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NOTICE: Download is still the MC 1.6.2 version, but the game is being redesigned using the new 1.7 features :D it will be released soon hopefully.
Zombie Horde is my new redstone mini-game project. The Zombie Horde game system is all made using redstone. There will be a total of 6 maps, 1 of which is done right now ( Mineshaft ). In each match there is 30 waves. Each wave has the same types of zombies, but different amounts of them. NOTE: higher waves might have less zombies than lower waves, this is because spawners generate random amounts! Also keep in mind this map is all redstone controllingit!
Map is bugged. This will be fixed soon, but for now,re-download the map every time you wish to play it.
First Map is done. I need more ideas though. Here is the update log, make sure to read this!
Okay guys, the first map 'Mineshalft' is done! Now remember this map and the maps to come are in BETA, this means there absolutely be bugs! If you find one please, please, please tell me it so I can fix it.
Zombie Horde is my new redstone mini-game project. The Zombie Horde game system is all made using redstone. There will be a total of 6 maps, 1 of which is done right now ( Mineshaft ). In each match there is 30 waves. Each wave has the same types of zombies, but different amounts of them. NOTE: higher waves might have less zombies than lower waves, this is because spawners generate random amounts! Also keep in mind this map is all redstone controllingit!
Map is bugged. This will be fixed soon, but for now,re-download the map every time you wish to play it.
First Map is done. I need more ideas though. Here is the update log, make sure to read this!
Okay guys, the first map 'Mineshalft' is done! Now remember this map and the maps to come are in BETA, this means there absolutely be bugs! If you find one please, please, please tell me it so I can fix it.
Progress | 100% complete |
Tags |
7 Update Logs
Update #7 + New Plans : by Matthewpopcorn 09/20/2013 5:43:59 pmSep 20th, 2013
Zombie Horde:
Spawning system;
~Different Zombie types every 5-10 waves
~Spawn new wave every 60 seconds
~Use command blocks;
* summon Zombie ~ ~ ~ {Attributes:[{generic.followRange:600}]}
^ ^ ^ Uses x5 spawns per area.
~Host player holds time till next wave
~More added possibly
Hosting System;
~1 Host per match
~Host holds the time till next wave
~If host logs out for more than 30 seconds the match is over
~The Host may be chosen by a lobby for choosing players 1-4or chosen randomly by command blocks
Difficulty Selector;
~The Host may choose the difficulty of the zombies
~Easy, Normal, Hard will be available
Gamemode Selector;
~This possible feature will add different gametypes to fightzombies in. Not sure how to implement yeto ¦
Classes Selector/Types;
~Survivor;
*Leather armor with +2 hearts on chest and pants
*Wood Sword +5 DMG
*Bread x2
~Pyro;
*o Flamethrowero Bow with Flame VI Power 1
#120 Uses
*o Gas Masko Gold Helm with Fire Res. X Protection II
*o Firemano s Axeo Iron Axe Fire Aspect IV +4 DMG
~Horder;
*o Tin Foil Hato Chain Helm +2 HP
*o Mud Bootso Leather boots Protection I
*o Pointy Sticko +2 DMG
*Melon x3
*Potato
*Steak x2
~Tank;
*o Katanao Iron Sword +10 DMG
Maps;
Mineshaft;
*Work In progress*
Shipwrecked;
*Planned*
Laboratory;
*Planned*
Bunker;
*Planned*
Wasteland;
*Planned*
BOSS: Ender;
*Planned*
Spawning system;
~Different Zombie types every 5-10 waves
~Spawn new wave every 60 seconds
~Use command blocks;
* summon Zombie ~ ~ ~ {Attributes:[{generic.followRange:600}]}
^ ^ ^ Uses x5 spawns per area.
~Host player holds time till next wave
~More added possibly
Hosting System;
~1 Host per match
~Host holds the time till next wave
~If host logs out for more than 30 seconds the match is over
~The Host may be chosen by a lobby for choosing players 1-4or chosen randomly by command blocks
Difficulty Selector;
~The Host may choose the difficulty of the zombies
~Easy, Normal, Hard will be available
Gamemode Selector;
~This possible feature will add different gametypes to fightzombies in. Not sure how to implement yeto ¦
Classes Selector/Types;
~Survivor;
*Leather armor with +2 hearts on chest and pants
*Wood Sword +5 DMG
*Bread x2
~Pyro;
*o Flamethrowero Bow with Flame VI Power 1
#120 Uses
*o Gas Masko Gold Helm with Fire Res. X Protection II
*o Firemano s Axeo Iron Axe Fire Aspect IV +4 DMG
~Horder;
*o Tin Foil Hato Chain Helm +2 HP
*o Mud Bootso Leather boots Protection I
*o Pointy Sticko +2 DMG
*Melon x3
*Potato
*Steak x2
~Tank;
*o Katanao Iron Sword +10 DMG
Maps;
Mineshaft;
*Work In progress*
Shipwrecked;
*Planned*
Laboratory;
*Planned*
Bunker;
*Planned*
Wasteland;
*Planned*
BOSS: Ender;
*Planned*
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