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[Forge][1.6.4/1.7.10] FlenixRoads - Add some awesome roads to your city! (0.10.0)

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Silvania Studios
Level 79 : Legendary Modder
Flenix_Roadspng








Have you ever slaved over building your city, only to find one thing is missing?
Maybe you're a big fan of the Flan's Mod, but don't have anywhere to take that new Mini out for a spin!
If that's you, then this is the mod you need!
Introducing, Roads! Roads adds a whole load of new blocks to use as a way to get around!

Screenshots:Some screenshots were taken with the 64x Texture Addon further down this post
A nice Dual Carriageway:
cfbebjpg

A city crossroads:
cfjpg

Road-side parking outside a train station:
cfbjpg
The car is fromFlan's Mod

More Pictures
The same dual carriageway, at night! (Lights and Cats Eye's work)
cfbejpg

The below are older pictures, from when I first made the mod.
An example, basic road!
bffbjpg

A shot showing the kerb. The roads are 7/8ths the standard height of a block, so any other block is slightly higher.
bfdccdcjpg



So, what does it do exactly...?
Right now, it simply adds a load of road blocks, with various types of paint.
There is also everything else you need to make the tarmac; including Tar!

However, the mod is still Alpha, so expect plenty more soon!

Planned Features
Here is everything I intend to add right now. Missing something you'd like? Suggest it!
- Street Signs. Speed limits, directions, maybe even writable street name signs!
- Lighting. Street lights, Cats Eyes, Lit up Bollards etcdone!
- Speedometer. A nice widget displayed when you're riding any entity, displaying your speed.
- More modelled stuff - car park height limits, movable barriers etc
- Redstone support - Working traffic lights, street lights
- Other things to decorate your city with! Now done in my FlenixCities mod instead!
- Better textures!optional texture pack available!

Downloads
You can get the latest version by clicking the download mod link.
If you have an issue with using AdFly, then comment and I'll see what I can do. Just remember waiting 5 seconds is much less than waiting for me to reply ;)

Texture Pack Makers
I love texture packs, I think they add a really nice element to the game. Because of that, I'm offering up a 64x pack addon for FlenixRoads. It's available in my Silvania: Ultimatum Texture Pack, so go grab it from there!

Anyone can use this add-on in their texture pack. If you want to release your texture pack, a notepad file with my name and a link to this thread would be nicesmilepngYou can of course use it as a base to edit from or whatever too.

I've only done the actual tarmac blocks so far; the rest will come in the next version of the texture pack.

License
This mod is developed and owned by Flenix of Silvania Studios. He owns it, and it's his.
You may not redistribute it while it is in Alpha form. Once it hits Beta, you can redistribute it but you must get the permission from Flenix first.
Flenix cannot be held responsible if this breaks your world, destroys your computer or eats your dog.

A message to redistribution sites:
I have seen some sites recently who are copying this mod, and not giving me any credit. I'd like to put a simple reminder that this is both unnecessary and illegal. You may argue it's not illegal- it is. The work is copyrighted, and I've already had successful copyright removal requests with sites such as Facebook, which proves that fact.

Now, I'm not saying outright -no- to you redistributing my mods. If you want to post my mod up, then you MUST use my AdFly link. It's not much to ask, and saves you a hell of a lot of legal hassle from me.
Here's the link:

http://adf.ly/UrJUF


The AdFly link benefits you too! That link is always pointing to a file called flenixroads_latest - It's the latest update, so once you use it you'll never need to change it again. Hassle-free piracy, see I'm a nice guy really ;)

FAQ/Common Errors:
Herp Derp it clashes with x mod
Oh really? There's this magical thing, called a "config file". With that, you can change IDs and stop clashes from happening. It's amazing, isn't it!

-Simcraft is the only currently known clash.
I put it in a Technic modpack and it doesn't work!
I do not allow nor support Technic. Thanks to the lovely Gregorious T, I actually have the same anti-technic code GregTech has. Mine is a little more complex though...

Installation
Some people were struggling to get Forge and my mods installed, so I made a nice tutorial video on how to do it!
If you use the video, I'd really appreciate you downloading my mods via AdFly. It only takes 5 seconds and it helps to pay my website hosting fees!

Y2b1ed8easI

Contact Me:
If you want to get in touch for any reason, there's plenty of ways you can do it!
Comment here,
Like me on Facebook

Follow me on Twitter
Sign up and post on my forums
Send me a message on Minecraft Forums
Email me! flenix silvania.co.uk

It's worth noting I post exclusive content each on Facebook, Twitter and my forums- so you'll need to be interacting with me in all three places to get every little bit of information. I also have ablog, but I tweet every time I post to it.


Official Server
I have an official server for my mods! It's creative, come build!
http://www.planetminecraft.com/server/flenixs-mod-server-forge-modpack-included/




























Follow me:






silvaniapngfacebookpngtwitterpnggithubpng


Donate:
Really like the mod? I need to get a new monitor to increase my productivity!
btn_donateCC_LGgif

Current Donators:
BioFusionz: $110
shobu9: $100
Progress: 70% Complete
Game Version:Minecraft 1.7.10
Tags:Aesthetic
Credit:All the guys on #MinecraftForgeTutorials and the Forge forums for their help!

Note: Showing last 25 of 27 logs.

Update #27 : 04/16/2016 8:16:03 am4/16/16

- (Hopefully) fixed vehicles from some mods treating road paint as a solid block
- Added green tarmac
- Added Bike icons, which can be up to 3-wide.

Update #26 : 03/17/2016 7:19:45 pm3/17/16

- Ambient Occlusion added to roads (They look nicer!)
- More roads and lines added
- Alphanumeric paint added (Letters and numbers)
- Localization and cleanups

Update #25 : 02/23/2016 6:06:58 pm2/23/16

Updated title to show this IS 1.7.10, because I still get people asking me to update.

1.7.10 has been out since August 2014 people.

That being said it's still a rewrite and because of FlenixCities/AdvancedArmoury I don't get much time to work on it. Comment what you want and I'll get it updated with that (Just road stuff for now - not traffic lights etc) but other than that the other more awesome mods get priority :)

Update #24 : 03/26/2015 5:44:24 pm3/26/15

Very minor bugfix on 1.7.10 branch to mute some annoying console spam, requested by a user.

Update #23 : 12/25/2014 8:41:10 am12/25/14

Development for 1.7.10 recode is finally back underway after some real life problems which prevented me doing much.






Watch this space! And remember, donators can get early access to developer builds ;)

Update #22 : 07/12/2014 5:10:07 pm7/12/14

Please go and read this post regarding a TOTAL recode!
http://www.planetminecraft.com/forums/flenixroads-total-recode-for-t416714.html

Update #21 : 02/16/2014 5:10:12 pm2/16/14

Due to popular demand, you will now get 4 concrete from the crafting recipe instead of 1.
Enjoy!

Update #20 : 01/13/2014 6:04:24 pm1/13/14

Fixed crash with traffic light placements

Update #19 : 01/02/2014 6:17:38 pm1/02/14

Controversially weaponized against Technic.

As of this update, my mods will no longer work in Technic. I'll give a more detailed overview in my next blog (blog.silvania.co.uk), but yeah, bye bye technic!

Update #18 : 01/01/2014 5:35:50 pm1/01/14

"Fixed" tar.
Your tar may or may not disappear from the world. If it does, I apologize, but this change needed to happen and it's better to happen before 1.7 eh?

Anyway, Tar should now work with Buildcraft and Railcraft tanks. It's also now the correct viscosity and has a new texture.

There are many other minor tweaks, mostly visually and internal, in this update. There's a huge internal cleanup, so if you're one of the smart ones who uses Dynmap, the assets folder location is now "flenixroads" instead of just "roads"

Enjoy!

Update #17 : 12/25/2013 8:12:04 pm12/25/13

Fixed a few things in preperation for the Redstone release, and began working on another much awesomer secret thing to be included in that release.

The next major release (ignoring any bugfixes) will have quite a few change, and will require FlenixCitiesCore to be installed to function. This is required for future features, such as toll booths which can charge money, and I figured the sooner I add the requirement, the better.

Update #16 : 11/07/2013 8:25:08 am11/07/13

Minor bugfix due to the previous code cleanup. Hopefully this is the final update before the redstone release!

Update #15 : 10/21/2013 8:10:28 am10/21/13

- Fixed the graphical bug with Arrow blocks
- Huge code cleanup - All road blocks now rely on one of three classes instead of a class each. No idea why I did it the other way before...
- Updated internal ban list.

Update #14 : 10/10/2013 7:38:13 pm10/10/13

Fixed a very minor crashing bug. Happened very rarely so probably wont affect many people, but worth updating if you experience any crashes!

Update #13 : 10/04/2013 11:51:46 am10/04/13

Added internal ban system.
People who do serious greifing on the creative server will be banned from using the mod as they are "hindering progress" with FlenixCities world generation being added.

This system will be added to all my mods, and currently includes:
mister__wolters
1victor2000
sophie_sushi
sephiroku

If one of the above players attempts to load a game with my mod now, it will crash. This does not affect anyone else, but future griefers will be added to the list.
Please don't request for a name to be added - This only counts players from the Flenix's Mods Creative Server and Silvania: Ultimatum currently. I may make a global banning mod if demand is high for it though (Forge version of MCBans? Does such a thing exist?)

Update #12 : 10/02/2013 6:50:12 pm10/02/13

Released a 1.6.4 pre-release. Should all work fine but make sure you back up before using it!

Update #11 : 09/26/2013 6:06:15 pm9/26/13

This mod got featured in the AtlanticCraft review of my mods! Woo!
http://youtu.be/oWem-8IACrw

Update #10 : 09/24/2013 6:57:32 pm9/24/13

Fixed a bug with the generic blocks letting light pass through. You should also be able to place non-solid blocks on them now (eg torches, redstone, rails and so on)

Update #9 : 09/11/2013 3:49:29 am9/11/13

Minor update, still considering it PR5:
- Updated Concrete texture, added Concrete lowered block
- Added one more set of corner blocks which I forgot to add quite a while ago

I forgot to mention in the last update, there are "Lowered Blocks" now, in a variety of vanilla flavours. I added them because I'm making an airport, and I believe in an airport the grass and tarmac are usually level. It's much easier to make a modified grass than it is to make an entire new set of road blocks.. so enjoy!

Update #8 : 09/10/2013 11:20:29 am9/10/13

PRE-RELEASE 5!
As i said before, there were two more PR's planned, this is the first.
- Updated textures from the old temporary ones to some that actually look like roads
- Added letter blocks A-Z and 0-9

Update #7 : 09/03/2013 11:55:42 am9/03/13

Quick hotfix- fixed crashing bug when using the shortest of the ramps.

Update #6 : 08/30/2013 1:19:15 pm8/30/13

0.5.0 PRE-RELEASE 4:

Hopefully the final pre-release. I've included a beta example of the new ramp, it's not complete but can you guys just use it and let me know if it crashes your worlds or whatever?

Don't overuse it or use it in existing worlds without backing up first. The ID will be changed in the final release so any used will disappear then!

Also added central corner blocks as requested, as well as double white center stripes.

There are two more pre-releases for 0.5 planned. The first will be a texture overhaul, get rid of these dull black ones (available as an alternate resource pack when they're removed) and add in something a little more "roady". The second will add in the rest of the ramps and remove the old Tile Entity ones, and fix the bug with the road barrier's redstone operation.

Once those two are released, I'll be pausing development on roads for a while as I'll be working a lot on my site. I'll still do bugfixes and keep up with MC updates, but don't expect any huge new features! On a lighter note, 0.5 will be the first official beta release (whereas it's currently still considered "alpha"), which means we're close to the full release of 1.0!

Update #5 : 08/13/2013 6:14:03 pm8/13/13

0.5.0 PRE-RELEASE 3!

Fixed some bugs:

- Bounding Boxes for modelled blocks should now be correct
- Modelled blocks now render 3D in inventory. 3rd person is a little buggy still
- Fixed not being able to place non-solid blocks (eg redstone) on Kerbs.

Update #4 : 08/08/2013 3:37:54 pm8/08/13

0.5.0 PRE-RELEASE!

Loads of awesome new stuff added. Not quite finished yet, which is why it's a pre-release.

- New forked roads
- Mobs no longer fall through roads
- Primitive Redstone implementation (the barrier nearly works. Nothing else)
- CRAFTING RECIPES! (Not yet documented)

fbjpg

Also, come check out the server! It's open now, and shared on PMC!
http://www.planetminecraft.com/server/flenixs-mod-server-forge-modpack-included/

Update #3 : 07/17/2013 12:59:58 pm7/17/13

Added Dirt roads, as per requested!
ebcdbjpg

Comments : 231

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1 - 50 of 231

  • Saracalia
  • Level 48
  • Master Architect
  • March 27, 2016, 2:19 am
There seems to be some issues with this mod when using it, and not sure why? It isn't from the textures though, so yeah! Just the shading of the sides and the ramps or slope roads....
http://www.planetminecraft.com/project/lazuli-plains-city-project/
There are screenshots within my project if you can guess on what I mean?
Edit Reply Delete
The road edges is due to how smooth lighting in Minecraft works - and if you look at real roads they often look a little bit like that due to the cambers too (the arc of the road, designed to push water to the edges for drainage) - at least they do here in the UK. AFAIK I don't think that one is fixable without rewriting the Minecraft lighting system (an 8000-line class, not gonna happen I'm afraid ;))

As for the shadows on slopes, it's a known bug and I'm working on it :)
Edit Reply Delete
  • Saracalia
  • Level 48
  • Master Architect
  • March 27, 2016, 3:36 pm
Oh, ok, I didn't know about the sides and all. And ok, thank you
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.... oh whelp i wasn't paying attention :P
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Then download it....? 1.7.10 has been out for literally ages.
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Hm... Is it me or are the lamp posts and traffic lights etc. missing? I just got the sidewalks tab, the paint tab and the roads tab. I'm using version 0.9.0 (the latest). Is this a bug or is it that you just havent added them into that version?
Edit Reply Delete
They haven't been re-added for 1.7 yet, I need to optimise them so they look nicer and lag less, but it takes a while to do :P
Edit Reply Delete
  • Dushess
  • Level 25
  • Expert Dragon
  • March 18, 2016, 7:50 am
Very good, i see the project develops on new platform, last time i remember it on 1.6.2(i use your modpack in this period)....
A bit more and it will be done here.
Edit Reply Delete
Hello, I had the 1.6.4 version of your mod, and I loved it, I also really like the screen shots you posted. Since 2015, I have eagerly awaited the 1.7.10 version of your mod, however, when I download the Flenix Roads 2.0 beta, I get a new tab in the inventory, but no content - that being any blocks or items. Is there something wrong what what I have done? Or is that all there is in the mod right now? How do I fix this? Thank you, and have a nice day.
Edit Reply Delete
That's just a minor bug, there's actually TWO new tabs. One should have paint and the other roads, but currently everything is in the roads one. There's not many paint types yet but things like centre lines and a few icons (arrows, disability etc) are in there.

It'll be fixed in the next update today or tomorrow (which adds Ambient Occlusion (smooth lighting) too, woo!)
Edit Reply Delete
Hello, thank you for the response. In my inventory, I have a Flenix Core tab - containing decorative blocks and stairs, Flenix Economy, itemGroup.tabCityFood - containing food and many missing textures, and lastly, itemGroup.tabCityRoads containing 16 items called tile.roadBlockBase1.name, and 15 items called tile.lineBlock1.name all of which have missing textures. Can you help? Thank you.
Edit Reply Delete
Alright, that sounds like quite an outdated version for some reason.

Try the download again, it should be on the latest (about 10 minutes after this comment)
Edit Reply Delete
Thank you. I consider your mod to be the best I've ever downloaded - and I've downloaded hundreds. I know that the mod is in early stages - that being beta - but will you be adding traffic lights, lifting barriers, cats eyes, sped limit signs etc? And will the traffic lights and lifting barriers work? Also, on the mod spotlight for Flenix Cites, will I be able to get that city to download, or is it only for 1.6.4? You have a picture of forked roads, how do you make them? Lastly, when I add your other mods such as Large Buildings, Streets, Office, and research, I get crash reports. Would I be able to post those crash reports, on there respective pages for help? Thank you, I know I asked a lot, and have a nice day.
Edit Reply Delete
The extra things will be coming in the future, and yes they'll work. I know a lot more about Java now so I know how to easily make them work :)

Forked roads was a 1.6.4 thing again - I'm trying to figure out the best way to reimplement them for 1.7. They'll probably be the last of the re-added lines though because they're more complicated than the rest.

Buildings/Streets/Offices haven't been updated to 1.7 yet, but Research has. If you're getting a crash with Research PM me a log please :)
Edit Reply Delete
Hello. I have been slowly building up a 160 mod Technic Minecraft modpack. I have been waiting for a 1.7.10 update for a while now, and finally found the updated FlenixRoads 2. The problem is, however, you mentioned that the mod will not load in Technic. I only want to use the mudpack privately. I don't want to put the pack up for anyone to download. I have just been using Technic to load the pack. Is there any way I can use the mod in my modpack if it is not to be publicly available, but rather just for myself. Thank you in advance.
Edit Reply Delete
I have removed that code in 1.7 - however there are MUCH better alternatives than Technic if you're just playing on your own. MultiMC or even Vanilla are better options for solo play. Don't give Technic your custom, they don't deserve it.
Edit Reply Delete
1.8 vercion pls
Edit Reply Delete
See my profile
Edit Reply Delete
YEAH!!!!!!!!! THANK YOU SOOO MUCH!!!!!!! THIS IS GONNA BE AWESOME!!!
Edit Reply Delete
  • Dark_Chaos
  • Level 1
  • New Explorer
  • November 27, 2015, 8:27 am
Hey man are you still working on flenixroads 2 or is the roads thing dead now?
Edit Reply Delete
This thing looks amazing!! You should make more mods like this, and i wsas wondering, is that car in the picture part of the mod?
Edit Reply Delete
  • GamerAPTFour
  • Level 8
  • Apprentice Skinner
  • April 30, 2015, 6:12 pm
Silvania, Can I use this in my modpack?
Edit Reply Delete
Thats a nice profile pic ya got.
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Don't ask. It's a bug, only a few people see the bad one - I see my normal correct one, all the site mods & staff do too and have no idea why some people see porn.
Edit Reply Delete
...........what
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Yeah I don't know. My picture isn't what you can see. Like 10 people on the site see the wrong picture, and no one can figure out why.
Edit Reply Delete
Im having trouble believing this
My phone also shows the pornographic one
Its also worth saying my phone isnt on my network either.
Edit Reply Delete
Believe whatever you like, but it's true:
http://ctrlv.in/531155

Why would a level 75 high ranking member jeoperdise his profile with something as pointless as that? If I was maybe level 5 or something I could see your point, but I rely on this account for most of my promotion...
Edit Reply Delete
oh well sorry
I tried linking your profile to my friend
they saw the correct profile pic.

Also i shouldnt be complaining :)
Edit Reply Delete
See what I mean? It's really weird.

Can you do me a favour, if one of your friends has PMC get them to log in on your PC and see what they see. If they see the wrong image then it must be something to do with your network (Your phone has wifi; maybe it was connected at one point and saved bad image to cache). If it's only appearing on your profile on the same PC but not theirs, then that's REALLY weird and the site staff need to look into it more.
Edit Reply Delete
this is out of date :P
Edit Reply Delete
...Congratulations?
Edit Reply Delete
  • Cookiesz
  • Level 36
  • Artisan Creeper Hugger
  • December 25, 2014, 9:12 am
That chickenbutt on the 6th picture... :P
Edit Reply Delete
I know right
Edit Reply Delete
  • jedwards98
  • Level 1
  • New Network
  • December 5, 2014, 3:38 pm
Hello good sir. i am here wondering you are planning to or are currently updating this mod for minecraft 1.7.10 and up? thank you for your time
Edit Reply Delete
I'm doing a total rewrite for 1.7. There are beta builds on my Jenkins but I wouldn't recommend using them just yet.
You willneed to remake your roads anyway; but it'll be worth it I promise ;)
Edit Reply Delete
  • BugMan Gaming
  • Level 10
  • Journeyman Narwhal
  • October 31, 2014, 8:13 pm
UPDATE!!!!
Edit Reply Delete
  • superdeathfall
  • Level 27
  • Expert Pixel Painter
  • October 18, 2014, 4:55 pm
can you please update this mod to 1.7.10 / 1.8? that would be great! *slams the door when walks out*
Edit Reply Delete
  • Bigolbeard
  • Level 1
  • New Miner
  • August 21, 2014, 12:12 am
Suggestion if you dont mind. a rail road crossing signal and sign and if possible it could go ding ding ding ding and flash two red lights back and forth. Thank You and love your work.
Edit Reply Delete
Could you help me with this? Your FlenixCities Mod won't work for me:
---- Minecraft Crash Report ----
// This doesn't make any sense!

Time: 8/20/14 12:36 AM
Description: Initializing game

java.lang.NoClassDefFoundError: co/uk/silvania/cities/GuiHandler
at co.uk.silvania.cities.largebuildings.FlenixCities_LargeBuildings.(FlenixCities_LargeBuildings.java:33)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: co.uk.silvania.cities.GuiHandler
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 36 more
Caused by: java.lang.Error: Transformer received no class data for co.uk.silvania.cities.GuiHandler:co.uk.silvania.cities.GuiHandler! This class probably doesn't exist on the server!
at cuchaz.ships.asm.CoreModTransformer.transform(CoreModTransformer.java:32)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 38 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at co.uk.silvania.cities.largebuildings.FlenixCities_LargeBuildings.(FlenixCities_LargeBuildings.java:33)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 105011128 bytes (100 MB) / 231510016 bytes (220 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 13 mods loaded, 13 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
cuchaz.ships{0.9 BETA} [Ships Mod] (shipsMod-v0.9.beta.jar) Unloaded->Constructed
DamageIndicatorsMod{2.9.1.1} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.1.1.zip) Unloaded->Constructed
ccm{1.1} [MrCrayfish's Construction Mod] (ConstructionModv1.1-beta-build2(1.6.4).zip) Unloaded->Constructed
customnpcs{1.6.4} [CustomNpcs] (CustomNPCs_1.6.2-1.6.4 (3).zip) Unloaded->Constructed
elevators{1.6.4.B} [Elevator Mod] (Elevators 1.6.4-C.zip) Unloaded->Constructed
FGM{3.0.0} [Ferullo's Gun Mod] (FGM3 BETA_1.zip) Unloaded->Constructed
FireEmblemCraft{1.6.4} [Fire Emblem Craft By KelcoK22] (fireemblemcraft_1.6.4.zip) Unloaded->Constructed
FlansMod{4.1.1} [Flans Mod] (FlansMod-4.1.1.jar) Unloaded->Constructed
flenixcities{0.8.9} [FlenixCities] (FlenixCitiesCore_0.8.9.jar) Unloaded->Constructed
fc_largebuildings{0.2.0} [FlenixCities LargeBuildings] (FlenixCitiesLargeBuildings_0.2.0.jar) Unloaded
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 4300/4500 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Edit Reply Delete
  • Bigolbeard
  • Level 1
  • New Miner
  • August 21, 2014, 7:52 am
I had the same problem with buildings i think, i uninstalled buildings and it worked fine.
Edit Reply Delete
I tried it, it didn't work...
Edit Reply Delete
  • Bigolbeard
  • Level 1
  • New Miner
  • August 21, 2014, 7:30 pm
oh -_-
Edit Reply Delete
Hey, I gave up trying to get those two mods. I wanted to get Flenixfood, and I got the core, but it says I didn't! Help me please?
Edit Reply Delete
1. Wrong mod, this is FlenixRoads.
2. Use pastebin.
3. Try updating all modules.
Edit Reply Delete
1. I know it's a different mod, I said tat atthe top......
2. What is pastebin?
3. I only had one mod in need of updates, and I got rid of t, so.....
Edit Reply Delete
1. Doesn't change anything. This is FlenixRoads, post issues with FlenixCities on the FlenixCities post... it's just logical o.o
2. pastebin.com
3. If you update FlenixCitiesCore, you need to update the modules too. Like I said, update those and it will fix the issue. FCLB had a version rollback so even if you have a higher version, redownload it anyway.
Edit Reply Delete
1. Isn't this part of FlenixCities?
2. What is that used for?
3. I did, it still didn't work...
Edit Reply Delete
  • freddsche
  • Level 1
  • New Miner
  • August 15, 2014, 9:57 pm
Awesome what FR will be capable of, once it is transferred/rewritten to the 1.7 versions!
Edit Reply Delete
  • Craft
  • Level 32
  • Artisan Architect
  • July 15, 2014, 11:29 pm
sine your one of the few modder im aware of thats even doing a topic similar to what im interested in.
by chance can you help me with a Fallout Server im making.
we have our own website but we Need Plugin Dev's
Edit Reply Delete
Sorry, not interested in doing plugins.
Edit Reply Delete
  • Craft
  • Level 32
  • Artisan Architect
  • July 16, 2014, 3:29 pm
even if i paid u? ;-;
nah its okay.
sorry to bug you about it figured was worth askin :)
Edit Reply Delete
  • geofferyb
  • Level 1
  • New Miner
  • July 5, 2014, 3:56 pm
are you going to add cars into the mod
Edit Reply Delete
  • Demonslayer33
  • Level 3
  • Apprentice Blacksmith
  • June 29, 2014, 5:19 pm
i have come across a weird error when starting the game with the 1.6.4 version installed 

"Forge Mod Loader has found a problem with your minecraft installation
                 The mods and versions listed below could not be found

                                                      flenixcities : any

        The file 'ForgeModLoader-client-0.log' contains more information"


How do i fix this error?
Edit Reply Delete
Not sure which part is confusing for you, it says the mod requires flenixcities to use, which it does :P
Edit Reply Delete
  • Demonslayer33
  • Level 3
  • Apprentice Blacksmith
  • June 30, 2014, 8:20 am
sorry i didnt see anywhereon the page that i had to have flenix cities as well
Edit Reply Delete
Hey Silvania Studios,
How do I use the Traffic Lights? I have no idea how to get them to light up?
Plz respond.
Edge
Edit Reply Delete
  • freddsche
  • Level 1
  • New Miner
  • May 18, 2014, 3:55 pm
I would like to see some blocks for diagonal roads, markings and pavements and maybe onramp road tiles 1/8 too :)
Edit Reply Delete
  • freddsche
  • Level 1
  • New Miner
  • May 18, 2014, 3:52 pm
Flenix, when will you update to 1.7...? Love your streets and blocks and everything!
Edit Reply Delete
When my mods are considered "stable" by me, I'll update them. It's a simple case of trying to find the time right now I'm afraid... all I need is 2-3 clear days and I can pump this out, but its finding those days =/
Edit Reply Delete
it can be used in survival mode too?
how can i craft it?
Edit Reply Delete
Yes; you need to generate some new chunks to get Tar and Limestone though.
I suggest using NEI :)
Edit Reply Delete
  • kroton
  • Level 1
  • New Miner
  • March 23, 2014, 5:41 am
can i have permission to a mod pack for your mod...
its free modpack and i will donate to you please
Edit Reply Delete
  • kroton
  • Level 1
  • New Miner
  • March 23, 2014, 9:27 pm
im a kid 11 yours old and i wonna create a new modpack with everything that players dream on and first its will be a server and its will be free and i really love your mod and i wonna add it to the game and i will give you cradit
Edit Reply Delete
I need more info on the pack, but a donation is always a guarenteed acceptance :)
Edit Reply Delete
  • Jt6601Man
  • Level 13
  • Journeyman Taco
  • March 23, 2014, 5:27 am
Can I get a recipie list for the road painter? If all of the roads are not done i understand but i just want to know all the recipies. Thanks!
Edit Reply Delete
I did have a list on MC forums, but it broke. I'll try and get a new one sorted out :)

If you understand very basic code, the mod is open-source, just look in the road painter's recipe file and it should be pretty easy to follow. Even if you know no java, it's very easy.

It's written in something a little like algebra, so it will state "y = yellow paint, r = road", then "yyryy" would be 4 yellow paints and a road in the middle.
Edit Reply Delete
  • danny3157
  • Level 16
  • Journeyman Architect
  • March 14, 2014, 2:36 am
ROADS Where are they? i cant get the new update
Edit Reply Delete
Works absolutely fine for me? What do you mean you can't get it?
Edit Reply Delete
  • danny3157
  • Level 16
  • Journeyman Architect
  • March 15, 2014, 3:45 am
Soooo sorry! the download link started glitching out for me! It works fine now :D Great mod!!!!
Edit Reply Delete
Aah, all good. Enjoy!
Edit Reply Delete
  • yourock17
  • Level 10
  • Journeyman Miner
  • February 25, 2014, 6:56 pm
how do you use dirt roads?
Edit Reply Delete
What do you mean "use"? They're blocks, you place 'em... :P
Edit Reply Delete
  • Gamercube11
  • Level 10
  • Journeyman Architect
  • February 21, 2014, 10:51 am
can't wait for 1.7 version (no pressure) :)
Edit Reply Delete

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