- check_circle Armor
- check_circle Art
- check_circle Environment
- check_circle Font
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- check_circle Items
- check_circle Misc
- check_circle Mobs
- check_circle Particles
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- 1,632,555 views, 734 today
- 603,745 downloads, 264 today
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- Announcements
I know you all probably want more spiders, but how about some new chickens instead? :P This update we've got some brand new chicken models which no longer resemble ducks, and support 3 main body types for standard chickens, baby chicks, and the new Nether chicken! The Nether chicken was made to address the rare encounters with baby Piglins which can occasionally spawn riding a chicken.
Apart from the chicken overhaul, there's also some new dirt paths that better resemble the material they're made out of! (previously were grassy paths) There's also a lot of other little goodies scattered here and there, especially with shader maps and some of the crafting/utility blocks, which will be focused on more next month, stay tuned!
Be sure to join us on Discord for all the latest info and community interaction! As a reminder, this is my main source of income. Supporting my work through Patreon and/or PayPal Donations are a good ways to help out an artist and ensure the flow of content you've come to expect over the years.
- Information/Disclaimer
As always, Be sure to read the installation instructions! This pack it is not designed for un-patched vanilla Minecraft! After you have read and followed the instructions, and you still have trouble with installation, check the F.A.Q. If you still have issues, please post them on the thread or go to my Discord server. Do not PM me with tech support issues regarding getting the texture pack to work.
- Features
- Emphasis on Realism Without Going Too Photographic - Materials are designed to make sense and resemble the components they're crafted from. Art style is semi-realistic, inspired by old-school RPG's and boomer shooters with a medieval-lite setting.
- Reduced Eyestrain - Colors are a bit darker and more desaturated (or muted) than vanilla to allow for longer playtime without being harsh on the eyes.
- Mostly Faithful to Vanilla Intent - No strong theme that alters textures so drastically that you're guessing what's what. Builds made in this pack will work well with those playing with vanilla textures but allow for more creative detail with the pack.
- Advanced Texture Features for Improved Variety - Supports shader maps, connected textures, random mobs, custom models, and much more. This greatly improves creative options while making exploration more interesting and diverse.
- Easter Eggs - With the increased diversity of blocks and mobs, expect to discover rare little references and surprises on occasion.
- User-Supported, But Always Free - This is a passion project going as far back as 2009, and as such is something I wish to always share freely. This work is also made entirely possible by support from users like you. If you enjoy it please consider supporting it on Patreon, or even just spreading the word to friends and peers, every bit helps!
- Legal
This texture pack is provided for personal use. You may not rehost or redistribute this work in its entirety. To make use of this work for remixes/compilations, permission is required. You are not permitted under any circumstances (barring special permissions) to distribute my work in any form that makes use of for-profit monetization. Full usage details are here: https://legacy.curseforge.com/project/422288/license
- Supporting this Work
Patreon:
Ko-Fi Tip Jar:
Join the Community for Free on Discord:
- Installing the Texture Pack
2. Click here to download the latest version of Optifine. (Very important!)
3. Run Optifine's installer on the appropriate installed version of Minecraft.
4. Run Minecraft and go to Options > Resource Packs to select my pack.
- Installing, Configuring and Optimizing the Shaders Correctly
2. Save the BSL shaders into the shaderpacks folder in your Minecraft directory. (Do not extract!)
3. Download the latest version of my BSL shader config from the #releases section of my Discord.
4. Save the config (text file) into your shaderpacks folder.
5. Run Minecraft and go to Options > Video Settings > Shaders to select BSL.
6. Optimize your settings using my handy visual guide available here!
(This will help with performance and ensure as few visual errors as possible with my pack and BSL)
If you have trouble getting the pack working after this, head to my Discord server for support.
Progress | 100% complete |
Game Version | Minecraft 1.20.4 |
Resolution | 64x |
Tags |
63 Update Logs
Update #63 : by Misa 06/01/2024 10:48:27 amtoday
[1.20k]
-Created new custom chicken model which supports 3 chicken types: Normal, Nether and Chick.
-Reformatted all old chicken textures and alts to be used by new model format.
-Added new Nether chicken texture which spawns (for baby Piglin riders!) only in the Nether.
-Added new dirt path texture more in line with its current namesake.
-Added new block model for dirt paths to conform to new dirt block format.
-Added random rotation support for reinforced deepslate.
-Added custom 3D models for blast furnace and smokers.
-Temporarily removed chicken blink animations until they can be remade for new textures.
-Tweaked sugar cane to be a tiny bit darker and less oversaturated.
-Reformatted podzol, dirt path, and mycelium sides to work with and without shaders.
-Optimized dirt path and bone block CTM.
-Fixed a bug where sculk shriekers had buggy transparency rendering without shaders.
-Fixed a bug where the bottoms of diamond boots weren't rendering properly.
-Fixed a bug with stray pixels on horse zombies.
---Shader Support---
-Added basic SSS support for all chickens.
-Added full shader support for dirt path blocks.
-Added full shader support for sculk shriekers and sensors.
-Added full shader support for bone blocks.
-Added full shader support for reinforced deepslate.
-Added shader-based emissive maps to the fire on furnaces, smokers and blast furnaces.
-Added shader-based emissive maps to both campfire item icons.
-Added partial shader support for cartography table, smoker and blast furnace (WIP!!!).
-Tweaked existing spec maps for sculk catalysts.
-Removed shader-based SSS from sugar cane so it glows less for now.
-Created new custom chicken model which supports 3 chicken types: Normal, Nether and Chick.
-Reformatted all old chicken textures and alts to be used by new model format.
-Added new Nether chicken texture which spawns (for baby Piglin riders!) only in the Nether.
-Added new dirt path texture more in line with its current namesake.
-Added new block model for dirt paths to conform to new dirt block format.
-Added random rotation support for reinforced deepslate.
-Added custom 3D models for blast furnace and smokers.
-Temporarily removed chicken blink animations until they can be remade for new textures.
-Tweaked sugar cane to be a tiny bit darker and less oversaturated.
-Reformatted podzol, dirt path, and mycelium sides to work with and without shaders.
-Optimized dirt path and bone block CTM.
-Fixed a bug where sculk shriekers had buggy transparency rendering without shaders.
-Fixed a bug where the bottoms of diamond boots weren't rendering properly.
-Fixed a bug with stray pixels on horse zombies.
---Shader Support---
-Added basic SSS support for all chickens.
-Added full shader support for dirt path blocks.
-Added full shader support for sculk shriekers and sensors.
-Added full shader support for bone blocks.
-Added full shader support for reinforced deepslate.
-Added shader-based emissive maps to the fire on furnaces, smokers and blast furnaces.
-Added shader-based emissive maps to both campfire item icons.
-Added partial shader support for cartography table, smoker and blast furnace (WIP!!!).
-Tweaked existing spec maps for sculk catalysts.
-Removed shader-based SSS from sugar cane so it glows less for now.
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