receive Mending, the lower the level, the higher the chance to receive Curses.
- The chance of receiving Mending is calculated as (Out of 100):
MENDING CHANCE = [YOUR THEIVING LEVEL - THIEVING REQUIREMENT TO STEAL FROM ENTITY) * 0.2]^1.1
- The chance of receiving Curse of Vanishing/Curse of Binding is calculated as (Out of 100):
CURSE CHANCE = 15 / [YOUR THEIVING LEVEL - THIEVING REQUIREMENT TO STEAL FROM ENTITY) * 0.2]^1.1
Thanks for playing!
RuneCraft 1.2.0 Patch Notes
Wiki
Changes
- Added Mining Page - Details Mining skill information
- Added Ore Generation Page - Details where ore generates
- Added Wooden Pickaxe Page - Details information about the Wooden pickaxe
- Added Bronze Pickaxe Page - Details information about the Bronze pickaxe
- Added Iron Pickaxe Page - Details information about the Iron pickaxe
- Added Black Pickaxe Page - Details information about the Black pickaxe
- Added Steel Pickaxe Page - Details information about the Steel pickaxe
- Added Mithril Pickaxe Page - Details information about the Mithril pickaxe
- Added Adamant Pickaxe Page - Details information about the Adamant pickaxe
- Added Rune Pickaxe Page - Details information about the Rune pickaxe
General
RuneCraft has been updated to work on versions 1.19.8# (Note that this means RuneCraft will no longer work on version before 1.19.80#)
Gameplay
Bug Fixes
- Village Blacksmith chests can once again contain Iron platelegs
- Mob heads once again play sounds when on top of a Noteblock and interacted with
Bonus Chest
Changes
- Bronze pickaxes and axes once again appear in bonus chests
- rolls for pickaxes and axes have increased to 3 with a chance to get no pickaxe from a roll
- Developer Explanation: This change was made so that people playing in Multiplayer have a chance of getting more than a single pickaxe/axe, but also the possibility of pickaxes/axes appearing in the chest if unlucky.
- rolls for pickaxes and axes have increased to 3 with a chance to get no pickaxe from a roll
Food
Changes
- Food system has been improved to prevent players from momentarily having more health than possible
Items
Bug Fixes
- Boats can now be crafted using Runecraft's wooden shovel
- Vanilla wooden tools can no longer be crafted using warped, crimson, or mangrove planks
Changes
- All wooden tools have been future proofed for 1.20 to include Cherry planks and Bamboo planks as repairable sources
Textures
Changes
- The texture for all tools has been updated
Skill Initialization
Changes
- Scoreboard creation in a world is no longer dependent on a ticking function attempting to create ~150 scoreboards, it instead utilizes a worldInitialize event with scripting to create them on world load
- Scoreboards related to the HUD system have been removed as it now uses scripting dynamic properties
Stamina System
Bug Fixes
- Players will no longer experience a slight delay in losing/gaining stamina right after just experiencing the opposite.
- Developer Explanation: If a player had just gained stamina, it would take a second before they would begin to lose stamina and vice versa.
- Players will no longer experience a slight delay in losing/gaining stamina right after just experiencing the opposite.
Changes
- Rebuilt the entire backend of the stamina system to be more responsive and accurate
- Players can no longer B-hop to maintain max stamina while moving throughout the world
- Developer Explanation: An exploit I am referring to as B-hopping existed with the previous system that would allow players to sprint jump - stop moving (regain stamina) - sprint jump. The previous system would result in the player gaining stamina every second at the start of an animation. So at 0 seconds or right when they stopped moving they would gain stamina. The rework has shifted this to where the stamina gain is applied at the end of the second. This results in an initial delay when starting to regain stamina but a smooth regeneration afterwards.
- Players can no longer B-hop to maintain max stamina while moving throughout the world
Hud Optimizations
The Runecraft HUD has long been the cause of lag and performance problems for users on low end devices, and in some instances, middle of the line devices. This created issues where people would be unable to play with friends on lower end devices, or be unable to play the add-on period. This update heavily focuses performance improvements and sees a complete rewrite to the entire HUD. Visually, nothing will look different but on the backend the entire system has been rewritten.
Changes
- server side HUD system has been moved from a ~6000 line animation controller to ~300 line script
- A HUD update communication from the server side will now ONLY go into effect if an element has been modified
- Only the element of the HUD modified will be communicated to the client to be updated, preventing other elements from performing redundant tasks
- client side HUD system has been heavily optimized, going from ~3600 lines to ~300 lines
- Utilize the title text instead of the actionbar for displaying elements to the client
- The vanilla jukebox and mount tooltips once again display since it is no longer disabled
- Pushed the HUD slightly further away from the hotbar
- *Developer Explanation: The HUD for mobile users used to clip into the hotbar due to its slightly larger size. This change separates the elements slightly so that they no longer cover the hotbar.
- Pushed the HUD slightly further away from the hotbar
Skills
Agility
Bug Fixes
- Fixed incorrect text on Graceful set equipment referencing Thieving perks
Mining
Bug Fixes
- Gemstone ore will now drop when blown up by TnT, Creepers, or End Crystals
- Pickaxes will once again lose durability when mining vanilla blocks tagged with stone/metal
Changes
- Obsidian can now only be mined by Steel and higher higher pickaxes
Prayer
Bug Fixes
- Fixed an issue where the regeneration Prayer would not regenerate a players health
Changes
- The Prayer deactivation sound now plays when a player turns off their Prayers via an altar
- The Prayer deactivation sound now players when a player no longer has enough Prayer Points to keep Prayers active
Links
Download
https://www.mediafire.com/file/a8w633f7fwq3qiw/Runecraft1_2_0.mcaddon/file
Discord https://discord.gg/tTfKQEJJ5d
Youtubhttps://www.youtube.com/channel/UCZnU2d_P45hy5LHbCQ3xiOA
Thanks and enjoy,
Estrongel
Progress | 100% complete |
Game Version | Minecraft 1.20 |
Tags |
1 Update Logs
Runecraft 1.2.0 - The Performance Update : by KoalaSkinMaker 04/28/2023 4:42:00 pmApr 28th, 2023
It's been a very long time since I've updated the PMC post, but I figured I should get everyone up to date if they don't use other add-on searching sites.
RuneCraft has had a massive amount of changes brought to it, a custom HUD, new skills, reworked skills, new ore generation, biome music, new collectible items, structures, and more!
Needless to say, there's a lot to it and it can't all be explained here. If you want more information, feel free to peruse some of the updated wiki pages, join the discord community, and have fun!
RuneCraft has had a massive amount of changes brought to it, a custom HUD, new skills, reworked skills, new ore generation, biome music, new collectible items, structures, and more!
Needless to say, there's a lot to it and it can't all be explained here. If you want more information, feel free to peruse some of the updated wiki pages, join the discord community, and have fun!
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