Florence Duomo (Assassin's Creed cathedral)
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Level 95 : Overlord Programmer
New for 1.8: the bundled resource pack is applied automatically when you load the world. It also includes old style fences in some places (this build was created before fences attached to blocks, and counts on that behavior in some places), tie rods and statues all of which needed mods before. The textures are an edited version of Steelfeathers' pack. Steelfeathers gets all the credit for the texture pack, and anything that looks bad is probably something I edited.
- put the Duomo folder inside the %appdata%.minecraftsaves folder
- If you are using Optifine, Minecraft's auto switching to a resource pack bundled with a world is slightly buggy: the stained glass will not take on the appearance of the custom resource pack. You'll need to copy the resource pack into your resource pack folder and switch to it manually for everything to look right.
TODO: modern accurate interior is done, maybe a second version more geared towards Assassin's Creed-like parkour puzzling, and with details appropriate to that era / game (the old choir, chandeliers, old facade maybe). Would love to see it if anyone else makes some better parkour goodness out of this.
The Florence Duomo (Minecraft version) by Jason (MamiyaOtaru) Winzenried is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
This means the Duomo may be used in other (non-commercial only) projects provided I am credited (with a link to this project) and as long as said projects are made available to be downloaded in the same manner as the Duomo. Re-using or distributing under more restrictive terms may still be done if and only if permission is received from the original copyright holder (me), so ask if you have something in mind. (this summary is not binding; for the legalese, visit the Creative Commons site)
The edited texture pack is copyright Steelfeathers and distributed with permission from Steelfeathers, for use with this project. Distribution of a further edited version of the pack will require renewed and separate permission from Steelfeathers.
|Tags:||Florence, Duomo, Assassins Creed, Architecture, Land Structure, Megabuild|
|Credit:||Steelfeathers for the base texture pack, Marfa for the original idea|
Note: Showing last 25 of 27 logs.
Update #27 : 11/02/2015 9:23:09 pm11/02/15
Update #26 : 01/06/2013 11:15:04 pm1/06/13
Update #25 : 08/19/2012 8:53:41 pm8/19/12
Update #24 : 04/11/2012 4:14:34 am4/11/12
Update #23 : 03/05/2012 10:18:40 pm3/05/12
Update #22 : 01/23/2012 11:31:47 am1/23/12
Update #21 : 01/16/2012 6:48:08 pm1/16/12
Update #20 : 01/15/2012 3:18:54 pm1/15/12
Update #19 : 12/26/2011 5:30:46 pm12/26/11
Update #18 : 12/14/2011 7:06:36 am12/14/11
Update #17 : 12/04/2011 2:21:19 am12/04/11
Update #16 : 11/19/2011 1:25:17 pm11/19/11
Texture pack edited to incorporate a color shifted version of Steelfeathers' new stone brick texture (the interior parts that aren't light yellow)
schematic now out of date, will fix later
Update #15 : 10/29/2011 1:18:54 pm10/29/11
Update #14 : 10/26/2011 2:03:57 pm10/26/11
Update #13 : 10/24/2011 12:04:40 pm10/24/11
Update #12 : 10/23/2011 10:05:02 am10/23/11
Update #11 : 10/21/2011 7:10:38 pm10/21/11
Update #10 : 10/18/2011 6:41:48 am10/18/11
Update #9 : 10/15/2011 12:43:25 am10/15/11
Update #8 : 10/14/2011 10:19:21 pm10/14/11
Changed it around so the outside is off a bit to accommodate the inside (the errors inside were compounded worse, making the aisles way too wide compared to the nave). So that's fixed.
Also got the interior of the dome done. No good way to replicate the fresco, so just gold for now.
Update #7 : 10/13/2011 10:09:53 pm10/13/11
Update #6 : 10/12/2011 11:47:00 am10/12/11
Update #5 : 10/10/2011 5:14:50 pm10/10/11
Still need to do the interior, the campanile and the baptistry
Update #4 : 10/09/2011 11:12:19 am10/09/11
Update #3 : 10/08/2011 2:33:48 am10/08/11