Minecraft Texture Packs / Experimental Packs

Creature Variety for 1.17.1 - Random Mobs (Over 2800 Textures!)

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DraminOver's Avatar DraminOver
Level 68 : High Grandmaster Artist
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This resource pack requires the latest OptiFine version.
1.17.1 OptiFine HD U H1 pre6
1.16.5 OptiFine HD U G8
1.15.2 OptiFine HD U G6



For this pack to work properly, these OptiFine options must be ON: Custom Entity Models and Random Entities, which are both on the Quality menu inside Video Settings.



It always bugged me how every single creature was always the same. With this pack i just wanted to add variation to Minecraft, to make it more natural.

Now all mobs have variations, ones more than others. Things that can variate are colors and textures and models. Some entity models are changed to assist on randomization, like zombies having separate models for clothing and skins so i don't have to make a texture for every combination of clothes and skin tones. Some creature have blinking animations, but not all of them yet. Textures usually are different based on biomes and height (so it won't work properly on flat worlds).

Remember to come back from time to time so you can have the latest version!


NAMING

PETS

These are a list of named variants that change pet collars to create different kind of clothing, they are dyeable. They work using symbols, so you just have to copy and paste them in a nametag next to your pet's name.
You can use a symbol more than once, but you shouldn't mix name symbols with each other.


Cats & Wolves
♤= Bandana - Can also be activated by adding Bandana to the name. PREVIEW
♢= Coat - Can also be activated by adding Coat to the name. PREVIEW
♡= Sweater - Can also be activated by adding Sweater to the name PREVIEW (Cats only)
⬫= No collar - Can also be activated by adding Wild to the name.
-
⬩= Shoes - Can also be activated by adding Shoe or Boot to the name. PREVIEW

Shoe Combinations:

♠= Bandana & Shoes
♦= Coat
& Shoes
♥= Sweater
& Shoes (Cats only)
⬪= No collar
& Shoes



Nametag Exclusive Textures
Textures that you'll never see unless you use nametags. Too unnatural or out of place to spawn normally.
Not all of the named textures are listed YET

Non Nametag Exclusive Textures
Textures that you might see naturally, some rarer than others. You can force them to appear via nametags.
Not all of the named textures are listed YET

--> MORE PICS! <--


3D VERSION AND OTHER OPTIONS:
Not Working In 1.17.X
The 3D Version adds models that are just for looks and don't affect randomization.
Changes
- Pigs have a tail that pop out a little bit
- Chickens have 3D legs
- Skeletons, Whither Skeletons and Strays have 3D bones


There's a file called OPTIONS inside the .zip. It gives instructions on how to customize the resource pack if there's a feature that you REALLY don't want. I don't recommend changing anything because you would have to do it every time I release a new update, but the option is there.
Options
- NO PIGLIN SKELETONS IN THE NETHER
This will get rid of the Piglin variants of skeletons in The Nether.

- NO PIXEL PERFECT GHASTS
This will bring back the old Ghast texture (with no face variants).



Compatibility and special interactions.

A lot of the textures implemented in this pack can, and sometimes have to, be summoned using name tags and proper naming. This could be used to change certain mobs from Data Packs to give them unique textures.
If you find special interactions that aren't listed bellow let me know! And if you find a Data Pack that needs compatibility let me know too! Remember that I can only change the textures if the entity has a name on its head.


Data Packs
Immersive Beekeeping (Gives the Apiarist a beekeeper outfit and gives the Queen Bee a new model)
True Survival or Lumberjack Villager (Gives the Lumberjack a nice sexy outfit)
Baker Villager (Gives the Baker a proper outfit)
Furnace Golem (Gives the Furnace Golem a proper texture)
EverSource (Gives EverSource a proper texture)
Mods
Sadly, you can't add random textures to mods that add mobs. The only thing I can do is edit the original texture. The only way to add randomization would be if the mod or plugin spawns vanilla entities that are named, and that doesn't happen often.





Download mirrors:
Wait 6 seconds and click the skip button on the top right corner.
Mediafire 1.17.1 | 1.16.5 | 1.15.2
  Creature Variety Pack v1.10.1 - [​Direct link]
Google Drive 1.17.1 | 1.16.5 | 1.15.2
  Creature Variety Pack v1.10.1 - [​Direct link]

1.12 Version



If you want to report a bug please do it in the comments. If you want to contribute to this pack you can do so by sending me your textures and I will make sure to check them out to see if they fit or not, and maybe make some tweaks so it's more in line with everything else. If I decide to add them you will be credited of course!
And leave feedback too! If there's a texture you don't like, remember that I could just make it harder to find rather than remove it.

Contributors & Credits
People that made stuff for this pack!

- Freedom_MC   textures: 8
- FishStacks    textures: 1
- Kkai2004    textures:1
- Nicolai78      textures:1
- dopadream made the first iteration of the baby llamas model, so the current models are heavily based on that. Thank you Steph!

Thanks to Ewan Howell for letting me use the textures extracted from Minecraft Earth! Check out his pack Rebearth if you only want the Minecraft Earth mobs!

The Vex face was inspired by a reddit post from MushirMickeyJoe! Check out his Reddit profile, he's a great pixel and model artist!



If you want to donate or make a paid request/commission here's my PayPal: paypal.me/draminover
If it's a commission you can dm me the details!
All donators can have their skin zombified (I'll take the clothes, zombified them and add them to the clothing pool)
CreditJappa, Daniel and Mojang
Progress95% complete
Game VersionMinecraft 1.17.1
Resolution16x
Tags

65 Update Logs

1.10.1 : by DraminOver 10/14/2021 9:21:23 pmOct 14th, 2021

  • Pack should now be compatible with 1.16 and 1.15

Nether

  • Fixed the Piglin and Piglin Brute models for 1.16 somehow? I don't exactly know why it's working, but it is.
  • Added a new Piglin hairstyle
  • Pigman name exclusive textures have been removed to reduce the amount of cubes in the Piglin models, thus improving performance.
    Pigman will be found in a new add-on pack soon.
  • Added blinking animation for Adult and Baby Striders
  • Half the Strider textures will now be flipped to give a more varied feel.
  • Added two Ghast textures based on this and this minifigure


Villager

    Which means compatibility with the Data pack Immersvie Beekeping
  • Added Baker Villagers as Butcher texture.
    Which means compatibility with the Data pack Baker Villager
  • Added Lumberjack Villagers as Mason and Weaponsmith name exclusive textures.

Undead
  • Added a Skeleton variant based on the Grim Armor from Minecraft Dungeons
  • Fixed Skeleton and Zombie Heads being broken
  • Added Villager Skeletons to the overworld
  • Added three extra Zombie Clothes

Dolphins

  • Added 2 darker Dolphin color variants
  • Made bright colored Dolphins a bit rarer
  • Added blinking for all Dolphins.
  • Reworked the Commerson's Dolphin's texture
  • Added Hourglass Dolphins as naturally spawning cold Dolphin variants
  • Added Common Dolphins as naturally spawning warm Dolphin variants
  • Added Beluga whales as naturally spawning cold Dolphin variants
  • Added Narwhals as naturally spawning cold Dolphin variants

Other
  • Added a Black Wolf variant in reference to the Minecraft Dungeons armor
  • Improved a Steve variant texture, The Explorer
  • Improved an Alex variant texture, Frosty
  • Added 4 missing Baby Cow textures
  • Added blinking animation for all Slimes
  • Added Queen Bee as a named exclusive texture.
    More compatibility with Immersive Beekeeping


Okay boys, here we are again. Saturday is the day we get to enjoy Minecraft Live once again. This time we get to vote for three utility mobs, and because of that I added some clothing to zombies update to honor the three mobs. you can also use it yourself if you want.

Next update, after the live, I'll remove the winning shirt and keep the other two as reminders of the loved ones we lost. I'll also reduce their probability of spawning because is way to high right now.


Now, I want to make something clear, all of these mobs are good. But obviously the Glare is the less useful one, especially since in 1.18 monsters will only spawn in light level 0.
The Allay is cool, some people are worried because this will probably mean Mojang will consider item sorting as fixed and won't add an easy way to sort unstackable items, because you can't have hundreds of Allays sorting different items. Also the Allay DOES NOT DUPLICATE items.
The Copper Golem is my favorite, but god damn it we already have randomizers. The statue mechanic seems really amazing, imagine mining the statue and placing it as decoration in your house.
Vote whichever you want, none of these are reskins, they are all useful, some more than others, but I'm fine with whatever, I will be voting for the Copper Golem myself.




Let me know if there are any issues with the update! It's hard to test everything before a release.
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1
01/19/2022 1:52 am
Level 1 : New Miner
Roopy19
Roopy19's Avatar
How do you download this pack? I can't get it to work.
1
01/16/2022 6:22 pm
Level 1 : New Miner
wyvern_tail
wyvern_tail's Avatar
hey man, when you have the time, can you update this to 1.18? Skeletons seems to have broken textures when below Y=0
1
01/15/2022 6:11 am
Level 1 : New Miner
NickSF
NickSF's Avatar
I love this pack ! Can you talk with IHopeICanChangeThis so you can both make a version that works with your resourcepack and his?I would love to see it. I tried to make them both work but they dont. I would like to see this crossover! His pack -www.planetminecraft.com/texture-pack/extra-villagers/
1
12/24/2021 7:03 am
Level 7 : Apprentice Miner
Harrydallama
Harrydallama's Avatar
Is there a different mod to use for this pack to work without optifine. As I play with sodium and really want mob varieties.
1
12/21/2021 7:38 pm
Level 1 : New Miner
Nick_Steck
Nick_Steck's Avatar
I use another texture pack for variety of textures, specifically for agressive mobs, is there a problem if I use it with this one at the same time?
2
12/17/2021 3:56 am
Level 1 : New Miner
PsychoYTP
PsychoYTP's Avatar
Tried it in 1.17.1. The enderman's emissive texture doesn't get randomized/applied to custom named mobs, and this carries over into 1.18+ as well. Any plans on a fix for this?
3
12/12/2021 11:45 amhistory
Level 23 : Expert Miner
CalebDaMaker
CalebDaMaker's Avatar
Thanks! Ive been looking for a big variety pack that keeps most of the models the same, just changing the textures. This is good news for me, because I use Fresh Animations.
1
12/08/2021 11:32 pm
Level 1 : New Crafter
InfernoKing68
InfernoKing68's Avatar
Skeleton's heads + the skeleton skull item are broken

same with zombie head item
4
12/06/2021 8:40 pm
Level 1 : New Miner
Eu4oria
Eu4oria's Avatar
Me waiting for this to be updated to 1.18 (I love this so much)
2
11/22/2021 8:56 pm
Level 24 : Expert System
Jackspajf
Jackspajf's Avatar
Me and the bois still waiting for Optifine to make it so axolotls have CEM support (I will wait patiently)
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