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chavez12367's Avatar chavez12367
Level 17 : Journeyman Architect
16
RMS Anhedonia
Name:RMS Anhedonia
Owner:Sight Line
Port of registry:Liverpool, UK
Route:Southampton to New York/Boston
Ordered:1905
Laid down:1906
Launched:1908
Maiden voyage:1909
Status:Fictional Ship


RMS Anhedonia has 180 blocks long, ~100m in real life (~328ft)

She has: Two funnels, 4 boiler rooms, 2 steam engines (3 cylinders each), 2 propellers

She contains each class (3 classes) and crew (about 600 passengers)
RMS Anhedonia has older sister ship- RMS Epikurea.
Progress100% complete
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2
06/22/2018 3:40 pm
Level 14 : Journeyman Architect
Asbestos12
Asbestos12's Avatar
I like it!

2
05/09/2018 11:52 am
Level 1 : New Miner
Iverfil
Iverfil's Avatar
Well, the ship is good and beautiful, but in the interior you should use more expensive finish, the beginning of the 20th century was influenced by the Victorian style still, so use more dark materials. Also it would be better to do the dining room of 1st class more. Enother small beer was noticed by Drash2005. Good luck!
2
05/06/2018 3:54 pm
Level 52 : Grandmaster Engineer
Drash2005
Drash2005's Avatar
Interesting start and the interior loks very nice but still you have a lot to learn. First, the whole interior and exterior design looks more like a 1910 ship instead of a 1904 one. The hull is still made out of wool, but concrete blocks looks more realistic for a ships hull nowadays. I wondering why every door to a room are the old standart minecraft door with the window in it. You want that every passanger can look into every cabin? I missing pillars in the more open space areas like the cargo holds or steerage areas. Also the flying beeds reaching a whole new level in your steerage areas. How would it be to suport them with some frame or other connection instead of let them aviate above other beds. For the engine room area, I like that you put so much detail into it, but the main engine room is bigger and higher than a usual boiler room. It need more space for the main engines. So you can´t give it the same height as a boiler room when you using piston engines. Also a skylight for the engine room would be usual for that time. Last point is the open hatch in second class lounge (I gues). I questioning myself why you leaved that cargo shaft open to the lounge so that there is a hatchcover. You want to use the second class lounge as an open space for any cargo? Otherwise such a shaft would be enclosed to any other rom as the cargo holds.

That´s my sugestions. I hope they help you in the future.
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