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The real Unreal Paris information
I first discovered the 3D world through the Hammer map editor that I used mostly for fun. I then joined a 3D school focused on architectural visualization for two years. I continued to train myself on realtime technologies and got hired by the studio Arkane as Level-Architect to work on Dishonored (powered by the Unreal Engine 3).
A year later, I left the gaming industry to come back to architectural creations, and level design got back to its place: my hobby. I created the Unreal Paris project because I wanted to combine the knowledge accumulated in these two branches of the computer graphics industry to produce an architectural interactive experience that would appeal to me and my friends! :-)
The main purpose of this project was for me to master the incredible UE4 tools and to complete my portfolio. I subsequently made a YouTube video showing my work on the Polycount forum. I clearly did not expect to see this video to be distributed so widely over the internet!
Me
Hello, I am Jasmine and I built this realistic-looking apartment using the power of custom textures and shaders. This was made in 7 hours on my own private server. You will see some world-edited objects. When I first saw the original Unreal Paris I said "wow", so I wanted this in minecraft. Hope you enjoy!
Also,do not forget to check out my older builds! Do not forget to diamond and leave a comment if you like this
Bye.
I first discovered the 3D world through the Hammer map editor that I used mostly for fun. I then joined a 3D school focused on architectural visualization for two years. I continued to train myself on realtime technologies and got hired by the studio Arkane as Level-Architect to work on Dishonored (powered by the Unreal Engine 3).
A year later, I left the gaming industry to come back to architectural creations, and level design got back to its place: my hobby. I created the Unreal Paris project because I wanted to combine the knowledge accumulated in these two branches of the computer graphics industry to produce an architectural interactive experience that would appeal to me and my friends! :-)
The main purpose of this project was for me to master the incredible UE4 tools and to complete my portfolio. I subsequently made a YouTube video showing my work on the Polycount forum. I clearly did not expect to see this video to be distributed so widely over the internet!
Me
Hello, I am Jasmine and I built this realistic-looking apartment using the power of custom textures and shaders. This was made in 7 hours on my own private server. You will see some world-edited objects. When I first saw the original Unreal Paris I said "wow", so I wanted this in minecraft. Hope you enjoy!
Link to the original Unreal Paris
Also,do not forget to check out my older builds! Do not forget to diamond and leave a comment if you like this
Bye.
Progress | 100% complete |
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bump : by JasmineBuilds 01/10/2016 11:19:27 amJan 10th, 2016
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