- check_circle Environment
Published Feb 21st, 2021, 2/21/21 9:13 pm
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The small dripleaf. Obtained via wandering traders, native to the lush caves, can be bonemealed into a bigger counterpart. Well did you know about how many errors it has when it comes to modeling? These are:
- The leaves are too small for the size of the textures, so there are mixels.
- The top one is floating in midair because the UV mapping of the stem is off.
- The bottoms of the leaves have improper rotation, so where they are supposed to meet the stem is now off to the side.
- The UV mapping of the stem is off in terms of width, so there are mixels. The texture also isn't tall enough, so there are mixels in terms of height. I didn't fix the latter, so it would be compatible with other packs.
Progress | 100% complete |
Game Version | Minecraft 1.17 |
Resolution | 16x |
Tags |
tools/tracking
4982413
4
fixed-small-dripleaf
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If you have problems with z fighting between plants then maybe you can do the translation that usually goes into the model possibly (I haven't tried nor tried enough to do research on this) instead to the blockstate because I am pretty sure you'd only get it for leaves the same height and because they shouldn't intersect if theyr'e facing the same direction (maybe? at least it'd reduce the problem?) then it'd choose one over the other and the top faces woulnd't z-fight. That could be a reduction? Not sure... I'll start rambling if I continue.