- check_circle GUI
- check_circle Items
Published Feb 17th, 2019, 2/17/19 3:45 pm
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13
OPTIFINE REQUIRED
NEW v2!
UPGRADES! New emissive textures utilized from Optifine. New model for Fire Aspect II (original maintained with Fire Aspect I). I also made the creative decision to get rid of the enchantment glint on my Blaze Sword models due to requiring at least Fire Aspect to utilize the models anyway...I also didn't like the purple interaction with the planned fire looking textures anyways.
PLEASE ENJOY THIS UPGRADE, and as always any feedback is greatly appreciated. This model will probably have some time before any noticeable upgrades after this one.
DUE TO RESTRUCTURING OF THE PACK, PLEASE DELETE THE FIRST VERSION IF YOU ALREADY HAVE IT. Otherwise you can expect some unwanted interference between the two.
Due to the amazing feedback I received from my 3D End Shield idea, I've pumped out another idea in my head - an ANIMATED SWORD! Tired of the sometimes mundane items in my inventory I wanted something that popped as a mob killer, a steak cooker, and a legend to have in my hand (but still feel like it belongs). Hopefully you're with me on not being disappointed with this one either.
As part of the remodel, I also modified the sword to present itself in 1st person the way it looks in 3rd person in the left hand. Due to built in animations with swinging I was limited to what i could do with 1st person right-hand.
For the big reveal, this is a fully animated sword, something I couldn't find in any other packs (again). I'm enjoying these new ideas and I hope those that are interested and checking out the source/code of these packs are using them for good, lol.
Enjoy a project that was born from imagination, but realized through the support of you all who seem interested in what I'm doing in my off-time through optifine's CIT system.
Item must be a diamond sword, spend a level to change the name to include "blaze" (however you want to do it, case insensitive), and as an added requirement, the sword must have at least Fire Aspect I (or II) on it. Just didn't feel right having a sword modeled after the blaze that didn't burn-inate by default.
Happy Crafting from the SurvivalCraftPlus server!
NEW v2!
UPGRADES! New emissive textures utilized from Optifine. New model for Fire Aspect II (original maintained with Fire Aspect I). I also made the creative decision to get rid of the enchantment glint on my Blaze Sword models due to requiring at least Fire Aspect to utilize the models anyway...I also didn't like the purple interaction with the planned fire looking textures anyways.
PLEASE ENJOY THIS UPGRADE, and as always any feedback is greatly appreciated. This model will probably have some time before any noticeable upgrades after this one.
DUE TO RESTRUCTURING OF THE PACK, PLEASE DELETE THE FIRST VERSION IF YOU ALREADY HAVE IT. Otherwise you can expect some unwanted interference between the two.
Due to the amazing feedback I received from my 3D End Shield idea, I've pumped out another idea in my head - an ANIMATED SWORD! Tired of the sometimes mundane items in my inventory I wanted something that popped as a mob killer, a steak cooker, and a legend to have in my hand (but still feel like it belongs). Hopefully you're with me on not being disappointed with this one either.
As part of the remodel, I also modified the sword to present itself in 1st person the way it looks in 3rd person in the left hand. Due to built in animations with swinging I was limited to what i could do with 1st person right-hand.
For the big reveal, this is a fully animated sword, something I couldn't find in any other packs (again). I'm enjoying these new ideas and I hope those that are interested and checking out the source/code of these packs are using them for good, lol.
Enjoy a project that was born from imagination, but realized through the support of you all who seem interested in what I'm doing in my off-time through optifine's CIT system.
Item must be a diamond sword, spend a level to change the name to include "blaze" (however you want to do it, case insensitive), and as an added requirement, the sword must have at least Fire Aspect I (or II) on it. Just didn't feel right having a sword modeled after the blaze that didn't burn-inate by default.
Happy Crafting from the SurvivalCraftPlus server!
Credit | HUGE shout out to sp614x for all the hard work on Optifine, and incorporation of MCPatcher |
Progress | 100% complete |
Game Version | Minecraft 1.13 |
Resolution | 32x |
Tags |
tools/tracking
4263861
4
3d-blaze-sword-animated
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