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TNT Island Spleef III

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ElMeiser's Avatar ElMeiser
Level 29 : Expert Architect
9
Im back from my 8 year hiatus. Cant guarantee ill stay, but here is my third iteration on my take of TNT Island Spleef. Now with an updated spawn, new uses for the suspicious sand, and an added game-play twist that nobody asked for. Lava will now obscure your view and you'll have to rely on shooting through the lava curtains to ignite your opponent's TNT. While you have to rely on almost guesswork and memory, so will your enemies, and as such all of you will have smaller arena sizes to work with. There are 4 teams, RED, BLU, Yellow and Green. Better team names than in TNT spleef II, where there were still some weird issues that I haven't bothered to figure out. I have play tested this to the best of my ability to ensure as few weird issues as possible. In the event that you cannot ignite the TNT, you can also just shoot each other with the bows. This is an ongoing work in progress as I will continue to change things around.
Progress100% complete
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1 Update Logs

Update #1 : by ElMeiser 04/22/2024 12:50:52 amApr 22nd

1) I have removed the glowstone blocks at the bottom and on the diagonals of each arena as they were blocking your aim to ignite the tnt, seems like an obvious oversight, but you lose track of these things when you spend any amount of time on a project.

2) I have removed the dispenser and replaced it with a command block to give an unbreakable bow with infinity, as such, you are now given bows

3) I have reduced the colored drop downs at spawn from 2 blocks wide to 1 block wide with a single pressure plate at the bottom rather than two pressure plates, requiring you to land on both simultaneously. Instead, there now 4 command blocks (/tp, /give bows, /gamemode, and /give arrows) rather than 3 command blocks and a dispenser.

4) I re-enabled chat commands =true on here, as I see no reason to have it disabled, like ever.

5) I could have sworn I added a direct download on pmc, but I guess not, soo here it is

I have a couple of other things in mind, but didnt feel like troubleshooting them. I feel as if these were the most pertinent changes.

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