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During the course of building other maps I find myself creating a lot of random prototypes that never really see the light of day... not that most of my other maps do either, but some of the cooler creations I have made have been stock piled and jammed into this small Ancient Egyptian God themed adventure map.
This map started out as a test of my new T.D.F.D challenge/ trap. However, due to me watching Stargate SG1 I seem to be stuck in Egypt adventure mode in my head. This thus caused me to create this monster of a over powered, non-story based, whimsical objective filled map (of doom).
The majority of this map involves puzzles, jumping to avoid death, and fighting off lots of over powered mobs.
so... Good luck?
This map started out as a test of my new T.D.F.D challenge/ trap. However, due to me watching Stargate SG1 I seem to be stuck in Egypt adventure mode in my head. This thus caused me to create this monster of a over powered, non-story based, whimsical objective filled map (of doom).
The majority of this map involves puzzles, jumping to avoid death, and fighting off lots of over powered mobs.
so... Good luck?
Progress | 50% complete |
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2 Update Logs
Update #2 : by Telhem 06/12/2016 9:15:00 pmJun 12th, 2016
So I have discovered that any project with over 100 command blocks tends to lags... a lot. So I am building on/off switches to activate challenges as a player enters them.
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