Minecraft Maps / Challenge & Adventure

Resident Evil: Outbreak - Cooperative Adventure Map - v0.1

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xXburruXx's Avatar xXburruXx
Level 36 : Artisan Zombie
52
                                   Resident Evil Outbreak

  Its a survival-horror game released between 2003 and 2004 in
which 8 survivors must overcome through different hell-like scenarios
battling several infected humans and atrocities caused by a outbreak
in "Raccoon City".

*This is a complex map for me, so here i did a list for addons for the future.
Its organized by priority.

Version: 1.16.5 (Migh change in the future)

.___________________________________________________________________________________________________.
-To-Do List:

*MAIN GAME MECHANICS
|   |Player Mechanics
|   |   |Crouching
|   |   |Melee
|   |   |Defend
|   |   |Helping Characters
|   |   |Inventory system//Is this necesary??//
|
|   |Crafting
|  
|x

*Menu
|   |Characters
|   |   |Skins
|   |   |Special Items
|   |   |Special Scenario Interactions
|   |   |Special Actions Enabled
|
|   |Death
|   |   |Death Screen
|   |   |Respawn
|   |   |Death Scenarios
|  
|   |Special Objects
|   |   |textures
|   |   |Points //What for???//

*Whole ass intro     
//Pending List//
|x

*Scenario 1 - Biohazard -
| Scenario Anim     
//not prioritary//

*Start Game*
//Depending on what character selected, diferent spawnpoint and items required//
//Forgot to add Bob//

-1Floor
|Zombies breaking In
|   |Mechanics
|   |   |Timer1
|   |   |Sound
|   |   |Breaking particles
|
|   |Items     
//Continue Later...//
|   |   |Key
|   |   |Pistol
|   |   |Healing
|   |   |x
|
|   |Barrels 1 & 2

|   |   |- mechanics
|   |   |- animation
|   |   |- Delay Timer1
|
|   |Zombies

|   |   |Skins
|   |   |Sounds
|
|   |Will's Death

|   |   |Will Zombie
|
|   |Zombie in Bathroom

|   |   |Mechanic
|   |   |Hurt
|
|   |Street Sounds

|   |   |Zombies
|   |   |People
|   |   |Shooting
|   |   |x
|
-Stairs between 1 & 2 Floor
|
|   |key
|
|   |Zombie in Window
|   |  |mechanics
|   |  |Particles
|
-2Floor
|
|   |Blue Key
|
|   |XRoom

|   |   |Crouch under the bed
|   |   |Iron bar
|
|   |Planks Barrier

|   |   |Animation
|   |   |Timer
|
|   |Locker Room

|   |   |Cindy's Locker
|
|   |Zombies

|   |   |2ndF Zombie
|   |   |Owner's Room Zombie
|   |   |Crows //Drawing Room//
|
|   |Owner's Room
|   |   |Alcohol Bottle puzzle

|   |  |   |Shotgun
|
|
-Liquor Room (3Floor)
|
|   |Crouch through Ceiling system
|   |   |Crouching
|   |   |Forklift

|   |   |  |Animation
|   |   |   |Barrier
|
|   |Wine Room

|   |   |Alcohol Bottle
|   |   |Forklift Key
|   |   |First Aid Spray
|   |   |Zombies behind the door trigger
|
-3rdF to rooftop stairway
|
|   |Open Shutter
//For bob <3... and zombies//
|
|   |Key
|
-RoofTop
|
|   |Crows
|
|   |Bob's death
//:,(//
|   |   |Animation
|   |   |Corpse
|   |   |Handgun
|
|   |Rooftop barrier
|   |   |Animetion
|   |   |Timer2
|   |   |Music
|   |   |Jump mechanic

|   |   |   |boost in exact time
|   |   |   |Hanging
|   |   |   |   |Save yourself
|   |   |   |Fall and Death
|
-Top Floor of the Apartment
|
|   |Elevator
|   |   |mechanics
|   |   |animation
|   |   |reusable //For Later too//
|
-1F of apartment
|
|   |Zombie trap
|   |Zombie bursting thru window
|
-In front of J's Bar
|
|   |Animation
|   |   |Npc
x
                            -(will expand some sub-tasks later on)
.___________________________________________________________________________________________________.
Creditcapcom
Progress35% complete
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11 Update Logs

Update #11 - ***Anniversary Release!!! - v0.1*** : by xXburruXx 06/12/2021 6:01:44 pmJun 12th, 2021

This is a little something i can show you that i've finished and polished enough that i feel proud of
And what better way of showing it than the Anniversary of this map! Yes 1 year has passed by for the map (officially in pmc, the map has been in the works for more time)
not much progress has been made, but still im glad how its coming out, hopefully you'll like it too
This release has buildings, so you can see a couple things by yourself, Not a demo... but still better than nothing...
Please Let me know what you think! :)
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2
06/13/2021 6:35 am
Level 39 : Artisan Procrastinator
Hajimbo
Hajimbo's Avatar
woah holy hell this is ambitious. looking forward to the full release. keep it up
2
03/24/2021 6:29 pm
Level 34 : Artisan Bear
Panda Masala
Panda Masala's Avatar
Great news-- I think I may have a solution for the crawl mechanic you were looking for.

https://www.planetminecraft.com/data-pack/crawly/

You'd have to get the author's permission of course, but this seems to be exactly what you're looking for in terms of "invisible and automatic" crawling.
1
03/25/2021 3:28 pm
Level 36 : Artisan Zombie
xXburruXx
xXburruXx's Avatar
this looks really epic! ill check it out
ill see if it works and have the author's permission to implement it on the map
but maybe at the end i migh have make my own data pack, for other upcoming maps
i want to make more outbreak scenarios, and i also need other stuff for combat mechanics
and pushing, and crawling when low health, and helping allies move, etc, etc.

this is great, your interest is giving me a lot of enthusiasm for this!
thank you so much!
2
03/26/2021 8:42 pm
Level 34 : Artisan Bear
Panda Masala
Panda Masala's Avatar
If you're looking for a block pushing mechanic, I've seen one implemented in a map called Soulbound.

https://www.planetminecraft.com/project/soulbound---co-op-adventuremap/

Sadly, I have no idea how it works-- it's in 1.12 too, so a bunch of syntax has changed. Perhaps you could ask the author. From what I know though, it involves changing the texture of a commandblock (in to whatever "pushable" block you want it to be), setblocking a button on that commandblock when you're near it, and then you press it- it moves 1 block forward the direction you're facing. Maybe heavier whatnots would require multiple players to summon the button??

As for combat mechanics and scenarios- perhaps you could make a "defend the fort" type scenario where players can place down "barricade" blocks to temporarily stop zombies from breaching. Kinda like that scene in RE4 where Leon gets trapped in a house.
2
02/19/2021 8:30 pm
Level 34 : Artisan Bear
Panda Masala
Panda Masala's Avatar
Here are some stuff I've experimented on and got working:

A crawl mechanic is achievable in versions past 1.15 I believe (possibly earlier). You just need to have a player stand near a trapdoor, and activate the trapdoor. You can have a 1-block high tunnel I believe.

Alternatively, you can have the player hold shift to go in 1.5 high block spaces (1 block and a slab). They move slower, and through cramped tunnels it'll really feel like they're crawling.

Guns mechanic- I've found this datapack to be insanely easy to modify for beginners to datapacks. I've actually transformed the shotgun in to a rifle, and the etherium weapons in to 556 rifle variants. I can send you the file but remember to get permission from the author of the original gun pack before using mine.
https://www.planetminecraft.com/data-pack/ggunz-guns-and-weapons/

You could also use a crossbow to double barrel shotgun respack, and just enchant it with multi-shot.

Healing- an easy trick for this could be to make golden apples look like medical kits.

Another neat little trick would be to make all the enemies knockback resistant to avoid spam-punching when low on weaponry. This also stays true to the original game where you can't really deal much knockback to zombies.

I also would recommend giving players constant slowness 2 or 3. This makes them feel less like superheroes and more like a survival horror.
1
02/20/2021 10:32 am
Level 36 : Artisan Zombie
xXburruXx
xXburruXx's Avatar
Thank you so much for the feedback, im really really grateful for this!!!
some things i have in mind:
The crawling system, im trying to create a invisible and automatic system for specific locations more "command block-induced" to replicate it a bit more accurately!

The gguns datapack its really useful for this map ill check it out!

by the means of the healing system that i have in mind its more complex but straight out of the game (mixing herbs) i really want to make it work, but if its too difficult or there is no other option i migh use the texturepack alternative

the idea of slowness and knockback tempts me so much, its a great idea idk why i didnt think of it ill see what i can do with it!!

again thank you so much for this info!!!
2
02/24/2021 7:59 pm
Level 34 : Artisan Bear
Panda Masala
Panda Masala's Avatar
The invisible crawling system- maybe you could detect if a player stands near a location, and then use a /setblock to set a closed trapdoor on the player's location, forcing them in to swim/crawl mode?

For herbs- making custom crafting recipes is really simple with datapacks, but it gets more complicated when making items such as potions with effects. Youtube videos would be your best bet for that- I haven't figured out items with special tags yet myself.
2
11/23/2020 7:56 amhistory
Level 53 : Grandmaster Network
O f f l i n e
O f f l i n e's Avatar
"Hey! you, who's reading this...

are you real? are you there?" Certainly, I actually was wondering what was happening with this project a few days ago. This looks really good so far, and I hope that you manage to finish it at some point
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