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Ready to go back in time? Call to Battle 3 brings you back to the Second World War
Striving for a realistic infantry experience, Call to Battle presents detailed models and combat mechanics with over 300 guns! It is based around historical, asymmetrical combat across all fronts of the war. Call to Battle brings back not only the nostalgic experience of America vs. Germany, but hopes to bring countries not observed by conventional games.
Currently we have all of the main nations as well as many that are usually overlooked such as Romania, Finland, Norway, etc.
Currently we have all of the main nations as well as many that are usually overlooked such as Romania, Finland, Norway, etc.
Features
Call to Battle has a large variety of features that lead to intense, realistic firefights. Here are some of the main ones:
Realistic, Smooth gunplay
Call to Battle strives for realistic gunplay. Each of the over 300 guns is carefully crafted to represent the original. Damage is based on the gun's caliber and calculated based on where you hit the enemy, including heart shots. Crouching, proning, melee attacks, and much more are also possible with Call to Battle2!
An array of attachments also exist, if you have an applicable gun you can outfit it with bayonets, scopes, bipods, and more. Unlike most games scopes don't zoom your whole screen in, just the actual scope, and they even allow you to still switch and use ironsights on them! Machine Guns can be bipoded onto a block, or placed in a strategic position. Depending on the Rocket used, a Rocket Launcher can penetrate through a wall before exploding, and flamethrowers burst up flames when they hit a block.
So much more in-depth features exist in Call to Battle2, find out for yourself!
Game Modes
Call to Battle contains multiple game modes to play with the community. While a simple, easy-to-setup singleplayer mode will be available, you can play these game modes with the rest of the community on the official server!
Assault
Assault involves one team pushing into enemy territory and trying to conquer it. Each base has a garrison amount, that if depleted will result in the loss of the base. The attacking side can also capture these bases by simply securing the area. The goal of the defenders is to push back the enemy assault and prevent them from securing the territory.
Engagement
Engagement is a mode where two nations fight for control over the entire territory. Each side will have to simultaneously protect their own bases, while attempting to capture the enemy bases. A nation wins when they capture the entire territory, or eliminate the enemy presence in the area.
Warzone
Warzone is a all-out war mode where there are capturable points all around the map. Holding points contributes to your teams victories, as do enemy casulties to a lesser extent. It is a non-linear mode where any base can be captured at any time!
Destruction Physics
In Call to Battle explosions are not only deadly to soldiers, they are devastating to the environment. Rockets, satchel charges, as well as artillery can all bring structures crashing to the ground if they take out it's supports. The debris is also very dangerous, watch out!
Do you really love Call to Battle?
You can Donate through PayPal! Donating allows me to continue developing more and more nations, weapons, and other features in Call to Battle!
Resources:
-Discord- Public Call to Battle discord chat! Announcements regarding updates and official server will be posted here too!
-Youtube- Call to Battle tutorials and update videos
-Server-The servers official page
Terms of use(#StopModReposts):
I, Beardielover, am the owner of Call to Battle. You are not allowed to profit from Call to Battle in any way. You may not re-upload this mod, or any part/asset of this mod. You may not have a link that leads to this page or Call to Battle's download page that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with Call to Battle as long as you have a non monetized link in the description. When you are downloading Call to Battle you are accepting the terms and conditions.
Credit | Thanks to all my beta testers! |
Progress | 100% complete |
Game Version | Minecraft 1.12.2 |
Tags |
113 Update Logs
Call to Battle 3 patch : by Beardielover 05/09/2024 11:36:56 amtoday
Fixed:
-Luger Animation
-Mortars/Artillery now will spawn particles when falling from the sky
-Flag Icons
-Server Crash when bots have melee weapons
-Japanese/American helmet mismatch
-Fixed slight Pilotka model issue
-Fixed vanilla armor rendering
-Maps will now use their configured amount of bots, rather than always 8. For example, Omaha will have extra, and more for Allies than for Axis
-Springfield A1 Bayonet is invisible
-Fixed a few other guns with invisible attachments
-Carcano Type I does not have shooting sound
-Blocking with melee weapons makes you invisible
-Chauchat-Ribeyrolles 1918/19 M2 is invisible
-Fixed Luxembourg, Belgian Officer, Russian WW1/Gas Mask Officer uniform invisible.
-Fixed various crashes
-Luger Animation
-Mortars/Artillery now will spawn particles when falling from the sky
-Flag Icons
-Server Crash when bots have melee weapons
-Japanese/American helmet mismatch
-Fixed slight Pilotka model issue
-Fixed vanilla armor rendering
-Maps will now use their configured amount of bots, rather than always 8. For example, Omaha will have extra, and more for Allies than for Axis
-Springfield A1 Bayonet is invisible
-Fixed a few other guns with invisible attachments
-Carcano Type I does not have shooting sound
-Blocking with melee weapons makes you invisible
-Chauchat-Ribeyrolles 1918/19 M2 is invisible
-Fixed Luxembourg, Belgian Officer, Russian WW1/Gas Mask Officer uniform invisible.
-Fixed various crashes
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There's more details in this reddit post, as well as advice on how to fix it.
Other users in our community have gotten it working from the info in this post.
https://www.reddit.com/r/Minecraft/comments/vy4b7v/minecraft_1710_forge_glitch/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button