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[1.21] compatible Conquest_ 32x32

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  • Mobs
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  • Particles
  • Terrain
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Monsterfish_
Level 89 : Elite Artist
2,036
[1.21] compatible Conquest_ 32x32 Minecraft Texture Pack



discordimg Follow @ConReforged on Twitter Visit ConquestReforged.com

bedrockimage conquestreforged_img patreongif

Description:


Conquest_ is a medieval-focused resource pack that's been around since 2012, taking inspiration from old-school painterly pixel-art games like "Stronghold" and "Roin Hood - The Legend of Sherwood". The Conquest style has developed to make the most out of its 32x32 resolution, striking a balance between art stylization and realism. Despite its medieval roots, it's versatile enough to support a range of themes including Steampunk, Ancient Roman, and Oriental styles.



Features:



Mod Dependencies


To get the full Conquest_ experience, you'll need a few mods to enable some visual features. There are many mods out there that do the same thing. Let this section give you our recommendations for versions we've tested. There's a plethora of Minecraft versions out there, it's unlikely we'll be able to cover them all.






1.21.11 Mod Dependencies (Fabric)

Continuity --> enables connected textures and emissives


Variants-CIT --> --> this enables custom textures for armors and elytras


EMF (Entity Model Features) --> --> enables custom mob and entity (eg: tridents) models


ETF (Entity Texture Features) --> --> enables custom/random mob textures


Skyboxify --> --> enables custom skyboxes and atmosphere


Polytone --> --> enables custom biome colors for foliage and water, among various other features

1.21.1 Mod Dependencies (Fabric)

Continuity --> enables connected textures and emissives


CIT Resewn --> this enables custom item textures


EMF (Entity Model Features) --> enables custom mob models


ETF (Entity Texture Features) --> enables custom/random mob textures


Nuit --> enables custom skyboxes and atmosphere

Nuit Interop --> use this with Nuit, it allows it to read Conquest's skybox format

Polytone --> enables custom biome colors for foliage and water, among various other features


1.21.1 Mod Dependencies (Forge/Neoforge)

Sinytra Connector --> allows Continuity, CIT Resewn, and Nuit to run on Forge/Neoforge.


Continuity --> enables connected textures


CIT Resewn --> this enables custom item textures


Nuit --> enables custom skyboxes and atmosphere


Nuit Interop --> use this with Nuit, it allows it to read Conquest's skybox format


EMF (Entity Model Features) --> enables custom mob models


ETF (Entity Texture Features) --> enables custom/random mob textures


Polytone --> enables custom biome colors for foliage and water, among various other features


1.20.1 Mod Dependencies (Fabric)

Continuity --> enables connected textures and emissives


CIT Resewn --> this enables custom item textures


EMF (Entity Model Features) --> enables custom mob models


ETF (Entity Texture Features) --> enables custom/random mob textures


Nuit --> enables custom skyboxes and atmosphere

Nuit Interop --> use this with Nuit, it allows it to read Conquest's skybox format

Polytone --> enables custom biome colors for foliage and water, among various other features


Pre-1.18 Minecraft

Optifine (make sure to download the right Optifine for your Minecraft version) --> this enables connected textures, custom skyboxes, custom biome colors, custom mob models and textures, CIT, and more.

NB: We've moved away from Optifine in Minecraft versions after 1.18 because of lack of performance benefit, lack of mod compatibility, and features decaying. You can try to use Optifine in more recent Minecraft versions, but you will more freedom to install powerful optimization mods without it.




Guidelines:


  • Do not rehost or distribute to the download of the pack (ie: rehosting on your server). As an alternative, you can simply have a clickable link show in chat that leads to the official pack download.

  • If you want to put custom content in the pack, you can make an addon pack that players can load on top of Conquest.

  • You can freely showcase your builds, write articles about, and make videos using and profit freely from them (eg: ad revenue, selling building schematics designed to be used with Conquest)



Credits

  • Monsterfish_ (Creator)
  • Kurgahn (Art Contributor)
  • Adam (Technical Contributor)
  • Xone (Technical Contributor)
  • Hippokleides (Art Contributor)
  • Artemisia (Art Contributor)
  • MeDion (Art Contributor)
  • Vaex (Art Contributor)
  • sgt Magnetide (Art Contributor)
  • JackTheRat (small Art Contributor)
  • Indyfan (small Art Contributor)
  • Jugbot (small Art Contributor)
  • GothVII (small Art Contributor)
Creditto JohnSmith for the permission to use his textures as placeholders in the past.
Progress100% complete
Game VersionMinecraft 1.21.11
Tags

213 Update Logs

Update #213 : by Monsterfish_ 03/21/2026 3:28:36 pmMarch 21 @ 7:28 pm UTC

Update



first up the pack is now compatible with fabric as a base instead of optifine theoretically it should still work with optifine but I cannot gurantee it working properly.



Added
  • all the new content up to 1.21.11 minecraft
  • new animations for pig, chicken, cow, horse, sniffer, ravager and creeper
  • chain model (connecting chain
  • new horsearmor textures and models
  • added Large Leaf Shield & Uruk-hai Shield
  • flail has an extended attack state

Updated
  • colors for peony and shroomlight (nether)
  • diamond block texture ctm
  • cocoabeans uv
  • roots block model/texture
  • jigsaw block texture
  • vine model
  • main menu panorama
  • carrot plant texture
  • switched normal and smooth red/sandstone textures for more immersive natural occurance
  • made soulsoil less bright emissive
  • updated rain sounds

that should be all but you know sometimes things fall through the cracks




update


Feel free to try it out, comment and have fun

_Monster



You can also follow me on twitter and get news on upcoming changes as soon as they happen. twitter.com/Monsterfish_ . In case you are a donator to my work you can also get access to early access to get the alpha changes of the pack while i work on them.
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  Have something to say?

Lublub
05/03/2025 9:46 am
Level 19 : Journeyman Architect
I noticed that all armor is currently using base game texture. Is this a bug? currently using 1.21
1
nonsenze
03/04/2025 10:55 am
Level 2 : Apprentice Explorer
Always a classic.
1
alarmgoose
08/26/2024 9:18 pm
Level 1 : New Miner
anyway to make this work without optifine?
1
Monsterfish_
09/18/2024 7:59 am
Level 89 : Elite Artist
going forward the pack will also work with fabric mods. however it wil never be working without modded in extra texture rendering functionality unless mojang decides its worth expanding in that area
2
Lublub
10/06/2023 8:26 pm
Level 19 : Journeyman Architect
Do you have an estimate of how much longer it will be until there is an update for 1.20? I'm a big fan of your work and almost refuse to use any other pack.
1
Narlox
09/10/2023 6:09 pm
He/Him • Level 24 : Expert Jerry
is there a 1.16 version
1
AndersonChroma
08/08/2023 2:43 pm
Level 14 : Journeyman Explorer
1.20's almost done yes.
1
AndersonChroma
08/08/2023 2:27 pm
Level 14 : Journeyman Explorer
Sniffers will now be a glyptodon
1
AndersonChroma
08/04/2023 10:44 pm
Level 14 : Journeyman Explorer
Warning! When 1.20.2 hits, you need to convert the gui!
1
TheOverlordGaming
04/11/2023 3:18 am
Level 1 : New Miner
Wird es ein Update geben für 1.19.4
1

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