Published Sep 3rd, 2021, 9/3/21 12:41 pm
- 2,329 views, 2 today
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[2022-06-26] Last change : New swamp stage, adaptation to new mechanic (shop and stage2) and all shop are finish GIVE A FEEDBACK PLEASE
Hello, I worked many many hours on a minecraft bedrock map who is inspired by the game Minecraft Dungeon. This is an adventure game with a base camp and some stage to do to unlock the others. Different item can be find and combine on anvil with the xp who is gain by finishing the stage. This game was make to force the player to explore, find some secret, fight specials ennemies and have good gestion of xp, item durability and food. The evolution of the players will be different depend of what item he decide to upgrade with an enchantment book by example.
Presently, 11(+0.5) stages are functionnals and they have some different versions of themself depend how many time you do them. Chests and loot will change and sometime, the map will change after finished 1 or 2 time the same stage. So you can play many time the same level before to see all.
Please try it and give me a feedback. Informe me if you detect a bug in my command blocks
It's recommended to play this game with the volume ON and with earpiece because many sound effect existe to give an ambiance or to indicate the direction of something....
(this game was made to be played in adventure mode, with no natural generation, with no drop, no creature generation, tick speed 1 and no night/day cycle. It supposed already be set in the world. The default difficulty is normal but it probably can be played in difficult. Shop exist and are functionnal but another will come...)
...This game was made in french but the rare texts are only aesthetic. So you don't need to understand it to play my scenario...
GIVE A FEEDBACK PLEASE
Hello, I worked many many hours on a minecraft bedrock map who is inspired by the game Minecraft Dungeon. This is an adventure game with a base camp and some stage to do to unlock the others. Different item can be find and combine on anvil with the xp who is gain by finishing the stage. This game was make to force the player to explore, find some secret, fight specials ennemies and have good gestion of xp, item durability and food. The evolution of the players will be different depend of what item he decide to upgrade with an enchantment book by example.
Presently, 11(+0.5) stages are functionnals and they have some different versions of themself depend how many time you do them. Chests and loot will change and sometime, the map will change after finished 1 or 2 time the same stage. So you can play many time the same level before to see all.
Please try it and give me a feedback. Informe me if you detect a bug in my command blocks
It's recommended to play this game with the volume ON and with earpiece because many sound effect existe to give an ambiance or to indicate the direction of something....
(this game was made to be played in adventure mode, with no natural generation, with no drop, no creature generation, tick speed 1 and no night/day cycle. It supposed already be set in the world. The default difficulty is normal but it probably can be played in difficult. Shop exist and are functionnal but another will come...)
...This game was made in french but the rare texts are only aesthetic. So you don't need to understand it to play my scenario...
GIVE A FEEDBACK PLEASE
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