- check_circle Models
- 6,466 views, 5 today
- 805 downloads, 0 today
74
TEXTUREPACK OPTIFINE
TLDR:
This Texture Pack adds the Steve Player Model (4px) and Alex Player model (3px) the the game
How To Use:
The models are tied to names so you will have to use the /summon command to summon an armorstand with a custom name
You can use this site (www.haselkern.com) or any site that works for you
- Make sure you enable "Show Arms"
- Make sure you entered a name from the list
- Click copy once done
Available built in names:
N/A | Base |
slim | Rebecca |
slim | Lucy |
classic | Johnny Silverhand |
slim | David Martinez |
Classic = 4px
Slim = 3px
NOTE:
This works from Optifine 1.19 and up
Q&A:
Q: Can I use this in my own data pack / world / project
A: Yes, no credit needed but is always appreciated
Q: Does this require Optifine?
A: Yes
If You Wish To Change The Sounds Inside This Pack, This Is How:
Windows:
- Download any skin that you wish to add to this pack
You can check out -Valery or click >here< for some quality skins - Open File Explorer and locate yourself inside the following folder
C:\Users\YOUR_USER\AppData\Roaming\.minecraft\resourcepacks\Prototype.textures[ARMORSTAND]\assets\minecraft\optifine\random\entity\armorstand
Here you can paste your skin.png
You can see multiple other skins in here for example: wood1.png, wood2.png and so on
The highest number is currently wood5.png
If you add a new skin you will rename the skin wood + the highest number + 1
So this would be wood6.png
If you want to add another one in the future you will call it wood7.png and so on - Open wood.properties
At the bottom you will paste the following code:skins.6=6
name.6=Your Name
The "Your Skin" is a variable that you can change to anything you want your armorstand to be called
The 6 represents the wood6.png
So if you add another skin you will copy the code again but this time the 6 is going to be 7 and so on per skin you add - Open File Explorer and locate yourself inside the following folder
C:\Users\YOUR_USER\AppData\Roaming\.minecraft\resourcepacks\Prototype.textures[ARMORSTAND]\assets\minecraft\optifine\cem
Open armor_stand.properties
Paste the following codemodels.6=2
name.6=Your Name
The model.X= represents what model it will use
2 = 4px Steve Model
3 = 3px Alex Model
So if your skin is 4px, use 2
name.X= is the name of the skin you put previously at step 3 "name.6="
These names need to match - Equip or reload the Texture Pack (To reload a Texture Pack press and hold F3 + T)
Once in a game use the command
If you named your variable something different you have to use that/summon armor_stand ~ ~ ~ {ShowArms:1b,CustomName:'{"text":"Your Name"}'}
Progress | 100% complete |
Game Version | Minecraft 1.20 |
Resolution | 16x |
Tags |
4 Update Logs
Update #4 : by HeadBodyScript 08/08/2023 9:49:57 pmAug 8th, 2023
Updated to 1.20
Updated tutorial
Updated tutorial
LOAD MORE LOGS
tools/tracking
5596084
4
name-dependent-armor-stands
Create an account or sign in to comment.