1,973
Minecraft / Texture Packs

[1.12.2] compatible Conquest_ 32x32

1,973 diamonds
Collectable
  • 1,352,439
    Views, 3,059 today
  • 447,860
    Downloads, 716 today

Get Embed Codes

Forum:
HTML:
Link:
avatar
Monsterfish_
Level 82 : Elite Artist
1,578

Urgent Notice the pack can't be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
https://www.youtube.com/watch?v=qk7pLOes3QQ

here is how to install Conquest_ =)



You can also find me streaming my work and more @ https://www.twitch.tv/monsterfish_


You need to use Optifine or Mcpatcher together with this Resource pack!

undefined

undefined

undefined

Optifine/McPatcher required!

undefined




Not convinced yet? Check out these Videos
Spoiler - click to reveal

gsbnOcoFJlk



SA2JHcgJmNE



aL7oY-Igoko





















njqESTf_6wk





undefined
or support me on patreon

Additional to supporting me with a donation I provide a syncing server that will keep the pack on your PC up to date 24/7 and you will be able to see content I am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that I will only provide this if the donation is a min of 5$.


Custom sounds


Since I'm not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music, from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button, to
download and already to the .ogg format converted and renamed version of the music, that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


undefined


How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with command blocks
List of all the currently available sound names



Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)



Custom heads (hopefully still functional =/)
Spoiler - click to reveal

cabbage
/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}


cage
/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}



fruitcake
/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}



sandstone
/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}


pumpkin
/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}


stonebolder
/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}


pumpkinlit
/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}



lamp
/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}


books
/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}


birdcage
/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}}

crystal
/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}


globe
/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}


old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

undefined
1.8 Support

3d models to go along with conquest by Jugbot


Mod support

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Shaderpack made by Triliton
Better Than Wolves [BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bump mapping/normal map support by Antroz59
got content related to conquest post it here =)


undefined

Spoiler - click to reveal
























undefined


For the expert builders and worldedit users out there I
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server I recommend this plugin for better access to the metadata blocks) click here for reference sheet and here for the biome specific texture sheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )



Spoiler - click to reveal
Adventure map "perfect Vacation" by vagosssssss
Video series "Noctis" by CreativeComunity
tree&rockpack by Monsterfish_ (me)
Medieval Building pack by creativerealmsmc
Roman style Addonpack by Origines
Roman banners by tom_clark
undefined

undefined










For more info on updates and indev things feel free to visit me on
https://twitter.com/Monsterfish_
and check out what's coming next.


undefined

-uBhgU9_suY





undefined

Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
Permissions beyond the scope of this license may be available at

If you want to use my work as a server pack make sure to stick to the following guidelines: do not use in-game prompts to the download of the pack (rehosting on your server), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be updated to conquest without having to wait for you to update your custom version).
Credit:JohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video
Progress: 100% Complete
Game Version:Minecraft 1.12.2
Resolution:32x32
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain

Note: Showing last 25 of 199 logs.

Update #199 : 10/13/2017 3:25:40 pm10/13/17

Update

0ORc8vl7nIk


1.12 v1.1

added 16 custom armors & icons

  • light footsoldier (full set)
  • spotted footsoldier helmet(helmet)
  • heavy footsoldier ( helmet, chest & boots)
  • basic chainmail (full set)
  • dwarven (full set)
  • cheap leather (full set)
  • elven plate (full set)
  • lordish (full set)
  • knight (full set)
  • norman (full set)
  • majestic (full set)
  • roseplate (full set)
  • viking (full set)
  • northern (full set)
  • tourney (full set)
  • dark plate (full set)
added 103 custom mellee weapons/tools in all sizes (models)

RENAME AXES & SWORDS IN AN ANVIL

  1. dwarven axe
  2. dark blade
  3. heavy mace
  4. spiked mace
  5. longsword
  6. large wooden club
  7. big macuahuitl
  8. feathered macuahuitl
  9. korean blade
  10. konda sword
  11. kodachi
  12. khopesh
  13. khanda
  14. assasin katar
  15. cutting katar
  16. bronze katar
  17. katana
  18. kanabo
  19. japanese jitte
  20. hunting knife
  21. hoplite sword
  22. hooksword
  23. heavy halbert
  24. crowbeak hatchlet
  25. bearded hatchlet
  26. bronze hatchlet
  27. guan dao
  28. heavy greatsword
  29. wavy greatsword
  30. bronze greatsword
  31. double glaive
  32. heavy glaive
  33. crowbeak glaive
  34. bronze glaive
  35. roman gladius
  36. spiky flail
  37. falx
  38. falchion
  39. falcata
  40. double flail
  41. Orcish halbert
  42. long dagger
  43. short dagger
  44. cutlass
  45. cuauhololli
  46. heavy crowbeak
  47. chakram (+snowball)
  48. butterflysword
  49. broadaxe
  50. billhook
  51. bearded battleaxe
  52. largeaxe
  53. bronzeaxe
  54. bastardsword
  55. bardiche
  56. ballheaded warclub
  57. yari
  58. small wooden club
  59. warscythe
  60. polehammer
  61. heavy warhammer
  62. voulge
  63. viking sword
  64. simple trident
  65. tomahawk
  66. tepoztopilli
  67. shortsword
  68. valtin halberd
  69. warstaff
  70. fighting staff
  71. spiked club
  72. polelance
  73. short spear
  74. spartan officer sword
  75. small macuahuitl
  76. small battleaxe
  77. simple flail
  78. sasumata
  79. sarissa
  80. rapier
  81. ranseur
  82. medium halberd
  83. simple polearm
  84. pole flail
  85. pitchfork
  86. piercing sai
  87. orcish warscythe
  88. panabas
  89. orcish blade
  90. nodachi
  91. monkspade
  92. military fork


RENAME BOWS IN AN ANVIL

  1. elven longbow
  2. heavy warbow
  3. english longbow


RENAME OTHER ITEMS IN AN ANVIL

  1. sewing needle (all swords)
  2. sickle (all hoes)
  3. shuriken (snowball)
  4. scepter of the Dragonlord (all hoes)
  5. scepter of life (all hoes)
  6. handsaw (all axes)
  7. hammer (all pickaxes)
  8. a gold coin (gold nugget)
  9. a silver coin (iron nugget)

ADDED TRANSITION CTM
  • (if biomedepened make sure to have the surrounding blocks the right biome as well to get the transition)
  • dirt
  • coarse dirt
  • sand
  • red sand
  • stone
  • granite
  • diorite
  • netherrack
  • magma
  • ice
  • grass
  • gravel
  • asian gravel
  • debris
  • podzol leaves
  • podzol pinecones
  • snow
  • prismarine
  • logs
  • mycelium
  • clay
other changes and fixes
  • tweaked lightmap (better torchlight)
  • changed light blue terracotta
  • changed path block texture
  • added more biomedepended custom leaves
    • vine (sunflowerplains) [acacia]
    • willow (swampland biomes) [birch]
    • cherry [WIP] (birch forest biomes) [acacia]

  • added CTM to gray terracotta/concrete
  • added CTM to brown concrete
  • added CTM to purple concrete
  • added CTM to blue concrete
  • added CTM to lime concrete
  • added CTM to black concrete
  • added CTM to orange concrete
  • added CTM to green concrete
  • added CTM to yellow concrete
  • added CTM to light blue concrete
  • added colortransition for sand to ocean biome
  • added new random chicken variants (with a rare rooster)
  • added smooth granite biome variant of stone (extreme hills biomes)
  • added rough granite height depended variant of stone (below 60 blocks)
  • added biomedepened forest floor texture for grass (any forest biome)
  • added a new 3d model for spruce leaves
  • added 3dmodel to the grass block
  • reverted color changes for maps(make custom map art look normal again)
  • updated white carpet [WIP]
  • updated light gray carpet [WIP]
  • updated green glazed terracotta
  • updated black glazed terracotta
  • updated brown glazed terracotta
  • updated pink glazed terracotta
  • updated orange glazed terracotta
  • updated minecart texture (more visible wheels)
  • updated title screen
  • updated title screen panorama (rare chance to get the old one)
  • updated sky colors
  • updated biome watercolors
  • updated armor slot icons [WIP]
  • updated selected item slot
  • updated recipe book shared recipe graphic
  • fixed biomedepended leaves extensions to be the corresponding leaf type
  • fixed workbench CTM displaying incorrectly








Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_ .
In case you are a donator to my work you can also get access to an auto-sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Update #198 : 09/09/2017 6:07:52 pm9/09/17




Update

1.7 v.11.2

  • updated redstoneblock (red pillar)
  • updated quarzwall to have railings when placed horizontaly
  • added darker dirt
  • added full wooden trapdoor variant
  • added mudd to the sandstone cobble top texture (24:13)
  • updated red sandstone textures
  • added shale rock (1:14)
  • added framed dirt
    • wooden (3:12)
    • cobble (3:11)

  • added blue pillar (22:14)


1.12 v1.0

  • added 1.12 related content
  • colored concrete powder
  • Colored concrete (many different themes like modern concrete wall and Roman brickwork)
  • colored gazed Terracotta (many different themes from road patterns over fancy mosaic to wallpapers explore! :D)
  • better colored Beds like fur bed, coffin, straw bed, etc
  • Parrots and not so parrotlike Parrots (might include pygmy wyverns)
  • added the new Gui elements like tooltips and the crafting book
  • added different technology staged textures to the command blocks
    • impulse [wood/rope]
    • chain [metal/pipes/steam]
    • repeat [circuitboard/computer]

  • added natural diorite ctm
  • added 3d models for flowers/mushrooms (roots and leaves)
  • updated default texture for packed ice
  • updated red netherbrick default texture
  • updated redstoneblock (red pillar)
  • added ironnugget item texture
  • added Barrierblock youshallnotpass! texture
  • added 3 new armor reskins available by renaming the armor pieces in an anvil
    • leather Armor (name needs to include "hunter")
    • iron Armor (name needs to include "orc")
    • chainmail Armor (name needs to include "crusader")

  • added 5 new name based bow skins (the name of the item needs to include the following name to change its appearance)
    • "heavy crossbow"
    • "warbow"
    • "medium crossbow"
    • "light crossbow"
    • "short bow"
    • "curved bow"









Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_ .
I case you are a donator to my work you can also get access to a auto sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Update #197 : 12/24/2016 5:38:48 pm12/24/16

Update

n24aJP2XYvo


update 1.7 v11.1
  • added new rough sandstone 24:14
  • added new sandstone cobble 24:13
  • updated big sandstone
  • added Wallpaper in blue green & red22:13/133:13/152:1 with "clean" version in [Birchforest]
  • added slate stone with light mortar
  • reworked endstone- added Christmas chest
  • updated bookshelf
  • added biome variants of the mossy cobblestone wall
  • normal slate [mega_spruce_Taiga]
  • dark slate [Beach]
  • color cobble [Extreme_Hillsdark cobble slate Plains]
  • added wardrobe block (47:5) fancy version [plains], poor version [Extreme_hills]
  • added hanging roots to 30:9 [Taiga]
  • added white clematis to 30:9 [Flowerforest]
  • added roots to the side of the root block [3:10]
  • new painting (the cat monarch)
  • added dragonflies when placing two 30:8 above each other
  • added new Windowpane (102:13)
  • updated fire texture
  • updated dark cobble slate texture slightly (4:12)
  • added dried out biome variant of the bamboo fence [Desert]
  • added new cliff rock (1:13)
  • added new coast rock (15:2)
  • added snowy small tree (39:5) [Ice_mountains]
  • fixed diagonal timber framing orientation
  • updated top texture for carved birch wood
  • updated dragon texture (overlay)update
  • updated default zombie villager
  • updated woodblock undersides
  • new painting (the cat monarch)
  • updated dragon texture (overlay


update 1.11
  • reworked endstone
  • added Christmas chest
  • updated bookshelf
  • changed the coarse dirt to be dirty gravel
  • updated default zombie villager
  • updated woodblock undersides
  • new painting (the cat monarch)
  • updated dragon texture (overlay)

update 1.9
  • reworked endstone
  • added Christmas chest
  • updated bookshelf
  • updated fire texture
  • updated default zombie villager
  • updated woodblock undersides
  • new painting (the cat monarch)
  • updated dragon texture (overlay)

update 1.8
  • reworked endstone
  • added Christmas chest
  • updated bookshelf
  • updated fire texture
  • updated default zombie villager
  • updated woodblock undersides
  • new painting (the cat monarch)
  • updated dragon texture (overlay)



  • added a CONQUEST_ customized World preset in the download section on conquest.ravand.org

  • updated the ConquestOfTheSun Shaderpack thanks to:
  • Triliton - various bugfixes and effects
  • CrankerMan - addition of various effects
  • Triliton - Forward renderingCapTsatu - original author of the bloom code
  • Robobo1221 - original author of the volumetric light code, and the coloured glass


  • improved shadows
  • improved bloom
  • fixed the end
  • fixed the nether
  • dynamic weather
  • glowing eyes
  • bug fixes
  • forward rendering
  • smoother shadow edges
  • new water
  • fps gain by 5
  • improved dynamic exposure







Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_ .
I case you are a donator to my work you can also get access to a auto sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Update #196 : 11/25/2016 5:21:08 pm11/25/16

Update


1.7 v11.0
  • updated Chainmail armor texture
  • thin diagonal timberframeworkblock for all timberframematerials (45:13/12, 80:10/9, 121:14/13)
  • reworked coalore-reworked goldore
  • reworked ironore-reworked redstoneore
  • updated oxidized copperrooftexture
  • added new metadata for mossy cobblestone (mossy white rock) (48:7)
  • added round window metadata all colors (20:14/102:)
  • added new metadata for steampunk piston (33:8-15)
  • added new Painting [journey]-updated Painting [white shadow]
  • implemented observer block from 1.11 on dropper [Plains,...]
  • added new dark rough cobblestone metadata (4:12)
  • added new asian window metadata (20:15/102:12)
  • added new plants!-summer reeds (39:13 [hell,...])
  • autumn reeds (39:13[plains,...])
  • bog asphode (37:7
  • common cowwheat (37:9)
  • buttercup (37:8)-wild blueberry (37:6)
  • rushes (39:15)-watermint/fireweed (39:14)
  • tumbleweed (32:1)
  • duckweed (171:5[jungle])
  • updated better foilagereeds
  • -added underwateroverlay animation



1.11
  • updated Chainmail armor texture
  • added all the new textures for 1.11






Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_ .
I case you are a donator to my work you can also get access to a auto sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Update #195 : 09/09/2016 6:27:53 pm9/09/16

Note the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

v08eKTdiLhc





1.7 Update (V.10.9)

  • new underside of planks
  • new biomevariant of colored windowframes (desert=yellow, Cold taiga=white, roofedforest=green, foresthills=green, etc)
  • new copper roof block 42:10
  • new copper roof stair 164:7-15
  • reworked green stained clay
  • reworked gray stained clay
  • reworked blue stained clay
  • added 1.10 end blocks
    • "purpur"pillar 22:9-11
    • "purpur"block 22:8
    • endbrick 121:11

  • new diorite brick98:11
  • new colorfull slate cobble 4:11
  • new thickfern 31:4
  • new dirt with roots 3:10 with mossy biomevariant (forest_hills etc)
  • new biomevariant "old podzol" (swampland)
  • new hempplant 39:12
  • new cicerbita alpina 39:11
  • new roman mosaic 121:12
  • new arabic/spanish mosaic 121:12
  • new indian mosaic 121:12
  • added biome sack variant for the barrel (mushroomisland)
  • changed singlewide cobblebrick cornerstones






Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_ .
I case you are a donator to my work you can also get acces to a auto sync tool to get the apha changes of the textures so you are always a step ahead of the competition

Update #194 : 08/12/2016 5:03:24 pm8/12/16

Note the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

QQs8dgsWc0U



1.7 Update (V.10.8)

  • new biomevariant of the logcabinblock (ice_mountains etc)
  • new heather plant metadata (38:15)
  • new cottongrass metadata (37:5)
  • new nettel metadata (39:10)
  • new sweetgrass metadata (39:9)
  • new flowerbaskets biome variant of the hanging net cobweb (Plains)
  • added burned log biomevariant for oaklog (Hell)
  • new burned dirt metadata (33:9)
  • new muddy dirt metadata (88:3)
  • new biomevariants for arrowslits
    • cobble (Plains)
    • brick (Extreme_hills)
    • slate (Frozen_ocean)
    • sandstone (Desert_hills)
    • darkcobble (Taiga_hills)
    • darksandstone (Savanna_plateau)
    • stonebrick (Jungle_hills)

  • new cornerstone with cobble and brick (4:10)
  • new cornerstone with darkcobble and stonebrick (Frozen_ocean etc)
  • added biome variants for the gravely sand and grassy sand
    • normal (plains)
    • wet (river)
    • red (Mesa)

  • added directional farmland depending on the biome ()
    • diagonal1 (frozen ocean)
    • diagonal2 (plains)
    • straight1 (hell)
    • straight2 (extreme_hills)

  • added vertical ctm for covered boxes
  • made ravens on hanging people possible in a single biome (extreme_hills)





Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_ .
I case you are a donator to my work you can also get acces to a auto sync tool to get the apha changes of the textures so you are always a step ahead of the competition

Update #193 : 07/17/2016 10:44:56 am7/17/16

Note the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!


1.7 Update (V.10.7)

  • added dead hanging bodies (30:7 iceplains etc.)
  • added wooden rails (jungle)
  • updated bamboofence
  • added new carved netherbrick
  • new pigeon bird (savanna)
  • new painting "the Strayking"
  • updated peony to become useable
  • added zombiehorse
  • fixed pigman&magmacube to be actually changed to the new skin
1.10 Update (1.1)

  • added bonetexture
  • added netherwardblock texture
  • added red netherbrick texture
  • added magmablock texture
  • added zombiehorsetexture
  • added straytexture (mob)
  • added husktexture (mob)
  • added polarbear texture
  • updated birchfencegate
  • new painting "the Strayking"

1.8 Update (1.4)

  • added zombiehorsetexture
  • new painting "the Strayking"





Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen.https://twitter.com/Monsterfish_

Update #192 : 06/17/2016 4:57:10 pm6/17/16

Note the pack cant be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!


Update (V.10.6)

  • added doublehigh wheat (39:5)
  • added cornplant (39:8)
  • added big saplings (biomedependend) (39:7)
  • added forestplant with "young tree" (39:6)
  • added new granite block (1:12)
  • added new netherbrickmetadata pillar (112:3)
  • added new netherbrickmetadata large block (112:2)
  • added bamboofence (85:8)
  • added gravely sand (12:4)
  • added overgrown sand (12:5)
  • new Zombiepigmantexture
  • new magmaslime texture



Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #191 : 04/16/2016 4:50:19 pm4/16/16

[FOR MC 1.9]

Update (V.1.1)


  • added 3dmodel for cauldron
  • added 3d model for bookshelves
  • added added 3d for darkoak fences
  • added model for jungle fences
  • added model for birch fences
  • updated model for ladders
  • added enchantmenttable 3dmodel [credit to jugbot for the original]
  • added torches 3d model [credit to jugbot for the original]
  • added 3d model for ferns
  • added 3dmodel for dandelion
  • fixed comparator model
  • added 3dmodel for laver
  • added 3dmodel for carrots
  • added 3dmodel for potatos
  • added 3dmodel for grown wheat
  • added better model for jungledoor
  • added endercrystal texture
  • added elytra textures






Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #190 : 01/22/2016 5:25:46 pm1/22/16

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=viEemEfrVl4&feature=youtu.be

Update (V.10.5)

  • added new kitchentop workbendmetadata (58:4)
  • added new cobblestonemetadata pavement (4:9) 
  • added new mossycobblestonemetadata dirtypavement (48:6)
  • new flowermetadata beans (38:14)
  • added new mushroommetadatas  
    • grass (39:1)
    • fern (39:2)
    • deadbush (39:3)
    • big cow parsley (39:4)

  • added new conquest customheads (commandblockspawning only due to length of command)
    • bucket: give [name] 397 1 3 {display:{Name:"bucket"},SkullOwner:{Id:"c3406cd0-37ca-4811-8480-79ecb923338a",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzE4N2M3ZDRkNGMzNGY2NGQyMGRmY2I3MjE3MjA4Mzg5YTI1ZjI5Y2RlMjg1MGFhZmRiMGNlOTM3NjE5M2EifX19"}]}}}
    • brownshroom: give [name] 397 1 3 {display:{Name:"brownschroom"},SkullOwner:{Id:"aa5894bb-7d4d-42c1-89c9-bf383d65669f",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmUzZjVhZmM1NDY3NTZkM2I2M2Y0NDM4NGE4YTAxNDIwMzNlYTQ3YTVjOTgwYmE2YzYwMmU4MjcyZmFkOWVkIn19fQ=="}]}}}
    • redshroom: give [name] 397 1 3 {display:{Name:"redschroom"},SkullOwner:{Id:"dfcc47d1-25d3-402a-984f-94229c44dda3",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JkMWY0NWZjMTQ5ZjJmOTQ3NzE0Y2Q1Zjk0YzEyNTg3NDhhNjM4YjdmYTIxYmE4MWFkZWRkNmZjZTJjIn19fQ=="}]}}}

  • new biomevariant for the weaponsrack (SwamplandM Swampland Taiga TaigaHills TaigaM Mesa Mesa(Bryce) MesaPlateauF MesaPlateauFM MesaPlateau MesaPlateauM) with brooms and shovels
  • new biomevariant for trapdoors heavy ironbars (IcePlains IcePlainsSpikes Beach DeepOcean Mesa Mesa(Bryce) MesaPlateauF )
  • fixed a few biomeincompatibilities
  • updated the metadatasheet to be compatible with the 10.4 version of the pack



 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #189 : 01/01/2016 4:51:37 pm1/01/16

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

https://www.youtube.com/watch?v=KnRc4nOvs4M&feature=youtu.be

Update (V.10.4)

  • added coldlavarock metadata (49:2)
  • added lavarock metadata (49:3)
  • added netherbrick metadata inspired by the black gate (112:1)
  • added rat biome variant of the frog/toad cobweb (SwamplandM Swampland Ocean FrozenOcean DeepOcean Desert DesertHills DesertM )
  • added  round 3x3 wheel (fullwheel)
  • added  added tripplecannonfront texture to ironstairs (stonebeach only)
  • added lying barrel biomevariants (deepocean & coldtaigahills)
  • added wickerfencevariants
    •  roman (Savanna Plateau SavannaPlateau SavannaPlateauM SavannaM PlateauM
    • white (BirchForestHills BirchForest BirchForestHillsM BirchForestM SunflowerPlains IceMountains)sandclock (Forest ForestHills Jungle JungleHills JungleEdge JungleM JungleEdgeM RoofedForestM RoofedForest)
    • plank (Taiga TaigaHills TaigaM MegaTaiga MegaTaigaHills MegaSpruceTaiga ColdTaiga ColdTaigaM ColdTaigaHills ExtremeHills ExtremeHillsEdge ExtremeHills+ ExtremeHillsM ExtremeHills+M)

  • reworked dispenser
  • updated nightsky (betterskies) in all the conquest version 1.7 1.8 1.9 etc
 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #188 : 12/22/2015 4:22:49 pm12/22/15

Hohoho,


well it appears it is about the right time to let an update hit the road im sure you guys agree. 


It has been a little while since the last one, so I hope this one will statisfy your needs for new stuff.


But without much more uninteresting topics here is what you all have been waiting for :D


Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

www.youtube.com/watch?v=eIhxuvfp_q8&feature=youtu.be

Update (V.10.3)

  • added new sandstone metadata (24:11)
  • added snowy cobblestone 48:5
  • added MASSIVE whel textures for the spiny wheel chooseing the type of wheel is now easier and depending on the metadata as well
  • added grassblock for the grasssnow layer so it doesnt turn snow blow it (2:3)
  • added biomeversions for the scale 101:13
    • weathercock (SwamplandM Swampland Plains  IcePlainsSpikes IcePlains  SunflowerPlains )

    • spyglass (FrozenRiver  MushroomIslandShore MushroomIsland ColdTaiga ColdTaigaM  ColdTaigaHills)
    • sandclock (Forest ForestHills Jungle JungleHills JungleEdge JungleM JungleEdgeM RoofedForestM RoofedForest )
    • sextant (Ocean River FrozenOcean DeepOcean Beach ColdBeach  stonebeach )

    • abacus (IceMountains BirchForestHills BirchForest BirchForestHillsM BirchForestM FlowerForest )
    • astrolabe // armillary sphere ()

  • added biomversion for ladder (singlerope junglebiome) removed jungle from the ropeladder
  • added new paperlanter  (BirchForestHills BirchForest BirchForestHillsM BirchForestM FlowerForest SunflowerPlains  )
  • added medieval lamp (MegaTaiga MegaSpruceTaiga  Plains ColdTaiga ColdTaigaM  ColdTaigaHills)
  • added nonbark log textures 162:2/6/10/14&139:9 (light = MushroomIslandShore MushroomIsland ExtremeHills ExtremeHillsEdge ExtremeHills+ ExtremeHillsM ExtremeHills+M Plains  etc.) (dark = ColdBeach FrozenRiver IceMountains IcePlainsSpikes IcePlains  Hell Sky ColdTaiga )
  • tweaked the color of oakplanks very slightly
  • changed Stonebricks normal, mossy, and keystones & mossykeystones etc.
  • put old stonebricktexture on mosterstoneegg




 


Feel free to try it out, comment and have fun

_Monster


you can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_

Update #187 : 09/25/2015 4:34:40 pm9/25/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

www.youtube.com/watch?v=u1doJAUZUV8

Update (V.10.2)

  • added carved wood (woodtype is biomedependend (5:6 oak=plains, spruce=iceplains, birch=birchforest, jungle=jungle, acacia=desert, darkoak=hell etc.)
  • added new stonewallbiomedepened variants for the woodenpillar to have carved wood look above fror biome (not some biomes have the old texture still so it can be better combined)
  • added shipdecoration  block (41:4)
  • added marblelike rock type (1:11)
  • added a new sandstone top texture (24:0)
  • added a fancy sandstonetop texture for more complex floordesigns for the refined sandstoneblocks (24:1~~)
  • updated the sandstoneside texture
  • updated yellow painted planks
  • updated spruceleaves a littlebit so give them some more depth
  • added a special doublebrickslab to make colorcombination possible  (43:12)
  • updated orange stained clay to go together with sandstone



Update_1.8 (V.1.4)

  • fixed a few 3dmodel related bugs


Update_1.9 (V.1.0)

  • added most upcomming 1.9 blocks and items

 


Feel free to try it out, comment and have fun

_Monster

ps:You can see/hear most of the new changes on the ravand.org server in the creativesection by going to /p visit Monsterfish_
you can also follow me on twitter and get news on upcoming changes as soon as they happen. twitter.com/Monsterfish_

Update #186 : 09/11/2015 4:48:30 pm9/11/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.10.1)
  • new sawbblade (101:14)
  • new ironblock to combine with sawironbars (42:9 forest extremehills roofedforest etc for different materials)
  • new colored windowframes ( forest =green, desert=yellow, extremehills=brown)
  • new orangestained clay
  • new slaterock (1:10)
  • new upsidedown birchlogstairs (135:12/15)
  • new waterover slaterock (22:7)
  • new guns biomevariant of weaponsrack (ocean etc)
  • new duck (30:13 biome = river)
  • new frog 30:14
  • new biomevariant ofquarzwall (139:10 biome = extremehills
  • new villagersounds
  • added short ropeend (66 biome= extremehills)
  • new customsounds .. names to activate ingame =village, hall, bees, cannon, dripping, goats, windchimes, raven,battle, chains, torture, gong, frogs, ducks, boilingwater, bats
  • updated waterfallsound
  • darkened hangingmoss texture a bit
  • satrted a poll for futurechanges leave your vote =) http://strawpoll.me/5424869



 


Feel free to try it out, comment and have fun

_Monster

ps:You can see/hear most of the new changes on the ravand.org server in the creativesection by going to /p visit Monsterfish_ 22

Update #185 : 08/29/2015 4:23:54 pm8/29/15

Note the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.10.0)
  • new biomespecific seagull (ocean beach biome)
  • flying versions of all the biirds (appear when two cobwebs are placed above each other)
  • new coiled rope beehive dragonegg (122:6)
  • new darker slatecobblestone (4:8)
  • new mossy sandstone (24:10)
  • new biomespecific dispenser (desert)
  • new biomespecific furnace (desert)
  • new biomespecific dropper (desert)
  • new grass snow (78:8-15)
  • new biomespecific snow (plains)
  • reworked red/pink stained clay



 


Feel free to try it out, comment and have fun

_Monster

Update #184 : 08/14/2015 4:14:18 pm8/14/15

Urgent Notice the pack cant be run as a  mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!
www.youtube.com/watch?v=qk7pLOes3QQ


Update (V.9.9)
  • new slateblock (4:7)
  • new gravely dirt (3:6)
  • new gravely&overgrown dirt (3:7)
  • new dryed up dirt (3:8)
  • new dried up clay (172:1)
  • new "clear" timberframe vartiant metas for snow brick and endstone (80:8, 45:11, 121:10)
  • new bronzeblock (41:2)
  • new scollsshelf (47:2) 
  • new medicineselfe (47:3)
  • new amphore metadata (120:8-15)
  • new Owl biomevariant [voted for by the community!] for the birdcobweb 30: (roofed-& forest, swamp and flowerforest)
  • new metalfencegates (mesa extremehills)
  • new "wooden" anvil in megataiga
  • new spruce hopper in megataiga
  • new birdnest biomevariant for the daylightsensor (plains roofed- & forest)
  • reduced damagespots randomly on yellow stained clay
  • fixed roasted pig texture not connecting properly
  • removed crusted junglewood from stonebeachbiome
  • added roperails to icemountains



 


Feel free to try it out, comment and have fun

_Monster

Update #183 : 07/03/2015 4:22:41 pm7/03/15

Update (V.9.8)
  • new bat biomespecific cobweb (30:13 Hell etc.) 
  • new roasted pig meatadata (101:11)

 

Feel free to try it out, comment and have fun

_Monster

Update #182 : 06/12/2015 4:08:27 pm6/12/15

Update (V.9.7)
  • new raven biomespecific cobweb (30:13 Taiga etc.) 
  • new hawk biomespecific cobweb (30:13 plains etc. ) 
  • new connected hangingfish (30: ocean only)
    • green (taiga)
    • hay (desert)
    • leather (Plains)
    • red (others)

  • replaced irondoor with the darkoakdoor will be left in if liked
  • fixed mossylog issue due to introduction of the new acaciatexture
  • did some biomechanges to trapdoors and rails to make certain block combinations possible

 

Feel free to try it out, comment and have fun

_Monster

Update #181 : 05/30/2015 4:42:23 pm5/30/15

Update (V.9.6)
  • new acacialog texture
  • new bird texture (wip) 30:13
  • new biomesecific cauldrontabletexture (coldtaiga, icemountains etc)
  • new obsidian tiles (49:1)


 

Feel free to try it out, comment and have fun

_Monster

Update #180 : 05/15/2015 4:43:38 pm5/15/15

Update (V.9.5)
  • added giant lillypads (171:13) biome = swampland_mountains
  • added runes carved into stone (98:9,98:10)
  • added more flowers
    • cow parsley (37:2)
    • lilly of the valley (37:3)
    • Euporbie (37:4)
    • pasque flower  (38:12)
    • burned orchid (38:13)

  • added more biomespecific leaves
    • Pear (Taiga etc.)
    • apple (forest etc.)
    • plumm (jungle etc.)
    • orange (birchforest etc.)
    • cherry (plains etc.)

  • added mossy jungleplanks (jungle, roofed forest ) (doubleslab stays "clean")
  • new enderchest
  • new banana"bundle" (30:12 jungle)
  • new door sounds


 

Feel free to try it out, comment and have fun

_Monster

Update #179 : 04/24/2015 4:17:34 pm4/24/15

Update (V.9.4)
  • added thicker vinevariant (biomespecific, old one is still there but has less biomes)
  • added a new texture for the trapped chest
  • added a scale metadata (101:13)
  • updated hanging moss
  • updated normal chest(single/double)


 

Feel free to try it out, comment and have fun

_Monster

Update #178 : 04/10/2015 4:40:38 pm4/10/15

Update (V.9.3)
  • added new siamese cat texture
  • added a new ocelot texture
  • added the long burried skeletal horsetexture (its mossy)
  • added darkcobblestonemetadata (4:6)
  • new diamond mirrormetadata (57:2-3)
  • added lanterndragonegg (122:8)
  • added a noose metadata (102:8)
  • added a rigging metadata (102:9)
  • added paintedwindowframemetadata (20:12) (102:10
  • added cagemetadata (20:11)
  • added "slitwindow metadata (20:13)
  • added cabinetmetadata (58:3)
  • added greenscreenmetadata for glowstone with less shadows :P (89:4)
  • added piniatadragonegg metadata (122:7) (rotation is biomedependend)
  • added 2 block hight diagional timberframework as a biomevariant of the normal diagnal timberframeblock
  • added the 2 block high diagonal timberframe diagonal as metadata for the bircks (45:9-10)
  • replaced old mossy cobblestonewall with new fancy biomespecific brick variant (139:8)
  • added red biomeversion for fencegates (birchforest etc)
  • added white biomeversion for fencegates (cold biomes)
  • added biomespecific 30:11 (lantern |megataiga and more :P ) 
  • added biomedependend variant flagline (101:10)
  • updated stonetrapdoor
  • changed the snowlayers to have a yellowgrassbiome with snow instead of sand for mapmakers
  • updated the planktrapddor with some more random variants

1.8 version of the pack (1.3)

  • fixed some 3dmodel related issues =P

ConquestoftheSun (shader)

  • changed the water a bit and some lightsettings
  • fixed an issue wiith grass beeing lit differently form the grassblock and standing out too much




 

Feel free to try it out, comment and have fun

_Monster

Update #177 : 03/21/2015 2:28:27 pm3/21/15

Update (V.9.2)
  • added new ctm texture to purple and magenta clay (cleanversion in birchforest etc
  • added biomespecific trapdoor fith stonetexture for sky and hell  taiga megataige etc (monster is an idiot)
  • added different colors for water 
  • fixed a tiling issue with mossy logs
  • added a new brownclay texture


 

Feel free to try it out, comment and have fun

_Monster

Update #176 : 03/06/2015 4:54:30 pm3/06/15

Update (V.9.1)
  • added 1.8 textures as metadatablocks in 1.7 
  • rough prismarine (22:4)
  • polished prismarine (22:5)
  • dark prismarine (22:6)
  • sealantern (89:3)
  • redsanstone (24:7)
  • polished redsanstone (24:8)
  • carved redsanstone (24:8)
  • iron trapdoor (hell,sky biome)
  • added a arrow in the ground biomeversion of the cobwebspears (extremehills ocean ...)
  • added ashbiome version of snow  (hell sky)
  • added grat top for the caldron (118:4)
  • added frozen dirt (3:5)
  • updated the birchwood planks side texture to hopefully be more useable
  • change the darkoakplanks slightly
  • added more random variants to the paper pressureplate 
  • changed the stonebeach biome to have rope rails wheels and red acaciawood
  • updated mossy stonebrick top to have a better tiling on big surfaces
  • added a globe to the custom heads feature


 

Feel free to try it out, comment and have fun

_Monster

Update #175 : 01/30/2015 4:04:11 pm1/30/15

Update (V.9.0)
  • clean yellow clay (biomes=SunflowerPlains BirchForest BirchForestM BirchForestHills BirchForestHillsM)
  • biomespecific sandstone (slab/stair/doubleslab) goldslab stair (biomes=ExtremeHills IceMountains MushroomIsland)
  • biomespecific netherbrick(slab/stair) ironslab stair (biomes=ExtremeHills IceMountains Desert )
  • extended bottlevariety and added a biomespeific version(biomes=Desert Mesa Savanna)
  • new crate texture for orebarrels
  • goldorebarrel (coins have a biomespecific variant as well)
  • fixed tiling on coralblock
  • bone/skullblock (121:8/9)
  • claybarrel (83:2)
  • grass on stone (2:2) 
  • changed a few biomes for trapdor and rails to make them combineable with other biomespecific blocks you might have to revisit old builds and fix the changed ones 
 

Feel free to try it out, comment and have fun

_Monster

Comments : 3,111

Join us to post comments.

Show Comments

1 - 50 of 3,111

  • Noxinity
  • Level 1
  • New Miner
  • November 16, 2017, 7:47 am
I don't know why but the tree's in the game when I play look really weird even with optifine its just like green squares
  • Auhjo
  • Level 1
  • New Miner
  • November 10, 2017, 10:13 am
I used to use the head block as a small chest but now with the latest update it is just a head was this intentional or a bug?
I would really love the small chest back
I'd like to let you know of an issue with the Excalibur and Leafblade Claymore sword textures not appearing when renaming. I also saw this issue with pieces of some armor sets including Mithril, Elven Plate, Elven Crown/Fancy Gambeson and Majestic. I noticed it's appearing would depend on the armor type i'm using e.g Majestic didn't appear for me when using Diamond, but did with Iron. Seeing as how I'm creating an Elven-esque set of isles based off Alinor & Tir na Lia (refer to Elder Scrolls & The Witcher for more info) these textures are very important to me. I want to make my project feel truly alive and be viable as a roleplaying adventure map because of your pack. I encourage continued work on what I consider the top quality resource pack in the entire MC fanbase. No, really. I've used a lot of the most popular packs in this game but none of them compare to Conquest.
So, I've been trying for two weeks now to download the pack. Adfly is happily mucking around and when I actually get that far that it would redirect to the download, adfly tries to squeeze in another download of some sort or another that is luckily blocked by my scriptblockers.
I'd really appreciate it if you could put up an alternative link or completely get away from adfly. There are other sites with the option of money making that do not pull half of the shit adfly does.
EDIT: removed direct link

o shit i cant use directs sry
  • Gangren
  • Level 1
  • New Miner
  • October 28, 2017, 8:44 pm
WTF Stupid adfly just show me ads and no download!!!!!
Did you click "Skip ad" at the top right of the page?
So with the new update. Apparently I can eat leggings! All of your armor set retextures applied through the anvil use 412 (Cooked Rabbit) instead of 312 (Diamond Leggings). So without going through all the files and fixing it manually, I can't enjoy any full set of armor when using diamond armor.
fixed in the coming version =)
  • TZUGARIS
  • Level 8
  • Apprentice Blacksmith
  • October 24, 2017, 3:39 pm
The english longbow has a broken texture when you pull it all the way back
fixed for the next version =)
  • RandomisCJ
  • Level 1
  • New Miner
  • October 24, 2017, 3:11 pm
Hi! i'd first like to say that i absolutely adore your texture pack, keep up the good work!

but since using it i have noticed that there is writing on the oak leaf blocks, telling me to use optifine. i have downloaded it and i'm pretty sure i installed it correctly but it is still there. is there a way to make it go away? it's a little bit annoying.
if you have optifine installed the text absolutely goes away (except for the breaking particles) make sure you have ctm enabled in video settings/quality. In case you dont have that option you have to make sure you have the right profile selected or have optifine properly installed
  • nNitsuj
  • Level 1
  • New Miner
  • October 19, 2017, 7:29 am
The download is messed up, i can download the 1.12 version but not the 1.12.2 version..

[EDITED] removed direct link
the 1.12 version includes all the changes for 1.12.2 tits backwards compatible also plse dont use direct links as i do get a little bit of revenue from adfly to keep conquest free for you and a little profitable for me =)
Hey! The transition ctm has z fighting. How would i fix that? p.s. The pack is AMAZING!
you got a picture of the issue?
  • Kinoss
  • Level 1
  • New Miner
  • November 3, 2017, 3:48 pm
Here is a picture of the error.

And Here is a picture of the grass outside, you can see odd shadowy squares in the middle of the blocks.

As Alpha_Peregrine says, it is related to shaders. Turning off Connected Textures in Optifine will remove all issues. Also Turning off the shader will also fix the issue. Dunno how to solve this, but any help would be appreciated. I'm using OptiFine 1.12.2 HD U C6, Minecraft 1.12.2, and SEUS 11.0.
Actually it was just shaders. Some shaders just make it glitch out.
Hey Monster, The underside of iron blocks ctm is broken https://i.imgur.com/9Ph9ZXl.png

also you don't happen to know what the problem is with the quartz pillar connected texture is? I've fiddled with it to try get it working and it seems to be that it's completely broken for anything after mc 1.7 when meta data was removed. is that possibly something optifine needs to fix?

thanks for all the hard work, the latest update of the pack has absolutely blown my mind, especially all the texture blending it can do with organic blocks.
  • Evoken
  • Level 2
  • Apprentice Artist
  • October 16, 2017, 12:32 pm
Awesome update with armors and new weapons :) I have a question. Did you also updated the 1.7.10 version for these new extra textures hidden under meta-data? I would love to use them in 1.7.10 too :)
  • _Trillix_
  • Level 1
  • New Miner
  • October 15, 2017, 1:15 pm
Hey, me again, i have a question about jvm arguments. In my jvm argument section it says: -Xmx6748m -Xms256m -XX:PermSize=256m -Dminecraft.applet.TargetDirectory="D:\Instances\Conquest Reforged Official Modpack (1)" -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -Duser.language=en -Duser.country=US -Xmx1895M -XX:+UseG1GC -XX:+DisableExplicitGC -XX:MaxGCPauseMillis=10 -XX:SoftRefLRUPolicyMSPerMB=10000 -Xmn128M and i was wondering if this is important because if i leave it like this it has lag spikes and if i delete everything except xmx and xms it doesn't have lag spikes. And about two days ago i started having about 8-10 fps which is less than i used to have (i used to have about 27-30 fps) and i was wondering was it because of the update?
its very much possible that this update hit your performance somewhat due to the addition of the transition textureswhat you can try is compare the performance with an old version of conquest and see if that makes a difference
What a wonderful update, so much things were fixed and added, much appreciated

I will pm you if there is any bad bug/glitch
looking forward to the bugreports =)
  • jdwarfer
  • Level 1
  • New Miner
  • October 14, 2017, 3:18 am
This pack is absolutely amazing.
When using the connected textures, I can see the incredible work it was put into it. It looks natural, really impressing.
But I have to admit I have some trouble to recognize the ores...
Could you make them a bit more visible? Brighter, I don't know...
I tried without connected textures, and of course it's easier but it doesn't look the same, far from it.
i hear ye man i can see if i can make them render onto stone instead of stone onto them but to be honest i personally like having to look a little harder for the ores
  • jdwarfer
  • Level 1
  • New Miner
  • October 16, 2017, 8:50 am
Thanks for the reply.
Well I found a way. I disable the custom colors in optifine options.
  • Eljarbo
  • Level 1
  • New Miner
  • October 13, 2017, 11:53 am
Hey,
Me and my friend have build a lot using the Dukonia version of the pack. But now as the 1.12 textures are out, we want them too. Is it possible to get a Dukonia 1.12 version? I understand its a lot to ask, but we are willing to pay if necessary.
Thanks
I don't mind adjusting the dukoniapack, however, I would like the dukoniateam to place the "order" on updating the pack if possible pls contact them to reach out to me =)
  • Eljarbo
  • Level 1
  • New Miner
  • October 13, 2017, 12:44 pm
Okay, I see! Thanks for reply!
  • _Triliton_
  • Level 4
  • Apprentice Miner
  • October 13, 2017, 11:30 am
Holy spell!!!!!! What a list!!!!!!! Daaaaaang!!!!!!
biggest one to date^^
The extra sound commands arent working? I did
/playsound [forest] [@p] [53] [69] [-23]] [1] and it didnt work can someone edit this command so it would work?
/playsound forest ambient @p 53 69 -23 shod work =)
  • Light Drifter
  • Level 59
  • Grandmaster Wolf Whisperer
  • September 25, 2017, 2:11 pm
Just wonderful!
glad you like it man
awesome pack dude
doing my best ^^
  • _Trillix_
  • Level 1
  • New Miner
  • September 18, 2017, 11:38 am
I have installed conquest reforged modpack and i have an issue... how can i use world edit with those blocks?
Everytime i try the //set command it says it doesn't recognize the block. Please help!
  • Psalms139
  • Level 1
  • New Miner
  • October 4, 2017, 8:07 pm
So glad you commented. I was just about to dwnld.
  • _Trillix_
  • Level 1
  • New Miner
  • October 9, 2017, 12:03 pm
I just found out: you need to press f3+h and then you look what it says down there, for example conquest:stone_full_2 and then if the number of that block is, let's say, 4301:3 you would type //set conquest:stone_full_2:3
  • DarkDudXD
  • Level 1
  • New Miner
  • September 13, 2017, 10:03 am
so wait, monsterfish! did they fix the metadata issues they made for us, or perhaps you found a new way to do the metadata thing without mods? pls answer on that, i was gone from minecraft for AGES because they did this to the metadata...
  • Monsterfish_
  • Level 82
  • Elite Artist
  • September 16, 2017, 3:28 am
nope there is no solution to the metadata removal other than going modded hence conquest reforged
  • DarkDudXD
  • Level 1
  • New Miner
  • September 17, 2017, 9:27 am
i see... i'm sorry for you and everyone who made texture packs with metadata before this annoying update they did, can you perhaps upload an updated link and tutorial on how to install the mods and activate them? i'm having trouble using these mods so i can use conquest to the fullest. i swear, they made our lives a hundred times harder when they did this update and disabled metadata use... T.T

you see, the biggest problem i had is that, after installation and all, i can't open the mod in the normal minecraft (you know, with the official launcher and stuff) and instead it opened in a separate minecraft, which didn't have any of my previous maps. i had a map from 1.8 which i use a lot of your blocks there and now i can't do anything, the blocks which came form the metadata even disappeared and no longer there (it didn't even transform them back to normal blocks)
it certainly has been an issue but we cant just sit here and mope about the past we can only move forward =)
  • fine93
  • Level 4
  • Apprentice Architect
  • September 11, 2017, 9:03 pm
good luck downloading it!

it send you to a million other pages!
  • Monsterfish_
  • Level 82
  • Elite Artist
  • September 16, 2017, 3:32 am
What pages does it take you through?
I can't dowland too. It throw's me into the adfly and I must wait 5 second, when i press skip add it throw's me to dowland some shity adds to my browser, even when instal it, I can't dowland the Texture pack.
  • Eljarbo
  • Level 1
  • New Miner
  • October 13, 2017, 11:57 am
U must disable Adblock!
  • Quiggles_
  • Level 51
  • Grandmaster Unicorn
  • September 10, 2017, 12:54 pm
How did you make the waving grass exactly? It's really cool and I'm curious how you did it.
  • babbajagga
  • Level 53
  • Grandmaster Architect
  • September 13, 2017, 12:21 pm
easy animation, just google it... there are tons of guides on web, youtube ;)
  • Quiggles_
  • Level 51
  • Grandmaster Unicorn
  • September 13, 2017, 2:48 pm
Nah I know how animations are done, I've been doing that for a while. But in terms of the texture itself, I was wondering how he did it to get it to work and look so good. I know it's more than him just sliding part of it over, I was curious what he did with the actual texture.
  • Monsterfish_
  • Level 82
  • Elite Artist
  • September 16, 2017, 3:35 am
The trick is scaling up the texture with the nearest neighbour method and keeping the texture in 128x while looking 32x so the animation is smooth
  • Quiggles_
  • Level 51
  • Grandmaster Unicorn
  • September 16, 2017, 11:34 am
But after that what tools did you use to make it wavy? Cause I know it's more than just selecting part of the texture and moving it to the left or right a couple pixels.
its a distortion filter called "shear" in photoshop =)
  • Quiggles_
  • Level 51
  • Grandmaster Unicorn
  • October 14, 2017, 12:17 am
Thanks so much! I had thought maybe you used liquid or shears but I had used gimp. The shear on Gimp isn't as good as the ones on photoshop so I tried them and it seems to work great. So again, thanks! :)
After playing around with it some, I haven't been able to recreate some of the effects you did with the waving leaving me to believe that you might've done some other stuff aside from shearing as well? One of your waving grass textures follow this path and I have not been able to recreate something looking similar to this. More towards the end of the animation, it seems to be leaning towards the person looking at the monitor which I have not been able to do with shear alone unless I am imaging this (it seems more like its leaning towards the player in your wheat textures). If you could shed some light on that, that'd be great, thanks! And sorry for all of these questions and stuff.
ah i forgot to mention i also used the smartobject mode (you can vonvert layers into smart objects) and the transformationtools for some aspects. the beauty with that method is the transformation doesnt change the original image data so you can retransform without loosing quality due to it recalculating every transformation everytime you make a change. than you copy paste the layers and change the transformation step for the next until you have a cycle. =)
  • Quiggles_
  • Level 51
  • Grandmaster Unicorn
  • October 15, 2017, 9:49 pm
Ah yep, that'll explain that! Thank you for all of the help you've been!
  • Quiggles_
  • Level 51
  • Grandmaster Unicorn
  • October 22, 2017, 12:44 am
Okay, now I'm at the problem where after I transform it, it smears one color of a pixel into the next by extending them about 1 pixel into each other. If that is what the converting to smart object was supposed to do then it's not. If you don't mind, could you explain how you did it without complete loss of quality and further explain the smart object?
  • Griefed
  • Level 3
  • Apprentice Architect
  • September 9, 2017, 6:38 pm
Man, this is sweeeeeeet. I think I found my new favourite pack. I recommend using the Sildurs Vibrant Shaders v1.164 High with it!
  • Monsterfish_
  • Level 82
  • Elite Artist
  • September 16, 2017, 3:36 am
tip top I recon ConquestOfTheSsun shaders ;)
  • BRASHEXODUS
  • Level 28
  • Expert Architect
  • September 9, 2017, 3:40 pm
sweet update bud :) glad to see the og pack being updated :P
Is it possible that you can bring the old carpet textures back? It looked really stunning. :P
the 1.7 carpets are back as far as i could bring them back
main issue at hand is that they do not support transparency anymore and therefore they have to be square =(
  • Auhjo
  • Level 1
  • New Miner
  • August 24, 2017, 5:28 pm
I copied the files from the ctm folder of the 1.7 version and the carpets work great except the ones that have transparent edges
  • Auhjo
  • Level 1
  • New Miner
  • August 24, 2017, 9:42 am
100% agree
hey there everyone.
just a little official statement here if you don't mind:
- I am still alive but not doing much mc atm =/
- 1.12 is coming just like winter
- work on 1.12 can be followed on my stream on https://www.twitch.tv/monsterfish_ (sadly I am terrible with schedules but I announce when i am streaming on the official conquest discord https://discord.gg/ehTcUDk and twitter https://twitter.com/Monsterfish_)
- an official version of conquest for pe and win10 is also in the works of being converted (sadly it won't be possible to make it as beautiful as the original due to limitations (mainly gui)

And last but not least sorry for not being around as much as I have been in the past and I doubt I will be able to answer everyone in the comments anymore but I definitely love reading them all. ill also post a little FAQ picture explaining the stupid leaf render issue so you guys know how to fix that as well.

wish all of you well and hopefully see you soon maybe even on stream ;)
Monster_
  • ZunnFix
  • Level 10
  • Journeyman Toast
  • September 10, 2017, 9:00 pm
Thanks for the 1.12 update! Definitely my favorite resource pack. It looks great, but there's a glitch with the grass path block, though. Very large when held and its 2D in the inventory. Didn't have that problem in the 1.11 update.
  • Treader
  • Level 1
  • New Miner
  • August 11, 2017, 12:57 pm
does anyone know where do find screenshots you take while using Conquest reforged?
  • 13eelzebub
  • Level 14
  • Journeyman Warrior
  • July 28, 2017, 9:43 am
For all of you wondering if this resource pack will be updated, he answered me on Twitch.tv a little bit ago and said that the resource pack WILL be updated. In fact, I believe he already has the majority of textures complete. He has said he might do some (textures) for the upcoming update on stream. I greatly suggest you follow him. There are just a few things holding him back from releasing it right now (fixes and whatnot). Stay tuned!

TL;DR the resource pack will be updated for 1.12 in the future.
Also, his Twitch.tv is Monsterfish_. Give him a follow to see him work on textures for the resource pack and mod. ^__^

***Let me know if this changes/I'm wrong.***
  • Mathatron
  • Level 1
  • New Miner
  • July 31, 2017, 11:57 am
Great news. Thank you for this!
  • XKMiner
  • Level 1
  • New Miner
  • July 26, 2017, 6:20 pm
would you consider making support for immersive engineering?
Thank you

1 - 50 of 3,111

Show Comments

Search

Browse

Site

© planetminecraft.com

Welcome