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- 175,300 views, 32 today
- 31,409 downloads, 2 today
426
Disclaimer: You will need to install OptiFine to take full advantage of this pack's features. That is all.
The changelog ☝ https://www.YouTube.com/watch?v=UaZIwpllhkI&list=PLO6GPyTLxi6tpgNiGLoKuTFc-dggL3w-O&index=1
Mickey Joe's "Barely Default" is a pack I made initially just for personal use. At one point I made a Reddit post with a screenshot of what I had made. The post got a surprising amount of satisfying feedback so I decided to try to turn my work into an actual pack. Which you can play with! or don't. I can't tell you what to do
Everything in this pack is free to use for whatever you want. I can't take credit for the textures, as they're based on textures Mojang made. for more info on redistribution, check out this document I wrote up.
For a comprehensive visual guide to all the armour sets my resource pack adds to your game, check out this other document.
👉 if you're a nerd and prefer to read, here's a very comprehensible (and equally fun) changelog I've kept over the past few years.
_________________________________________________________
Socials:
💰 pay my 'bills' - https://www.Patreon.com/MushirMickeyJoe
📷 the Gram - https://www.Instagram.com/MushirMicke...
🛸 read all about it - https://www.Reddit.com/user/MushirMic...
🐦 Tweets - https://Twitter.com/MushirMickeyJoe
but really, what I care most about you checking out is my YT channel - https://www.YouTube.com/c/MickeyJoeAlpha-G ◀
_________________________________________________________
The changelog ☝ https://www.YouTube.com/watch?v=UaZIwpllhkI&list=PLO6GPyTLxi6tpgNiGLoKuTFc-dggL3w-O&index=1
Mickey Joe's "Barely Default" is a pack I made initially just for personal use. At one point I made a Reddit post with a screenshot of what I had made. The post got a surprising amount of satisfying feedback so I decided to try to turn my work into an actual pack. Which you can play with! or don't. I can't tell you what to do
Everything in this pack is free to use for whatever you want. I can't take credit for the textures, as they're based on textures Mojang made. for more info on redistribution, check out this document I wrote up.
For a comprehensive visual guide to all the armour sets my resource pack adds to your game, check out this other document.
👉 if you're a nerd and prefer to read, here's a very comprehensible (and equally fun) changelog I've kept over the past few years.
_________________________________________________________
Socials:
💰 pay my 'bills' - https://www.Patreon.com/MushirMickeyJoe
📷 the Gram - https://www.Instagram.com/MushirMicke...
🛸 read all about it - https://www.Reddit.com/user/MushirMic...
🐦 Tweets - https://Twitter.com/MushirMickeyJoe
but really, what I care most about you checking out is my YT channel - https://www.YouTube.com/c/MickeyJoeAlpha-G ◀
_________________________________________________________
Credit | Stridey, ModSully, Toxteer, Ellah |
Progress | 100% complete |
Game Version | Minecraft 1.20 |
Resolution | 16x |
Tags |
65 Update Logs
Update #65 : by MushirMickeyJoe 04/11/2024 12:40:32 pmApr 11th
Version 12.3 - Released 🎉
- Renamed the “Food & Drinks” tab in the creative inventory to “Consumables”. Is that even a word? Don’t worry about it.
- Made the Herobrine Wither variant slightly more rare.
- Elder Guardians now no longer spawn with coral, without kelp. If they spawn using the Ancient Guardian’s design and have coral growing on their backs, they will now also always have a kelp-covered body. This ultimately makes the Elder Guardian skins only half as rare, but I think it will look better in your games.
Elder Guardians can still spawn with kelp and without coral. Just not coral without kelp. It gives them a weird out-of-place mohawk. - Optimised the Elder Guardian model, and made its spines use a separate texture. This way the spines are individually randomised on every Elder Guardian, making them more random once again :)
- Also added a new random spine colour! A green one, coloured after the Plaguewhale from the Poisonous Potato Update.
- Fixed mipmapping. Oops I broke mipmapping.
- Fixed the Eye of the Storm models.
- Fixed the new potion effects (even though they weren’t in the game yet).
- Reworked sheep!
- Sheep now show which colour they’re dyed even when sheared!
Version 12.2 - Released 🎉
- Updated some enchantment icons.
- Added Herobrine as a rare variant for the Wither. If you get lucky enough to summon a Herobrine-Wither, there’s a 50% chance that he uses a version of Steve’s skin, and the other times he uses one of the other default skins, including mine.
- Added boss bar icons to the names of the bosses.
- Added a new custom exit portal in the End, by creating some precise CTM.
- The new exit portal in Barely Default is styled after the Vengeful Heart of Ender from Minecraft Dungeons, and is engraved with dragons that guide you to where you place the End Crystal to re-summon the dragon. Pretty nifty.
- Updates the enchantment icon for Feather Falling to better resemble my relatively improved chickens.
Version 12.1 - Released 🎉
- Added a glitchy animated texture for ender pearls.
- Updated the display models of the Karambit.
- Added a new named variant for carved pumpkins: The “Top Notch”. This is a reference to Markus Persson’s own one-of-a-kind TF2 hat, made by Valve.
- Optimised the animation of the Sextuple D Hammer’s flame. It should now also be a bit brighter.
- Added a new shield rename: “Mushroom Guy”. Enjoy.
- Updated my Ancient Guardian variant.
- Added a new randomised system for Elder Guardians!
- By randomising the different parts of the skins individually, there's now a total of 400 different Elder Guardians you can find!
- The designs are inspired by Minecraft Dungeons’ Ancient Guardian boss + concept art for the mob.
Version 12 - Released 🎉
- Added new sword renames for all tiers: The “Potato Slicer”.
- Updated the viewmodels of the Bat From The Nether.
- Some specular map stuff.
- Minor tweak to the Poisonous Potato Glasses.
- Made the texture of the “Hammer” Mace rename more consistent.
- Added a new mace rename based on one of Notch's previous games: The “Power Glove”!
- Added a new sword rename for all the tiers, as a reference to Counter Strike: The “Karambit”.
- Added custom viewmodels for the Potato Peeler sword rename.
Version 11.8 - Released 🎉
- Added CIT support for the upcoming Oozing, Wind Charging, Weaving, and Infestation potions.
- Added some emissive maps for upcoming features.
- Added new status effect icons, and tweaked the ones I already had.
- Rotated the Market Gardener mace rename 90°. Also tweaked the Market Gardener’s display settings to be more similar to how the Soldier holds the weapon in TF2.
- Added a new named Netherite collection: The Poisonous Potato Collection!
- This includes new gear from the April Fools “Poisonous Potato Update”, including:
- Poisonous Potato Netherite armour
- Poisonous potato Netherite tools/sword
- Poisonous Potato elytra
- Poisonous Potato mace rename
- “Poisonous Potato Plant” Totem of Undying rename
- Added a new zombie skin, based on the Poisonous potato zombie.
- Added a new slime rename: “Mega Spud”, based on the boss mob in the Poisonous Potato Update.
- Made the texture of slimes depend on their size, making them pixel-consistent.
- Added another named slime variant: The Tropical Slime from Minecraft Earth!
- Any slime who’s name starts with the word “Tropical” will turn into a Tropical Slime. That means you can name a slime “Tropical Slime” or “Tropical Jerry” and both names will trigger the reskin.
- Added a variant of the Elder Guardian with the palette of Minecraft Dungeon’s Ancient Guardian. This variant spawns half of all Elder Guardians.
- Added a new rare above-ground bat variant that looks like the Batato from the April Fools snapshot.
- You can also rename a bat to “Batato” for it to change.
- Added a new dynamic model for all chickens that spawn in the Nether. You’re gonna wanna see this one in-game.
- Added a new rare villager skin coloured after a poisonous potato. Both for adult and baby villagers.
- Added a new outfit to the nitwit’s skin pool. Yes… It’s the one from the Poisonous Potato Update.
- Added icons for all the enchantments, which show up next to the enchantment’s name when you hover over an item.
Version 11.7 - Released 🎉
- Added another Totem of Undying namable, the “Totem of Soul Protection”, based on an unused totem out of Minecraft Dungeons.
- Added an animated shine effect to the texture of the Minecoin Totem of Undying rename.
- Fixed one of the specular maps of my skeleton skins.
- Cleared all the error logs relating to CTM. The error log should now be squeaky clean when loading up Barely Default!
- Added the green axolotl seen in trailer footage as a variant for the cyan axolotl skin pool.
- Shuffled some files around.
- Added item models for all the different painting types, available through the creative inventory.
- Made my arrows backwards compatible with older versions of OptiFine without arrow CEM support.
- Changed the colours of the flat default regular & tipped arrows to match the item models, for those playing with outdated OF.
- Slightly tweaked the texture of the “Lucky Charm” Totem of Undying variant.
- Also changed the texture of the mace’s “Hammer” rename.
- Added a new named Netherite armour set: “Sweet Tooth” armour - based on a set from Minecraft Dungeons.
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Now I have used this resource pack before
and I've 4gotten abt it since last year as I had school and exmas
and now I'm back and when I try to download the resourcepack with all these new updates minecraft is showing that it failed to load the resource pack.
Any clue why???
Forge/Fabric?
Update: i tried to do it on forge with optifine only and it does load on the menu screen but when I join a world or server it instantly crashes