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Hello Neighbor: Buried Memories | Alpha 4

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redefied's Avatar redefied
Level 17 : Journeyman Architect
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There's no such thing as a happy ending.

Coming June 25th.




NOTE!!: THIS IS AN UNFINISHED BUILD! This post's sole purpose is to be an announcement of the future of this game. I have not abandoned it, life just got in the way. I will be trying my hardest to continue the legacy of this game from hereon out.



I skipped Alpha 3 because I felt like there wasn't really a purpose to it, as it was just a technical adaptation to fix the issues 1.19+ brought to the game. Alpha 4 is a much more fitting title, as the game is nearing a full release. There ARE and WILL BE bugs when this releases.



The game is still a two player one. I have not found a way to incorporate an AI-based antagonist, as the pathfinding required is not very good, at least in terms of what Minecraft has to offer. It's not like I can plop a Pillager inside the house and expect its AI to scale the house like an Everest climber on drugs.

Having said that, a two player option is a much more viable one, as each individual player will be told what to do.



With Alpha 4's release, gone are the abilities. This build will take on a much more Pre-Alpha / Alpha 1 type of feel, as abilities are very hard to do, I don't have the time, and I'm too lazy to make them. It's just you, and the Neighbor. Nothing special sprinkled in.



With Alpha 4, however, comes a brand new story. You get intro cutscenes this time (albeit not automatic ones, I'm not THAT good) that will explain the story, and further drive the narrative that the Neighbor is a dangerous man, and not someone to be toyed with.



Same mechanics, same plot. Get inside the basement at all costs, and avoid the Neighbor at all costs.


Oh and also, the Neighbor is faster than you now. ;)


Prepare.

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redefied
05/21/2024 6:08 pm
Level 17 : Journeyman Architect
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redefied's Avatar
Hey guys, little update: (Bad News)

I’ve made it a personal goal to be as transparent as possible with the public, so here’s what’s been going on.

I’ve overestimated the release date, and the game is nowhere close to a public release state as of yet. It’s done, but there are too many broken mechanics that need fixing for the final build to be considered as download ready. Therefore, I have rescheduled the release to be somewhere in June so I have time to provide crucial fixes. Please disregard the newest trailer. Hope you can understand, and I apologize in advance! I’m looking forward to seeing you in the neighborhood, but until then!

Cheers,
red
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