- check_circle Environment
- check_circle Misc
- check_circle Terrain
Published Mar 20th, 2021, 3/20/21 12:34 pm
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- 4,983 downloads, 1 today
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Vanilla shaders! No Optifine required, just install with your ressource packs.
In the latest snapshots, since the game updated its rendering engine to OpenGL 3.2, we have temporary access to the rendering processes of the game and can do stuff like this!
Addtions & Tweaks:
Notice: This is an experimental ressource pack that uses vanilla shaders to mess around with how to game renders and colors the world. As such, it only works in the latest snapshots and will probably need updating every week or so. In other words, it probably won't work in a few snapshots or in the full release of 1.17! Use it while you still can ;-)
This ressource doesn't change any textures and doesn't make much impact to performance, but I recommend you only try it for fun! This is all very "new frontier" stuff for creators.
In the latest snapshots, since the game updated its rendering engine to OpenGL 3.2, we have temporary access to the rendering processes of the game and can do stuff like this!
Addtions & Tweaks:
- SDR bloom and slightly more vivid lighting
As blocks are lit under sunlight or near light sources, they're a bit brighter and more saturated than before. The outdoors looks a bit more colorful and outdoorsy.
- Adaptive brightness
Blocks and mobs in very dark areas are slightly lit up when nearby (< 10 blocks away). This is a pretty common practice in games; it helps players navigate in pitch black areas without squinting too hard.
- Atmospheric density
The horizon is blue and colorful, rather than just foggy! Sunsets are particularly gorgeous. Works in the Nether and the End as well, and adapts to render distance. It really looks at its best the further away you can see.
Notice: This is an experimental ressource pack that uses vanilla shaders to mess around with how to game renders and colors the world. As such, it only works in the latest snapshots and will probably need updating every week or so. In other words, it probably won't work in a few snapshots or in the full release of 1.17! Use it while you still can ;-)
This ressource doesn't change any textures and doesn't make much impact to performance, but I recommend you only try it for fun! This is all very "new frontier" stuff for creators.
Progress | 100% complete |
Game Version | Minecraft 1.17 |
Resolution | 16x |
Tags |
tools/tracking
5028992
4
stoo-s-fancy-rendering
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https://imgur.com/a/9p3sXhf
I do have one minor complaint though. I tried breaking stone in a cave with the pack on, and the block breaking particles were very dark. If I’m not the only one with this issue, would you be able to look into a fix for this?
It is an easy fix, I just merged the Adaptive Brightness function with the particle.fsh shader, like this