Minecraft / Texture Packs

[1.13] compatible Conquest_ 32x32

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avatar Monsterfish_
Level 84 : Elite Artist

Urgent Notice the pack can't be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

here is how to install Conquest_ =)

You can also find me streaming my work and more @ https://www.twitch.tv/monsterfish_

You need to use Optifine or Mcpatcher together with this Resource pack!




Optifine/McPatcher required!


Not convinced yet? Check out these Videos
Spoiler - click to reveal





or support me on patreon

Additional to supporting me with a donation I provide a syncing server that will keep the pack on your PC up to date 24/7 and you will be able to see content I am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that I will only provide this if the donation is a min of 5$.

Custom sounds

Since I'm not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music, from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button, to
download and already to the .ogg format converted and renamed version of the music, that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with command blocks
List of all the currently available sound names

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

Custom heads (hopefully still functional =/)
Spoiler - click to reveal

/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}

/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}

old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

1.8 Support

3d models to go along with conquest by Jugbot

Mod support

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Shaderpack made by Triliton
Better Than Wolves [BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bump mapping/normal map support by Antroz59
got content related to conquest post it here =)


Spoiler - click to reveal


For the expert builders and worldedit users out there I
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server I recommend this plugin for better access to the metadata blocks) click here for reference sheet and here for the biome specific texture sheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.

An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )

Spoiler - click to reveal
Adventure map "perfect Vacation" by vagosssssss
Video series "Noctis" by CreativeComunity
tree&rockpack by Monsterfish_ (me)
Medieval Building pack by creativerealmsmc
Roman style Addonpack by Origines
Roman banners by tom_clark


For more info on updates and indev things feel free to visit me on
and check out what's coming next.



Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
Permissions beyond the scope of this license may be available at

If you want to use my work as a server pack make sure to stick to the following guidelines: do not use in-game prompts to the download of the pack (rehosting on your server), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be updated to conquest without having to wait for you to update your custom version).
CreditJohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video
Progress100% complete
Game VersionMinecraft 1.13

201 Update Logs

Update #201 : 11/03/2018 12:27:13 amNov 3rd

Pushed a hotfix for a couple of missed textures and buggy behaviour of ctm =)



1.13 v1.0

Replaced all internal blockids/biomenames to be represented with new block/biomenames in all ctm related property files to make ctm work again under 1.13


  • added new trapdoor textures and moved the current oak one to birch
  • added dried kelpblock texture
  • added blue ice texture
  • added seagrass texture
  • added long seagrass texture
  • added kelp texture
  • added sea pickle texture
  • added turtle egg texture
  • added coral textures (block and fan variants)
  • added dead coral (texture block and fan variants)
  • added carved pumpkin texture
  • added conduit texture
  • added conduit wind textures
  • added full log ctm texture
  • added stripped log textures
  • updated cauldron top texture
  • updated rail models
  • updated Quartz pillar texture
  • updated restonedust
  • updated water texture to work with the new watercolors
  • fixed barrier texture animation
  • fixed beacon texture blurriness (inside the block)
  • fixed dragon egg UV mapping to support more creative textures
  • removed biomespecific trapdoors
  • added some acid biome colors for water in the nether (only via3rd partytools) and endbiome


  • added dolphin texture
  • added tropical fish texture
  • added phantom texture
  • added drowned texture
  • added turtle texture
  • added sheep model
  • added pig model
  • added biomedepended skeleton skin (nether) can also be applied to mob via naming (gutpiercer)
  • added biomedepended withskeleton skin (nether) can also be applied to mob via naming (gutslasher)
  • added functionality for the spider to be named "watcher" to turn into the end depending variant
  • updated cow model
  • updated chicken model
  • updated horse textures to fit the new model


  • added fish buckets item texture(animated)
  • added nautilus shell item texture
  • added "heart of the sea" aka the adorable seahorse item texture
  • added scute item texture
  • added phantom membrane
  • added kelp item texture
  • added dried kelp item texture
  • added trident item texture
  • added turtle helmet texture


  • renamed "largeaxe" to "large axe"
  • renamed "stone" spear to "stonespear"
  • renamed "dao" to "dao blade"


  • added trident to the spear related custom items
  • improved trident model (still a bit buggy with some custom items)
  • added "dwarven spear"
  • added "dwarven greatsword"
  • added "dwarven dagger"
  • added "dark battleaxe"
  • added "dark axe"
  • added "imperial mace"
  • added "viking axe"
  • added "thorgrim axe"
  • added "bronze dagger"
  • added "bronze blade"
  • added "bronze axe"

  • added blocking model/animation to the shields
  • added "big round whirl blue shield"
  • added "big round whirl red white shield"
  • added "big round whirl red shield"
  • added "big round whirl yellow white shield"
  • added "big round whirl yellow shield"
  • added "big round yellow black shield"
  • added "big round red black shield"
  • added "big round blue shield"
  • added "bone shield"
  • added "conquest heater sharp shield"
  • added "big round red shield"
  • added "big round triskell shield"
  • added "big round birds shield"

  • added "Roman plate"
  • added "Steel plate"

  • added "bronze hoe"
  • added "steel hoe"

  • added "bronze spade"
  • added "steel spade"

  • added "bronze pickaxe"
  • added "steel pickaxe"
  • added "chisel"e

  • added "bronze ingot"
  • added "steel ingot"

  • added "shepherd staff"

  • added "tongs"

  • fixed the broken dragon elytra item


  • removed a bunch of unused textures and property files to decrease pack size
  • fixed banner to not show solid colors in meant to be transparent areas
  • disabled Blocktransitions for the meantime due to technical difficulties
  • resized underwater.png to match the animated version so it actually works
  • removed a metric ton of errors/warnings improving loadingtime

Feel free to try it out, comment and have fun


You can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_ .
In case you are a donator to my work you can also get access to an auto-sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Comments : 3,272

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1 - 50 of 3,272

  • silverbrick
  • Level 17
  • Journeyman Dragonborn
  • December 7, 2018, 12:52 am
looks way to real
  • Level 8
  • Apprentice Blacksmith
  • December 6, 2018, 10:59 pm
Hello, it seems I can't pinpoint where this issue us coming from, but basically all iron fence blocks with this resource pack always have the wood thatch design and not normal iron, anyone else have this problem?
  • ashenglory
  • Level 1
  • New Miner
  • December 3, 2018, 3:06 pm

Hello. I've been using Conquest for years and it's always been my favorite texture pack. Still love it, but right now I'm having a bit of an odd issue with some of the grass that I have no idea how I could fix.

Here's a screenshot illustrating what's going on.


Any idea why this is happening? Seems to be an issue with connected textures, as toggling the option makes the issue disappear, but it also manages to create a whole host of other issues, considering Conquest uses connected textures for quite a bit.

Any help would be super appreciated. Seems like a legitimate texture issue, but if there's any way that I can fix this myself before the next pack update, I'd be extremely grateful to know how.

Hope your days have been nice.

will be fixed in the next version =)
  • ashenglory
  • Level 1
  • New Miner
  • December 4, 2018, 7:11 am
Fantastic. Thank you for your time.
Hey! The here is "how to install Conquest" link still donesn't work. Can you please fix it?
  • DanielPlayzz
  • Level 6
  • Apprentice Skinner
  • November 27, 2018, 3:18 am
The "here is how to install Conquest_ =)" link doesn't work.
The link has been updated. cheers
  • NikoliSevenn
  • Level 29
  • Expert Dragonborn
  • November 26, 2018, 1:08 pm
"I love it." -Lil Pump
Ehi Monsterfish
It's still me, i' d like to ask you I can make my own texture pack switch on when you enter the server and put the original link to your texture in the lobby where everyone can see it.
So you want to make a smaller version of the pack via in-game prompts and than a notice, in-game to get the full pack?
I wanted to use your pack on the server(with minor changes, alongside some plugins like wands and stuff)and then put the link in the lobby to the original texture; it will be immediately visible and explicit that I didn't made this pack and there will be a link were players can download Conquest (the original pack) from here and credits to you for the pack.
But only if it is Ok for you.
P.S.:I have also asked Origine if I could use the Conquest reforged mod as well because it adds a lot of stuff to minecraft that I always dreamed about.
Dear Monsterfish.
I stumbled across thi amazing texture an immediately fell in love for it.
It is ,in my opinion one of the best, if not the best, texture pack i ever seen.
It is my dream to open an Harry Potter style server but unfortunately i haven't got a decent texture.
Could i use yours?I will credit you for the amazing job you have done with it and if you don't mind i will add like a magic plugin and change a bit some textures.
See your reply soon and a big thank you for the time you spend for us.
if you add your custom/changed textures via addonpack loaded above the unedited conquest pack you are free to do so just make sure people download the normal pack from here =)
I' ll surely do it.
Thanks for your time

  • monunits
  • Level 1
  • New Miner
  • November 24, 2018, 9:35 am
I stumbled across this pack and immediately fell in love, so incredible job putting it together! My only problem is with leaves. Something's wrong with the texture and I'm not sure if it's on my end somehow or if anyone else is experiencing it. The 3D texture of every leaf block is not coming out right. It's hard to explain without a picture but I can see the intended texture, it's just that it's surrounded by green so wherever the leaves are supposed to stick out of the block, there's a big 2D square. I love the resource pack so I can deal with the weirdness of looking at the trees, but if anyone could help me that'd be great hahaha

Does anyone know if there is a way to disable the changing of block textures between biomes? I'm trying to build in a taiga biome and the cobblestone texture is almost identical to stone bricks, and it's messing with my build because the cobblestone texture as it is doesn't match the cobblestone wall, but whenever I go onto another world/find another biome the cobble texture reverts back to normal.

Any help would be appreciated.


the biomedepended feature will be gone in the next version of the pack and moved onto a double slab so you have a whole lot more control over where it goes =)
Upon further inspection this looks more like a glitch than biome dependent textures - the outer edges of the blocks look like stone bricks, but when more are placed the connected sections in the middle look like cobblestone but the connections don't entirely match up. I've never had this happen before - perhaps it is an issue with optifine?
It seems it's not a glitch, I was right the first time. It is biome dependent textures but seems to only be happening in taiga biomes and the like so far, which is incredibly annoying given it's my preferred biome for builds. Any help with disabling this if possible would be greatly appreciated.
Can you create a direct link to media fire or something? I can't download it because it takes me to an inappropiate website. Please help. Please reply.
Make sure to click the "skip ad" button in the top right. As it stands I won't be making a direct link for public access, however, there is a donator feature through which you get access to the latest build of the pack meaning in development textures etc through dropbox forever which gives direct access without the hassle of the ad page .

------> Make sure to disable Norton and/or adblocker plugins in your browser when opening the ad page as it can prevent you from seeing the skip button which you need to click to continue <-----

just to lay out the reasoning for this: as I do put a lot of work into the pack and the download is for free the adfly page (where you skip the ad) makes sure I get a few bucks per download to make it worth the amount of time spend working on the textures and therefor making a direct link would result in no monetary compensation.
Thanks! I downloaded it! Now I will give you a diamond and a heart. Your work is excellent! Keep it up.
  • Evoken
  • Level 3
  • Apprentice Artist
  • November 15, 2018, 11:54 am
Amazing update as always :)
my thanks to you
I can't download the 1.13 one. Norton keeps blocking me from some website called Combostruct or something like that. Is Combostruct your website? Please help, thanks.
  • azertnik
  • Level 1
  • New Miner
  • November 13, 2018, 11:00 pm
Does anyone know how to give item with specific data after 1.13 ? Like cobweb as chain etc..
that feature was removed by mojang in 1.8 there is no way outside of modding the game to get those blocks ingame anymore in the new versions of the game
What would you feel about changing the stripped spruce log a bit darker?

Kind regards, KA
What would be the argument for making them darker?
I believe that they are too similar to the ones in oak and a wee touch of dark brown would make them feel better and more useful in builds.

Kind regards, KA

Yes, exactly what I was thinking.
Thank you very much, Mr. Fish. I really appreciate that you took your time to listen to my wee request.

Kind regards, KA
  • leangreen76
  • Level 1
  • New Explorer
  • November 9, 2018, 11:29 pm
I keep getting a "Your connection is not private, ravand.org maybe trying to steal your information" etc etc etc
that sounds like a message from an overprotective antivirus programme ^^ the host I have the files on aka ravand.org is a private host of a friend of mine there is no information gathering going on there the reason you are getting this is probably because the ip is not known to the program you are using
  • FireLynks
  • Level 5
  • Apprentice Architect
  • November 3, 2018, 11:23 pm
Thanks for your work on the new version, we truely value it!
  • Stomno
  • Level 21
  • Expert Mage
  • November 3, 2018, 10:08 pm
1.13 is out, I love u estefanooooooooooooooooo
  • _Triliton_
  • Level 5
  • Apprentice Miner
  • November 3, 2018, 3:04 am
Wohooooooooooooo 1.13 is out!!! :)
  • Sn0ve
  • Level 1
  • New Miner
  • November 3, 2018, 2:34 am
Has the feature whereby you rename a weapon to get a custom texture according to the weapon name been added just yet?
no its been a feature provided by optifine for a bunch of versions at this point =) if you check out the conquest.ravand.org website you will find a more indepth documentation of custom content conquest offers as well =)
  • Maffhew
  • Level 57
  • Grandmaster Blockhead
  • November 2, 2018, 7:36 am
1.13 or riot (:
  • _Triliton_
  • Level 5
  • Apprentice Miner
  • November 3, 2018, 3:04 am
1.13 is out :)
*riot avoided*
  • Euchred
  • Level 8
  • Apprentice Farmer
  • October 31, 2018, 1:56 pm
I'm not sure if I'm the only one with this issue, but sugar cane and lilly pads are white and don't move? I ended up trying to download the mod version and the reforged texture pack on the site, and those worked, but my computer refuses to load the Sevtech modpack with any mods more than it comes with so I had to remove it. I am going to try using this, and that reforged texture pack to see if it fixes my issue but I'm kinda sad that those two things don't have color. I haven't found any other issues though. I'm using 1.12.2 (which is the version of Sevtech as well). I'll provide a screenshot if needed but essentially the lilly pads and sugar cane have a texture that isn't base minecraft but are white.
what I can suggest in this case would be to check if you have custom colors enabled in the settings under video settings/quality if it is on turn it off and see if that fixes the issue as there is a possibility other mods might get in the way compatibility-wise due to custom biomes etc.
  • Euchred
  • Level 8
  • Apprentice Farmer
  • November 2, 2018, 9:15 pm
Not sure what changed but after spending hours (my game's fault lol) trying to unload and reload textures, I re-downloaded from this link again and suddenly it's working? I have two of the same pc to test it on for videos but it works now. Didn't do anything different, I simply reloaded the packs once or twice.

I wanted to inform you as well that when I can afford the recording program, I'll be featuring your texture pack in my Sevtech series. I've made a preview/test video here, and of course credited the texture pack in the description: https://youtu.be/EHaAztSMXDg

TY for all your hard work! My husband and I really like this texture pack, and the way the textures connect into other blocks, it's refreshing to the Sphax pack we've been using for the last 5+ years.
That's great to hear I am glad that the issue resolved itself.
the reason for it suddenly working can depend on a variety of reasons in the end we will probably never find out anymore ;)

I always enjoy seeing my work in action so I am looking forward to what kind of videos you guys are going to brew up =)

The transition feature sure makes quite the difference to other packs that's for sure and once i figure out a way to better transport the method to 1.13 it will make its return as sadly as it stands right now reimplementation of it is a tad too exessive
Hey Monster! Just wondering if there'll be a 1.13 version!
there has been one today ;) enjoy
  • Monkguru
  • Level 1
  • New Miner
  • September 24, 2018, 1:30 pm
Pistons, and Levers, along with other blocks are missing textures. Showing a Pink and Black checkered block
  • Monsterfish_
  • Level 84
  • Elite Artist
  • September 29, 2018, 12:34 pm
what version of the pack are you using in which version of the game?
  • Averusblack
  • Level 13
  • Journeyman Miner
  • October 8, 2018, 8:16 pm
Happens in 1.13. Basically what he means is that we can't load the 1.12 version of conquest over a 1.13 pack to supplement the missing textures.

We really, REALLY want this pack for 1.13. John Smith Legacy is way too damned cheerful.

ah yeah that will be fixed as soon as i finish the 1.13 pack =)
  • Makaneek
  • Level 4
  • Apprentice Ranger
  • September 15, 2018, 5:20 pm
1.13 plz
your prayers have been heard!
  • Sideii_
  • Level 1
  • New Miner
  • September 11, 2018, 7:53 pm
I don't know if anyone else have this problem but since I update my 1.12.2 version (with shields), flame particle effect get really glitchy. (http://prntscr.com/ktdh82) So that's my question, it is problem with my graphic card ? and if yes how can fix it ?
the flame particles in conquest have been changed to be more like sparks to go along better with fire i will test out a few things and see if its worth keeping as it does look a bit out of place standalone like that
  • theozov
  • Level 1
  • New Explorer
  • September 1, 2018, 1:48 pm
there is a way to lower the conquest of version 1.7.10 V.10.3?
  • Elsys656
  • Level 1
  • New Miner
  • August 28, 2018, 8:39 am
Want to try this but the download is very temperamental tried like 5 times already and it keeps killing the connection part way through plus with the url being what it is i cant use a download manager to resume the failed download.

Nvm apparently my connection was being super... thanks anyway.
  • nannyog
  • Level 1
  • New Miner
  • August 26, 2018, 10:44 am
Are you planning on updating this texture pack to 1.13 anytime soon?

it took some time for sure but this was a big one to lift hope it didnt take toooooootooooo long for you guys ;)
An upgrade, soon, would be greatly appreciated. Yes. Some folks have servers to update sooner rather than later.
let hope it was worth the wait =S really couldnt have sped it up more
  • Marjory
  • Level 19
  • Journeyman Caveman
  • August 25, 2018, 1:19 pm
Hey uh, could you change the file hoster to, idk, something other than a virus one? Seeing Adfly, a virus mirror that barely even works is disgusting me. Thanks
do you have suggestions for a better adlinking provider to use as an lternative?
  • Marjory
  • Level 19
  • Journeyman Caveman
  • November 3, 2018, 5:38 am
Mediafire is a good one, and it is free too. Problem is that it doesn't make money from showing ads.
thats the problem yea also with the hoster itself where i upload the files to is a private one so no viruses there if you get bad files from the adfly page I would also recommend reporting that to them as well. you never know maybe they just were not aware
  • ivaer98
  • Level 1
  • New Miner
  • August 20, 2018, 10:40 pm
the link of download for 1.7 don't work, and the mirror contains virus. PLEASEEEEEEE HEELPPP
  • Rizmith
  • Level 1
  • New Explorer
  • August 20, 2018, 1:40 pm
There is an ugly reflection effect when concrete power or sand does the vine-like connected texture with logs while using shaders, makes the sides of my buildings look wet. (prntscr.com/kkz4zl) Also the top of grass blocks has an ugly square. (prnt.sc/kkz47g)
  • Theodoric
  • Level 1
  • New Miner
  • August 20, 2018, 9:52 am
I was just wondering, are you planning on updating this for 1.13 ? It's by far my favorite pack on this website and all those armor/weapon/tool reskins are absolutely glorious.
  • Chess2003
  • Level 1
  • New Miner
  • August 11, 2018, 3:59 pm
The URL download for 1.12.2 won't work :(:(:(
the url is updated and fixed now ( i have changed the file hoster)

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