- check_circle Environment
- check_circle Misc
Published Dec 23rd, 2021, 12/23/21 3:55 pm
- 6,647 views, 3 today
- 1,251 downloads, 1 today
5
Adds glowing fireflies to vegetation.
Fireflies randomly appear on oak, dark oak, jungle, birch, and acacia leaf blocks.
OptiFine is required for best results.
Shaders with bloom effect are also highly recommended.
Technical description:
Resource pack stores a bunch of basic leaf block models with different firefly (glowing orange plane) variations.
Then one of the firefly variations (different block models) gets chosen through built-in block variation.
Shader pack, used in screenshots - slightly modified BSL shader pack.
Fireflies randomly appear on oak, dark oak, jungle, birch, and acacia leaf blocks.
OptiFine is required for best results.
Shaders with bloom effect are also highly recommended.
Technical description:
Resource pack stores a bunch of basic leaf block models with different firefly (glowing orange plane) variations.
Then one of the firefly variations (different block models) gets chosen through built-in block variation.
Shader pack, used in screenshots - slightly modified BSL shader pack.
Progress | 100% complete |
Game Version | Minecraft 1.18 |
Resolution | 16x |
Tags |
tools/tracking
5420231
4
simple-fireflies
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Actually, come to think of it, all your pack pictures always have nice lighting and stuff but no dynamic shadows, so it's not a shader, so what is it? is it a texture pack?
I achieved this look of fireflies with shader bloom effect (it is a little distortion of bright parts of the image) and I don't see a way to imitate something like this without making some textures transparent, which is not possible in current version of otifine as it renders leaves as masked opaque objects (thus making it almost impossible to achieve transparency without cracking firefly texture resolution to astronomical values and using different pixel densities to imitate transparency).
Unlike your guess, I use shaders for my pack pictures, as they have implementations of some computer graphics features (including bloom) that can enhance the quality of the image that is almost impossible to simulate through texture packs. Also, most of the shader packs have specific conditions for dynamic shadows to appear, and it mostly depends on if the sun is visible at the moment, which is false for most of the pictures I take.