- Armor
- Art
- Audio
- Environment
- Font
- GUI
- Items
- Misc
- Mobs
- Models
- Particles
- Terrain
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- 635,515 downloads • 9 today
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Description:
Conquest_ is a medieval-focused resource pack that's been around since 2012, taking inspiration from old-school painterly pixel-art games like "Stronghold" and "Roin Hood - The Legend of Sherwood". The Conquest style has developed to make the most out of its 32x32 resolution, striking a balance between art stylization and realism. Despite its medieval roots, it's versatile enough to support a range of themes including Steampunk, Ancient Roman, and Oriental styles.
Features:
- 32x32 hand-crafted textures
- Custom 3d models
- Connected texture support
- Biome-specific textures
- Rename things with nametags or the anvil to give them a new look and custom texture. This works for:
- Custom Sounds
- Extra blocks/textures via blockstates
Mod Dependencies
To get the full Conquest_ experience, you'll need a few mods to enable some visual features. There are many mods out there that do the same thing. Let this section give you our recommendations for versions we've tested. There's a plethora of Minecraft versions out there, it's unlikely we'll be able to cover them all.
1.21.11 Mod Dependencies (Fabric)
Continuity --> enables connected textures and emissives
Variants-CIT --> --> this enables custom textures for armors and elytras
EMF (Entity Model Features) --> --> enables custom mob and entity (eg: tridents) models
ETF (Entity Texture Features) --> --> enables custom/random mob textures
Skyboxify --> --> enables custom skyboxes and atmosphere
Polytone --> --> enables custom biome colors for foliage and water, among various other features
1.21.1 Mod Dependencies (Fabric)
Continuity --> enables connected textures and emissives
CIT Resewn --> this enables custom item textures
EMF (Entity Model Features) --> enables custom mob models
ETF (Entity Texture Features) --> enables custom/random mob textures
Nuit --> enables custom skyboxes and atmosphere
Nuit Interop --> use this with Nuit, it allows it to read Conquest's skybox format
Polytone --> enables custom biome colors for foliage and water, among various other features
1.21.1 Mod Dependencies (Forge/Neoforge)
Sinytra Connector --> allows Continuity, CIT Resewn, and Nuit to run on Forge/Neoforge.
Continuity --> enables connected textures
CIT Resewn --> this enables custom item textures
Nuit --> enables custom skyboxes and atmosphere
Nuit Interop --> use this with Nuit, it allows it to read Conquest's skybox format
EMF (Entity Model Features) --> enables custom mob models
ETF (Entity Texture Features) --> enables custom/random mob textures
Polytone --> enables custom biome colors for foliage and water, among various other features
1.20.1 Mod Dependencies (Fabric)
Continuity --> enables connected textures and emissives
CIT Resewn --> this enables custom item textures
EMF (Entity Model Features) --> enables custom mob models
ETF (Entity Texture Features) --> enables custom/random mob textures
Nuit --> enables custom skyboxes and atmosphere
Nuit Interop --> use this with Nuit, it allows it to read Conquest's skybox format
Polytone --> enables custom biome colors for foliage and water, among various other features
Pre-1.18 Minecraft
Optifine (make sure to download the right Optifine for your Minecraft version) --> this enables connected textures, custom skyboxes, custom biome colors, custom mob models and textures, CIT, and more.
NB: We've moved away from Optifine in Minecraft versions after 1.18 because of lack of performance benefit, lack of mod compatibility, and features decaying. You can try to use Optifine in more recent Minecraft versions, but you will more freedom to install powerful optimization mods without it.
Guidelines:
Do not rehost or distribute to the download of the pack (ie: rehosting on your server). As an alternative, you can simply have a clickable link show in chat that leads to the official pack download.
If you want to put custom content in the pack, you can make an addon pack that players can load on top of Conquest.
You can freely showcase your builds, write articles about, and make videos using and profit freely from them (eg: ad revenue, selling building schematics designed to be used with Conquest)
Credits
- Monsterfish_ (Creator)
- Kurgahn (Art Contributor)
- Adam (Technical Contributor)
- Xone (Technical Contributor)
- Hippokleides (Art Contributor)
- Artemisia (Art Contributor)
- MeDion (Art Contributor)
- Vaex (Art Contributor)
- sgt Magnetide (Art Contributor)
- JackTheRat (small Art Contributor)
- Indyfan (small Art Contributor)
- Jugbot (small Art Contributor)
- GothVII (small Art Contributor)
| Credit | to JohnSmith for the permission to use his textures as placeholders in the past. |
| Progress | 100% complete |
| Game Version | Minecraft 1.21.11 |
| Tags |
213 Update Logs
Update #213 : by Monsterfish_ 03/21/2026 3:28:36 pmMarch 21 @ 7:28 pm UTC
Update
first up the pack is now compatible with fabric as a base instead of optifine theoretically it should still work with optifine but I cannot gurantee it working properly.
Added
Updated
that should be all but you know sometimes things fall through the cracks

Feel free to try it out, comment and have fun
_Monster
You can also follow me on twitter and get news on upcoming changes as soon as they happen. twitter.com/Monsterfish_ . In case you are a donator to my work you can also get access to early access to get the alpha changes of the pack while i work on them.
first up the pack is now compatible with fabric as a base instead of optifine theoretically it should still work with optifine but I cannot gurantee it working properly.
Added
- all the new content up to 1.21.11 minecraft
- new animations for pig, chicken, cow, horse, sniffer, ravager and creeper
- chain model (connecting chain
- new horsearmor textures and models
- added Large Leaf Shield & Uruk-hai Shield
- flail has an extended attack state
Updated
- colors for peony and shroomlight (nether)
- diamond block texture ctm
- cocoabeans uv
- roots block model/texture
- jigsaw block texture
- vine model
- main menu panorama
- carrot plant texture
- switched normal and smooth red/sandstone textures for more immersive natural occurance
- made soulsoil less bright emissive
- updated rain sounds
that should be all but you know sometimes things fall through the cracks

Feel free to try it out, comment and have fun
_Monster
You can also follow me on twitter and get news on upcoming changes as soon as they happen. twitter.com/Monsterfish_ . In case you are a donator to my work you can also get access to early access to get the alpha changes of the pack while i work on them.
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![[1.21] compatible Conquest_ 32x32 Minecraft Texture Pack](https://i.imgur.com/y7IvRSw.png)








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