[FORGE][v0.9.0][1.7.10] FlenixCities - Everything you need to make a city - Second Shops Update!

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Silvania Studios
Level 70 : Legendary Modder
Welcome to Minecraft in the modern day!

1.7.10 is now available in a reduced beta state. The blocks exist, but the economy is currently disabled. Shop blocks have been temporarily removed as well, so if you use those do not port your world just yet.
As always, back up before updating. This is fine if you just want to build with the decorative blocks but not much more just yet.

FlenixCities is a mod designed to bringing the modern world into Minecraft, in every possible aspect. Everything is built around modules, allowing you to pick and choose which parts you would like to use.

All modules require FlenixCitiesCore, some other modules may have other requirements.
As modules grow, I will create individual pages for them, which will be linked here.

FlenixCities Core:
The core module is all of the API stuff, as well as the basic things like ores which all modules require.

The following is a brief list of the main things the Core currently adds. Things in italics will be added in future updates:
- Economy; adding physical and digital currency to the game

- NPC API; NPCs to add life to your city, with a whole host of different types of people!
- Power; generate and use electricity
- City Generation; naturally generate huge cities into your world!
- Computer System; HTML- and Java-based PCs, letting you control in-game machines, as well as design your own web page accessible both in-game and from the real web!

Food Module:
Extremely advanced food system, altering the way food works on a very fundamental level. No longer will you put up with eating a bland cooked porkchop; craft yourself complex meals in various different ways with literally thousands of combinations!

* Requires FlenixTweaks
[Now got it's own page here!size=10pt]][/url][/size]

Large Buildings Module:
This module is for any large buildings you may find - for example a sports stadium, or a shopping center. This includes the infamous escalator and travellator which people seem to simultaneously love and hate.

Office Module:
For things you might find in an office! Includes all the computers and so on.

Streets Module:
This will be things which you'd find on the streets, that aren't already part of FlenixRoads. Note that right now it only contains the "Street Blocks" (16 blocks), but it's still important for those with existing worlds.

I have a few other planned modules, these are not yet released or officially announced.

Couple of screenshots:
Ascend to greater structures with FlenixCities

I'd like to make a withdrawl please!
A message to redistribution sites:
I have seen some sites recently who are copying this mod, and not giving me any credit. I'd like to put a simple reminder that this is both unnecessary and illegal. You may argue it's not illegal- it is. The work is copyrighted, and I've already had successful copyright removal requests with sites such as Facebook, which proves that fact.

Now, I'm not saying outright -no- to you redistributing my mods. If you want to post my mod up, then you MUST redirect to my site. You can even have adverts on your site, so long as you DO NOT host it yourself.
Even if you adfly it, so long as the link goes to MY website and not your own rehost, then it's fine. It's really not much to ask, and it makes it much easier to maintain as it will always be up-to-date.

If you do adfly it, I ask that you make a small donation either to me, or to a charity of your choice. The amount you'd earn from the first month is fine.
Here's the link:

Some people were struggling to get Forge and my mods installed, so I made a nice tutorial video on how to do it!


Contact Me:
If you want to get in touch for any reason, there's plenty of ways you can do it!
Comment here,
Like me on Facebook

Follow me on Twitter
Sign up and post on my forums
Send me a message on Minecraft Forums
Live Chat on IRC

It's worth noting I post exclusive content each on Facebook, Twitter and my forums- so you'll need to be interacting with me in all three places to get every little bit of information. I also have a blog, but I tweet every time I post to it.

These are questions people keep asking. Look here before you ask a question!
Are you planning to add X block?
I'm always open to suggestions!.

The Escalator/Travellator doesn't work!
Yes, this is an Alpha mod. I'm adding blocks first- functionality comes in Beta.

When will X feature be added?
There's no official timeline yet. When I do make one, it'll be available on my forums, so you'll have to be signed up there to access it (along with other nice goodies)

Add ComputerCraft support!
As much as I'dLOVEto do this, the ComputerCraft developer was pretty adamant that he doesn't want me to extend CC for my computers to work as a CC computer. So, as much as it sucks, it's never gonna happen - out of my control, and I'm not going to recode computercraft for a minor feature like that.
Maybe if you're lucky I'll add Minesweeper. One day.

It's not compatible with X mod!
First, that's not a question. Secondly, WHAT is not compatible? Is it crashing, is X feature not working, or is there just a conflict? If it's crashing, give me a crash report. If it's an ID conflict, that's what the config is for.

I can't find a naturally generated City!
Every time I mention the cities, I use words like "Eventually", "Coming Soon" or similar.
The reason for that, is they aren't implemented yet. Seriously, how hard is that to understand?

I got a crash!
Well that's helpful. First, did you install FlenixCitiesCore? if so, put the entire crash log on pastebin and give me the link

Can I use this in a modpack? (Non-Technic)

If it's a private pack (Whitelisted server of 25 players or less) then yes; just make sure you credit me.
If it's a public pack for open distribution, you need to ask me first. You also need to have your own website; Enjin doesn't count!

Can I use your mod in my Technic modpack?
Yes, but you MUST ask me first. I have clever anti-technic code, and I have to whitelist your pack.

I want to support your mod or make an addon for it!
Great! Go to my website and download FlenixCitiesAPI. In your Forge environment, place it in the "lib" folder, and then in your IDE select it as an external JAR file.
From there, you can do anything! If you are using my economy, use my EconUtils class. Other dedicated API utilities will be added in the future, and you can obviously see the source on my GitHub page.

If you tell me your game crashed, and don't give me the crash log, then I'll assume you are lying. Either give the crash report, or it didn't happen.

Follow me:



Really like the mod? Help me pay off the $2,000 debt I have from someone who donated then reversed the charge!
(Read more on that here)


Current Donators:

BioFusionz: $110
Progress: 40% Complete
Game Version:Minecraft 1.6.4

More Mods by Silvania StudiosView All

Note: Showing last 25 of 37 logs.

Update #37 : 08/30/2014 5:27:19 pm8/30/14

1.7.10 beta phase 2. Less crashes, more blocks! Merged in some stuff from the old/abandoned SilvaniaMod too.

Update #36 : 08/15/2014 8:34:06 am8/15/14

1.7.10 beta. Please see OP for info.

Update #35 : 06/21/2014 7:01:50 am6/21/14

Disabled buying from shops with cards due to a bug. Thanks to the LifeMMO team for alerting me to it.

(200 Diamonds ftw)

Update #34 : 06/15/2014 10:41:41 am6/15/14

Due to a recent turn of events on my server, I will be updating all of my mods to 1.7 over the next two weeks.

BEFORE I update, I will fix any outstanding bugs, so please please PLEASE comment bugs on the thread!

Much appreciated :)

Update #33 : 06/12/2014 10:45:18 am6/12/14


- Fixed card PINs that start with 0 not working properly
- Fixed money drops from mobs to only happen when a player kills said mob
- Whitelisted a few new Technic packs.

Update #32 : 05/26/2014 9:13:49 am5/26/14

Mod changes:
- Mob drops have been rebalanced a little bit
- Fixed a bug where the 4th slot of a shop would buy in at the same price as the 3rd slot.

API changes:
- X was sent to your bank account string now actually tells you what X is
- It also only appears when at least $0.10 was sent.

Post changes:
- Removed video. It was outdated, so I'm ready for some new ones, and I won't get many offers if I've got one of the biggest names in Minecraft's videos on my main page.

Update #31 : 05/08/2014 9:00:02 am5/08/14

Mod changes:
- You can now buy from admin shops using your bank account, if you interact with the shop using your debit card. It will use any money in your inventory first, then switch to using your bank. It can also combine them (Using $50 from your inventory and $30 from your bank for an $80 transaction)
- You can no longer buy from a shop if you don't have inventory space for the item you are buying
- When selling to a shop (or getting change from a purchase), if there's not enough room for the money it's sent directly to your bank account.
- When in creative mode, you can see the PIN of any debit card, regardless of owner. Useful for server admins who need access to another players account (eg to remove duped money from another mods bug)

API changes:
giveChange() will now send change to a bank account if there's not enough room in the players inventory

New API tools:
payBalanceByCard(EntityPlayer, double cost) can charge the players account. It does NOT check if they have a card with them; up to you to do that.

chargePlayerAnywhere(EntityPlayer, double cost) will charge the inventory first and the remainder will be charged to a bank account

inventoryHasSpace safely checks if an inventory has room for an item (including finding partially filled stacks which can be added to), without altering anything. More useful than just checking the return of addItemStackToInventory, becuase you want to cancel a transaction if either side doesn't have space.

hasOwnCard(EntityPlayer) - Checks if the player is currently holding their own card (IE, not someone elses)

depositToAccount(EntityPlayer, World, double amount)
Deposits the amount defined to the players bank account.

Update #30 : 04/25/2014 1:06:25 pm4/25/14

Quick hotfix, no version increase. Also whitelisted a new Technic pack

Update #29 : 04/17/2014 8:44:23 pm4/17/14

Hotfix (0.8.6)
- Fixed a few bugs with money values over $1,000.

Update #28 : 04/16/2014 10:28:47 am4/16/14

Version 0.8.5
Tonnes of bug fixes!
- Admin shop rendering works much better now
- Admin shop's GUI shows price in a much tidier way (More readable)
- Fixed the bug where money would be shown as X.XX9999999999 sometimes
- Fixed ATM showing that you have a lot more money than you really do
- Fixed Admin Shops always buying 1 regardless of set qty (which was a huge dupe bug, sorry 'bout that :P)

Couple of API fixes too:
- Fixed findCashInInventorywithChange - It now correctly gives change :P
- Renamed roundedBalance to formattedBalance. It now returns a STRING, not a DOUBLE - If you followed my advice and only used it for information you should be fine, but if you used it for actual code somewhere then you need to update. And for the love of god just use getBalance... :P

formattedBalance does nothing except format a double to appear as cash now. You can use it anywhere:

EconUtils.formatBalance(yourDoubleVar) will take whatever the double is (say 4.3524), and change it to be a rounded cash balance as a string, for example "4.36". It works with 0's too, so 4.3 would appear as "4.30".
If for some reason you DO need it to return a double, just use the parser;
EconUtils.parseDouble(EconUtils.formatBalance(var)) will give a formatted double, but if there's a 0 on the end you'll lose it.

FlenixCities Research is coming out in a matter of minutes too. For those of you who get in early, it's already on the site; just gotta make a post :)

Update #27 : 03/19/2014 8:12:59 pm3/19/14

Version 0.8.2
- Admin shop completed:
-- Can be both bought from and sold to
-- Dynamically enable/disable. You cannot sell to it for 0, and cannot buy or sell to an empty slot.
-- Bounding box shrunk to fit
-- Renders the item on it's shelf physically
-- Rendered in-hand
-- Fixed "can't buy for free" bug
-- Fixed only being able to buy in creative mode
-- ATM now renders 3D in hand

- Rebar & Skyscraper block recipes are cheaper

The next version will be 0.9, and will contain player-owned shops, and the NPC spawner. I will then fix any bugs, and the official release will be sent out as 1.0! After 1.0 is out, I'll be porting to 1.7.2 as per request.


Update #26 : 03/05/2014 5:36:40 pm3/05/14

Version 0.8.1:
- Fixed NPE when right-clicking ATM
- Fixed shops sometimes not working (Can you guys test this please? Enable debug mode then post the console log if it doesn't work.)

Version 0.8:
- Fixed a few minor bugs (EG admin shop configurability)
- Added "City Life" technic pack to whitelist
- Added the Admin Store Block:
- You must be in creative mode to alter it
- Place items into the 4 slots, and set the price in the second tab
- The size of the stack is how much will sell on each sale
- The text box in the buy tab is a sale multiplier.
The main purpose of the Admin Store block is for servers. Servers who use this mod can now have a shop at spawn or wherever else they like to sell valuable resources.

Update #25 : 02/15/2014 5:59:04 pm2/15/14

Fixed the crash for FlenixCities Large Buildings.

You only need to re-download Large Buildings. Nothing else has changed in this update.

Update #24 : 01/28/2014 6:22:09 pm1/28/14

Version 0.7!

This update focuses mainly on the economy, again.
A lot of the tweaks are internal, but I've also made a few nice modifications to the ATM. By popular request, shift-right-clicking the ATM now deposits all the cash in your inventory instantly!

Thanks to the API changes, other people can now very easily charge you money to do things in their mods. Shops will be coming quite soon, hopefully in 0.7.1 or 0.7.2
The API itself can be downloaded from the usual place you get the mod, scroll down past the other modules and you should see it. There is a .txt containing info on how to use it inside the .jar

Update #23 : 01/16/2014 1:28:36 pm1/16/14

A minor patch to the API for the Food update due in a week or two. Wanted to post this early to make sure most people update before they get food, as the food module won't work without the patch.

Update #22 : 01/01/2014 5:33:18 pm1/01/14 - Added oil and other liquids. Not used yet but might as well get them into world-gen, so when PowerGrid is implemented you won't need a new world.
The liquids are fully compatible with BC and Railcraft tanks, pipes etc. Only the oil works with openblocks (They need to add support) - no other mods have been tested for compatibility (Let me know what does/doesn't work!)

Update #21 : 12/25/2013 8:09:02 pm12/25/13

0.6 is now officially released! A few things missing from below, instead of those I've done a bit more on the API due to another mod wanting to support my money.

Update #20 : 12/14/2013 12:19:39 pm12/14/13

There is a new beta available exclusively on my twitter; If people could test it, that's be great! @SilvaniaStudios

Update #19 : 11/25/2013 5:30:21 pm11/25/13

I know progress has been slow recently, sorry. Real life work takes priority in the run up to christmas, need to keep my job so I can get presents for people!

But, here's a nice pre-release for you. I need people to test it out! Create a test server and use it with friends.

Changes are all to the debit card this time, completing it. Any existing cards in the world are no longer usable and read as broken. There's a new debit card, only available in creative right now (final release you'll get 'em from bankers)

- Debit cards now have their own unique PIN code. You are told this PIN when you get the card, and ONLY when you get the card, so write it down!
- The unique PIN for your debit card is what you use on an ATM
- If you use someone elses debit card, and their correct PIN, you have access to their money!
- If you lose your debit card and get another one, you do NOT lose your money, it's safe.

PINs right now are not changable, and if you forget your PIN that's it. This is a pre-release.

In the final 0.5 release, the following will be added:
- The ability to get a card from a banker (For a cost, default of $10 but configurable)
- The ability to change your PIN in an ATM, if you know the existing PIN
- The ability for a banker to change your PIN, without giving your current one, for free
- The ability to bank directly with a banker, no debit card required
- DigiCoin (Bukkit integration)
- Wallets (Backpack for holding up to 18 slots of money & cards in one inventory space)
- A config option to show your PIN (and only yours) on a tooltip, in case you're forgetful (but, if your friend logs in as you, they can see the PIN!)
- Anything else you guys suggest!

Update #18 : 11/14/2013 12:37:26 pm11/14/13

This is more of a PSA than an actual update, but just so you all know;

So long as you use the recommended version of Forge, there is NO ATM CRASH.

The ATM crash is only present in DEVELOPER BUILDS of Forge. I don't, and never will, support dev versions, and as such I won't be fixing this issue until a new recommended build comes out.

Basically, so long as you are using the recommended builds you're fine. If you insist on using the dev builds, you're on your own. They are "dev builds" for a reason; they're buggy and unsupported and shouldn't be used in a production environment (ie worlds you like or servers)

If you have an issue with this, let me know.

Update #17 : 10/30/2013 8:30:13 pm10/30/13

Added a few more lights. Still not finalized, but usable at least (So long as you're in creative...)
There was some sort of a bug fix too, but I totally forgot what it was exactly...

Update #16 : 10/22/2013 8:11:45 am10/22/13

- Added a few simple ceiling lights. More to come soon
- Added some drywalls which act like glass panes. They currently let light through, and I can't seem to fix that.
I don't recommend using the walls right now but feel free if you wish. Don't complain to me if they break in 1.7 though, as I predict they will.

Update #15 : 10/16/2013 5:21:02 pm10/16/13

Potentially fixed banker spawn egg. Certainly works in single player. Can you guys test and let me know?

Update #14 : 10/14/2013 6:43:27 pm10/14/13

- Fixed pick block not working for ATMs
- Started to add Bukkit support. Nothing visible to you guys yet, but it's coming!

Bukkit support will be pretty simplistic. Lets take a real world example;

You have the cash in your pocket. This is the physical cash.
You have some more cash in your bank account, this is the ATM.
You have a bit of cash in PayPal. This is the bukkit side.

Basically, it's a separate account. You'll be able to transfer money between accounts through the ATM at first - and eventually through the internal webserver I'm building which the computer, laptop and myPhone will all have access to.

The benefits of this are only for MCPC+ or BukkitForge (if alexbegt ever updates it :P) servers. It basically allows you to use your physical FlenixCities cash to pay for things in a bukkit shop, fund Towny, and so on.

Update #13 : 10/12/2013 6:00:25 pm10/12/13

- Fixed pick block in creative mode not working for metadata blocks
- Fixed drops for metadata blocks being incorrect
- Added crafting recipes for skyscraper blocks and the wool-topped blocks
- Added "Rebar" block
- Fixed top and bottom textures for skyscraper blocks
- Fixed mobs not dropping money
- Fixed any 1.6.4-related texture issues.


Comments :

Join us to post comments.

1 - 50 of 680

Level 8
Apprentice Dragon
September 20, 2014, 7:18 am

Is your office and large buildings [size=10pt]module [/size]going to be updated anytime soon?

Level 1
New Miner
August 25, 2014, 12:17 pm

Hey was using this mod v0.5.1 earlier with minecraft 1.6.4. Looked at the cool changes and tried to upgrade to 0.8.9 w/ mc 1.6.4 but it kept crashing
here is the report:

Silvania Studios
Level 70
Legendary Modder
August 25, 2014, 12:31 pm

When updating, you should update all modules in case of API breaks. In this case, Large Buildings broke.

Level 2
Apprentice Crafter
August 23, 2014, 3:11 pm

Uploading a video of this mod tommorw wish me luck, Oh well I upload videos at 1:00 Am so it will be up then!

Level 1
New Crafter
August 22, 2014, 10:13 am

Hi, this mod seems really cool but it's not working with my Minecraft forge which is in 1.7.2, however in the comment below you said most mods are supported with 1.7.10 which is intitled on the direct links to the downloads "1.7.10"  for some of the mods or "Latest version", the only other mods I've got are the Minecraft comes alive mod and radixcore (Which you need to use to run MCA). The problem is resulting in crashes when I try to load with MCA in 1.7.2, I am only trying to get large buildings and streets to work and I may consider more after this problem is resolved. Bit of help maybe, please?


Silvania Studios
Level 70
Legendary Modder
August 22, 2014, 10:34 am

Currently, only major modules (Core, Research and Food) are updated, things like LB and Streets are still on 1.6 as I've not had time to go over them yet and I want to rewrite them quite a bit.

Try just running Core, if that works, add in Research and Food too. If not, let me know so I can tell people that 1.7.2 doesn't work.

Level 1
New Crafter
August 22, 2014, 10:54 am

Yes, I'm fairly sure it's just the fact the two I downloaded were the ones that have not been updated, I had no problems with these three apart from the fact of missing textures which I'm sure you're aware of anyway, you know, the black and purple blocks. Your mods are really cool and I'm beginning to become excited for new updates, keep up the hard work!

Silvania Studios
Level 70
Legendary Modder
August 22, 2014, 11:16 am

Yeah, textures are the main issue because I absolutely suck at texturing... :P

Level 1
New Miner
August 20, 2014, 11:32 am

Will you bring a download version for minecraft 1.7.2  ??
Would be greeeeeeeeeeaaaaaaaaaaattt

Silvania Studios
Level 70
Legendary Modder
August 20, 2014, 3:01 pm

Two things;

1. 1.7.2 isn't supported anymore, by almost any modders.
2. Most 1.7.10 mods work on 1.7.2 and vice versa ;)

Level 1
New Crafter
August 20, 2014, 6:22 pm

when are you going to update/fix the 1.7.10 version i love to play when its working

Silvania Studios
Level 70
Legendary Modder
August 20, 2014, 11:53 pm

Nick, people who ask questions like that simply slow me down. It's annoying and mildly offensive.

Level 1
New Crafter
August 21, 2014, 2:46 pm

I am sorry if i did annoy or offend you in anyway i did not realize how annoying it is when people ask that i just really love the mod sorry if i came off as rude

Level 1
New Miner
August 18, 2014, 8:51 am


My game crashed when i tried to load it with a FTB pack called LapitosGalacticraft, is a £rd party pack on the FTB launcher if that makes any difference?

Here is the report: http://pastebin.com/Kjg0xtia

Also, Is your mod blacklisted on FTB aswell as technic?

Silvania Studios
Level 70
Legendary Modder
August 18, 2014, 9:03 am

Do you know the author of the pack? I'm one of the 3rd party admins for FTB, I can go test it out and push a fix through for him automatically, but with over 500 packs on the system I need to know his username to find it ;)

Level 1
New Miner
August 18, 2014, 9:10 am

I dont know him personally, all i know is that the pack is on the the 3rd party tab on the FTB launcher and he makes the mod which it is set around: Galacticraft

I do have one more mod installed on it aswell which is Extra Utilities

And when you say username, do you mean his minecraft name?

Silvania Studios
Level 70
Legendary Modder
August 18, 2014, 9:14 am

Oh wait, you mean YOU added my mod to the pack, it's not there by default?

Just checked the log (Assumed you meant it was there by default originally), it's an ID conflict. you need to configure different IDs :P

Level 1
New Miner
August 18, 2014, 9:22 am

Yeah yeah i added it, the thing is it just crashed without saying, as it normally does, "there are ID conflicts, they have been written in IDConflicts.txt" so i have no idea which ones are conflicting or what to change them to.

Silvania Studios
Level 70
Legendary Modder
August 18, 2014, 10:01 am

Just looked again as I was going to teach you a tip about stack traces, it's not actually my mod causing it, it's resonant induction ;) It's clashing with itself.

RI has a tendency to recreate every liquid that is added to the game. FlenixCities has 4 liquids and FlenixRoads has a fitfh too. The ones in Cities aren't actually used, just added for later use, but that'll be your issue. Look through the RI config and see what you can find.

The info is on line 7 by the way, it tells you what ID ;)

Level 1
New Miner
August 18, 2014, 10:40 am

Ahh, bit of a problem again, i changed the ID of the block that was stoping it from loading, but now i get this every time i chage the ID: Initializing game java.lang.ArrayIndexOutOfBoundsException: XXXX

Here is the full log: http://pastebin.com/ThVmwTey

Level 1
New Miner
August 18, 2014, 10:28 am

Cheers Silvania, i'll get back with you if i have any more problems, you've been great!

Silvania Studios
Level 70
Legendary Modder
August 18, 2014, 10:54 am

Sorry should of said, the ID of blocks can't be above 4096 :P

Level 1
New Miner
August 18, 2014, 11:06 am

AT LAST! thank a bunch Silvana, had to go through about 20 different ID's but it works at last. Thanks so much for your help, at least now i can make vague sense of crash reports! :)

Level 5
Apprentice Network
August 15, 2014, 12:35 pm

Nice to see an update! Good work. I think I speak on behalf of everyone else here when I say that a 1.7.2 verison would be rather nice. I've been waiting FOREVER for this mod to update to 1.7.2. Most modpacks aren't updated all the way to 1.7.10 just yet, and would like to at least see some beta option for those still using 1.7.2. My modpack for example would love to this mod get added along side our cities. Please let me know what you think. ;)

Silvania Studios
Level 70
Legendary Modder
August 15, 2014, 12:36 pm

Theoretically, 1.7.2 should work as 1.7.2/1.7.10 are not differently obfuscated.

Try it in a clean, vanilla instance. Technic won't work, as I block that anyway.

Level 5
Apprentice Network
August 15, 2014, 12:40 pm

Wow! Talk about a quick reply. Any chances of getting certain modpacks (Like mine) white-listed?

Silvania Studios
Level 70
Legendary Modder
August 15, 2014, 12:49 pm

I can whitelist packs but only when they meet my criteria. All you are missing is links to the download sites of all the mods you use; if you fix that I can whitelist you. Alternatively you can just use a google docs sheet like we do: https://docs.google.com/spreadsheet/ccc?key=0AglOIJzuvWm7dDZfUGxISE94RERicnZLTktsb0J2M2c#gid=0

Level 1
New Miner
August 13, 2014, 12:08 pm

This mod looks awesome but unfortunately didn't work for me. Is there any fixes you could suggest? Here is the Crash Report :

Silvania Studios
Level 70
Legendary Modder
August 13, 2014, 12:57 pm

As the download page clearly states, it's for 1.6.4

Level 1
New Crafter
August 12, 2014, 9:03 am

Any maps anyone?
Too lazy to build myself.

Level 1
New Miner
August 10, 2014, 4:07 am

this mod is good when there have Minecraft comes alive mod

Level 1
New Miner
August 5, 2014, 12:55 pm

hey pls really want this mod

Level 1
New Miner
August 5, 2014, 11:18 am

hey this seems like a really great mod, rly want to try it but minecraft keeps crashing 
here is the crash report:

Silvania Studios
Level 70
Legendary Modder
August 5, 2014, 1:43 pm

I can tell you exactly how to fix it, but before I do, can you tell me where you downloaded the mod from please? That isn't in my release format (I always distribute as .jar and have the version in the name)

Level 1
New Miner
July 17, 2014, 9:36 am

I downloaded flenix cities core and this is the crash report:

--- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!

Time: 7/17/14 1:31 PM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/common/Configuration
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/common/Configuration
at co.uk.silvania.cities.core.CityConfig.initConfig(CityConfig.java:153)
at co.uk.silvania.cities.core.CityConfig.init(CityConfig.java:19)
at co.uk.silvania.cities.core.FlenixCities_Core.preInit(FlenixCities_Core.java:134)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.common.Configuration
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 40 more
Caused by: java.lang.NullPointerException

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.3
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 30115624 bytes (28 MB) / 132767744 bytes (126 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 9 mods loaded, 9 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed->Pre-initialized
Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed->Pre-initialized
BiblioCraft{1.7.4} [BiblioCraft] (BiblioCraft[v1.7.4][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized
flenixcities{0.8.9} [FlenixCities] (FlenixCitiesCore_0.8.9.jar) Unloaded->Constructed->Errored
millenaire{5.2.0b5} [Millénaire] (millenaire-5.2b5.jar) Unloaded->Constructed->Pre-initialized
Oceancraft{1.4} [Oceancraft] (Oceancraft-1.4.jar) Unloaded->Constructed->Pre-initialized
securitycraft{v1.5.11} [SecurityCraft] (SecurityCraft v1.5.11 for 1.7.2.jar) Unloaded->Constructed->Pre-initialized
weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar) Unloaded->Constructed->Pre-initialized

Level 6
Apprentice Architect
July 16, 2014, 1:45 pm

i love this mod but i think il download this when its either in beta or done cant wait

Level 21
Expert Architect
July 14, 2014, 7:56 am


when do update for 1.7.2?


Level 37
Artisan Vampire
July 12, 2014, 9:22 am

This is just..... WOW!

You need a Degree in this!


Silvania Studios
Level 70
Legendary Modder
July 12, 2014, 9:50 am

I'll get one if you pay my student finance ;)

Aiden Pearce02
Level 1
New Miner
July 9, 2014, 1:21 pm

I really enjoy this mod it was what i was looking for thx!!!

Silvania Studios
Level 70
Legendary Modder
July 9, 2014, 1:50 pm

Thanks to you for making me smile :)

Level 1
New Miner
July 6, 2014, 7:55 am

when are you updating this mod and the road one

Level 15
Journeyman Engineer
July 6, 2014, 12:59 am

When are street signs coming out? Do you have any idea? Will it be for 1.6.2??

Level 1
New Miner
July 5, 2014, 3:29 pm

How should i send the crash log??

Silvania Studios
Level 70
Legendary Modder
July 5, 2014, 3:36 pm

Copy it, paste it on pastebin.com, and give me the link

Level 1
New Miner
July 5, 2014, 11:48 am

Silvana Studios My minecraft keeeps crashing when i install this mod. I really want this mod but when I intalled MrCrayfish furnature mod it worked but not this. BTW i am using forge 1.6.2 i think. Please help :)

Silvania Studios
Level 70
Legendary Modder
July 5, 2014, 11:50 am

Can't do anything without a crash log. Use pastebin please.

Level 1
New Crafter
June 30, 2014, 5:11 pm

can i add it to the ftb monter pack it keeps crashing when i start it

Silvania Studios
Level 70
Legendary Modder
June 30, 2014, 10:18 pm

Can you give me the crash log?

Level 1
New Crafter
July 12, 2014, 8:16 am

I didnt give me a crash log it just failed to start

Silvania Studios
Level 70
Legendary Modder
July 12, 2014, 8:26 am

Make sure you have the console open and keep an eye on it. You can also look in the crash-reports folder in your instance.

Level 1
New Crafter
July 12, 2014, 4:04 pm

The consol and game both closed automaticly and at the same time

Silvania Studios
Level 70
Legendary Modder
July 13, 2014, 3:19 am

Then look in the crash-reports folder...

Level 1
New Miner
June 30, 2014, 6:29 am

You can move the map

Silvania Studios
Level 70
Legendary Modder
June 30, 2014, 9:43 am


Level 1
New Miner
June 22, 2014, 7:38 am

wut is the texture in the pics

Silvania Studios
Level 70
Legendary Modder
June 22, 2014, 7:49 am

It's this really awesome texture pack called "vanilla" - you can get it by installing Minecraft and not changing anything.

Level 1
New Explorer
June 25, 2014, 10:39 am

WOW really I never heard of that one, lol jk.

Level 11
Journeyman Unicorn
June 25, 2014, 10:10 am

xD I love how you could've just said '-_-' or not replied at all, but instead you chose the best sarcastic  way ever xD

Silvania Studios
Level 70
Legendary Modder
June 25, 2014, 10:57 am

Well yeah I might as well have some fun with it ;)

Level 8
Apprentice Dragon
June 23, 2014, 10:55 am


Level 2
Apprentice Skinner
June 21, 2014, 8:01 am

By any chance can you tell me when you will update this mod?  It's perfect for me since I love building cities, but I have Forge 1.7.2....so....yeah.

Level 1
New Miner
June 14, 2014, 3:02 pm


Level 1
New Miner
June 4, 2014, 10:27 pm

can i use your mod in my mod pack? please?

info: free modpack technick 50 pepols server...

Silvania Studios
Level 70
Legendary Modder
June 4, 2014, 11:53 pm

Sorry, I don't allow Technic packs.

Level 1
New Miner
June 5, 2014, 12:18 am

so why you allowd to lifemmo to use your mod?

Silvania Studios
Level 70
Legendary Modder
June 5, 2014, 4:48 am

I'm good friends with dunem666. I knew him well before LifeMMO even used Forge let alone technic, so made an exception for him. In fact, the two of us are doing a joint server in the near future; I'm designing the pack and he's doing maps.

I do make exceptions for well established and professional packs, but I made a quick judgement that as you spelt both technic and people wrong you wouldn't fit the bill ;)

Level 25
Expert Architect
June 12, 2014, 11:23 am

lol Grammer is kind of important

Level 4
Apprentice Miner
May 30, 2014, 5:44 pm

Can you make 1.7.2

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