Minecraft Texture Packs / Other Packs

Extra Villagers v1.6 (Optifine / ETF)

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iHopeICanChangeThis
Level 61 : High Grandmaster Procrastinator
331
This pack uses Optifine entity properties to add new villager skins to biomes without them. You need to have Optifine or Entity Texture Features, otherwise nothing changes.

This pack also works with Fresh Animations (Fresh v1.9 has issues with baby zombies in 1.21.4 but that's not because of this pack). If you see any weirdness with the skins or animations (which shouldn't be happening but it's possible I overlooked something), try switching the order of this pack and Fresh in the resource pack list.

KNOWN ISSUE: A lot of people are saying most biomes only spawn cave skins, even at the proper heights. It works fine when I do it though, so it might only happen when you use Optifine instead of ETF. I can't really test that though, because Optifine makes my game run like a glacier. But try switching to ETF and let me know if it works.
Progress100% complete
Game VersionMinecraft 1.21.4
Resolution16x
Tags

8 Update Logs

Update 1.6 : by iHopeICanChangeThis 12/14/2024 1:06:20 pmDec 14th, 2024

  • Made zombie villagers in snowy beaches use the drowned base skin
  • Improved the back and bottom faces of the cave villagers' arms
  • Added a Pale Garden skin
  • Redid some of the .properties files to make them more intuitive for me to work on. Not all of them, because I'm lazy.
  • Changed the emissive suffix to "_e" instead of "_emissive", because I think that's the common practice.
  • Adjusted the blindfolded skins so their eyes are still covered in Fresh Animations.
  • Adjusted the prismarine chestplate thing on the ocean skins
  • Adjusted the color pallete of the dark forest skins, including extra ruination on the zombie.
  • Added a husk-based zombie villager base skin for deserts.
  • Added Fresh Animations faces to the zombie villager base skins. The old version still works perfectly fine and doesn't look broken or anything, but the new one allows facial expressions. To see them, just switch the names of the base skin variants and the "_fresh" alts in the files.
  • Adjusted the weaponsmith's eye patch to remove any out-of-place green parts on the alternate zombie villager bases.
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CrackAh_Tom
04/17/2025 12:55 am
Level 45 : Master Sailor
Is there a bedrock verison by any chance?
1
iHopeICanChangeThis
04/18/2025 5:02 pm
Level 61 : High Grandmaster Procrastinator
Technically yes (it's visible on my page), but it hasn't been updated beyond the first version. And I can't update it myself because I don't know how Bedrock stuff works. Someone else offered to make that version for me.
1
CrackAh_Tom
04/16/2025 12:24 am
Level 45 : Master Sailor
i think theres a issue with the miner villagers when it comes to spawning i tired spawning them in creative in like anywhere that was like a plains biome for example a cherry blossom biome but because it was in a plain it gave me a miner villager, anywhere else thats not plains like ice peaks, taiga, or beaches dont have this issue
1
The Survivalist
04/15/2025 9:59 am
He/Him • Level 22 : Expert Creeper Healer
I think the fix to the miner villager spawning as the plains biome, Is to sadly remove the miner villager, or you could replace it with a deepslate variant instead so it spawns deeper, making it not affect the higher ground
1
The Survivalist
03/25/2025 1:11 pm
He/Him • Level 22 : Expert Creeper Healer
Update to 1.21.5 pls, I love this pack
1
iHopeICanChangeThis
03/28/2025 12:50 am
Level 61 : High Grandmaster Procrastinator
It should still work on newer versions as long as Optifine or ETF is available (though I haven't checked if they are yet for this update). The actual version number rarely affects anything that's not directly relevant to it in my experience.
1
AliceScarlet
03/01/2025 7:03 pm
Level 1 : New Miner
I have the same problem, only cave villagers appear, I tried spawning them at higher heights, it still doesn;t work.
1
iHopeICanChangeThis
03/02/2025 8:28 pm
Level 61 : High Grandmaster Procrastinator
Maybe it's an Optifine problem then, because it works fine when I use EMF/ETF. I can't test that though, because Optifine makes my framerate unplayable. I'll still look into it as best I can.
1
gigan222
02/26/2025 3:57 am
Level 1 : New Miner
most of biomes example end just spawn cave villager
1
iHopeICanChangeThis
02/27/2025 2:07 pm
Level 61 : High Grandmaster Procrastinator
It works just fine for me. Are you on the latest version of the pack?
1

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