Minecraft Texture Packs / Realistic Packs

[1.20.4+] Misa's Realistic Texture Pack

  • check_circle Armor
  • check_circle Art
  • check_circle Environment
  • check_circle Font
  • check_circle GUI
  • check_circle Items
  • check_circle Misc
  • check_circle Mobs
  • check_circle Particles
  • check_circle Terrain
  • check_circle Models
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Misa's Avatar Misa
Level 84 : Elite Creator
1,266
  • Announcements


If you enjoy my work and are able to do so, you may optionally consider supporting me on Patreon. Thank you!

Got a bunch of new shader-mapped blocks to play with, including all 16 concretes/powders, stone, end stone, deepslate, 18 ore blocks (technically 27 ore textures) and more! Shulkers (and their attacks) have also finally been shader-mapped and slightly remodeled so they better blend into the shader-mapped environment, as have all 17 shulker boxes. The End overall has had a bunch of other little tweaks here and there.

For non-shader users, Some piglins have joined the ranks of random villagers and will be most likely to spawn in warmer climates. I have several other things I'm working on at the moment which should be less shader-exclusive.

Also somewhat related to shaders, some redstone torch, comparator and repeater changes intended to be added in 1.19z weren't properly compiled and have since been added properly. Redstone torches no longer have the wire framing around the edges and are closer to vanilla's design, but will now cast colored shadows, and have improved normal maps closer to the design of my redstone dust, and the other redstone components have an improved method for the glowy bits.



Be sure to join us on Discord for all the latest info and community interaction! As a reminder, this is my main source of income. Supporting my work through Patreon and/or PayPal Donations are a good ways to help out an artist and ensure the flow of content you've come to expect over the years.



  • Information/Disclaimer
This texture pack relies on multiple advanced features provided by Optifine (REQUIRED). You will need to ensure you have the latest version installed for the version of the game you are on. This pack will always support the latest STABLE release of Optifine (preview versions are unsupported).

As always, Be sure to read the installation instructions! This pack it is not designed for un-patched vanilla Minecraft! After you have read and followed the instructions, and you still have trouble with installation, check the F.A.Q. If you still have issues, please post them on the thread or go to my Discord server. Do not PM me with tech support issues regarding getting the texture pack to work.
  • Features
      • Emphasis on Realism Without Going Too Photographic - Materials are designed to make sense and resemble the components they're crafted from. Art style is semi-realistic, inspired by old-school RPG's and boomer shooters with a medieval-lite setting.
      • Reduced Eyestrain - Colors are a bit darker and more desaturated (or muted) than vanilla to allow for longer playtime without being harsh on the eyes.
      • Mostly Faithful to Vanilla Intent - No strong theme that alters textures so drastically that you're guessing what's what. Builds made in this pack will work well with those playing with vanilla textures but allow for more creative detail with the pack.
      • Advanced Texture Features for Improved Variety - Supports shader maps, connected textures, random mobs, custom models, and much more. This greatly improves creative options while making exploration more interesting and diverse.
      • Easter Eggs - With the increased diversity of blocks and mobs, expect to discover rare little references and surprises on occasion.
      • User-Supported, But Always Free - This is a passion project going as far back as 2009, and as such is something I wish to always share freely. This work is also made entirely possible by support from users like you. If you enjoy it please consider supporting it on Patreon, or even just spreading the word to friends and peers, every bit helps!
  • Legal
TERMS OF USE (READ CAREFULLY BEFORE DOWNLOADING)
This texture pack is provided for personal use. You may not rehost or redistribute this work in its entirety. To make use of this work for remixes/compilations, permission is required. You are not permitted under any circumstances (barring special permissions) to distribute my work in any form that makes use of for-profit monetization. Full usage details are here: https://legacy.curseforge.com/project/422288/license
  • Supporting this Work
My work is free to all and I'm happy to keep it that way. However, updates to this texture pack are only made possible by support from people like you. Like many hit by the pandemic, I'm stuck at home and unemployed. I would be greatly relieved to be able to make a living wage by continuing to produce this content. If you're able and willing to pitch in, please consider subscribing on Patreon or donating through PayPal.

Patreon:
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PayPal Donation:
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Join the Community for Free on Discord:
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  • Installing the Texture Pack
1. Save my pack's zip file to the resourcepacks folder in your Minecraft directory. (Do not extract!)
2. Click here to download the latest version of Optifine. (Very important!)
3. Run Optifine's installer on the appropriate installed version of Minecraft.
4. Run Minecraft and go to Options > Resource Packs to select my pack.
  • Installing, Configuring and Optimizing the Shaders Correctly
1. Click here to download the latest version of BSL.
2. Save the BSL shaders into the shaderpacks folder in your Minecraft directory. (Do not extract!)
3. Download the latest version of my BSL shader config from the #releases section of my Discord.
4. Save the config (text file) into your shaderpacks folder.
5. Run Minecraft and go to Options > Video Settings > Shaders to select BSL.
6. Optimize your settings using my handy visual guide available here!
(This will help with performance and ensure as few visual errors as possible with my pack and BSL)

If you have trouble getting the pack working after this, head to my Discord server for support.
Progress100% complete
Game VersionMinecraft 1.20.4
Resolution64x
Tags

60 Update Logs

Update #60 : by Misa 03/01/2024 9:52:37 amMar 1st

[1.20h]
-Added 4 new villagers based on acclimated piglins.
-Added texture for shulker spark
-Edited gray concrete block model to support easter egg.
-Edited Shulker enemy model to have 3D edges to fix z-fighting issues with vanilla model.
-Edited shulker enemy textures for a darker face with glowy eyes and interior textures.
-Tweaked stone ore textures and animations to better tile with stone CTM.
-Tweaked villager biome distribution (will not work on non-stable releases of optifine).
-Addressed an issue where the new redstone component/torch models/textures from 1.19z weren't added.
-Fixed an issue with a redundant texture on warped planks.
-Fixed an issue where the polar bear's leg textures weren't rendering properly.

---Shader Support---
-Added full shader map support for all 18 stone, deepslate and netherrack ores.
-Added full shader map support for stone and its related CTM.
-Added full shader map support for both faces of deepslate and its related CTM.
-Added full shader map support for end stone and its related CTM.
-Added full shader map support for shulker enemy.
-Added full shader map support for all 17 shulker boxes.
-Added full shader map support for all 16 types of concrete. (including easter egg)
-Added full shader map support for all 16 types of concrete powder.
-Added full shader map support for warped planks.
-Added partial shader map support for gilded blackstone.
-Added emissive map support for shulker spark
-Improved shader map support for chorus flowers to have more glowy elements.
-Addressed an issue where the new redstone component/torch shader maps from 1.19z weren't added.
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1
03/01/2024 1:08 pm
Level 1 : New Miner
tamimafran268
tamimafran268's Avatar
how can i download this texture pack ?
1
03/01/2024 2:53 pm
Level 84 : Elite Creator
Misa
Misa's Avatar
The download link takes you right to the download. It's hosted on Patreon, but is completely free to everyone. Just scroll past the changelog to the "vvv DOWNLOAD vvv" button.
1
03/01/2024 9:54 am
Level 84 : Elite Creator
Misa
Misa's Avatar
1
02/06/2024 2:33 am
Level 1 : New Miner
confid21
confid21's Avatar
is there bedrock?
1
02/09/2024 12:39 pm
Level 84 : Elite Creator
Misa
Misa's Avatar
Not physically possible with how old and complex the pack is. Bedrock couldn't support even 10% of the pack as it is.
1
02/01/2024 5:11 pmhistory
Level 64 : High Grandmaster Creeper
Team UNNAMED
Team UNNAMED's Avatar
maybe do 128x and 1024x versions and put it on patreon
1
02/09/2024 12:45 pm
Level 84 : Elite Creator
Misa
Misa's Avatar
I'm already on Patreon. And those resolutions would ruin the aesthetic of the pack that I've aimed for since day one. This pack wouldn't benefit from higher resolutions, let alone be playable with as many advanced texture features and shader maps as this pack has. As it stands, this pack already uses as much video resources as most higher resolution packs. 64x64 is a deliberate choice based on the pixel scale of textures used in boomer shooters which the style is heavily influenced by.
1
02/09/2024 1:02 pm
Level 64 : High Grandmaster Creeper
Team UNNAMED
Team UNNAMED's Avatar
fair point
1
01/04/2024 9:25 amhistory
Level 1 : New Miner
Aleksandra
Aleksandra's Avatar
Hello, the Optifine for 1.20.4 is already in the preview version, so why you haven't yet released the new version of this pack?
2
01/06/2024 7:37 pmhistory
Level 84 : Elite Creator
Misa
Misa's Avatar
Why haven't you? I've been providing this pack freely to the public for 13 years, wasn't aware I owed anyone anything. :P

In all seriousness, I never release updates for preview versions of Optifine, only full, stable releases. Preview versions are often incomplete with broken parts, and things can sometimes change drastically before the final release. I've had weeks of work in the past that were completely wasted and had to be thrown out just because of last minute changes.

My pack aims to have full backwards compatibility with really old versions. The new GUI changes will break current-functioning elements, and complicated Optifine-based workarounds will likely be required. If these features are not fully working in the preview (as has often been the case in my experience), I will be unable to test my work or ensure it'll be working as intended when the stable release is out.
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