Minecraft Data Packs / Other

No Damage Cooldown (1.19.4)

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    LingLing1301's Avatar LingLing1301
    Level 59 : Grandmaster Artist
    63
    Compatible version: ≥1.19.4

    This datapack makes in-game damage no cooldown
    The effect is different from increasing the attack speed, but canceling the cooling time of the damage, which makes our attack speed in the game faster than 1.8.9, and every right click can actually attack

    In the past, in versions above 1.16, we will use commands to increase attack speed:
    /execute as @a at @s run attribute @s minecraft:generic. attack_speed base set 1024.0
    But this is not a real improvement, because no matter how high the attack speed is, the cooldown time of the damage is fixed, which leads us to only hit other players once per second even if the CPS is 20

    After using this data pack, a player with a CPS of 20 can attack other players 20 times per second, which also includes attacking creatures and taking other damage

    This helps reduce server load and latency on higher versions with multiple players, known issue is that this is too fast, this can sometimes even hit 2000 times per second

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    兼容版本: ≥1.19.4

    这个datapack使游戏中的伤害变的没有冷却时间
    效果不同于提高攻击速度,而是取消伤害的冷却时间,这使游戏中我们的攻击速度比1.8.9还要快,而且每一次右键都能真实的攻击到

    以往在1.16以上的版本中,我们会使用指令来提高攻击速度:
    /execute as @a at @s run attribute @s minecraft:generic.attack_speed base set 1024.0
    但这并不是真实的提高,因为攻击速度再高,伤害的冷却时间是固定的,这导致我们即使CPS为20,每秒也只能打到其他玩家1次

    使用这个数据包后,CPS为20的玩家可以每秒攻击其他玩家20次,这也包括攻击生物和受到其他伤害

    这有助于降低高版本多个玩家的服务器负载和延迟,已知问题是,这太快了,这有时每秒甚至能攻击2000次
    CreditLingLing1301
    CompatibilityMinecraft 1.19
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