- Mobs
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This pack uses Optifine entity properties to add new villager skins to biomes without them. You need to have Optifine or Entity Texture Features, otherwise nothing changes. Now updated to MC version 26.1.
In other news, I'm porting my packs to Modrinth too.
This pack also works with Fresh Animations (adult skins only, for now). Some base skins for the zombie villagers might not emote properly by default, but in that case there are alternate versions of those textures in the files that are compatible with facial expressions. If you see any weirdness with the skins or animations (which shouldn't be happening but it's possible I overlooked something), try switching the order of this pack and Fresh Anims in the resource pack list.
In other news, I'm porting my packs to Modrinth too.
This pack also works with Fresh Animations (adult skins only, for now). Some base skins for the zombie villagers might not emote properly by default, but in that case there are alternate versions of those textures in the files that are compatible with facial expressions. If you see any weirdness with the skins or animations (which shouldn't be happening but it's possible I overlooked something), try switching the order of this pack and Fresh Anims in the resource pack list.
| Progress | 100% complete |
| Game Version | Minecraft 26.1 |
| Tags |
12 Update Logs
Update 1.8.1 : by iAmUncreative 03/27/2026 3:25:12 pmMarch 27 @ 7:25 pm UTC
- Swapped all my baby villagers' arms because for some unfathomable reason, Mojang decided the arms in the texture file should be on the opposite sides of where they actually end up in-game.
- Added the bottom face of the outer hood on the Nether Wastes baby, both for the villager and the zillager.
- Fixed a discontinuity on the lush cave baby villager's arms, where the white stripes wouldn't continue to the bottom face.
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I like the detail of the blindfold in the enderman dense biomes!