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- The Dinnerbone easter egg is probably the most famous name tag easter egg of all time.
But in this particular datapack, there is more to be expected!
Introducing the "Special Names Datapack!"
- Features:
- Can be played in Multiplayer or singleplayer
- Can be used in combination with my other datapacks!
- Added the Name Tag Recipe
+ Giving a mob certain names gives them certain features! Special Names can be found below:
- You can use /trigger info, then click into the datapack name to know more about the datapack!
(It only shows you what you can do without cheats enabled!)
- If you have problems in installing the datapack, try opening the downloaded .zip file, then drag the first thing you see and drop it to the datapacks folder of your world. Works for all my datapacks!
- Use /function #main:remove and follow the instructions to uninstall the datapack completely!
- You can also use /function #main:remove, then delete the old version then install the new version, use /reload afterwards to update the datapack.
- Also, join the Behind The Datapacks Discord Server for more info on the datapack!
<click the blue letters above to join>
But in this particular datapack, there is more to be expected!
Introducing the "Special Names Datapack!"
- Features:
- Can be played in Multiplayer or singleplayer
- Can be used in combination with my other datapacks!
- Added the Name Tag Recipe
+ Giving a mob certain names gives them certain features! Special Names can be found below:
Special Names:
- Name a mob "muted" will mute the mob! Muted mobs when changed to another name will remain muted. Reverse this by naming that mob "unmute"
- Name a mob "ghost" will turn the mob into a ghost! (it will glow and goes invisible) Reverse this by giving it a different name.
- Name a mob "friendly" and it will not hurt anyone! (Apart from phantoms)
- Name a mob "lefty" will make that mob go left-handed. Lefty mobs when changed to another name will remain left-handed. Reverse this by naming that mob "right".
- Naming certain mobs "baby" will make it go back in time and turn it into a baby.Baby animals when changed to another name will grow in time, but this process can be sped up by naming it "grown" or feeding it. Mobs on baby form cannot grow up and is immune to being named "grown" (due to a certain bug in the game)
- Name a skeleton horse "trigger" will trigger a "Skeleton Trap" even if the horse itself is not a skeleton trap.
- Name a zombie "giant" will turn it into a giant. Reverse this by naming it "zombie"
- Name a skeleton horse "flesh" and it will turn into a zombie horse. Reverse this by naming it "bone"
- Name a vindicator "illusions" and it will turn into an illusioner. Reverse this by naming it "vindication"
- Name a mob "ghost" will turn the mob into a ghost! (it will glow and goes invisible) Reverse this by giving it a different name.
- Name a mob "friendly" and it will not hurt anyone! (Apart from phantoms)
- Name a mob "lefty" will make that mob go left-handed. Lefty mobs when changed to another name will remain left-handed. Reverse this by naming that mob "right".
- Naming certain mobs "baby" will make it go back in time and turn it into a baby.Baby animals when changed to another name will grow in time, but this process can be sped up by naming it "grown" or feeding it. Mobs on baby form cannot grow up and is immune to being named "grown" (due to a certain bug in the game)
- Name a skeleton horse "trigger" will trigger a "Skeleton Trap" even if the horse itself is not a skeleton trap.
- Name a zombie "giant" will turn it into a giant. Reverse this by naming it "zombie"
- Name a skeleton horse "flesh" and it will turn into a zombie horse. Reverse this by naming it "bone"
- Name a vindicator "illusions" and it will turn into an illusioner. Reverse this by naming it "vindication"
- You can use /trigger info, then click into the datapack name to know more about the datapack!
(It only shows you what you can do without cheats enabled!)
Installation Notes: <Click to open>
- If you have problems in installing the datapack, try opening the downloaded .zip file, then drag the first thing you see and drop it to the datapacks folder of your world. Works for all my datapacks!
- Use /function #main:remove and follow the instructions to uninstall the datapack completely!
- You can also use /function #main:remove, then delete the old version then install the new version, use /reload afterwards to update the datapack.
- Also, join the Behind The Datapacks Discord Server for more info on the datapack!
<click the blue letters above to join>
Compatibility | Minecraft 1.13 |
Tags |
4 Update Logs
Update #4 : by TheDiamondPlayables 03/16/2019 9:23:16 amMar 16th, 2019
Bugfix: "unmute" does not unmute the named mob!
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I tried both, "unmute" as you mention here and "unmuted" as /trigger info says, but none of them work. The hostile mob is still muted.
I'm testing out your datapack in the latest snapshot (19w11b), just in case.
How to install datapacks! Click the link above!