Minecraft / Texture Packs

[1.13] compatible Conquest_ 32x32

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avatar Monsterfish_
Level 85 : Elite Artist

Urgent Notice the pack can't be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

here is how to install Conquest_ =)

You can also find me streaming my work and more @ https://www.twitch.tv/monsterfish_

You need to use Optifine or Mcpatcher together with this Resource pack!




Optifine/McPatcher required!


Not convinced yet? Check out these Videos
Spoiler - click to reveal

or support me on patreon

Additional to supporting me with a donation I provide a syncing server that will keep the pack on your PC up to date 24/7 and you will be able to see content I am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that I will only provide this if the donation is a min of 5$.

Custom sounds

Since I'm not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music, from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button, to
download and already to the .ogg format converted and renamed version of the music, that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with command blocks
List of all the currently available sound names

Spoiler - click to reveal

Custom heads (hopefully still functional =/)
Spoiler - click to reveal

1.8 Support

3d models to go along with conquest by Jugbot

Mod support

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Shaderpack made by Triliton
Better Than Wolves [BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bump mapping/normal map support by Antroz59
got content related to conquest post it here =)


Spoiler - click to reveal

For the expert builders and worldedit users out there I
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server I recommend this plugin for better access to the metadata blocks) click here for reference sheet and here for the biome specific texture sheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.

An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )

Spoiler - click to reveal


For more info on updates and indev things feel free to visit me on
and check out what's coming next.


Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
Permissions beyond the scope of this license may be available at

If you want to use my work as a server pack make sure to stick to the following guidelines: do not use in-game prompts to the download of the pack (rehosting on your server), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be updated to conquest without having to wait for you to update your custom version).
CreditJohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video
Progress100% complete
Game VersionMinecraft 1.13

202 Update Logs

Update #202 : 12/14/2018 4:10:27 pmDec 14th, 2018


1.13 v1.1

  • added new Obsidian ctm Texture biome dependent (end biome turns to basalt)
  • added blue ice ctm texture
  • added ctm for stripped logs
  • added natural sandstone texture to smooth sandstone
  • added natural red sandstone texture to smooth red sandstone
  • added new oak fence model&fencegate and updated texture
  • added biome dependent carved wood textures to birch oan and spruce doubleslab
  • added firewood texture to jungle doubleslab
  • added crate texture to dark oak planks doubleslab
  • added mossy sandstone&red sandstone to sandstone and redsandstone doubleslab
  • added covered crate to prismarine doubleslab
  • added yellow tudor to purour doubleslab
  • added big diagonal checker texture to quartz doubleslab
  • added gothic decor to netherbrick doubleslab
  • added white tudor to dark prismarine doubleslab
  • added hewnstone cornerstones to prismarine brick doubleslab
  • added cobblestone cornerstones to stonebrick doubleslab
  • added dirty cobblepavement texture to cobblestone doubleslab
  • added brick tudor to brick doubleslab
  • added burned tree biomeversion for chorusfruit in the nether
  • added mud biomevariant of soulsand in most of the overworld biomes
  • made bookshelves biome dependent (scrolls medicine etc)
  • made emerald block biome dependent (bottles)
  • added bottom texture for end portal frame
  • added biome-dependent wheel texture for oak trapdoors (taiga)
  • fixed the inventory item of cut and chiseled sandstone
  • fixed repeater and comparator candle models
  • updated grass color (slightly darker)
  • updated water texture slightly
  • added biomedepended stonebutton texture
  • added biome variation for lilypads
-big lilypad (swamp etc)
-floating ice (frozenocean etc)
  • added new wooden pressure plate models and textures
-acacia pressure plate biome dependent
-spruce pressure plate biome dependent
  • added new woodenbutton models and textures
-jungle pressureplace biome dependent
-stone pressureplace biome dependent
  • updated oak trapdoor texture
  • added ctm for darkoak trapdoor
  • increased contrast on the banner texture (wip)
  • added biomedependent rope texture for rails
  • added biomedependent spruceplanks texture for detectorrails
  • made itemframes very small so they can be used to create more interesting decoration (putting an itemframe into an itemframe will give an empty old itemframe for chairs etc)
  • added documentation for biome-dependent textures for 1.12 and 1.13

  • changed items to be rendered inbetween signs and the text on signs so they can be used to make fancy shopsigns and so on
  • added cusader blade
  • added xenthium spear
  • added xenthium blade
  • added xenthium warblade
  • added Angel Wings
  • added Bald Eagle
  • added Golden Eagle
  • added End Dragon Wings
  • added Skeletal Dragon Wings
  • added Dragonfly
  • added Fairy Wings
  • added Light Whips
  • added Phantom
  • added Vex Wings
  • added Ocelot Pelt
  • added Blue with stars Cape
  • added Brown Cape
  • added Turquoise Cape
  • added Royal robe
  • added Conquest_man
  • added Steam Glider
  • added Xenthium Glider
  • added documentation for elytra

  • updated many armor leggings to have a torso part as well to go along with elytras
  • added Saracen Plate
  • added Rootmoss Cloth
  • added Thief
  • added Bone Plate
  • added Legionnaire Plate
  • renamed roman plate to greek plate
  • updated documentation for armors

Other changes:
  • added loading screen images when switching between worlds
  • added biome dependent skybox for desert (fewer clouds)
  • added weather dependent skybox (many more clouds when raining and whitish clouds in the snow)
  • tweaked lightmap do flicker less erraticly
  • removed custom shaders (fixing render issues when spectral arrow effect is active)
  • the new documentation will also be found on the website @ conquest.ravand.org

1.12 v1.3

  Updated the pack o be somewhat on par with the 1.13 version on behalf of the blocks and custom items

Feel free to try it out, comment and have fun


You can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_ .
In case you are a donator to my work you can also get access to an auto-sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Comments : 3,315

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1 - 50 of 3,315

Will there be 1.14 support?
I hope so.
How come the adfly link wont work. i try to download it, and it says please wait. It never comes up. Ive installed packs before and not had this problem. This is a different computer however.
[h4]Hello,nice to meet you.
I really like the texture you make!
By the way, the 1.14 update will start soon, but is there a plan for a conquest update?
  • Salester
  • Level 1
  • New Miner
  • March 30, 2019, 12:58 am
Hello. can you plz make this texture pack in windows 10 edition
thank you
  • roflslayer
  • Level 1
  • New Miner
  • March 22, 2019, 7:18 am
anyone else not getting connected textures with optifine installed?
You know how I said a few months ago I said I was able to download this texture pack? Well... Turns out I downloaded the wrong version. And whenI try to download this version, I cannot get to it because of Norton. I know, I can disable Norton, but my parents say otherwise. And I do not want to disable Norton either. Is there another download that doesn't direct me to that site? Whatever that site is? Do you have a different download? Please help.

If you helped, that's swell and I am thankful.
If you didn't, that's fine, but I'll be using a different version. I won't hold it against you, but I was just suggesting that maybe you could at least make a new download without an ad link for those of us who cannot or don't want to disable Norton, Ad-blocker, and such. You don't have to. It's a free country. So you aren't obligated to listen to me, but I would like to suggest a few problems that some of us, particularly those of us with these programs that protect us from such elements.

Thank you for listening.
I could be glad to download it and set a mediafire up for you, may I please have more information about the one you are trying to download etc?
Every time I try to download something, including this, it just tells me "You downloaded this file multiple times recently. Please try again later." Does anyone know how I can get around this or what is wrong?
Love the pack, been using it for years through the different iterations!

I do hate to nitpick, but is there a way to do away with the random moss that appears on some connected textures? I think it looks awesome in most cases, like when trees have moss on them. But the one i want to rectify is the Brick moss. I've got it as a fireplace, but the moss looks "meh" inside a house, lol. Minor gripe, but if its an easy fix, I'd like to do it.

  • Kaito559
  • Level 1
  • New Miner
  • January 26, 2019, 2:25 am

Love the texture pack.

Is there any kind of optifine setting that makes the water more seethrough like in vanilla? Trying to play under the sea but can't see anything with this pack unfortunately.
there was a setting in the past that made the underwater fog more seethrough with optifine but i assume its gone now? if you want the water to be as seethrough as in vanilla i fear that there is probably no easy way to do it at this point in time
  • Kwanatla
  • Level 17
  • Journeyman Archer
  • January 14, 2019, 1:59 pm
Looks great, perfect for medieval builds! :D
=] you are welcome
Hi Monsterfish.
I wondered if you are planning to add a plain texture for the gold block other then the chiseled one.
Because not having a plain gold texture makes building statues very difficult and there aren't any gold slabs, vertical slabs or pillar/column etc....
Keep up your work, the texture is amazing

it really depends on how things go in the future i certainly will look into it its just that changing a longstanding texture like this will probably break builds that made use of the current one. nand i dont really want to introduce more biomedepending blocks if it can be avoided
  • Mr Torlof
  • Level 1
  • New Explorer
  • January 12, 2019, 12:26 am
I've got a question. How can I disable the additional texture for leaves?
you need to delete the model and blockstatefiles from the pack
Hi! I've been trying to get the custom Elytra textures, but when I rename them with an anvil they retain their original textures. Is there anything I'm doing wrong? Thanks! (btw I love this texture pack!)
what version of the pack/game are you using?
I'm playing on the latest version of OptiFine, but I will redownload the latest version of the texture pack because I forgot which one I was using.
It works. Thanks!
  • Koalamonkey
  • Level 1
  • New Miner
  • February 15, 2019, 10:22 am
Also, why did Ravand stop?
  • Evoken
  • Level 3
  • Apprentice Artist
  • January 2, 2019, 9:18 am
Hey Monsterfish! Is it possible to get new armours or weapon textures in 1.12.2 by using command blocks?
  • Mr Torlof
  • Level 1
  • New Explorer
  • December 25, 2018, 10:31 am
I don't know why, but this texture pack is more taxing on my PC than your typical 128 or 256 texture packs. Other than that, this is the best texture pack for Minecraft.
that's probably because the pack is using a more complex handling of how the textures are being applied to the blocks in game as they change dynamically depending on adjacent blocks and the like
  • Mr Torlof
  • Level 1
  • New Explorer
  • January 1, 2019, 3:38 am
Thanks for the reply!
Yeah, that might be the case too, however from my experience I found that forests are the most demanding. Though they look the best from all the texture packs I have seen since early stages of minecraft.
  • TRCI101
  • Level 1
  • New Miner
  • December 20, 2018, 4:18 pm
Hey, will the connected textures feature be fixed for 1.13?
i hope to bring it back soon but its more a technical thing that prevents me from doing so at the moment
Seems there are some missing textures on tools much as shovels and pickaxes

which ones in particular are missing?
  • Evoken
  • Level 3
  • Apprentice Artist
  • December 15, 2018, 8:35 am
So great update and i love that you updated the 1.12 version too. I guess you abandoned 1.7.10? That is sad. I could add your new textures to 1.7.10 but i dont know how to work with meta data ;x Anyway keep up the good work :)
yeah, sadly I have no test environment for 1.7 and no time next to the commission work and life to maintain the 1.7 version considering that many features I would like to bring over to 1.7 like the cit don't even work with optifine in that version...
  • duel1235
  • Level 5
  • Apprentice Miner
  • December 15, 2018, 6:36 am
[code]I have a problem with the conquest 1.13. Connected textures do not work. I am waiting for the answer why this is happening[/code]
  • faraskan
  • Level 9
  • Apprentice Architect
  • December 14, 2018, 12:34 pm
best ever created texture pack for Minecraft, period.
Aside from the lack of blocks blending with one another now, I'm really pleased with the 1.13 additions and changes. Speaking of which, was the removal of the blending feature intentional or is it simply a bug with the current version? Because quite honestly that's the primary attraction for me to this pack, aside from the professional job done on the textures themselves.
i am hoping to bring back the blending feature but there are some problems preventing me from doing so at the moment =/ will have to poke the maker of optifine to simplify the process
  • error401
  • Level 19
  • Journeyman Taco
  • December 7, 2018, 12:52 am
looks way to real
sorry ;)
  • error401
  • Level 19
  • Journeyman Taco
  • January 7, 2019, 10:51 pm
and still doesn't work!
  • Level 8
  • Apprentice Blacksmith
  • December 6, 2018, 10:59 pm
Hello, it seems I can't pinpoint where this issue us coming from, but basically all iron fence blocks with this resource pack always have the wood thatch design and not normal iron, anyone else have this problem?
do you have a screenshot of that issue in case its still a thing?
  • Level 8
  • Apprentice Blacksmith
  • January 13, 2019, 2:11 am
I've discovered that forest biomes shows the thatch fence texture, so I use world edit to switch the biome to plains. Idk my friends say they don't see the thatch design so it is very strange.


Left is is the plains biome that I fixed up, right is forest.

idk if this was intended or not, so apologies if that's the case!

  • ashenglory
  • Level 1
  • New Miner
  • December 3, 2018, 3:06 pm

Hello. I've been using Conquest for years and it's always been my favorite texture pack. Still love it, but right now I'm having a bit of an odd issue with some of the grass that I have no idea how I could fix.

Here's a screenshot illustrating what's going on.


Any idea why this is happening? Seems to be an issue with connected textures, as toggling the option makes the issue disappear, but it also manages to create a whole host of other issues, considering Conquest uses connected textures for quite a bit.

Any help would be super appreciated. Seems like a legitimate texture issue, but if there's any way that I can fix this myself before the next pack update, I'd be extremely grateful to know how.

Hope your days have been nice.

will be fixed in the next version =)
  • ashenglory
  • Level 1
  • New Miner
  • December 4, 2018, 7:11 am
Fantastic. Thank you for your time.
Hey! The here is "how to install Conquest" link still donesn't work. Can you please fix it?
  • DanielPlayzz
  • Level 9
  • Apprentice Skinner
  • November 27, 2018, 3:18 am
The "here is how to install Conquest_ =)" link doesn't work.
The link has been updated. cheers
  • NikoliSevenn
  • Level 29
  • Expert Dragonborn
  • November 26, 2018, 1:08 pm
"I love it." -Lil Pump
Ehi Monsterfish
It's still me, i' d like to ask you I can make my own texture pack switch on when you enter the server and put the original link to your texture in the lobby where everyone can see it.
So you want to make a smaller version of the pack via in-game prompts and than a notice, in-game to get the full pack?
I wanted to use your pack on the server(with minor changes, alongside some plugins like wands and stuff)and then put the link in the lobby to the original texture; it will be immediately visible and explicit that I didn't made this pack and there will be a link were players can download Conquest (the original pack) from here and credits to you for the pack.
But only if it is Ok for you.
P.S.:I have also asked Origine if I could use the Conquest reforged mod as well because it adds a lot of stuff to minecraft that I always dreamed about.
Dear Monsterfish.
I stumbled across thi amazing texture an immediately fell in love for it.
It is ,in my opinion one of the best, if not the best, texture pack i ever seen.
It is my dream to open an Harry Potter style server but unfortunately i haven't got a decent texture.
Could i use yours?I will credit you for the amazing job you have done with it and if you don't mind i will add like a magic plugin and change a bit some textures.
See your reply soon and a big thank you for the time you spend for us.
if you add your custom/changed textures via addonpack loaded above the unedited conquest pack you are free to do so just make sure people download the normal pack from here =)
I' ll surely do it.
Thanks for your time

  • monunits
  • Level 1
  • New Miner
  • November 24, 2018, 9:35 am
I stumbled across this pack and immediately fell in love, so incredible job putting it together! My only problem is with leaves. Something's wrong with the texture and I'm not sure if it's on my end somehow or if anyone else is experiencing it. The 3D texture of every leaf block is not coming out right. It's hard to explain without a picture but I can see the intended texture, it's just that it's surrounded by green so wherever the leaves are supposed to stick out of the block, there's a big 2D square. I love the resource pack so I can deal with the weirdness of looking at the trees, but if anyone could help me that'd be great hahaha

Does anyone know if there is a way to disable the changing of block textures between biomes? I'm trying to build in a taiga biome and the cobblestone texture is almost identical to stone bricks, and it's messing with my build because the cobblestone texture as it is doesn't match the cobblestone wall, but whenever I go onto another world/find another biome the cobble texture reverts back to normal.

Any help would be appreciated.


the biomedepended feature will be gone in the next version of the pack and moved onto a double slab so you have a whole lot more control over where it goes =)
Upon further inspection this looks more like a glitch than biome dependent textures - the outer edges of the blocks look like stone bricks, but when more are placed the connected sections in the middle look like cobblestone but the connections don't entirely match up. I've never had this happen before - perhaps it is an issue with optifine?
It seems it's not a glitch, I was right the first time. It is biome dependent textures but seems to only be happening in taiga biomes and the like so far, which is incredibly annoying given it's my preferred biome for builds. Any help with disabling this if possible would be greatly appreciated.
Can you create a direct link to media fire or something? I can't download it because it takes me to an inappropiate website. Please help. Please reply.
Make sure to click the "skip ad" button in the top right. As it stands I won't be making a direct link for public access, however, there is a donator feature through which you get access to the latest build of the pack meaning in development textures etc through dropbox forever which gives direct access without the hassle of the ad page .

------> Make sure to disable Norton and/or adblocker plugins in your browser when opening the ad page as it can prevent you from seeing the skip button which you need to click to continue <-----

just to lay out the reasoning for this: as I do put a lot of work into the pack and the download is for free the adfly page (where you skip the ad) makes sure I get a few bucks per download to make it worth the amount of time spend working on the textures and therefor making a direct link would result in no monetary compensation.
Thanks! I downloaded it! Now I will give you a diamond and a heart. Your work is excellent! Keep it up.
  • Evoken
  • Level 3
  • Apprentice Artist
  • November 15, 2018, 11:54 am
Amazing update as always :)
my thanks to you
I can't download the 1.13 one. Norton keeps blocking me from some website called Combostruct or something like that. Is Combostruct your website? Please help, thanks.
  • azertnik
  • Level 1
  • New Miner
  • November 13, 2018, 11:00 pm
Does anyone know how to give item with specific data after 1.13 ? Like cobweb as chain etc..
that feature was removed by mojang in 1.8 there is no way outside of modding the game to get those blocks ingame anymore in the new versions of the game

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