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Published Dec 6th, 2013, 12/6/13 6:28 pm
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Hey everyone! I'm back! And I've studied the new 1.7 resource pack mechanics closely...
As a result, I came up with the Idea of splitting this pack into multiple segments that can be switched out and toggled on and off! This is how it works:
This resource pack is now split into 4 segments, Keyblade packs, Magic packs, World packs, and Enemy packs. These can be switched out with other packs within the same category, but (probably) will not work if you turn two in the same category on. So far, I've divided the most of my keyblades into 4 keyblade packs, having all of them occupy swords only. This factors in what many of you have asked for these past months: can this keyblade be in the pack? can you change ---- to this form of magic?? and so on. This helps me to avoid overloading the pack, and allows me to freely add in and expand aspects of the pack that can be switched in and out. So, you can toggle on and off any single piece of the pack individually and mix it up with other packs, or you can stack one of each category together to generate a fully themed experience! Hope you guys like it!
basic idea (simplified): keyblade pack+magic pack+world pack+enemy pack=full pack
or
keyblade pack=weapons only
keyblade pack+magic pack=combat only
magic pack=magician stuffs
world pack=blocks, items, gui only
enemy pack=hostile mobs only
(more combinations possible, I just used these to demonstrate theoretically.)
stone sword~Kingdom Key~Jungle King~Rainfell~Follow the Wind...
gold sword~Kingdom Key D~Three Wishes~Earthshaker~Soul Eater...
iron sword~Oblivion~Pumpkin Head~Wayward Wind~Way to the Dawn...
diamond sword~Oathkeeper~Spellbinder~Master Keeper~Ultima Weapon...
As a result, I came up with the Idea of splitting this pack into multiple segments that can be switched out and toggled on and off! This is how it works:
This resource pack is now split into 4 segments, Keyblade packs, Magic packs, World packs, and Enemy packs. These can be switched out with other packs within the same category, but (probably) will not work if you turn two in the same category on. So far, I've divided the most of my keyblades into 4 keyblade packs, having all of them occupy swords only. This factors in what many of you have asked for these past months: can this keyblade be in the pack? can you change ---- to this form of magic?? and so on. This helps me to avoid overloading the pack, and allows me to freely add in and expand aspects of the pack that can be switched in and out. So, you can toggle on and off any single piece of the pack individually and mix it up with other packs, or you can stack one of each category together to generate a fully themed experience! Hope you guys like it!
basic idea (simplified): keyblade pack+magic pack+world pack+enemy pack=full pack
or
keyblade pack=weapons only
keyblade pack+magic pack=combat only
magic pack=magician stuffs
world pack=blocks, items, gui only
enemy pack=hostile mobs only
(more combinations possible, I just used these to demonstrate theoretically.)
Additional Notes
This pack includes: all 4 keyblade packs, with some new additions from KH1...stone sword~Kingdom Key~Jungle King~Rainfell~Follow the Wind...
gold sword~Kingdom Key D~Three Wishes~Earthshaker~Soul Eater...
iron sword~Oblivion~Pumpkin Head~Wayward Wind~Way to the Dawn...
diamond sword~Oathkeeper~Spellbinder~Master Keeper~Ultima Weapon...
Progress | 100% complete |
Game Version | Minecraft 1.7.2 |
Resolution | 16x |
Tags |
tools/tracking
2316160
4
kingdom-hearts-keyblade-pack-1
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