The Borderlands Weapon Mod (v0.0.8e) *On hiatus!* [Forge][1.5.2/1.6.2+][WIP]
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Level 45 : Master Modder
Posted 08/12/13 12:42:49 pm , last updated: 08/15/13 4:21:38 pm
Please note, this mod is still a Work in Progress (WIP)!
This mod currents adds a variety of items such as randomly generated pistols, shotguns, assault rifles, sniper rifles (z to zoom), rocket launchers, and smgs, randomly generated shields (which go in the chest armor slot), randomly generated grenade mods (which go in boot armor slot, g to throw grenades by default),
You can find things such as weapons and shields in the combat tab in creative, and they have a small chance to be dropped by any mob on death. There's Vladof, Jakobs, you name it, each gaining abilities as presented in the game. For example, Jakobs weapons will fire as fast as you can click, appropriate Dahl weapons will burst fire, Pangolin shields will reduce hp for increased capacity, and Maliwan weapons will always be elemental! Experiment with different gun stats, and see what works best!
This mod requires Forge! Get the latest version here.
You can find the original Minecraft forums thread here.
Check out the new Wiki, all are welcomed to help!
- Randomly generated pistols, shotguns, assault rifles, sniper rifles (z to use scope), rocket launchers, and smgs. (rarity from white to orange, varying manufacturers, sprites, damage, recoil, and more, while in hand ammo indicator appears at bottom left, can drop randomly from mobs, press r to reload)
- Randomly generated shields. (blocks incoming damage, varying capacities, recharge delay, and more, shown over hp as blue hearts, goes in chest slot, can drop randomly from mobs)
- Randomly generated grenade mods. (goes in boot slot, press g by default to throw, has random blast radius, fuse time, manufacturer, and type, which includes singularity, MIRV, transfusion, and more)
- ECHO communicator. (shows enemy HP and name when looking at them when within reach, shows compass display at top of screen indicating nearby mobs, goes in legs slot, appears on players back right leg)
- Marauders (spawns with random weapon, chance to spawn as shotgun midget)(Temporarily removed in 1.6.2, still in 1.5.2.)
- Psychos (chance to spawn as midgets)(Temporarily removed in 1.6.2, still in 1.5.2.)
- Eridium fragments, bars, blocks, and ores. (used to trade with villagers for weapons and shields, and to make the ECHO communicator, bars can drop randomly from mobs, ore will gen throughout world underground, some villagers will give you Eridium for old weapons)
- Ammo pickups. (drops randomly from mobs)
- Storage deck upgrades. (Increases ammo capacities, sold by villagers, can be found in chests, right click to use, must have a smaller max capacity than labeled to use)
- Ammunition Vending Machine. (Craftable, you can use Eridium to buy ammo and one random grenade mod a day. Cannot be picked up once placed.)
|Game Version:||Minecraft 1.6.2|
|Tags:||Forge, Borderlands, Weapon, Mod, Guns, Eridium, Irunohatake, Xfyrestorm, New Content|
Update #2 : 08/15/2013 4:22:28 pm8/15/13
Includes Psychos and Marauders since they weren't temporarily removed until 1.6.2.
Update #1 : 08/12/2013 12:44:08 pm8/12/13
Added Ammunition Vending Machine. ECHO communicator compass now works correctly in all situations. Sniper Rifles are now only 100% when zoomed, as intended. Tamable mobs do not drop items from this mod. The gamerule doMobLoot now applies to items from this mod. Added option in properties to allow players to pick up ammo even when full, and added option in properties to allow bullets to break glass. Other small tweaks and changes. Psychos and Marauders temporarily removed for 1.6.2 version.
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