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[FORGE][v0.16.0][1.7.10] FlenixCities - Now with pretty walkways!

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Silvania Studios
Level 80 : Elite Modder
Welcome to Minecraft in the modern day!




FlenixCities is a mod designed to bringing the modern world into Minecraft, in every possible aspect. Everything is built around modules, allowing you to pick and choose which parts you would like to use.

Modules
All modules require FlenixCitiesCore, some other modules may have other requirements.
As modules grow, I will create individual pages for them, which will be linked here.

FlenixCities Core:
The core module is all of the API stuff, as well as the basic things like ores which all modules require.

The following is a brief list of the main things the Core currently adds. Things in italics will be added in future updates:
- Economy; adding physical and digital currency to the game

- NPC API; NPCs to add life to your city, with a whole host of different types of people!
- Power; generate and use electricity
- City Generation; naturally generate huge cities into your world!
- Computer System; HTML- and Java-based PCs, letting you control in-game machines, as well as design your own web page accessible both in-game and from the real web!

Food Module:
Extremely advanced food system, altering the way food works on a very fundamental level. No longer will you put up with eating a bland cooked porkchop; craft yourself complex meals in various different ways with literally thousands of combinations!

* Requires FlenixTweaks
[Now got it's own page here!size=10pt]][/url][/size]

Large Buildings Module:
This module is for any large buildings you may find - for example a sports stadium, or a shopping center. This includes the infamous escalator and travellator which people seem to simultaneously love and hate.

Office Module:
For things you might find in an office! Includes all the computers and so on.




I have a few other planned modules, these are not yet released or officially announced.


Couple of screenshots:
Ascend to greater structures with FlenixCities
eccjpg

I'd like to make a withdrawl please!
ecebjpg
A message to redistribution sites:
I have seen some sites recently who are copying this mod, and not giving me any credit. I'd like to put a simple reminder that this is both unnecessary and illegal. You may argue it's not illegal- it is. The work is copyrighted, and I've already had successful copyright removal requests with sites such as Facebook & YouTube, which proves that fact.

Now, I'm not saying outright -no- to you redistributing my mods. If you want to post my mod up, then you MUST redirect to my site. You can even have adverts on your site, so long as you DO NOT host it yourself.
Even if you adfly it, so long as the link goes to MY website and not your own rehost, then it's fine. It's really not much to ask, and it makes it much easier to maintain as it will always be up-to-date.

If you do adfly it, I ask that you make a small donation either to me, or to a charity of your choice. The amount you'd earn from the first month is fine.
Here's the link:
www.silvania.co.uk/mods/downloads


Installation
Some people were struggling to get Forge and my mods installed, so I made a nice tutorial video on how to do it!

Y2b1ed8easI

Contact Me:
If you want to get in touch for any reason, there's plenty of ways you can do it!
Comment here,
Like me on Facebook

Follow me on Twitter
Sign up and post on my forums
Send me a message on Minecraft Forums
Live Chat on IRC

It's worth noting I post exclusive content each on Facebook, Twitter and my forums- so you'll need to be interacting with me in all three places to get every little bit of information. I also have a blog, but I tweet every time I post to it.


FAQ
These are questions people keep asking. Look here before you ask a question!
Are you planning to add X block?
I'm always open to suggestions!.


The Escalator/Travellator doesn't work!
Yes, this is an Alpha mod. I'm adding blocks first- functionality comes in Beta.


When will X feature be added?
There's no official timeline yet. When I do make one, it'll be available on my forums, so you'll have to be signed up there to access it (along with other nice goodies)


It's not compatible with X mod!
First, that's not a question. Secondly, WHAT is not compatible? Is it crashing, is X feature not working, or is there just a conflict? If it's crashing, give me a crash report. If it's an ID conflict, that's what the config is for.


I can't find a naturally generated City!
Every time I mention the cities, I use words like "Eventually", "Coming Soon" or similar.
The reason for that, is they aren't implemented yet. Seriously, how hard is that to understand?


I got a crash!
Well that's helpful. First, did you install FlenixCitiesCore? if so, put the entire crash log on pastebin and give me the link

Can I use this in a modpack?

If it's a private pack (Whitelisted server of 25 players or less) then yes; just make sure you credit me.
If it's a public pack for open distribution, you need to ask me first.

I want to support your mod or make an addon for it!
Great! Go to my website and download FlenixCitiesAPI. In your Forge environment, place it in the "lib" folder, and then in your IDE select it as an external JAR file.
From there, you can do anything! If you are using my economy, use my EconUtils class. Other dedicated API utilities will be added in the future, and you can obviously see the source on my GitHub page.


If you tell me your game crashed, and don't give me the crash log, then I'll assume you are lying. Either give the crash report, or it didn't happen.




Follow me:



silvaniapngfacebookpngtwitterpnggithubpng




Donate:



Really like the mod? Donate here!




btn_donateCC_LGgif




Current Donators:



BioFusionz: $110
Nizzuul: $25
Kinuferu: $50
Progress: 40% Complete
Game Version:Minecraft 1.7.10
Tags:Aesthetic, City, Economy, Money, Technology, New Content

Note: Showing last 25 of 42 logs.

Update #42 : 05/28/2016 4:30:01 pm5/28/16

- Added MyTown economy support*
- Added config option to disable mob drops


MyTown users can now use FlenixCities' economy. In the MyTown.cfg file, change the costItem line to the following;
S:costItem=$Custom:co.uk.silvania.cities.econ.MEC_EconomyHandler

All prices are in full dollars, and the money must be deposited to a players bank account in order to be used. It works for town creation, plot claiming**, town spawns***, plot sales and anything else MT supports :)

**Note, you must deposit money to the town bank in order to pay for plot claiming.
***By default, MyTown allows players to /t spawn to ANY town, and don't offer a way to disable this. I suggest just setting the number to maximum if you don't want people teleporting around.

Update #41 : 02/29/2016 9:47:48 am2/29/16

- Added walkways & stairs as a new decorative block

-- Walkways and stairs will connect to one another and make great balconies etc

-- They can have glowstone added to emit light, or snow can be added/settle on it in cold biomes

-- Glowstone is removed by right-clicking with a pickaxe, snow can be shovelled as normal.

- Fixed some bugs with shops - HOPEFULLY tinker tools should render now. Please test.

- Also fixed shop tooltips not always showing the right items

- Fixed some bugs with the lights sometimes looking dark (They are lights, they should be bright!)

- Other minor bug fixes

Update #40 : 11/08/2015 12:48:09 pm11/08/15

Fixed a server crash when trying to load alongside Extra Utilities

Update #39 : 11/03/2015 5:31:57 pm11/03/15

  • Added player-owned shops
  • - Must be linked to a stock chest via stock chest linker
  • - Players can also define whether they buy/sell/both, and apply a fund limit
  • Players can “buy” from shops they own for free at any time.
  • - Regardless of how buyers pay, the money is sent to the sellers account.
  • Fixed debit card crash
  • If you have a full inventory and buy something, it’s now just dropped on the floor as a fallback.
  • Fixed buying via card not giving you the item (#6)
  • Added a lot of recipes for things
  • Added config to disable recipes for player-owned shops
  • Fixed crash on shift-clicking in/out of player-owned shop storage chests

Update #38 : 06/09/2015 1:57:09 pm6/09/15

1.7.10 update is now complete, the ATM and admin shops should work fully as they did in 1.6. Sorry for the delays.

Next in line is player-owned shops :)

Update #37 : 08/30/2014 5:27:19 pm8/30/14

1.7.10 beta phase 2. Less crashes, more blocks! Merged in some stuff from the old/abandoned SilvaniaMod too.

Update #36 : 08/15/2014 8:34:06 am8/15/14

0.9.0
1.7.10 beta. Please see OP for info.

Update #35 : 06/21/2014 7:01:50 am6/21/14

0.8.9
Disabled buying from shops with cards due to a bug. Thanks to the LifeMMO team for alerting me to it.


(200 Diamonds ftw)

Update #34 : 06/15/2014 10:41:41 am6/15/14

Due to a recent turn of events on my server, I will be updating all of my mods to 1.7 over the next two weeks.

BEFORE I update, I will fix any outstanding bugs, so please please PLEASE comment bugs on the thread!






Much appreciated :)

Update #33 : 06/12/2014 10:45:18 am6/12/14

0.8.8

- Fixed card PINs that start with 0 not working properly
- Fixed money drops from mobs to only happen when a player kills said mob
- Whitelisted a few new Technic packs.

Update #32 : 05/26/2014 9:13:49 am5/26/14

0.8.7c
Mod changes:
- Mob drops have been rebalanced a little bit
- Fixed a bug where the 4th slot of a shop would buy in at the same price as the 3rd slot.


API changes:
- X was sent to your bank account string now actually tells you what X is
- It also only appears when at least $0.10 was sent.

Post changes:
- Removed video. It was outdated, so I'm ready for some new ones, and I won't get many offers if I've got one of the biggest names in Minecraft's videos on my main page.

Update #31 : 05/08/2014 9:00:02 am5/08/14

0.8.7b
Mod changes:
- You can now buy from admin shops using your bank account, if you interact with the shop using your debit card. It will use any money in your inventory first, then switch to using your bank. It can also combine them (Using $50 from your inventory and $30 from your bank for an $80 transaction)
- You can no longer buy from a shop if you don't have inventory space for the item you are buying
- When selling to a shop (or getting change from a purchase), if there's not enough room for the money it's sent directly to your bank account.
- When in creative mode, you can see the PIN of any debit card, regardless of owner. Useful for server admins who need access to another players account (eg to remove duped money from another mods bug)


API changes:
giveChange() will now send change to a bank account if there's not enough room in the players inventory

New API tools:
payBalanceByCard(EntityPlayer, double cost) can charge the players account. It does NOT check if they have a card with them; up to you to do that.

chargePlayerAnywhere(EntityPlayer, double cost) will charge the inventory first and the remainder will be charged to a bank account

inventoryHasSpace safely checks if an inventory has room for an item (including finding partially filled stacks which can be added to), without altering anything. More useful than just checking the return of addItemStackToInventory, becuase you want to cancel a transaction if either side doesn't have space.

hasOwnCard(EntityPlayer) - Checks if the player is currently holding their own card (IE, not someone elses)

depositToAccount(EntityPlayer, World, double amount)
Deposits the amount defined to the players bank account.

Update #30 : 04/25/2014 1:06:25 pm4/25/14

Quick hotfix, no version increase. Also whitelisted a new Technic pack

Update #29 : 04/17/2014 8:44:23 pm4/17/14

Hotfix (0.8.6)
- Fixed a few bugs with money values over $1,000.

Update #28 : 04/16/2014 10:28:47 am4/16/14

Version 0.8.5
Tonnes of bug fixes!
- Admin shop rendering works much better now
- Admin shop's GUI shows price in a much tidier way (More readable)
- Fixed the bug where money would be shown as X.XX9999999999 sometimes
- Fixed ATM showing that you have a lot more money than you really do
- Fixed Admin Shops always buying 1 regardless of set qty (which was a huge dupe bug, sorry 'bout that :P)

Couple of API fixes too:
- Fixed findCashInInventorywithChange - It now correctly gives change :P
- Renamed roundedBalance to formattedBalance. It now returns a STRING, not a DOUBLE - If you followed my advice and only used it for information you should be fine, but if you used it for actual code somewhere then you need to update. And for the love of god just use getBalance... :P

formattedBalance does nothing except format a double to appear as cash now. You can use it anywhere:


EconUtils.formatBalance(yourDoubleVar) will take whatever the double is (say 4.3524), and change it to be a rounded cash balance as a string, for example "4.36". It works with 0's too, so 4.3 would appear as "4.30".
If for some reason you DO need it to return a double, just use the parser;
EconUtils.parseDouble(EconUtils.formatBalance(var)) will give a formatted double, but if there's a 0 on the end you'll lose it.


FlenixCities Research is coming out in a matter of minutes too. For those of you who get in early, it's already on the site; just gotta make a post :)

Update #27 : 03/19/2014 8:12:59 pm3/19/14

Version 0.8.2
- Admin shop completed:
-- Can be both bought from and sold to
-- Dynamically enable/disable. You cannot sell to it for 0, and cannot buy or sell to an empty slot.
-- Bounding box shrunk to fit
-- Renders the item on it's shelf physically
-- Rendered in-hand
-- Fixed "can't buy for free" bug
-- Fixed only being able to buy in creative mode
-- ATM now renders 3D in hand


- Rebar & Skyscraper block recipes are cheaper

The next version will be 0.9, and will contain player-owned shops, and the NPC spawner. I will then fix any bugs, and the official release will be sent out as 1.0! After 1.0 is out, I'll be porting to 1.7.2 as per request.




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Update #26 : 03/05/2014 5:36:40 pm3/05/14

Version 0.8.1:
- Fixed NPE when right-clicking ATM
- Fixed shops sometimes not working (Can you guys test this please? Enable debug mode then post the console log if it doesn't work.)

Version 0.8:
- Fixed a few minor bugs (EG admin shop configurability)
- Added "City Life" technic pack to whitelist
- Added the Admin Store Block:
- You must be in creative mode to alter it
- Place items into the 4 slots, and set the price in the second tab
- The size of the stack is how much will sell on each sale
- The text box in the buy tab is a sale multiplier.
- SELLING TO THE SHOP DOES NOT WORK!
- PLAYER-OWNED SHOPS WILL COME IN A LATER VERSION!
- THE SHOP DOES NOT YET RENDER CONTENT TO ITS SHELVES!
The main purpose of the Admin Store block is for servers. Servers who use this mod can now have a shop at spawn or wherever else they like to sell valuable resources.

Update #25 : 02/15/2014 5:59:04 pm2/15/14

Fixed the crash for FlenixCities Large Buildings.

You only need to re-download Large Buildings. Nothing else has changed in this update.

Update #24 : 01/28/2014 6:22:09 pm1/28/14

Version 0.7!

This update focuses mainly on the economy, again.
A lot of the tweaks are internal, but I've also made a few nice modifications to the ATM. By popular request, shift-right-clicking the ATM now deposits all the cash in your inventory instantly!

Thanks to the API changes, other people can now very easily charge you money to do things in their mods. Shops will be coming quite soon, hopefully in 0.7.1 or 0.7.2
The API itself can be downloaded from the usual place you get the mod, scroll down past the other modules and you should see it. There is a .txt containing info on how to use it inside the .jar

Update #23 : 01/16/2014 1:28:36 pm1/16/14

A minor patch to the API for the Food update due in a week or two. Wanted to post this early to make sure most people update before they get food, as the food module won't work without the patch.

Update #22 : 01/01/2014 5:33:18 pm1/01/14

0.6.2.1 - Added oil and other liquids. Not used yet but might as well get them into world-gen, so when PowerGrid is implemented you won't need a new world.
The liquids are fully compatible with BC and Railcraft tanks, pipes etc. Only the oil works with openblocks (They need to add support) - no other mods have been tested for compatibility (Let me know what does/doesn't work!)

Update #21 : 12/25/2013 8:09:02 pm12/25/13

0.6 is now officially released! A few things missing from below, instead of those I've done a bit more on the API due to another mod wanting to support my money.

Update #20 : 12/14/2013 12:19:39 pm12/14/13

There is a new beta available exclusively on my twitter; If people could test it, that's be great! @SilvaniaStudios

Update #19 : 11/25/2013 5:30:21 pm11/25/13

I know progress has been slow recently, sorry. Real life work takes priority in the run up to christmas, need to keep my job so I can get presents for people!

But, here's a nice pre-release for you. I need people to test it out! Create a test server and use it with friends.

CHANGES:
Changes are all to the debit card this time, completing it. Any existing cards in the world are no longer usable and read as broken. There's a new debit card, only available in creative right now (final release you'll get 'em from bankers)

- Debit cards now have their own unique PIN code. You are told this PIN when you get the card, and ONLY when you get the card, so write it down!
- The unique PIN for your debit card is what you use on an ATM
- If you use someone elses debit card, and their correct PIN, you have access to their money!
- If you lose your debit card and get another one, you do NOT lose your money, it's safe.

PINs right now are not changable, and if you forget your PIN that's it. This is a pre-release.

In the final 0.5 release, the following will be added:
- The ability to get a card from a banker (For a cost, default of $10 but configurable)
- The ability to change your PIN in an ATM, if you know the existing PIN
- The ability for a banker to change your PIN, without giving your current one, for free
- The ability to bank directly with a banker, no debit card required
- DigiCoin (Bukkit integration)
- Wallets (Backpack for holding up to 18 slots of money & cards in one inventory space)
- A config option to show your PIN (and only yours) on a tooltip, in case you're forgetful (but, if your friend logs in as you, they can see the PIN!)
- Anything else you guys suggest!

Update #18 : 11/14/2013 12:37:26 pm11/14/13

This is more of a PSA than an actual update, but just so you all know;

So long as you use the recommended version of Forge, there is NO ATM CRASH.

The ATM crash is only present in DEVELOPER BUILDS of Forge. I don't, and never will, support dev versions, and as such I won't be fixing this issue until a new recommended build comes out.

Basically, so long as you are using the recommended builds you're fine. If you insist on using the dev builds, you're on your own. They are "dev builds" for a reason; they're buggy and unsupported and shouldn't be used in a production environment (ie worlds you like or servers)

If you have an issue with this, let me know.

Comments : 833

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1 - 50 of 833

  • Saracalia
  • Level 50
  • Grandmaster Architect
  • May 21, 2016, 3:03 am
I know it says on the download page for some of the addons to your mods that there discontinued for 1.7.10, but eventually, are they going to be continued for 1.7.10 at a later date, such as FlenixOffice? Kinda can't find any other mods to compair to yours for 1.7.10.
Edit Reply Delete
I have no plans to continue them currently - but if I get some spare time in the future I will. I have other, better mods to be working on :P Those addons were pretty sucky to be honest
Edit Reply Delete
  • Saracalia
  • Level 50
  • Grandmaster Architect
  • May 23, 2016, 6:40 pm
Ah ok. I thought to ask about this though, because I think it was Flenix Office that had the escalators, was hoping to use them within my project, since I started converting my entire city to be fully modded, from roads to start the interior of the buildings.
Edit Reply Delete
  • CG777
  • Level 10
  • Journeyman Mountaineer
  • May 3, 2016, 5:01 pm
PM me if you need any models for the Power module done. I love power lines and I'm pretty good at making models.
Edit Reply Delete
So I have a question for you, Is the Large Buildings module totally cancelled, Because that seems to be my kind of thing! And I think the travellators and escalators are an awesome addition!
Edit Reply Delete
Not totally cancelled, just on hiatus. I may update it one day, but it's pretty low on my to-do list.
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • March 20, 2016, 8:29 am
What's hiatus? postponed? And is it the same for the office module?
Edit Reply Delete
Yeah, They means the same thing.
Edit Reply Delete
  • SmithOnPM
  • Level 1
  • New Miner
  • December 30, 2015, 4:00 am
Stop asking for this mod to be 1.8. It will NEVER be 1.8. Silvania already said it will NEVER be for 1.8
Edit Reply Delete
I've tried telling people that but they don't listen :P

I will release it for 1.9 though, providing it has the methods I need. 1.8 removed the tessellator which I use for things like the walkways, which is why I didn't update.
Edit Reply Delete
  • concord123x
  • Level 1
  • New Explorer
  • December 23, 2015, 11:10 am
I put the crash log here.
https://docs.google.com/document/d/1aXG8MgPPNX3di0wfCAvFxf6N3M87HxfrjzsG2hufJP4/edit?usp=sharing

I am trying to use 1.7.10  , i already tried 1.6.4 and it did not work. Please help me. The downloads confuse me.
Edit Reply Delete
  • Gameur9z
  • Level 1
  • New Miner
  • March 2, 2016, 1:29 am
Try to update forge,and try the new version of the mod,that will maybe help you
Edit Reply Delete
  • ItzBoston
  • Level 1
  • New Explorer
  • December 19, 2015, 5:46 pm
We need a server to roleplay on!!!
Edit Reply Delete
  • deadpanaden
  • Level 23
  • Expert Geek
  • December 17, 2015, 7:46 am
When Is This Going To Be Updated To 1.8?
Edit Reply Delete
  • Juan21HT
  • Level 1
  • New Miner
  • December 20, 2015, 4:16 pm
its gonna be 1.9
Edit Reply Delete
It's not - read my profile.
Edit Reply Delete
  • Juan21HT
  • Level 1
  • New Miner
  • December 15, 2015, 6:54 pm
and add cars and bikes plz
Edit Reply Delete
  • Juan21HT
  • Level 1
  • New Miner
  • December 15, 2015, 6:54 pm
UPDATEEEEE TO 1.9 PLEEEEEAAAAAASSSSE
(theres a new api mod launcher named "meddle")
PLEEEEEEEEEEASE
Edit Reply Delete
I will not update to 1.9 until at the very least Mojang and Forge officially release for it, which neither of them have.
Meddle doesn't work the way you think it does. It's a testing facility and nothing more, it by no means is designed to use on worlds you like because it will almost certainly break things; that's simply how it works.

Also, posting 5 comments mostly consisting of spam will not make me work any faster...
Edit Reply Delete
  • Juan21HT
  • Level 1
  • New Miner
  • December 20, 2015, 4:17 pm
(click experimental versions in your launcher)
i tried it on 1.7 its cool and i like this mod!
Edit Reply Delete
I <3 this mod! It's awesome and I'm only using the core!
Edit Reply Delete
  • Dark_Chaos
  • Level 1
  • New Explorer
  • November 27, 2015, 8:50 am
Hey man I think I found a small bug, I'm not sure if cities did this or food did but the textures for all the sapplings are missing for some reason.
Edit Reply Delete
What version are you using? This was a bug in early 1.6 builds but it was fixed maybe 2 years ago...
Edit Reply Delete
  • Wallexx
  • Level 1
  • New Miner
  • November 28, 2015, 2:53 am
I experience that too, im using 1.7.10, Affected sapplings - Oak, Spruce, Birch Jungle, Acacia and Dark oak
Edit Reply Delete
Version and full modlist please - put it on pastebin so you don't spam the comments.
Edit Reply Delete
  • Wallexx
  • Level 1
  • New Miner
  • November 28, 2015, 7:49 am
Edit Reply Delete
I need the versions of my mods too please, and also forge, as I can't seem to reproduce it so right now it seems to be a mod conflict.
Edit Reply Delete
  • Wallexx
  • Level 1
  • New Miner
  • November 29, 2015, 5:01 am
Edit Reply Delete
Do you ever plan on updating things like the escalators and travelators? Cause I really wanted those!
Edit Reply Delete
In due time, yes. Check my Facebook page for what I'm working on right now - travellators go in the same category.
Edit Reply Delete
Ok, Cool
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • November 14, 2015, 11:49 am
Any chance of vehicles, guns, parkour and better 3rd person coming(to make a gta play type possible)? Also stealing from stores would be cool,..
Edit Reply Delete
Vehicles/better 3rd person ->> see MCHeli
Parkour ->> see Smart Movement

Guns? They're in the works, but won't be direclty in this mod. I'll have NPCs that can use them when both are installed though.

Stealing from stores is an interesting idea but not sure how it would work, it would either be unbalanced for admin stores or unfair for player stores (If you can steal, why would you ever pay?) A better idea I've had is being able to hold up generated stores' owner NPC when the mod is finished, but that's a long way away.
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • November 23, 2015, 6:24 am
I like it!. but: MCHeli only has good 3rd person when you are in a vehicle, it doesnt work on the official server does it? perhaps you could go to prison if you steal from player stores,...
Edit Reply Delete
MCHeli's 3rd person view works all the time, You use pageup/pagedown to zoom in or out.

Stealing may be something I add as a late development feature, but it'd be disabled by default if so.

And sure you can use it, just make sure you openly credit the mod (and all mods you use), and link back to each mod you use wherever the pack is downloaded from. I'd love a link so I can check it out :P
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • November 23, 2015, 6:26 am
Oh btw can i use your mods(havnt quite decided which ones yet) in my modpack? if you want a link to it pls say so and ill send it u,.
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • November 25, 2015, 6:10 am
I meant the 360 3rd person camera u have when u is driving a vehilce(turned on by pressing lctrl) here is the modpack link:   http://www.technicpack.net/modpack/modern-minecraft-01010.559316
Edit Reply Delete
  • Juan21HT
  • Level 1
  • New Miner
  • November 5, 2015, 1:20 am
eh there no FML or Forge for 1.9! IS IT POSSIBLE
0 0
 u
                          o
                          /I\
                           A
Edit Reply Delete
"I'm skipping straight to 1.9 when it's released."

It's not out yet, but when it is that's when I will update. It's expected that Mojang will release it within the next couple of weeks, MCP usually takes a month or so then Forge a few weeks on top of that, so theoretically some time in January.
Edit Reply Delete
  • Juan21HT
  • Level 1
  • New Miner
  • December 15, 2015, 7:08 pm
and can u help me with my new mod named LIFE wich i did not yet release
Edit Reply Delete
  • Juan21HT
  • Level 1
  • New Miner
  • December 15, 2015, 6:56 pm
and ad vehicles!
i can make techne models 2
Edit Reply Delete
  • Juan21HT
  • Level 1
  • New Miner
  • December 15, 2015, 6:55 pm
(beta tester)
theres meddle aready for 1.9
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2488387-meddle-minecraft-tweakclass-mod-loader-1-9
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  • Juan21HT
  • Level 1
  • New Miner
  • October 28, 2015, 1:39 am
1.8 pls and i really need to place it in my RealLives Modpack!
even if i dont have a website pls can i use it!!!!!!!!!!!!!!!!!!
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You can use it in the modpack sure, but I'm not updating to 1.8 for the forseeable future. Like many modders, I'm skipping straight to 1.9 when it's released.
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Whenever I put the debit card into my inventory, it crashes and I get this -  


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

Time: 10/22/15 6:30 PM
Description: Ticking entity

java.lang.NullPointerException: Ticking entity
at co.uk.silvania.cities.econ.DebitCardItem.func_77663_a(DebitCardItem.java:35)
at net.minecraft.item.ItemStack.func_77945_a(ItemStack.java:381)
at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:311)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:538)
at net.minecraft.client.entity.EntityPlayerSP.func_70636_d(EntityPlayerSP.java:287)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at co.uk.silvania.cities.econ.DebitCardItem.func_77663_a(DebitCardItem.java:35)
at net.minecraft.item.ItemStack.func_77945_a(ItemStack.java:381)
at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:311)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:538)
at net.minecraft.client.entity.EntityPlayerSP.func_70636_d(EntityPlayerSP.java:287)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)

-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 126
Entity Name: Minecraftd627
Entity's Exact location: -543.99, 39.62, 106.18
Entity's Block location: World: (-544,39,106), Chunk: (at 0,2,10 in -34,6; contains blocks -544,0,96 to -529,255,111), Region: (-2,0; contains chunks -64,0 to -33,31, blocks -1024,0,0 to -513,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP'Minecraftd627'/126, l='MpServer', x=-543.99, y=39.62, z=106.18]]
Chunk stats: MultiplayerChunkCache: 9, 9
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-548,38,111), Chunk: (at 12,2,15 in -35,6; contains blocks -560,0,96 to -545,255,111), Region: (-2,0; contains chunks -64,0 to -33,31, blocks -1024,0,0 to -513,255,511)
Level time: 2101550 game time, 30878 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP'Minecraftd627'/126, l='MpServer', x=-543.99, y=39.62, z=106.18]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 228844624 bytes (218 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1517 Optifine OptiFine_1.7.10_HD_U_C1 38 mods loaded, 38 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1517-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1517} [Minecraft Forge] (forge-1.7.10-10.13.4.1517-1.7.10.jar)
UCHIJAAAA CustomLanPort{0.0.1} [CustomLanPort] (minecraft.jar)
UCHIJAAAA OpenModsCore{0.8} [OpenModsCore] (minecraft.jar)
UCHIJAAAA BuildCraft|Core{7.1.11} [BuildCraft] (buildcraft-7.1.11.jar)
UCHIJAAAA BuildCraft|Transport{7.1.11} [BC Transport] (buildcraft-7.1.11.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.11} [BC Silicon] (buildcraft-7.1.11.jar)
UCHIJAAAA BuildCraft|Factory{7.1.11} [BC Factory] (buildcraft-7.1.11.jar)
UCHIJAAAA additionalpipes{4.7.0} [Additional Pipes] (additionalpipes-4.7.0.jar)
UCHIJAAAA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1396-universal.jar)
UCHIJAAAA BuildCraft|Builders{7.1.11} [BC Builders] (buildcraft-7.1.11.jar)
UCHIJAAAA BuildCraft|Energy{7.1.11} [BC Energy] (buildcraft-7.1.11.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.11} [BC Robotics] (buildcraft-7.1.11.jar)
UCHIJAAAA buildhelper{1.0.0} [Build Helper] (BuildHelper_v1.0.0.jar)
UCHIJAAAA CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
UCHIJAAAA customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar)
UCHIJAAAA PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.1.1_1.7.10.jar)
UCHIJAAAA props{2.1.1} [Decocraft] (Decocraft-2.1.1_1.7.10.jar)
UCHIJAAAA decorativemarble{Beta 1.1710.1} [Decorative Marble] (decorativemarble-1.1710.1.jar)
UCHIJAAAA decorativechimney{Beta 1.1710.1} [Decorative Chimney] (decorativechimney-1.1710.1.jar)
UCHIJAAAA StealthwareCore{2.0} [StealthwareCore] (StealthwareCore-2.0.jar)
UCHIJAAAA Explodables{1.9} [Explodables] (Explodables-1.7.10-1.9.jar)
UCHIJAAAA flansmod{4.9.0} [Flan's Mod] (Flans Mod-1.7.10-4.9.0.jar)
UCHIJAAAA flenixcities{0.11.0} [FlenixCities] (FlenixCitiesCore_[1.7.10]-0.11.0-b67.jar)
UCHIJAAAA fc_food{0.5} [FlenixCities Food] (FlenixCitiesFood_[1.7.10]-0.5.jar)
UCHIJAAAA FoodPlus{3.2rS} [§bFood Plus] (FoodPlus-1.7.2-3.2rS.jar)
UCHIJAAAA ganyssurface{1.9.5} [Gany's Surface] (Ganys Surface-1.9.5.jar)
UCHIJAAAA mod_LATL{1.2 Beta} [Lamps and Traffic Lights] (LampsAndTrafficlights-1.2-Minecraft_1.7.10.jar)
UCHIJAAAA MakersMark{1.1} [Maker's Mark] (Makers-mark-the-minters-mod-1.7.10.jar)
UCHIJAAAA malisiscore{1.7.10-0.12.9} [MalisisCore] (malisiscore-1.7.10-0.12.9.jar)
UCHIJAAAA malisisdoors{1.7.10-1.10} [Malisis' Doors] (malisisdoors-1.7.10-1.10.jar)
UCHIJAAAA cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10) (1).jar)
UCHIJAAAA OpenMods{0.8} [OpenMods] (OpenModsLib-1.7.10-0.8.jar)
UCHIJAAAA OpenBlocks{1.4.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.4.jar)
UCHIJAAAA mod_RoadWorks{2.02} [RoadWorks] (RoadWorks-2.02-Minecraft_1.7.10.jar)
UCHIJAAAA StorageDrawers{1.7.10-1.4.5} [Storage Drawers] (StorageDrawers-1.7.10-1.4.5.jar)
UCHIJAAAA dna948{1.35} [The Last Sword You Will Ever Need Mod] (The_Last_Sword_You_Will_Ever_Need_Mod-1.10.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.4.12874 Compatibility Profile Context FireGL 14.100.0.0' Renderer: 'AMD Radeon HD 7800M Series'
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Class transformer null safety: all safe
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.4.1517-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7800M Series GL version 4.4.12874 Compatibility Profile Context FireGL 14.100.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
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is this mod dead?
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No...?
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then you should really fix the bug of it crashing when the debit card is in your iventory
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Should I now?
The mod is in beta phase still, it says that in the thread. I have the bug fixed on newer builds, which aren't released publicly yet due to a dupe bug. Anyone who takes active involvement with the mod (eg plays my servers, comes to my IRC channel or even just follows my facebook/twitter) has access to these builds because they know the associated risks.

Maybe try being a bit patient instead of trying to tell me what to do. I make mods for free, stop being so self-entitled.
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sorry... ill try ;)
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when i put the debit card in my inventory in crashes... when will this be fixed? P.S this mod is i great!
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when i put the debit card in my inventory, it crashes.
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This looks amazing!

it would be great if these cities are randomly generated in a pre-existing world, and having some damage to them and vines growing etc so it all looks post-apocalypse. :)
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City generation isn't implemented yet, I need a -lot- more buildings to use before I can do that.

But yeah- post-apoc buildings will be a planned rare occurance. Maybe a 1-in-20 chance of spawning one (and cities won't exactly be common to begin with)
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  • luca4975
  • Level 1
  • New Miner
  • August 17, 2015, 11:50 am
when i put the debit card in my inventory it crashes
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same here
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What version are you two using?
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for the mod or for minecraft, im using 1.7.10 for minecraft
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Version of the mod - have you tried the latest builds?
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We all crash with the debit card. Using the latest forge version, and Flenixcities core 0.11.0 beta 67.
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yep
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  • Dao333
  • Level 1
  • New Miner
  • July 24, 2015, 10:44 pm
Can anyone help with this?


Using the 1.6.4 versions of the mod, tried uninstalling and reinstalling everything. All other mods work, but as soon as I add the 1.6.4 versions of this modpack, I get the Vec3 error. Tried force updating etc. 


http://pastebin.com/765CuekY


Absolutely desperate for this mod as the blocks for city creation are perfect for what I had in mind!
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  • Bol_HD
  • Level 1
  • New Miner
  • July 20, 2015, 6:39 am
What version of forge 1.7.10 is required ?

PS: great mod ;D
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