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3
EXTREMELY UNFINISHED
Literally like ~10% complete
Just an adventure map I'm working on
Notes:
-Classes don't entirely work yet
-Lots of exposed redstone if you look hard enough
-I will make the build quality better eventually
-Potions don't respawn upon dying
-Still doing some balancing
-Path of millions is kind of unfinished
Use this btw
https://www.planetminecraft.com/texture_pack/conquest-32x32/
The dark castle
Castle Grounds
Path of Millions
Literally like ~10% complete
Just an adventure map I'm working on
Notes:
-Classes don't entirely work yet
-Lots of exposed redstone if you look hard enough
-I will make the build quality better eventually
-Potions don't respawn upon dying
-Still doing some balancing
-Path of millions is kind of unfinished
Use this btw
https://www.planetminecraft.com/texture_pack/conquest-32x32/
The dark castle
Spoiler - click to reveal
Spawn area
Water room
Lava room
Boss room
Water room
Lava room
Boss room
Castle Grounds
Spoiler - click to reveal
Entrance
Just before the mini maze
Inside the mini maze
Just before the mini maze
Inside the mini maze
Path of Millions
Spoiler - click to reveal
Entrance
Boss Room #1
Boss Room #1
Progress | 10% complete |
Tags |
5 Update Logs
Update #5 18/8/18 : by Reprogressive 08/18/2018 6:04:51 amAug 18th, 2018
No, I didn't forget about this project, I was just being lazy. I finally decided to push another update and can say with confidence that in the next update there will be a new, difficult, boss that is optional.
Message aside here are the update notes
-Decreased X's Health (250>200)
-Removed steroids from level 2 archers
-Various visual improvements here and there
-Consumed beast X is no longer optional
-Made the side tower drastically easier
-Added a storage room
-Checkpoint system (Sorta)
-Expanded upon the path of millions
NOTE:
I will try to optimize the save next update as well as bringing a new boss as it has gotten to the point where it is starting to decrease FPS
Message aside here are the update notes
-Decreased X's Health (250>200)
-Removed steroids from level 2 archers
-Various visual improvements here and there
-Consumed beast X is no longer optional
-Made the side tower drastically easier
-Added a storage room
-Checkpoint system (Sorta)
-Expanded upon the path of millions
NOTE:
I will try to optimize the save next update as well as bringing a new boss as it has gotten to the point where it is starting to decrease FPS
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If so I don't know if I can really do anything.
Otherwise I can make my mob loading system more "modular" so to speak.