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Extra Villagers v1.8.1 (Optifine / ETF)

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iAmUncreative
Level 63 : High Grandmaster Procrastinator
358
This pack uses Optifine entity properties to add new villager skins to biomes without them. You need to have Optifine or Entity Texture Features, otherwise nothing changes. Now updated to MC version 26.1.

In other news, I'm porting my packs to Modrinth too.

This pack also works with Fresh Animations (adult skins only, for now). Some base skins for the zombie villagers might not emote properly by default, but in that case there are alternate versions of those textures in the files that are compatible with facial expressions. If you see any weirdness with the skins or animations (which shouldn't be happening but it's possible I overlooked something), try switching the order of this pack and Fresh Anims in the resource pack list.
Progress100% complete
Game VersionMinecraft 26.1
Tags

12 Update Logs

Update 1.8.1 : by iAmUncreative 03/27/2026 3:25:12 pmMarch 27 @ 7:25 pm UTC

  • Swapped all my baby villagers' arms because for some unfathomable reason, Mojang decided the arms in the texture file should be on the opposite sides of where they actually end up in-game.
  • Added the bottom face of the outer hood on the Nether Wastes baby, both for the villager and the zillager.
  • Fixed a discontinuity on the lush cave baby villager's arms, where the white stripes wouldn't continue to the bottom face.
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  Have something to say?

Sophisticated_Trashcan
03/30/2026 5:15 pm
Level 48 : Master Tuxedo Gentlemen
history
Now this, this is amazing.

I like the detail of the blindfold in the enderman dense biomes!
3
SkullCameo
04/29/2026 9:09 am
Level 3 : Apprentice Explorer
And the mouth covers for the sculk areas!
2
DoctorDragonWho
03/03/2026 3:05 pm
Level 1 : New Explorer
would be nice if they had lost cities compatability, so spawing in or near a city structure would give them urban clothing and or the classic minimalist outfits they had pre village and pillage
2
TeusPrdi
03/02/2026 2:57 pm
Level 1 : New Miner
Hey bro awesome pack I love the textures. But, idk if it's just me or it's in the pack but can you please remove (or show me how to remove it) the feature where villagers born in one biome change their outfit when they come to a second biome. My villagers were all from cherry groove biome and had cherry groove outfits but I transported them to a plains biome and they became plain villagers. Idk if it's just me but I don't know how to fix it so any given help would be much appreciated.
2
iAmUncreative
03/02/2026 4:58 pm
Level 63 : High Grandmaster Procrastinator
I don't think there's any way to fix that, sorry. The textures are loaded whenever the mob is loaded, that's just how Optifine/ETF random entities work. So if you leave the chunks and come back, the villager will use the texture for whichever biome it's currently in. You MIGHT be able to keep one texture by keeping the chunks loaded with nether portals or /forceload so the chunks never have to reload, but I've never actually tried that.
2
DoctorDragonWho
03/03/2026 3:13 pm
Level 1 : New Explorer
isn't this fixed with etf? I have a texture pack that gives villagers new skin tones and those don't get reset ever but pehaps biome variation is different from the random texture, not sure atm
1
DoctorDragonWho
03/03/2026 3:18 pm
Level 1 : New Explorer
I did some research I heard you can fix this by using spawn_biomes=meadow rather than biomes=meadow with etf
1
iAmUncreative
03/05/2026 7:02 pm
Level 63 : High Grandmaster Procrastinator
Hmm, interesting. I'll have to see if that works with Optifine, since I'd really like to keep it compatible with both mods.
2
yomodrinthpls
02/21/2026 6:57 am
Level 1 : New Miner
please could you upload this to modrinth? so I can use it in my modpack w/ credits?
2
iAmUncreative
02/22/2026 11:33 pm
Level 63 : High Grandmaster Procrastinator
I'll look into it. I MIGHT make a modrinth and put my packs there when I update them to the baby mob drop. I'm forgetful though, so no promises.
2

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