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1.17 feature list -- updated on 28/11/20

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Beorn725's Avatar Beorn725
Level 37 : Artisan Bear
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::CAVES::


CAVE GENERATION FEATURES


Local Water level -- Adds the ability to have water in caves at different y levels.


Ore Viens -- Vaguely Mentioned during Minecraft Live, adds larger concealed or camouflaged veins of ore, used for copper.


Amethyst Geodes -- A small spherical cave of Geode casing with amethyst blocks and crystals inside. Comes in 3 sizes.


Mesh Caves -- Possibly an expansive system of claustrophobic cave/tunnels that may sometimes be vertical



      Cave Biomes


    Lush Caves

  Mobs


Axolotl -- Fish-like predator found in water in the Lush Caves. Neutral, but will attack Drowned, Guardians, Elder Guardians, and, Fish. They have 5 colors, can play dead, and, be tamed. They can regenerate health quickly when playing dead.


Blocks


Azaela leaves and roots -- Parts of the Azaela tree which marks the entrance to a Lush Caves Biome, the leaves are as you would expect plus flowers, the trunk is made of oak, and the roots spawn directly beneath the tree and look like soul sand mixed with dirt. There is also a transparent vine-like root block that comes of this root block


Dripleaf Plants -- A type of flower whose top you are able to stand on for a couple of seconds, then it collapses and you fall. Has multiple height varieties.


Moss Block -- A dark grass-like block with the same texture on all sides, registered as transparent though there are no missing pixels.


Moss Carpet/Grass Carpet -- A pixel tall edition of the Moss Block


Spore Blossom -- A pink flower that can open and close, when oped it emits particles, is upside down and hangs from lush cave roofs.


Glow berry vines -- A lime vine that emits light and produces Glow berries.


Items


Glow berries -- An edible light source from Grow Berry Vines in the Lush Caves


Bucket of Axolotl -- Similar to a bucket of fish, but with Axolotl.


          Deep Dark

Mobs


Warden -- A 3 block tall mob, that is blind and only detects you through sound(see below in game mechnics). Move quicker if you hit it, resists knockback, after enough hits it will lock on to you regardless of sound. It spawns in the Deep Dark next to Wardens Dungeons. It has a weak spot in its center, it deals 30 damage and has over 80 health.


Blocks


Skulk Block, Chute, and, Growth -- The block is completely covered in a texture resembling the end portal, the Chute has that texture strewn on its top but has and endstony texture beneath it, and the growth is a pixel tall variant of the block but with transparent holes that can stack like snow


Skulk Sensor -- A slab that can detect sounds like the warden, looks like an end portal mixed with grass block, plus has dark flowers on top of it that light up when it detects sound, also emits a particle when it does.


Marble(maybe) -- A block that looks like gray bricks and is found instead of stone in the Deep Dark


Shale -- A brown block with swirls.


Candles :D -- A light source that works like sea pickles but above water, come in 17 colours, spawn in the Deep Dark. Can be lit w/ flint and steel or a fire charge, can be put out with water. Can only be placed in full height blocks.


Game Mechanics




Vibration -- You will now produce Vibration whenever a projectile lands, you move while not sprinting, open anything, activate a piston, hit something, or, break or place blocks. This can be detected by the Warden and the Skulk Sensor.


Wool Oclussion -- if there is a wool barrier between a vibration and it's receptor, it's receptor can't detect it.

Dimming Light -- Intermittently in the Deep Dark a black effect will darken the screen from the corners in. Only in the Deep Dark if the Warden is near.


Dripstone Caves

Blocks


Pointed dripstone -- A spike hanging from the ceiling with a slightly pink correlation that drips water or lave if it is above them that can fill a cauldron. Sometimes can fall, then break, and hurt anything under them. Placed like vines.


Pointed dripstone -- A spike on the floor which damages those who fall on it.


::ARCHEOLOGY::

Blocks


Clay Pot -- A grey clay textured pot on which artifacts can be attached, when fire is placed under it for a couple seconds it changes into a terracotta textured pot to match the artifacts. 8 shards per pot.


Items


Brush -- Used to brush away dirt from around an artifact at a Dig Site to get the artifact, has a blue and brown variety.


Artifacts -- Obtained by repeatedly right clicking on dirt at a Dig Site with a brush, can be attached to clay pots to decorate them, many many varieties such as: Steve, Alex, Skeleton, Tree, Pillager, and, Ender Dragon. Look like shards of clay with pictures.


Game Mechanics


Brushing -- At a Dig Site if you repeatedly right click on a block of gravel or dirt with a brush it will get smaller in height by 1 pixel per click, if you stop midway everything disappears, if you don’t a shard might be revealed.


Dig Sites -- A naturally generated structure that includes a hole in which you can do Brushing.


::Copper::

Blocks


Copper Ore -- An orange ore block which generates in the new Ore Veins.


Copper Block -- A block with an orange version of the diamond block texture with 4 corners in the corners. it has stair and slab variants, it starts out orange but then ages into a blueish green through 4 stages and 50-82 days.

Cut copper -- A copper block with 4 tiles on it.

Lighting Rod -- An orange stick with a ball on the end that makes it so that all nearby(46-64 blocks away) lighting hits it. When it is hit it gives off a redstone signal.

Waxed copper block -- A Copper block crafted with honeycomb to freeze the oxidisation, comes with stairs and slabs.

Items


Spyglass -- An item which when used turns your screen black apart from a circle in the middle which is zoomed in to where you are looking. Looks like a stereotypical pirates telescope. crafted with one amethyst shard.


Game Mechanics


Aging -- Allows places Copper Blocks to go thru different chronological stages as time happens. Can somehow be frozen.


Lighting movement -- Allows for a block, the lightning rod to have all lightning that would have hit near it be place on it.


::Mountains::


Mobs


Goats -- A passive mob that looks like a taller but smaller and retextured polar bear with horns, can jump over 5 blocks and that lives in the mountains. Can be bred with wheat, produces multiple offspring per breeding. I hostile to cows. Is neutral to player. Avoids Powder snow. Tries to push player of cliffs, has reduced fall damage. Tries to attack trees, when it does this a goat horn appears in front of the tree on the side where the goat hit it.


Blocks


Powder snow -- A block that looks just like snow but, with more contrast, and you will fall through it at a slower rate like cobwebs, but quicker. Works like a quicker cobweb. entities wearing leather boots do not fall through.When the players head is in the corners of the screen have a frost, on java there is just fog like in the nether, you cannot see out of it.. On java edition must be placed with a like a liquid with a bucket of powder snow, and must be picked up by a bucket. Small mobs like the endermite are not affected. If you wear leather boots you can go up while in the block. If you are wearing any leather then you will not receive freezing damage.



Game Mechanics


New mountain generation!

Snow cauldrons -- Exposed cauldrons will now fill with snow during rain in a place where it snows. If you click on the cauldrons with a bucket it fills with powdered snow.

Freezing effect -- While standing in powdered snow, the player will have the freezing effect. Frost will appear around the corners of the screen, the the camera will zoom in towards the players head, then their hearts will turn blue, then they will start taking damage at 1/2 a heart a second. The effect can be slowed by wearing leather armour, a full set will stop the freezing. After leaving the powdered snow the effect will slowly fade.

::OTHER::


Blocks


Calcite -- Whitish block found underground surrounding geodes. It goes between the amethyst and the tuff

Tuff -- dark grey stone block the surrounds the outer layer of a geode.

Amethyst Crystal -- Purple crystal with four growth stages, takes a very long time to grow. found in Amethyst geodes, can only grow on budding amethyst block. Makes a pleasant glass like sound when broken. fully grown they drop four Amethyst shards, only iron pick or higher. can be silk touched to drop at any growth stage. Can grow in air and water.

Amethyst Block -- A purple block that looks like a chorus flower, found in amethyst geode. Makes the same sound that crystals make. Can be crafted with 4 amethyst shards.

Budding Amethyst -- an Amethyst block that Crystals can grow on, rarer than normal amethyst, found among normal amethyst. Looks like an amethyst block with a dark indigo nether start in the centre.

Tinted Glass!!! -- A glass block that comes in 17 colours like glass but has a more noticeable diamond block like glare effect in the corners . appears transparent to the player but is consider solid by the game so no light gets through.


Items


Bundle -- An Item which can store 1 stack of items, but those items don’t have to be the same. If an item stack for less than 64 it is worth more. ex. ender pearls are worth 4 since they stack to 16. So 16 ender pearls or 8 ender pearls and 32 diamonds are worth the same. If an item does not stack it will only go in a bundle alone. cannot hold shulker box, can be put in a shulker box. Right click ejects all items in a bundle out of your inventory.

Game Mechanics

Rails can now be placed and ridden underwater.

Sky colour varies between biomes
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Beorn725
10/17/2020 3:16 pm
Level 37 : Artisan Bear
Beorn725's Avatar
Updated every Wednesday (sorta)
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