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Qukenberg - Pocket Biomes & Slanted Mountains (Download, 4k, Experimental, -64 to 320, 1.18+,Java & Bedrock, Multibiome Minecraft Survival World)

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McMeddon's Avatar McMeddon
Level 84 : Elite Wizard
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Qukenberg - Pocket Biomes & Slanted Mountains  (Download, 4k, Experimental, -64 to 320, 1.18+,Java & Bedrock, Multibiome Minecraft Survival World) Minecraft Map



Qukenberg - Pocket Biomes & Slanted Mountains  (Download, 4k, Experimental, -64 to 320, 1.18+,Java & Bedrock, Multibiome Minecraft Survival World) Minecraft Map




This is Qukenberg,

a huge 16km² realistic diverse multibiome Minecraft Landscape for survival and creative adventures.

Adventure, survive or create, at the most beautiful places in Minecraft and explore all the unique places around the world.

Build a house on a Volcano, or within huge mountains or survive along the rivers and the woods. Find custom caves, mineshafts, coral reefs, advanced biomes, supporter villages and more.



Releases


ReleasedRelease dateType
20th January 2022Source Files
20th January 20221.18 Java (Experimental)
20th January 20221.18 Bedrock (Experimental 1.18 Conversion)

Predecessor Map (Evolution of:)www.planetminecraft.com/project/Pakanhall/

Notice: This is an 1.18 Experimental Build, and can have unknown issues




Qukenberg - Pocket Biomes & Slanted Mountains  (Download, 4k, Experimental, -64 to 320, 1.18+,Java & Bedrock, Multibiome Minecraft Survival World) Minecraft Map



placeholder trailer till i did the actual trailer lol



Whats in it?


📀

Special


📀

General


📀

Biomes


Patreon Village included (with all active Patreons from 2022 January 19st )DownloadCustom Arctic Area*
Patreons spawn now randomly as passive mobs near specially indicated spawners (currently reworking )
Map Size: 4096x4096

Map Center: 2048x2048
Map Size: 400MB+

Custom Taiga Area*
1.17/1.18 Custom Caves, Geodes & OresExported for 1.18 JavaCustom Tempered Area*
Loot chests accessing the Vanilla Loot-Tables, for random lootExported for 1.15 JavaCustom Tropic Area*
Custom Vanilla Mobs includedExported for 1.12 JavaCustom Swamp Area*
Custom Findable Single StructuresExported for 1.18 BedrockCustom Savanna Area*
Snow layers - #Bring some snow boots!Strongholds scattered across the land (indicated by Moss and stone statues)Custom Desert Area*
Mobvote Mob Statues & GolemsWorld height: -64 to 320
Custom River Area*
Vanilla 1.18 Custom Caves, Geodes & Ores
(Java no, Bedrock yes)
Caves & All 1.17 OresCustom Ocean Area*
Vaultmine - Every Plant Available (Custom Mineshaft with Seedvault - Read More here)Custom Vanilla and advanced structuresCustom Coral Area
Passive-mob Spawners IncludedWater Level 62 (Minecraft Default is 62)Custom Caves
Infinite World on Java & Bedrock









What's new? What's changed?


With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: https://www.planetminecraft.com/blog/mcmeddons-map-update-history/
  • 📀 Nodes: Added Seastacks (Solo Rocks at sea cliffs) (wip)
  • 📀 Nodes: Biomes reworked to Pocket Biomes (wip)
  • 📀 Nodes: Added Snow free mountains
  • 📀 Nodes: paths reworked to texture mode only
  • 📀 Nodes: Fixed River masking issue at sea level
  • 📀 Nodes: Fixed overlaying biomes with glaciers
  • 📀 Nodes: Refined the Diorite and Granite mask
  • 📀 World: increased spacing of dungeons






















    🚧⚠ Issues / Things to be aware about


    As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And I'm just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world, and here’s what I´ve noticed:

    • ⚠ Performance issues due 1.18, error with java head over space
    • ⚠ Biomes couldn't be correctly applied, leading to: The map being universal "plains", worldpainter is currently not able to generate the new 3D Biomes
    • ⚠ General: The exportation to and from bedrock can have some weird effects on the world, as its pretty untested for edge cases

    • General: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves
    • Bedrock: some unexpected blocks can appear, due to errors from the conversion
    • Bedrock: Spawn point is messed up, due to the conversion
    • Bedrock: Minecraft heads won't be converted (fruit trees are affected)
    • Bedrock: south-facing rooted dirt didn't convert correctly
    • Bedrock: Azalea leaves couldn't be correctly converted

    1.18 Errors:
    Minecraft Server Error: Outofmemoryerror Java Heap Space
    You do not have enough RAM to run the server or you ran out of RAM while the server was loading in its processes.












    Want to know what's coming next?
    Check out this post: https://www.planetminecraft.com/blog/mcmeddons-2022-roadmap/

    The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment

    Minecraft Maps Java Installation Guide

    1. Download map by clicking the yellow button at the top right of the description.
    2. On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
    3. Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
    4. Close windows and reopen Minecraft
    5. .Select your map and play.

    OSLocation
    Windows%APPDATA%\.minecraft
    macOS~/Library/Application Support/minecraft
    Linux~/.minecraft


    Minecraft Maps Bedrock Installation Guide


    The world is as .mcworld file provided, meaning you just need to execute the file.
    .mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
    For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/





    Possible Questions / FAQ


    Which Programs did you use?WorldPainter:   https://www.worldpainter.net/
    WorldMachine  www.world-machine.com/
    Gaea      quadspinner.com/
    WorldEdit     enginehub.org/worldedit/
    Chunky Renderer https://chunky.llbit.se/
    Amulett     www.amuletmc.com/
    NBT Edit
    How long did it take to make this map?
    Roundabout:
    Gathering the experience: ca 2000h +
    Building this export, around: 10h+
    Building assets and redoing node structures, 4 days
    Building, fixing, improving and adding customized small bits: ca 2h
    Rendering: 2 Days
    Did you make those assets?Yes, every asset is done by myself. Those can be found here
    For 1.17 Maps, are Copper Ores and Deepslate included?Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
    Is it made for survival?Yes with 100% survival in mind
    Java - Do animals spawn?
    Animals are definitely spawning but are mostly spread out far.

    Indeed a common issue (mostly java), due the minecraft spawn mechanics, that basically animals spawn on chunk load/creation. Therefore animals are spread across the entire world
    Bedrock - Do animals spawn?Animals are definitely spawning reguarly indipendent from the terrain (in my experience)
    For 1.18 Maps, are Crystal Geodes included?Yes across the map are sparsely Geode scattered.
    For 1.18 Maps, are Copper Ores and Deepslate included?Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere

    What are your plans with these maps?These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
    Do you do commissions?No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already. But for Youtube Videos and collaborations, I'm open for talks.
    PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
    • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
    • Redistributing or selling my Intellectual Property without consent is not allowed.
    • Showcase Submissions are allowed
    • (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [​analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)





    Rights



    Creative Commons License

    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
    Title of Expandable Spoiler

    Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

    NonCommercial — You may not use the material for commercial purposes.
    Exception: But you can use it as Server Maps
    NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
    Exception: You are free to share Videos, Images, Renders



    🌐 Links



    🟪 Discord
    discord.mcmeddon.com
    🟦 Twitter
    https://twitter.com/McMeddon
    🟥 Youtube
    https://www.youtube.com/c/McMeddon
    🌍 PMC
    https://www.planetminecraft.com/member/mcmeddon/
    🟨 Instagram
    https://www.instagram.com/mcmeddon/
    Tiktok
    www.tiktok.com/@mcmeddon






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      3 Update Logs

      Update #3 added new images : by McMeddon 02/11/2022 1:44:18 pmFeb 11th, 2022

      Update #3 added new images
      LOAD MORE LOGS

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      2
      01/24/2022 4:39 am
      Level 66 : High Grandmaster Architect
      Peculiar-Gemini
      Peculiar-Gemini's Avatar
      McMeddon, is it perhaps possible to use one of your maps in a future build? I don't always have the time to terraform Worlds, hence the question. And I have to admit, that I simply don't build such amazing maps like yourself. These things should be reserved for those who have a keen eye for terrafirma in general. Which is obviously the case with all the projects you've delivered over the years.
      3
      01/24/2022 7:23 am
      Level 84 : Elite Wizard
      McMeddon
      McMeddon's Avatar
      my works are intended for personal use only, but I totally understand the spirit of the internet and allow the use for videos, renders, and builds showcases, and even servers.

      The only thing I want to avoid is map redistribution, to limit piracy and content theft, as it is a pain to deal with that. And me just wanting to spend most of the time on map creation ~ instead of dealing with disputes understandably :D
      2
      01/24/2022 7:40 amhistory
      Level 66 : High Grandmaster Architect
      Peculiar-Gemini
      Peculiar-Gemini's Avatar
      Makes perfect sense. Well, I'll just have to up my game if I want to construct a massive kingdom with custom elements surrounding the central focus. Thank you for the swift response and honest comment. :]
      3
      01/22/2022 5:15 am
      Level 89 : Elite Terraformer
      lentebriesje
      lentebriesje's Avatar
      It's purely by chance that I thought to check PMC again sometime and came across a post. Inspirational how you're doings, not only the maps but all the information and labeling. Wish I had that when i was active. Not that my validation is worth particularly much, but honestly coming across a creator like you gives me hope and i see it as a shimmer of the dedication and energy I felt when I was active. I did not expect to be inspired, or thought that i could still be, but you do it. 👍
      3
      01/22/2022 6:22 am
      Level 84 : Elite Wizard
      McMeddon
      McMeddon's Avatar
      no joke, I literally checked your works out exactly yesterday, this feels spooky haha.

      You´ve been a key inspiration back in 2014+ ish providing so many useful resources and tutorials to get started, enabling to elevate myself, and laying the groundwork for what *this* is today.

      truely happy to have a legend like you liking my works! So feel always welcomed :D
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