- check_circle Environment
- check_circle Misc
- check_circle Terrain
Published Jun 22nd, 2014, 6/22/14 8:29 am
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» Requirement «
This is an add-on for the texture pack: Paper Cut-Out by SuperAlgae
http://www.planetminecraft.com/texture_pack/paper-cut-out/
You will need to have both this pack (w/ shader maps) and the original Paper Cut-Out pack (w/ textures) in Minecrafts resource list for it to work. Order of the packs doesn't matter.
Sonic Ether's Unbelievable Shaders
http://www.minecraftforum.net/topic/940974-175sonic-ethers-unbelievable-shaders-v101/
Shader mod which uses the shader maps.
» Design «
My aim is to maintain the "flatness" of the original Paper Cut-Out design, by mostly adding glossiness to the "paper". On textures with deep painted shadows, I made these shadows move with the light source. Most noticeable on blocks like stonebrick, chiseled quartz and similar.
All normal maps and specular maps are hand-drawn (not calculated).
Note: The shader mod seams not to suppert specular maps for entities (like mobs and minecarts) at this time.
» Alternate Textures «
If you use some of the alternate textures (see readme of original Paper Cut-Out), you must also use the corresponding files in this pack if they exist.
Some alternate textures don't have special maps and uses the same files for default and alternate. Or don't have any maps at all. In these cases there are no files to copy/move.
» Credits «
Big thanks to SuperAlgae for letting me borrow his design for the pack icon. And for making a super texture pack.
» What are "Shader maps"? «
Its a reference to "Normal maps" and "specular maps" which are used by shaders.
This is an add-on for the texture pack: Paper Cut-Out by SuperAlgae
http://www.planetminecraft.com/texture_pack/paper-cut-out/
You will need to have both this pack (w/ shader maps) and the original Paper Cut-Out pack (w/ textures) in Minecrafts resource list for it to work. Order of the packs doesn't matter.
Sonic Ether's Unbelievable Shaders
http://www.minecraftforum.net/topic/940974-175sonic-ethers-unbelievable-shaders-v101/
Shader mod which uses the shader maps.
» Design «
My aim is to maintain the "flatness" of the original Paper Cut-Out design, by mostly adding glossiness to the "paper". On textures with deep painted shadows, I made these shadows move with the light source. Most noticeable on blocks like stonebrick, chiseled quartz and similar.
All normal maps and specular maps are hand-drawn (not calculated).
Note: The shader mod seams not to suppert specular maps for entities (like mobs and minecarts) at this time.
» Alternate Textures «
If you use some of the alternate textures (see readme of original Paper Cut-Out), you must also use the corresponding files in this pack if they exist.
Some alternate textures don't have special maps and uses the same files for default and alternate. Or don't have any maps at all. In these cases there are no files to copy/move.
» Credits «
Big thanks to SuperAlgae for letting me borrow his design for the pack icon. And for making a super texture pack.
» What are "Shader maps"? «
Its a reference to "Normal maps" and "specular maps" which are used by shaders.
Further explanation - click to show
Below is the brick texture from Paper Cut-Out (not in this pack):
Below is the normal map for the brick (shown with extra contrast):
This is also called a bump map. Each of the three color channels are used in different ways to define the bumps on the texture.
Read more at: http://en.wikipedia.org/wiki/Normal_mapping
Below is the specular map for brick:
This defines the shininess of the texture. And a few other thing which is not utilised in Seus.
Read more at: http://en.wikipedia.org/wiki/Specularity
Below is the normal map for the brick (shown with extra contrast):
This is also called a bump map. Each of the three color channels are used in different ways to define the bumps on the texture.
Read more at: http://en.wikipedia.org/wiki/Normal_mapping
Below is the specular map for brick:
This defines the shininess of the texture. And a few other thing which is not utilised in Seus.
Read more at: http://en.wikipedia.org/wiki/Specularity
Progress | 90% complete |
Game Version | Minecraft 1.7.8 |
Resolution | 16x |
Tags |
tools/tracking
2940881
4
paper-cut-out-shader-maps-v10
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1) Make sure you're using SEUS v10.1 Ultra, Ultra Motion Blur, or Ultra DOF.
2) Go into C:\users\username\AppData\Roaming\.minecraft\shaderpacks
3) The SEUS folder you're using should be zipped
4) Open the SEUS folder, but NOT in Windows Explorer. Use a program like WinRAR.
5) When you're in the SEUS folder, open the "shaders" folder
6) Open the file called "gbuffers_terrain.fsh" in whatever text editor you want (I reccommend Notepad)
6.5) Make sure it's the FSH file, NOT the vsh file
7) Use Ctrl+F (the "find" function) to find "#define PARALLAX"
8) There will be two forward slashes // in front of "#define PARALLAX".
9) Delete those two forward slashes
10) Save the file, close WinRAR, etc. Launch Minecraft with the edited shaderpack and any resource pack with parallax/normal mapping. You should see the effects now.
- U are using an older Seus before 10.1 (I don't know when bump mapping was introduced in Seus).
- U will really only notice a difference if u look at a glossy surface with the sun in ur face (see screenshots).
I hope u'll make it work.
Maybe try look (from all angels) at the top of a lapis or redstone block placed on the surface (no roof over it). They have both normals and a high reflection.