[FORGE][v0.8.6] FlenixCities - Everything you need to make a city - Second Shops Update!

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Silvania Studios
Level 62 : High Grandmaster Modder
Welcome to Minecraft in the modern day!

FlenixCities is a mod designed to bringing the modern world into Minecraft, in every possible aspect. Everything is built around modules, allowing you to pick and choose which parts you would like to use.

All modules require FlenixCitiesCore, some other modules may have other requirements.
As modules grow, I will create individual pages for them, which will be linked here.

FlenixCities Core:
The core module is all of the API stuff, as well as the basic things like ores which all modules require.

The following is a brief list of the main things the Core currently adds. Things in italics will be added in future updates:
- Economy; adding physical and digital currency to the game

- NPC API; NPCs to add life to your city, with a whole host of different types of people!
- Power; generate and use electricity
- City Generation; naturally generate huge cities into your world!
- Computer System; HTML- and Java-based PCs, letting you control in-game machines, as well as design your own web page accessible both in-game and from the real web!

Food Module:
Extremely advanced food system, altering the way food works on a very fundamental level. No longer will you put up with eating a bland cooked porkchop; craft yourself complex meals in various different ways with literally thousands of combinations!

* Requires FlenixTweaks
[Now got it's own page here!size=10pt]][/url][/size]

Large Buildings Module:
This module is for any large buildings you may find - for example a sports stadium, or a shopping center. This includes the infamous escalator and travellator which people seem to simultaneously love and hate.

Office Module:
For things you might find in an office! Includes all the computers and so on.

Streets Module:
This will be things which you'd find on the streets, that aren't already part of FlenixRoads. Note that right now it only contains the "Street Blocks" (16 blocks), but it's still important for those with existing worlds.

I have a few other planned modules, these are not yet released or officially announced.

Couple of screenshots:
Ascend to greater structures with FlenixCities

I'd like to make a withdrawl please!

Lots more screenshots
And finally, if the laptop aint enough for you try this bad boy! Running Pindows Expee, check out that awesome grassy hill wallpaper! Includes a free smiley face mouse mat to lighten up your day :)

A message to redistribution sites:
I have seen some sites recently who are copying this mod, and not giving me any credit. I'd like to put a simple reminder that this is both unnecessary and illegal. You may argue it's not illegal- it is. The work is copyrighted, and I've already had successful copyright removal requests with sites such as Facebook, which proves that fact.

Now, I'm not saying outright -no- to you redistributing my mods. If you want to post my mod up, then you MUST redirect to my site. You can even have adverts on your site, so long as you DO NOT host it yourself.
Even if you adfly it, so long as the link goes to MY website and not your own rehost, then it's fine. It's really not much to ask, and it makes it much easier to maintain as it will always be up-to-date.

If you do adfly it, I ask that you make a small donation either to me, or to a charity of your choice. The amount you'd earn from the first month is fine.
Here's the link:

Some people were struggling to get Forge and my mods installed, so I made a nice tutorial video on how to do it!


Contact Me:
If you want to get in touch for any reason, there's plenty of ways you can do it!
Comment here,
Like me on Facebook

Follow me on Twitter
Sign up and post on my forums
Send me a message on Minecraft Forums
Live Chat on IRC

It's worth noting I post exclusive content each on Facebook, Twitter and my forums- so you'll need to be interacting with me in all three places to get every little bit of information. I also have a blog, but I tweet every time I post to it.

These are questions people keep asking. Look here before you ask a question!
Are you planning to add X block?
I'm always open to suggestions!.

The Escalator/Travellator doesn't work!
Yes, this is an Alpha mod. I'm adding blocks first- functionality comes in Beta.

When will X feature be added?
There's no official timeline yet. When I do make one, it'll be available on my forums, so you'll have to be signed up there to access it (along with other nice goodies)

Add ComputerCraft support!
As much as I'dLOVEto do this, the ComputerCraft developer was pretty adamant that he doesn't want me to extend CC for my computers to work as a CC computer. So, as much as it sucks, it's never gonna happen - out of my control, and I'm not going to recode computercraft for a minor feature like that.
Maybe if you're lucky I'll add Minesweeper. One day.

It's not compatible with X mod!
First, that's not a question. Secondly, WHAT is not compatible? Is it crashing, is X feature not working, or is there just a conflict? If it's crashing, give me a crash report. If it's an ID conflict, that's what the config is for.

I can't find a naturally generated City!
Every time I mention the cities, I use words like "Eventually", "Coming Soon" or similar.
The reason for that, is they aren't implemented yet. Seriously, how hard is that to understand?

I got a crash!
Well that's helpful. First, did you install FlenixCitiesCore? if so, put the entire crash log on pastebin and give me the link

Can I use this in a modpack? (Non-Technic)

If it's a private pack (Whitelisted server of 25 players or less) then yes; just make sure you credit me.
If it's a public pack for open distribution, you need to ask me first. You also need to have your own website; Enjin doesn't count!

Can I use your mod in my Technic modpack?
Yes, but you MUST ask me first. I have clever anti-technic code, and I have to whitelist your pack.

I want to support your mod or make an addon for it!
Great! Go to my website and download FlenixCitiesAPI. In your Forge environment, place it in the "lib" folder, and then in your IDE select it as an external JAR file.
From there, you can do anything! If you are using my economy, use my EconUtils class. Other dedicated API utilities will be added in the future, and you can obviously see the source on my GitHub page.

If you tell me your game crashed, and don't give me the crash log, then I'll assume you are lying. Either give the crash report, or it didn't happen.

Follow me:



Really like the mod? I need to get a new monitor to increase my productivity!


Current Donators:

BioFusionz: $110

shobu9: $950 - I don't even know what to say about this kid. Holy shit.
Progress: 40% Complete
Game Version:Minecraft 1.6.4

More Mods by Silvania StudiosView All

Note: Showing last 25 of 29 logs.

Update #29 : 04/17/2014 8:44:23 pm4/17/14

Hotfix (0.8.6)
- Fixed a few bugs with money values over $1,000.

Update #28 : 04/16/2014 10:28:47 am4/16/14

Version 0.8.5
Tonnes of bug fixes!
- Admin shop rendering works much better now
- Admin shop's GUI shows price in a much tidier way (More readable)
- Fixed the bug where money would be shown as X.XX9999999999 sometimes
- Fixed ATM showing that you have a lot more money than you really do
- Fixed Admin Shops always buying 1 regardless of set qty (which was a huge dupe bug, sorry 'bout that :P)

Couple of API fixes too:
- Fixed findCashInInventorywithChange - It now correctly gives change :P
- Renamed roundedBalance to formattedBalance. It now returns a STRING, not a DOUBLE - If you followed my advice and only used it for information you should be fine, but if you used it for actual code somewhere then you need to update. And for the love of god just use getBalance... :P

formattedBalance does nothing except format a double to appear as cash now. You can use it anywhere:

EconUtils.formatBalance(yourDoubleVar) will take whatever the double is (say 4.3524), and change it to be a rounded cash balance as a string, for example "4.36". It works with 0's too, so 4.3 would appear as "4.30".
If for some reason you DO need it to return a double, just use the parser;
EconUtils.parseDouble(EconUtils.formatBalance(var)) will give a formatted double, but if there's a 0 on the end you'll lose it.

FlenixCities Research is coming out in a matter of minutes too. For those of you who get in early, it's already on the site; just gotta make a post :)

Update #27 : 03/19/2014 8:12:59 pm3/19/14

Version 0.8.2
- Admin shop completed:
-- Can be both bought from and sold to
-- Dynamically enable/disable. You cannot sell to it for 0, and cannot buy or sell to an empty slot.
-- Bounding box shrunk to fit
-- Renders the item on it's shelf physically
-- Rendered in-hand
-- Fixed "can't buy for free" bug
-- Fixed only being able to buy in creative mode
-- ATM now renders 3D in hand

- Rebar & Skyscraper block recipes are cheaper

The next version will be 0.9, and will contain player-owned shops, and the NPC spawner. I will then fix any bugs, and the official release will be sent out as 1.0! After 1.0 is out, I'll be porting to 1.7.2 as per request.


Update #26 : 03/05/2014 5:36:40 pm3/05/14

Version 0.8.1:
- Fixed NPE when right-clicking ATM
- Fixed shops sometimes not working (Can you guys test this please? Enable debug mode then post the console log if it doesn't work.)

Version 0.8:
- Fixed a few minor bugs (EG admin shop configurability)
- Added "City Life" technic pack to whitelist
- Added the Admin Store Block:
- You must be in creative mode to alter it
- Place items into the 4 slots, and set the price in the second tab
- The size of the stack is how much will sell on each sale
- The text box in the buy tab is a sale multiplier.
The main purpose of the Admin Store block is for servers. Servers who use this mod can now have a shop at spawn or wherever else they like to sell valuable resources.

Update #25 : 02/15/2014 5:59:04 pm2/15/14

Fixed the crash for FlenixCities Large Buildings.

You only need to re-download Large Buildings. Nothing else has changed in this update.

Update #24 : 01/28/2014 6:22:09 pm1/28/14

Version 0.7!

This update focuses mainly on the economy, again.
A lot of the tweaks are internal, but I've also made a few nice modifications to the ATM. By popular request, shift-right-clicking the ATM now deposits all the cash in your inventory instantly!

Thanks to the API changes, other people can now very easily charge you money to do things in their mods. Shops will be coming quite soon, hopefully in 0.7.1 or 0.7.2
The API itself can be downloaded from the usual place you get the mod, scroll down past the other modules and you should see it. There is a .txt containing info on how to use it inside the .jar

Update #23 : 01/16/2014 1:28:36 pm1/16/14

A minor patch to the API for the Food update due in a week or two. Wanted to post this early to make sure most people update before they get food, as the food module won't work without the patch.

Update #22 : 01/01/2014 5:33:18 pm1/01/14 - Added oil and other liquids. Not used yet but might as well get them into world-gen, so when PowerGrid is implemented you won't need a new world.
The liquids are fully compatible with BC and Railcraft tanks, pipes etc. Only the oil works with openblocks (They need to add support) - no other mods have been tested for compatibility (Let me know what does/doesn't work!)

Update #21 : 12/25/2013 8:09:02 pm12/25/13

0.6 is now officially released! A few things missing from below, instead of those I've done a bit more on the API due to another mod wanting to support my money.

Update #20 : 12/14/2013 12:19:39 pm12/14/13

There is a new beta available exclusively on my twitter; If people could test it, that's be great! @SilvaniaStudios

Update #19 : 11/25/2013 5:30:21 pm11/25/13

I know progress has been slow recently, sorry. Real life work takes priority in the run up to christmas, need to keep my job so I can get presents for people!

But, here's a nice pre-release for you. I need people to test it out! Create a test server and use it with friends.

Changes are all to the debit card this time, completing it. Any existing cards in the world are no longer usable and read as broken. There's a new debit card, only available in creative right now (final release you'll get 'em from bankers)

- Debit cards now have their own unique PIN code. You are told this PIN when you get the card, and ONLY when you get the card, so write it down!
- The unique PIN for your debit card is what you use on an ATM
- If you use someone elses debit card, and their correct PIN, you have access to their money!
- If you lose your debit card and get another one, you do NOT lose your money, it's safe.

PINs right now are not changable, and if you forget your PIN that's it. This is a pre-release.

In the final 0.5 release, the following will be added:
- The ability to get a card from a banker (For a cost, default of $10 but configurable)
- The ability to change your PIN in an ATM, if you know the existing PIN
- The ability for a banker to change your PIN, without giving your current one, for free
- The ability to bank directly with a banker, no debit card required
- DigiCoin (Bukkit integration)
- Wallets (Backpack for holding up to 18 slots of money & cards in one inventory space)
- A config option to show your PIN (and only yours) on a tooltip, in case you're forgetful (but, if your friend logs in as you, they can see the PIN!)
- Anything else you guys suggest!

Update #18 : 11/14/2013 12:37:26 pm11/14/13

This is more of a PSA than an actual update, but just so you all know;

So long as you use the recommended version of Forge, there is NO ATM CRASH.

The ATM crash is only present in DEVELOPER BUILDS of Forge. I don't, and never will, support dev versions, and as such I won't be fixing this issue until a new recommended build comes out.

Basically, so long as you are using the recommended builds you're fine. If you insist on using the dev builds, you're on your own. They are "dev builds" for a reason; they're buggy and unsupported and shouldn't be used in a production environment (ie worlds you like or servers)

If you have an issue with this, let me know.

Update #17 : 10/30/2013 8:30:13 pm10/30/13

Added a few more lights. Still not finalized, but usable at least (So long as you're in creative...)
There was some sort of a bug fix too, but I totally forgot what it was exactly...

Update #16 : 10/22/2013 8:11:45 am10/22/13

- Added a few simple ceiling lights. More to come soon
- Added some drywalls which act like glass panes. They currently let light through, and I can't seem to fix that.
I don't recommend using the walls right now but feel free if you wish. Don't complain to me if they break in 1.7 though, as I predict they will.

Update #15 : 10/16/2013 5:21:02 pm10/16/13

Potentially fixed banker spawn egg. Certainly works in single player. Can you guys test and let me know?

Update #14 : 10/14/2013 6:43:27 pm10/14/13

- Fixed pick block not working for ATMs
- Started to add Bukkit support. Nothing visible to you guys yet, but it's coming!

Bukkit support will be pretty simplistic. Lets take a real world example;

You have the cash in your pocket. This is the physical cash.
You have some more cash in your bank account, this is the ATM.
You have a bit of cash in PayPal. This is the bukkit side.

Basically, it's a separate account. You'll be able to transfer money between accounts through the ATM at first - and eventually through the internal webserver I'm building which the computer, laptop and myPhone will all have access to.

The benefits of this are only for MCPC+ or BukkitForge (if alexbegt ever updates it :P) servers. It basically allows you to use your physical FlenixCities cash to pay for things in a bukkit shop, fund Towny, and so on.

Update #13 : 10/12/2013 6:00:25 pm10/12/13

- Fixed pick block in creative mode not working for metadata blocks
- Fixed drops for metadata blocks being incorrect
- Added crafting recipes for skyscraper blocks and the wool-topped blocks
- Added "Rebar" block
- Fixed top and bottom textures for skyscraper blocks
- Fixed mobs not dropping money
- Fixed any 1.6.4-related texture issues.


Update #12 : 10/03/2013 6:59:50 pm10/03/13

Fixed a minor bug which would occasionally cause a crash.

Update #11 : 09/26/2013 6:04:12 pm9/26/13

This mod got featured in the AtlanticCraft review of my mods! Woo!

Update #10 : 09/23/2013 7:20:50 pm9/23/13


Well, kind of. Right-click with a debit card to open it, enter pin (1234) and hit the green button.

Withdrawl works, Balance doesn't. You can only withdraw what's in your account, although it currently does "confirm" whether you actually get the cash or not. Cash is given upon exiting the GUI.

Update #9 : 09/15/2013 7:15:03 pm9/15/13

Fixed a bug with all modules which prevented loading on servers.
Please re-download the modules!

Core was unaffected by the bug.

Update #8 : 09/15/2013 3:23:46 pm9/15/13

Modular update is here!
When updating, MAKE SURE you download ALL FIVE modules if you're an existing user!!

Update BLOG : 08/30/2013 1:31:11 pm8/30/13

This is a slight twist on the Update Log, because I want to bring some important news on the future of FlenixCities.

Over the next few days, I'll be making FlenixCities into a MODULAR mod. Instead of just getting one huge mod, you can choose which things you want, and which you don't!

This post will be for "FlenixCities Core". The core will include all the basic building blocks, ores etc. It will always be required if you're using any other modules.

Then, modules will be their own little mods, which use code from Core. An example module could be "Office", which would contain loads of blocks you might find in an office or business environment. It would also contain the code to generate office buildings, and office-related NPCs.
Another module could be "Economy", which would contain the money system and anything required for making a shop. As you'd imagine, this marks the end of FlenixMoney, as it will become a module of FlenixCities! Great news, eh?

I think this modular system will make things MUCH easier and less confusing, because I wont have two incompatible mods (which was causing issues with some people).

Also, the next update will have the block overhaul I've been mentioning for a while, switching to using the tessellator for modelling which drastically reduces lag!

Once that modular system is released, I'll return to my "Planning-Function-Release" system I mentioned before, but it will be done on a modular basis. So, the Economy module could hit release before I even start working on something like the Justice module.

I'll release a list of planned modules and what they contain soon on my wiki, which is early work-in-progress. Stay in tune on Twitter with @SilvaniaStudios!

Update #6 : 08/21/2013 1:39:51 pm8/21/13

I've found a crash bug with posters. I beleive it only affects servers, but I've released a new build with them disabled until I can figure out what's causing it.

If you've not had an issue with posters and you like using them, don't update just yet.

Obviously if you play my server you will need to update.

Update #5 : 08/20/2013 12:25:30 pm8/20/13

- Added different woods for laminate wood floors
- Fixed the bug that floors gave off light
- Fixed the bug that you couldn't place redstone etc on floors
- Added posters (almost all are untextured right now! These are by no means done!)

There are 32 vertical and 32 horizontal posters (using 16 IDs total). 8 of each are available for sale as advertising. There are currently 15 slots available, with the first being promised to our sponsor server DoanVPS.
Anything not explicit can go on them- servers, other mods etc. Price is $5 per month, but the poster will only actually update in the next update after that month expires.
Talk to me about special offers if you're interested!

Comments :

Join us to post comments.

1 - 50 of 571

Level 1
New Miner
April 18, 2014, 12:38 pm

All of flenix's mods are cool!

Level 1
New Miner
April 18, 2014, 12:39 pm

so lol and I want more modules!

Level 81
Elite Modder
April 17, 2014, 7:09 pm

Pretty cool mod man :)

Silvania Studios
Level 62
High Grandmaster Modder
April 18, 2014, 2:09 am

Cheers :D I did get some inspiration from you early on actually, so means a lot coming from you :)

Level 24
Expert Modder
April 17, 2014, 6:21 pm

MMm you have a total oppiste side of ideas I like the functions first then blocks but whatever floats your boat... (YOu can find my theory in my mods)

Silvania Studios
Level 62
High Grandmaster Modder
April 18, 2014, 2:09 am

Usually, I'd agree; but the FlenixCities suite is supposed to be primarily about decorations, and even when things work they should still make your world prettier; that's why I'm doing the easy stuff first :P

Level 4
Apprentice Warrior
April 16, 2014, 8:03 am

When Will you Update All your mod in 1.7.2 or 1.7.4 ? I can't wait for the Update XD

Silvania Studios
Level 62
High Grandmaster Modder
April 16, 2014, 9:20 am

I'll update each after they get to what I consider a stable point. Because of the huge changes in 1.7 and 1.8 being fairly soon anyway, I know many other mods just aren't updating - and I don't want to leave modpacks with only unstable versions. I'm not IC2 ;)

Level 4
Apprentice Warrior
April 17, 2014, 4:45 am

Ohhh....I See anyway It's an Awesome Mod Though............Can I Suggest Chairs and Table.....Ohhh.Ohhh and Also those...things in the Market Cash Register and Fuel Station That Will Be awesome if you add those things <3 Love it though


Level 1
New Miner
April 14, 2014, 12:05 pm

Silvania Studios, I thought that the Minecraft EULA now prohibit any malicious code against any distribution services. It was said that Content Creators' content are subject to use in any way shape or form that is desired.

Level 1
New Miner
April 17, 2014, 10:24 am

Level 1
New Miner
April 17, 2014, 10:21 am

They state that the user may use your content in any way they desire and mod authors cannot restrict that. You limiting use on the Technic Platform is restricting how we use the mod and, as I said before, violating the EULA.
Marc_IRL made a post about this on MCF I do believe and on twitter as well.

Silvania Studios
Level 62
High Grandmaster Modder
April 15, 2014, 2:33 am

May I ask what you are referring to? My mods have no malicious code at all but do contain quality control code, which is an entirely different (and perfectly allowed) thing.

Also the T&C only states that MOJANG may use it in any way they desire. I've just looked through them again, and the closest thing to what you are saying is I must give THEM permission to allow other people to use it; I don't have to directly do that myself. By default everyone can use my mods, the only things that stop people are A) A small blacklist file with around 7 names in, of people who have had a truly detrimental effect on the mods progress, and B) A whitelisting system for Technic packs, because the Technic packs have no moderation, and thus I want to make sure buggy/broken versions don't end up in packs there. So, everything is completely with the ToS.

Level 22
Expert Creeper
April 7, 2014, 2:56 am

Hi Silvania Studios, My MutliMC Just Updated To MultiMC 5 And Im Realy Exited To Try Out Your Mod

 - Deadpanaden

Level 17
Journeyman Architect
March 30, 2014, 6:06 am

Hello everybody,

I'm back again with a small issue. When you type your PIN 3x wrong, it lags a short time; No-Problem
If you click again with your Card on the atm then the game crashs. The Server doesn't crash but the client. If you log in again the card is away - as it should be.

Small issue but I think you should know it. Go on programming ;)

here is the crash-report:

greet's again

Silvania Studios
Level 62
High Grandmaster Modder
March 30, 2014, 7:46 am

Thanks for the report & log.
Can you please tell me which version of the mod you are using?


Level 17
Journeyman Architect
March 30, 2014, 11:49 am


it's the acutall version, 0.8.2

Silvania Studios
Level 62
High Grandmaster Modder
March 30, 2014, 1:52 pm

Alright, I'll try and get it fixed for the next release. Thanks

kyle anime
Level 1
New Miner
March 29, 2014, 3:53 am

my minecraft crashes when i right click the atm

Silvania Studios
Level 62
High Grandmaster Modder
March 29, 2014, 12:21 pm

Please read the highlighted line right under the FAQ.
Also make sure you're on the latest version.

Level 1
New Miner
March 25, 2014, 10:49 am

hey i have a suggestion how about adding randomly generating shops (like maybe in villages)
to sel or buy items with materials or money

Silvania Studios
Level 62
High Grandmaster Modder
March 25, 2014, 1:13 pm

Read the first paragraph of my reply to the comment below yours ;)

Level 1
New Miner
March 25, 2014, 3:26 am

Looking good. Now to figure out how to actually use the shops :)

Silvania Studios
Level 62
High Grandmaster Modder
March 25, 2014, 7:12 am

The only ones which work so far are the Unlimited ones; they are designed for things like a server spawn shop, and also will be part of worldgen when it's added.

They're incredibly easy to use; go to Creative mode (which you need to be in in order to get it anyway), place it, and right-click it. You can then edit the items by placing them in a slot, and clicking the tab on the left will let you edit the prices too.

The amount you place in the slot is the amount per transaction, so if you put 16 cobblestone in there, each time someone clicks "buy", they'll get 16 cobblestone. The price you enter is for that amount too.

You do need to refresh the GUI for the button status to update, this is purely a graphical issue and shouldn't ever affect functionality.

If you are in survival mode, you'll only be able to see the items, and you won't be able to click on them. The value you enter on the right in survival mode is the quantity you wish to buy, so using the example earlier "1" in there gives you 16 cobble, but "4" in there would give you 64.

All in all it should be pretty intuitive; if you have any ideas for improvements, let me know. Player-owned shops are coming soon and work almost the exact same way; the only difference being players have to stock them. They have unlimited space intially; but later this will only be on "easy" mode; I'll be adding AE support too though so it can be fed from a ME system.

Level 17
Journeyman Architect
March 22, 2014, 6:44 am

Hey nice Mod. Tryed it but you have in the ATM a mistake.

If i put 600 in i have a balce of 60.000,0
should it not be 600,00 ?


Silvania Studios
Level 62
High Grandmaster Modder
March 22, 2014, 7:52 am

Can you post a screenshot of the balance screen so that I can see?

Also, if you try and withdraw more than 600, what happens?
(The latest update has some formatting code, so I'm quite confident your ATM has 600 in and just displays wrong, but want to be sure)


Level 17
Journeyman Architect
March 23, 2014, 4:02 am


i explained wrong. I know that it displays wrong. But it displays completly wrong. Down are the screens.
The withdraw is right. But Balance and Input is wrong.

Greet's Hellpoet

Silvania Studios
Level 62
High Grandmaster Modder
March 23, 2014, 1:36 pm

Input is correct; you deposited 100, balance was 100, deposited another 100, balance was 200.
You're right about the balance screen though; I'll get that fixed for the next update

Level 1
New Explorer
March 20, 2014, 4:48 pm

Dang this looks cool, will definately give it a shot.
Would it be possible to mod a proper elevator instead of using pistons?
(Press button to close doors and go up/down until button is pressed again, which stops the elevator and opens the doors)

Silvania Studios
Level 62
High Grandmaster Modder
March 21, 2014, 9:24 am

The elevator mechanics (moving up/down) themselves should be very easy to do- the buttons and floor detection would be much more of a challenge.

Level 1
New Miner
March 14, 2014, 1:05 pm

Love it! keep up with the hard work, cant wait for the BETA +1 diamond

Level 1
New Miner
March 14, 2014, 3:23 am


Silvania Studios
Level 62
High Grandmaster Modder
March 14, 2014, 6:12 am


Level 4
Apprentice Architect
March 14, 2014, 2:12 pm

i think he means he is speachless

Silvania Studios
Level 62
High Grandmaster Modder
March 15, 2014, 8:54 am

Aaah ;)

Level 32
Artisan Taco
March 11, 2014, 4:36 pm

in the first shops update, this mod is no longer capable with Mr_crayfish's furniture mod, and that kinda sucks.

Silvania Studios
Level 62
High Grandmaster Modder
March 12, 2014, 12:53 am

What is not compatable about it?

Level 32
Artisan Taco
March 12, 2014, 5:13 am

i dunno, it just says that the shop and some other thing in the furniture mod have the same id.

Level 32
Artisan Taco
March 12, 2014, 5:13 am

i will try and get the id for you so you know what.

Silvania Studios
Level 62
High Grandmaster Modder
March 12, 2014, 9:09 am

I don't need to know which ID. Use the config; it's what it is made for...

Level 1
New Miner
March 11, 2014, 10:57 am

about computercraft support,what about using open computers instead,it's a lot better

Level 1
New Miner
March 7, 2014, 10:48 am

This will be a cool mod when its done!
-Not downloading untill its done SORRY! :p

-Gave a diamond, hope it makes up!

Silvania Studios
Level 62
High Grandmaster Modder
March 8, 2014, 3:15 am

You will be waiting for eternity then, I never consider a mod to be "done" until it's discontinued, because a good mod will always be adding new features.

Level 1
New Miner
March 8, 2014, 8:48 am

Ok, Ill just wait when like cars, and stuff are added :)

Level 3
Apprentice Architect
March 6, 2014, 1:50 pm

thx i saw your friends vid on youtube but whats the shop update?

Level 1
New Mage
March 5, 2014, 7:35 pm

vERY NICE MOD i realy enjoyed the revie thank you for posting this ( i do warn you though you might get griefers on that server now that you have posted the ip adress also this deserves a diamond!

Silvania Studios
Level 62
High Grandmaster Modder
March 6, 2014, 11:41 am

I didn't make the video ;)

Saying you might get griefers from that is null really; you get them from posting an IP anywhere. That IP is no longer live, but even if it was the mod has an internal ban list. If people grief the server I add their name to it, and the mod will not work for them. The server had CoreProtect too so I always knew who did what and could easily revert it.

Level 1
New Miner
February 25, 2014, 12:12 pm

Everytime i try to start minecraft with the flenixroads mod installed, the game crashed. I installed the core. here is the url to the crash report http://pastebin.com/hwfAhsBe

Silvania Studios
Level 62
High Grandmaster Modder
February 25, 2014, 1:49 pm

Oooh, you're an old user ;)

Back up and delete your FlenixRoads config file and let it re-generate itself. Alter it as required; it's just an ID conflict from a change (quite a long time ago!)

Level 1
New Miner
February 26, 2014, 1:07 am

Alright all working again thanks :)

Level 1
New Explorer
February 24, 2014, 5:41 pm

where is the server ip?

Silvania Studios
Level 62
High Grandmaster Modder
February 24, 2014, 9:33 pm

If you want a server, check my submissions...

Level 1
New Miner
February 24, 2014, 7:36 pm

its not a sever stupid

Level 1
New Miner
February 22, 2014, 2:02 am

wow this is a really cool mod gonna download it now and once again great work!

Level 1
New Network
February 20, 2014, 8:54 am

This mod looks great! I'm gonna do an LP on it once I figure how the mod works and how to use it and all.

Level 32
Artisan Taco
February 14, 2014, 3:24 pm

when will the escalators work?

Level 6
Apprentice Architect
February 2, 2014, 1:41 pm

How do the shelves work on the economy mod?

Level 2
Apprentice Warrior
January 31, 2014, 7:21 am

got 0.7 working but large buildings is incompatible because it crashes

Level 1
New Miner
January 30, 2014, 1:59 pm


Level 15
Journeyman Cake
January 29, 2014, 4:04 pm

I can't wait until this geates cities on their own :D

Level 2
Apprentice Warrior
January 29, 2014, 10:27 am

my game crashes when i load cities 0.7 api

Silvania Studios
Level 62
High Grandmaster Modder
January 29, 2014, 12:12 pm

In the nicest possible way...

Level 2
Apprentice Warrior
January 29, 2014, 1:08 pm

so i can't get 0.7 yet

Level 2
Apprentice Warrior
January 30, 2014, 1:25 am

i know what api is. when i clicked core it said 0.7 api

Silvania Studios
Level 62
High Grandmaster Modder
January 29, 2014, 2:13 pm

I can't make this any clearer;
The API is not a mod. It is for developer use only.
For the mod, you download FlenixCitiesCore - the first one on the page.

Level 46
Master Nerd
January 30, 2014, 7:18 pm

*cough* The first download IS the API *cough*

Silvania Studios
Level 62
High Grandmaster Modder
January 30, 2014, 10:50 pm

If that's happening, clear your cache and try again. The web server was having trouble a few days ago so links may be redirecting wrong, I can assure you in the HTML the links are correct.

Level 32
Artisan Taco
February 14, 2014, 3:23 pm

i had that problem too, but i just closed firefox and started again.

Level 6
Apprentice Skinner
January 28, 2014, 5:30 pm


Level 9
Apprentice Blacksmith
January 28, 2014, 3:52 pm

Why is it in .jar file?

Silvania Studios
Level 62
High Grandmaster Modder
January 29, 2014, 1:09 am

Because all properly compiled mods are jar files... Just throw it into your Mods folder and it'll load up.

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