- check_circle Mobs
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This pack uses Optifine entity properties to add new villager skins to biomes without them. You need to have Optifine or Entity Texture Features, otherwise nothing changes.
This pack also works with Fresh Animations (Fresh v1.9 has issues with baby zombies in 1.21.4 but that's not because of this pack). If you see any weirdness with the skins or animations (which shouldn't be happening but it's possible I overlooked something), try switching the order of this pack and Fresh in the resource pack list.
KNOWN ISSUE: A lot of people are saying most biomes only spawn cave skins, even at the proper heights. It works fine when I do it though, so it might only happen when you use Optifine instead of ETF. I can't really test that though, because Optifine makes my game run like a glacier. But try switching to ETF and let me know if it works.
This pack also works with Fresh Animations (Fresh v1.9 has issues with baby zombies in 1.21.4 but that's not because of this pack). If you see any weirdness with the skins or animations (which shouldn't be happening but it's possible I overlooked something), try switching the order of this pack and Fresh in the resource pack list.
KNOWN ISSUE: A lot of people are saying most biomes only spawn cave skins, even at the proper heights. It works fine when I do it though, so it might only happen when you use Optifine instead of ETF. I can't really test that though, because Optifine makes my game run like a glacier. But try switching to ETF and let me know if it works.
Progress | 100% complete |
Game Version | Minecraft 1.21.4 |
Resolution | 16x |
Tags |
8 Update Logs
Update 1.6 : by iHopeICanChangeThis 12/14/2024 1:06:20 pmDec 14th, 2024
- Made zombie villagers in snowy beaches use the drowned base skin
- Improved the back and bottom faces of the cave villagers' arms
- Added a Pale Garden skin
- Redid some of the .properties files to make them more intuitive for me to work on. Not all of them, because I'm lazy.
- Changed the emissive suffix to "_e" instead of "_emissive", because I think that's the common practice.
- Adjusted the blindfolded skins so their eyes are still covered in Fresh Animations.
- Adjusted the prismarine chestplate thing on the ocean skins
- Adjusted the color pallete of the dark forest skins, including extra ruination on the zombie.
- Added a husk-based zombie villager base skin for deserts.
- Added Fresh Animations faces to the zombie villager base skins. The old version still works perfectly fine and doesn't look broken or anything, but the new one allows facial expressions. To see them, just switch the names of the base skin variants and the "_fresh" alts in the files.
- Adjusted the weaponsmith's eye patch to remove any out-of-place green parts on the alternate zombie villager bases.
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