[1.7.10] Mekanism v8.0.2 - biggest release yet.

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Level 66 : High Grandmaster Modder

Mekanism v8

Over 2 million Downloads!


Mekanism is an independent tech mod that brings low, mid, and high tier machinery to Minecraft. The mod doesn't have an actual goal, and you'll understand this when you see all the random content Mekanism contains, from jetpacks to balloons. However, I can assure you that you'll notice all the content blend together as you get to know the mod better!

Mekanism uses a tier-based system when organizing several of it's core features, including Energy Cubes and Factories. There are four tiers: basic, the simplest tier, advanced, the second-most basic tier, elite, the second-most complex tier, and ultimate, the most complex tier. You can upgrade tiers by placing the component in a crafting grid and surrounding it with the necessary resources for the next upgrade (I recommend NotEnoughItems!).

By the time you've been using Mekanism for a while, you'll have a near-instructible suit of Obsidian Armor, be obtaining four ingots for each ore you mine, have the ability to fly wherever you want with the hydrogen-powered jetpacks, and have a cute robotic friend following you around while you mine. :)



Mekanism is separated into multiple different modules, each focused on a certain topic. They can be independently downloaded, you don't need to have every one installed. Mekanism also provides MDK, which is a handy tool developers can use for integration purposes. Below is a list of the current modules and their functions (excluding the Core Module which contains everything not listed):

Mekanism: Generators

The 'Generators' module features several different ways of generating electricity, from solar arrays to hydrogen reactors. This module also includes the Electrolytic Separator, although it isn't technically a generator.

Mekanism: Tools

The 'Tools' module features 5 new sets of tools and armor, featuring Obsidian, Redstone, Lapis Lazuli, Glowstone, and Platinum types. Note this doesn't include the electric tools -- those are included in the Core module.


Installing Mekanism is easy. Simply download and install the latest recommended build of Minecraft Forge, and then throw Mekanism and any additional modules you may have into the 'mods' folder. Configure Mekanism with the 'Mekanism.cfg' file located in the 'config' folder.

Source Code

Mekanism is open source, and therefore free for all to see and learn from. If you're looking into modding yourself, I'd highly suggest going through my code! :)

You can see the source code here on GitHub.

Please submit pull requests if you have any ideas for my mod. This is the easiest way for me to add new features! 99% of the time I will put your code into my mod!




Thanks for viewing! :)
Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:New Content

Note: Showing last 25 of 54 logs.

v8.0.2 : 03/24/2015 6:41:10 pm3/24/15

Even more bugfixes!

v8.0.1 : 03/22/2015 7:00:19 pm3/22/15

Bugfix release! Provide feedback!

v8.0.0 : 03/20/2015 2:44:39 pm3/20/15

It's finally out! Enjoy.

v6.0.5 : 06/08/2014 6:05:20 am6/08/14

The final round of fixes for 1.6.4!

v6.0.4 : 03/08/2014 4:30:12 pm3/08/14

Yet another round of fixes. Now beginning to add new content.

v6.0.3 : 03/02/2014 2:58:48 pm3/02/14

More stability and fixes. Hopefully a stable v6 build!

v6.0.2 : 02/22/2014 2:38:41 pm2/22/14

Lots of stability improvements and fixes! The majority of the issues should now be gone.

Update #47 : 02/16/2014 11:40:06 am2/16/14

New build server, now hosted through IndieWikis.

Update #46 : 02/15/2014 7:26:12 pm2/15/14

5.7.0 : 02/01/2014 9:05:14 pm2/01/14

Quite a lot has changed since my last update here. All changes can be found on GitHub (github.com/aidancbrady/Mekanism).

5.0.1 : 12/24/2012 1:55:58 pm12/24/12

*Gave the Hydrogen Generator a model.
*Gave the Electrolytic Separator a model.
*Gave the Heat Generator a model.
*Fixed Energy Cubes dropping two of themselves.
*Updated javadocs.
*Added option to change Electrolytic Separator output.
*Added three tiers of Smelting Factory.
*Other minor changes.

*Updated to MC v1.4.6.
*Updated all APIs.
*Repackaged for new Forge.
*Added Metallurgic Infuser for making Steel and Bronze.
*Added Refined Steel Dust.
*Added Refined Steel Ingots.
*Made Refined Iron -> Steel Block.
*Maps instead of Vectors for recipes.
*New recipe managing for Metallurgic Infuser.
*Cleaned up imports.
*Added new Javadocs.
*Made Electrolytic Separator texture changed based on what gas it is outputting.
*Other various bugfixes.

*Added steel tools & armor.
*ISidedInventory support in celebration of the RedPower release.
*Fixed update notifier.
*Fixed glitchy Metallurgic Infuser dump button.
*Fixed glitchy Electrolytic Separator output toggle button.
*Fixed incorrect hardness for Steel Block.
*Metallurgic Infuser crafting recipe.
*Fixed NBT for Metallurgic Infuser.
*More javadocs.
*Added new peripheral commands for Metallurgic Infuser.
*Fixed crash when using BC energy with generators.
*Removed knives, I don't like them anymore.

*Fixed ISidedInventory for nearly all machines.
*Added handy sided inventory methods to MekanismUtils.

*Fixed incorrect repo location.
*Fixed minor bugs in Metallurgic Infuser.
*Fixed unobtainable machines.

5.0 : 12/14/2012 4:25:59 pm12/14/12

*Removed all hawk-related stuff.
*Updated textures.
*Added animation when using lightning rod.
*Merged all ingots into a single ID.
*Merged all dusts into a single ID.
*Updated MachineryManager to function correctly.
*Various bugfixes.

*Started work on Control Panel GUI.
*Created 'IAccessibleGui' interface for Control Panel.
*Updated MachineryManager.
*Fixed SMP crash when localizing creative tab.
*Updated machine upgrade API.

*Fixed glitchy volume updating.
*Updated EnumColor references.
*Removed 'update' command from server.
*Added 'latest' command to help.
*Fixed SMP crash when referencing TileEntityBasicMachine.
*Made audio only function client-side.
*Updated field and method names due to Forge update.
*Tool code cleanup -- more to come next beta.
*Removed ModLoader references.
*Removed unneeded imports.

*Updated names to Mekanism.
*Package name updates.

*@Override on inherited methods for all you trolls.
*TabProxy API to use the Mekanism creative tab.
*Removed useless javadocs.
*Fixed swords not being damaged when breaking blocks.
*Fixed console spam.
*Reduced machine packets.
*Removed useless weather orb and stopwatch GUI Code.
*Fixed sound bug.
*Registered dusts and ingots with the Forge Ore Dictionary.
*Updated notifications.
*Add missing @Override statements.

*Moved all resources to a unique package.
*Added javadocs for TabProxy.
*Boosted energy generation for Heat Generator.
*Removed texture preloads for animated FX.
*Made SoundHandler tick all sounds independently with an ArrayList.
*Fixed credits GUI pausing game.
*Added mekanism version, OS name and OS version to server data.

*Updated textures.
*Added IMachineUpgrade for custom tick reductions/energy boosts.
*Added 'canBeCharged()' and 'canBeDischarged()' to IEnergizedItem for use by items that aren't storage units.
*Updated IElectricMachine for API compatibility.
*Added chance of mobs to spawn with Mekanism armor.
*Finished Nuclear Disassembler and added textures.
*Changed Obsidian Bow to Energized Bow, it now runs off of energy and can change between fire and non-fire mode.
*Added nuclear core part.
*Added recipes for Nuclear Core and Nuclear Disassembler.
*Updated recipe for Energized Bow.
*Mekanism.class is now hooked with Forge's EVENT_BUS.
*Updated item IDs.
*Updated Creative Tab.
*Touched up on item energy system.

*Bumped animation textures to 32x32.
*Added default parameter to TabProxy.tabMekanism().
*Added additional info to Machine/GeneratorType for better handling of metadata.
*Added Reinforced Iron, a stronger version of an Iron Block.
*Updated onBlockActivated() code to function correctly.
*Added feature for a generator or power unit to be placed facing up or down.
*Cleaned up GUI access/handler code.
*Fixed electric machine shift-click bug.
*Added Diamond Dust.
*Fixed Energized Bow continuing to fire after it's energy is depleted.
*Added HP information to armor and tools.
*Fixed slot parameters.
*Overhauled packet system.
*Cleaned up tile entity hierarchy.
*Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel.
*Fixed texture preloads.
*Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes.
*Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t.
*Added Solar Generator, a generator that produces 32 u/t when it can see the sun.
*Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen.
*Added LiquidSlot for easy management of liquid in tile entities.
*Added Hydrogen Tank and Oxygen Tank items.
*Added BuildCraft hooks.
*Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor.
*More OreDictionary registrations to fix IC2's different dust names.
*Fixed some javadocs.
*Added 'Solar Panel' item as a crafting element for a Solar Generator.
*Minor bugfixes.

*Added BioFuel.
*Added Bio-Generator.
*Added Advanced Solar Generator.
*Added unofficial build of Control Panel.
*Added Gas Tank.
*Added RenderHandler for managing Mekanism models.
*Added new crafting recipes.
*Renamed MultiBlock to BasicBlock.
*Added new Block IDs to config.

*Updated to MC 1.4.5.
*Migrated to Forge's new liquid system.
*Updated Railcraft API.
*Updated BuildCraft API.
*Updated IC2 API.
*Updated UniversalElectricity API.

*Added missing javadocs.
*Fixed incomplete/misleading javadocs.
*Removed unneeded imports.
*Moved EnumGas to it's own class in mekanism.api.
*Fixed Refined Obsidian GUI.
*Made Energized Bow store it's fire state in NBT.
*Fixed Advanced Solar Generator GUI.
*Fixed crafting recipes and removed old Ore Dictionary registrations.

*Separated the mod into 3 different modules.
*Fixed SMP crash.
*Fixed crash when right-clicking Advanced Solar Generator.
*Removed energy system, now uses UE energy system.
*Reduced energy generation for machines.

*Renamed RenderHandler "BlockRenderingHandler."
*Added basic item rendering functionality, thanks to @CovertJaguar's help.
*Merged all generators into a single block ID.
*Fixed NPE when lauching game before data has been retrieved from server.
*Renamed NuclearCore to AtomicCore.
*Renamed NuclearDisassembler to AtomicDisassembler.

*Removed extenal APIs from repo, as Mekanism no longer works in a Jenkins-based build system.
*Removed Oxygen and Hydrogen tank -- made a single Storage Tank that can store any type of gas.
*Updated javadocs in IStorageTank to match it's new universal state.
*Fixed Gas Tank GUI not opening.
*Removed Power Units and Energy Cubes/Tablets/Orbs.
*Added Energy Cubes -- blocks that work as batteries when in their item form, and when placed, have all the data they had in an item form.

*Minorly cleaned up Energy Cube blockBreak() code.
*Made Energy Cube block corresponding ItemBlock with correct tier and electricity information.
*Fixed machines not being removed from the IC2 E-net.
*Fixed error when taking an empty gas tank off the creative menu.
*Removed Energy Orb and Energy Cube code.
*Redid several recipes, added crafting recipes for Energy Cube tiers.
*Updated several javadocs.
*Fixed getEnergyCubeWithTier() to work correctly and efficiently.
*Fixed Energy Cube's getUnchargedItem() not setting the correct tier.

*Fixed Forestry integration.
*Fixed being able to smelt all dusts into Platinum Dust.
*Fixed being able to smelt all ores into Platinum Ingots.
*Fixed Platinum Ore smelting recipe returning 2 Platinum Ingots.
*Fixed crash when using Steve's Stopwatch.
*Fixed client failing and textures glitching when using Steve's Stopwatch.
*Fixed being able to set machines,' Advanced Solar Generators,' and Bio-Generators' orientation upwards.
*Made Solar Generators be shaped like slabs.
*Finally cleaned up tool and armor code.
*Started work on Steel Tools and Armor.
*Made client-to-server data transfer only work if Minecraft's snooper function is enabled.

*Fixed Atomic Dissassembler name.
*Fixed Energy Cube GUI.

*Fixed generator GUIs.
*Fixed all energy generation rates of generators.
*Merged all textures into a single file.
*Fixed energy duplication glitch.

*Fixed electricity handling.
*Touched up on GUIs.
*Added complete OreDict support.
*Javadoc touch ups.
*Started on Hydro Generator.
*Other minor bugfixes.

*Updated textures, gave crusher an animated texture.
*Made sound effect volume be based off of base MC volume.
*Updated javadocs.
*Updated item IDs in all modules.
*Added thin glass to paxel's efficiency array.
*Updated UE API.
*Fixed OreDict crash.
*Added 'Control Circuit' as an essential crafting element for machines.
*Other minor bugfixes.

*Updated IC2/BC conversion ratio.
*Added 'Enriched Iron' for obtaining Platinum without it's ore.
*Updated Solar Generator's crafting recipe.
*Fixed 'Energized Bow' name.

*Fixed generator output.
*Quick fix for BuildCraft transportation pipes.
*Updated crafting recipes.
*Fixed redundant TE invalidation.

4.3 : 10/31/2012 9:56:54 am10/31/12

*Updated mcmod.info.
*Removed PlatinumCable both physically and code-ly.
*Completely refactored TileEntity hierarchy *again* to make code more efficient.
*Fixed container bug.
*Fixed GUI text not rendering.
*Added missing javadocs.
*Removed unused and unneeded code.
*Added Generator base for making Obsidian Ingots generators.
*Added Heat Generator, a block that generates energy with heat.
*Doubled Platinum Ore generation.
*Fixed energy devices to only have a max damage of 100.
*Fixed energy devices not working in SMP.
*Updated ITileNetwork with new packet changes.

*Gave all items and blocks their own special creative tab.
*Removed items and blocks from MC creative tabs.
*Buffed energy system to fix energy duplication glitch.
*Polished Power Unit and Generator GUIs.
*Other various bugfixes.

*Added missing javadocs.
*Fixed energy transfer system.
*Fixed packets sent every tick.
*Fixed BC hooks.
*Fixed broken sounds.

*Fixed bad version number.
*Fixed incorrect creative tab label name.
*Fixed IEnergizedItem javadoc.
*Fixed machines having infinite energy when an energy device runs empty.
*Fixed sounds not working for machines.
*Fixed packets getting called every tick, increased timer packets to once per second.

4.2.3 : 10/25/2012 5:08:23 pm10/25/12

*Moved setup to init(), saved preInit() for registering the
*Removed Obsidian Arrows.
*Gave the Obsidian Bow an animation.
*Fixed '/oi' command and added some more parameters.
*Arrow launched from Obsidian Bow catches on fire, instead of it only
lighting a mob on fire.
*Bumped version to 4.2.3.
*Fixed animated textures.
*Added 'latest' command.
*Added energy logo to Enrichment Chamber and Crusher GUI.
*Added upgrade slot to all machines.
*Added machine upgrade system.
*Added Speed, Energy, and Ultimate upgrades.
*Added PaulsCode-based sound system.
*Added sound effects to machines.
*Updated tile entity code.
*Removed more default parameter names.
*Added lots of javadocs, specifically to PacketHandler.
*Fixed EnumColor object.

*Fixed machines not invalidating when destroyed.
*Fixed advanced electric machines not accepting energy upgrades.
*Fixed theoretical elementizer progress not updating with speed upgrade.
*Removed unneeded methods from IElectricMachine.
*Renamed 'getScaledChargeLevel()' to 'getScaledEnergyLevel()'
*Completely refactored GUI code on machines.
*Added energy meter to all machines.
*Fixed minor GUI bugs.
*Updated BuildCraft API.
*Updated UE API.
*Added support for UE joules instead of watt hours.
*Fixed slow energy transfer between IC2 and BuildCraft machines/energy storage blocks.
*Recoded IC2 energy transfer system.
*Fixed NPE when loading a machine if you don't have UE installed.
*Implemented BC support for machines.
*Machines now accept power from both IC2 cables and UE wires.
*Merged many methods and fields into TileEntityBasicMachine.
*Updated IElectricMachine with IC2/BC/UE energy transfer interfaces.
*Added UE to ObsidianHooks.
*Other minor bugfixes.

*Updated to 1.4.2.
*Add 'getMaxEnergy' command to machines and power units.
*Add 'getEnergyNeeded' command to machines and power units.
*Add crafting recipes and creative tab assignment for machine upgrades.
*Add power transfer system for power units, so energy can be
transferred without needing UE, IC2, or BC.

4.2.2 : 10/17/2012 2:23:23 pm10/17/12

*Fixed redstone advanced machine container bug.
*Removed unused methods from IEnergizedItem.
*Added 'IPeripheral' CC support to IElectricMachine.
*Removed tile entity-based texture system.
*Fixed advanced electric machine active update.
*Moved to TextureFX for machine animations.
*Removed old textures from terrain.png and added new pictures for all animations.
*Added CC support for machines and power units.
*Removed texture preloads for non-existant textures.

*Fixed BuildCraft energy injection.
*Removed unneeded import.
*Removed unused textureIndex field in BlockMachine.

*Code cleanup, first attempt to remove all MCP 'parX' rubbish.
*Added 'ItemRetriever' class to get items/blocks out of the ObsidianIngots class.
*Changed API package to 'obsidian.api.'

*Upgraded versioning.
*Added MachineryManager to open up future opportunities.

*Touched up on parameter/variable names again.
*Renamed ObsidianUtils method 'doExplosion' to 'doFakeEntityExplosion.'
*Added method 'doFakeBlockExplosion' to ObsidianUtils.
*Code cleanup.
*Removed GuiEnrichmentChamber, GuiPlatinumCompressor, GuiCombiner, and GuiCrusher classes.
*Added GuiElectricMachine and GuiAdvancedElectricMachine classes.
*Renamed 'INetworkedMachine' to 'ITileNetwork.'
*Touched up on BC Power Unit system.
*Updated TileEntities to use new GUI System
*Merged several TEEM and TEAEM fields and methods into TEBM.
*Updated MachineryManager -- added 'destroyAll' method.
*Updated throwing knives, removed unneeded PhysicsHelper.
*More javadocs.
*Bumped version to 4.2.2!

4.2.1 : 10/05/2012 9:13:51 am10/05/12

*Fixed redstone shift-clicking bug.
*Removed TileEntityMachine.java.
*Packet code fix.
*Fixed GUI not showing up for Refined Obsidian.
*Fixed brightness for incorrect blocks.
*Fixed no shift-clicking support for output slots.
*Added core color support.
*Re-added color for Theoretical Elementizer, Credits GUI, and update
*Renamed ThreadUpdate to ThreadClientUpdate.
*Added server update thread.
*Added Obsidian Ingots server command handler.
*Added server command 'oi.'
*Added server command 'oi update.'
*Touched up on GUI and Container code.
*Fixed NPE on loading NBT data when BuildCraft isn't installed.
*Fixed charging/discharging IC2 batteries not working.
*Added getDisplayedEnergyNoColor() method.
*Various improvements and fixes.
*Bumped version to 4.2.1.

4.2 : 10/02/2012 4:49:30 pm10/02/12

*Fixed incorrect crafting recipes.
*Fixed crash when RailCraft is not installed.
*Fixed wrong Platinum Compressor texture.*Implemented IC2 energy system.
*Implemented BC energy system.
*Implemented UE energy system.
*Added Energy Cube, Energy Tablet, and Energy Orb.
*Added Power Unit and Advanced Power Unit.
*Modified machines to run off energy.
*Upgraded packet system.
*Upgraded tile entity system.
*Added shift-clicking support for machines.
*Added Obsidian Ingots energy system.
*Tweaked Theoretical Elementizer crafting recipe.
*Tweaked core recipe system.
*Completely recoded machines.

4.1 : 09/25/2012 6:41:57 pm9/25/12

*Merged all machines into a single class.
*Merged all machines to use a single block ID.
*Set up a new machine recipe system to take in 2 itemstacks instead of
1 int and 1 itemstack.
*Updated machine field names.
*Removed old block classes, including BlockCombiner, BlockCrusher,
BlockEnrichmentChamber, and BlockPlatinumCompressor.
*Removed old machine recipe classes.
*Removed sound system, will come at a later date.
*Set up a new ore handling system.
*Updated configuration for new IDs (3000-3003).
*Set up new GUI IDs to replace old random ones.
*Updated javadocs.
*Updated machine facing system.
*Implemented IWrenchable in TileEntityMachine, IC2 wrenches can change
facing of machines now.
*Added macerator recipes for more OI items.
*Added IC2 mass fabricator boost with Enriched Alloy (100,000 ticks).
*Updated IC2 hooks system.
*Removed unnecessary imports.
*Updated a bunch of recipes, check them out on PMC.
*Updated metadata IDs in MultiBlock.
*Updated machine overall code.

*Added Railcraft hooks.
*Added Railcraft hook for Obsidian Dust.
*Fixed possible IC2 implementation crash.
*Added obsidian ingot -> obsidian dust Crusher recipe.

4.0.9 : 09/24/2012 10:27:29 pm9/24/12

*Fixed IC2 implementation.
*Modified block pages on creative mode.
*Fixed machine packet code, no longer changes facing.
*Bumped version to 4.0.9

IRC Channel : 09/24/2012 5:08:01 pm9/24/12

Guess what...I got an IRC channel! It's the best way for support-related questions, as well just plain old contacting me. Join me at http://irc.lc/esper/ObsidianIngots, or #ObsidianIngots on irc.esper.net.

4.0.8 : 09/19/2012 7:26:15 pm9/19/12

*Fixed Platinum Ore being extremely hard to mine.
*Fixed all blocks emitting light.
*Fixed machine blocks breaking immediately.
*Fixed machine blocks not being resistant to TNT.
*Bumped version to 4.0.8.

4.0.7 : 09/16/2012 7:21:07 pm9/16/12

*Moved to a new packet system.
*Organized packet types.
*Fixed bug where all blocks can be destroyed immediately.
*Fixed bug where platinum spawns in huge veins.
*Fixed no TNT resistance.
*Bumped version to 4.0.7.

4.0.6 : 09/08/2012 11:55:19 am9/08/12

*Merged all block sprites into "terrain.png."
*Fixed Obsidian Bow texture.
*Merged Platinum Ore, Platinum Block, Redstone Block, Refined Obsidian, Coal Block, and Refined Glowstone into a single block ID.
*Added separate thread for retrieving news and newest version.
*Lots more javadocs!
*Started work on sound system.
*Made tile entity handle machine facing.
*Added NBT storage to save currentItemBurnTime, isActive, and facing.
*Fixed packet system to retrieve block state from server on game startup.
*Fixed block direction and isActive state not being loaded on game startup.
*Only TileEntityMachine handles NBT saving/loading now.
*Fixed strange characters in version number retrieving.
*Added Forge Configuration support instead of generic Properties.
*Renamed ThreadServerData to ThreadSendData.
*Fixed double name-adding for Redstone Block.
*Changed version number to 4.0.6.

4.0.5 : 09/03/2012 8:30:02 pm9/03/12

*Drastically cleaned up code.
*Added more javadocs.
*Added simple tile entity networking system.
*Fixed machine remaining in active position even when it's off.
*Fixed platinum ore not spawning.
*Increased platinum ore generation from 8 blocks per vein to 16.
*Increased platinum ore generation from one vein per chunk to 3.
*Created simple machine API to allow for easier additions.
*Recoded packet system to work efficiently.
*Added INetworkedMachine interface for better machine networking.
*Added and fixed IC2 hooks, Iron Dust and Gold Dust are now synchronized between OI and IC2.

4.0.4 : 08/27/2012 5:35:29 pm8/27/12

*Hoes now show up in Creative mode.
*Added status bar for Theoretical Elementizer.
*Better active/inactive tile entity handling.
*Code cleanup.
*Updated textures.
*Fixed server crash, now runs properly.
*Minor bug fixes.

Comments : 806

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  • Sparda
  • Level 1
  • New Miner
  • March 27, 2015, 2:36 pm
Hello, modder of mekanism

Is it possible for you to upload or add your mod to the curse website.. There is a new program called "curse client" but its also known as curse voice. You must have know about it or heard about it. For now its in beta, Few people would like to add that mod to my mc using curse client, but itdoesn't have mekanism mod.
Edit Reply Delete
  • elijahfrog10
  • Level 4
  • Apprentice Mage
  • March 24, 2015, 7:52 pm
ALL of the recent mods are just silly updates :/
Edit Reply Delete
  • jonjonjr01
  • Level 1
  • New Miner
  • March 24, 2015, 6:49 am
By far my favorite mod in minecraft
Edit Reply Delete
Really nice <3
Edit Reply Delete
  • 08yangk
  • Level 4
  • Apprentice Architect
  • March 21, 2015, 4:07 am
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.

Time: 21/03/15 20:06
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: cofh/api/item/IToolHammer
    at mekanism.common.util.MekanismUtils.hasUsableWrench(MekanismUtils.java:1370)
    at mekanism.generators.common.block.BlockGenerator.func_149727_a(BlockGenerator.java:322)
    at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: cofh.api.item.IToolHammer
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 13 more
Caused by: java.lang.NullPointerException

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 322307792 bytes (307 MB) / 732078080 bytes (698 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 1, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 16 mods loaded, 16 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    customnpcs{1.7.10b} [CustomNpcs] (Custom-NPCs-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    flansmod{4.9.0} [Flan's Mod] (Flans Mod-1.7.10-4.9.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    frsm{4.44-PTW} [Fex's Random Stuff Mod] (frsm-4.44-PTW.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2{2.2.657-experimental} [IndustrialCraft 2] (Industrial-Craft-2-Mod-Experimental-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMultipart{} [Forge Multipart] (ForgeMultipart-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mekanism{8.0.0} [Mekanism] (Mekanism-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MekanismGenerators{8.0.0} [MekanismGenerators] (MekanismGenerators-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MekanismTools{8.0.0} [MekanismTools] (MekanismTools-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    stefinusguns{0.3} [New Stefinus Guns] (Stefinus Guns-0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    McMultipart{} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMicroblock{} [Forge Microblocks] (ForgeMultipart-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP'Comrade_Kevin'/66, l='Nuke town (not related to cod)', x=-146.55, y=79.00, z=-2.94]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
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  • Lucky_Fire
  • Level 1
  • New Miner
  • December 28, 2014, 10:52 am
The download link doesn't work
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  • jrison1
  • Level 1
  • New Miner
  • December 7, 2014, 12:17 pm
I can't craft the heat generator.
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  • taj1994
  • Level 1
  • New Explorer
  • October 3, 2014, 8:31 pm
I keep getting this crash whenever I start my server:


These lines are the reason I'm posting it here:

java.lang.NullPointerException: Exception in server tick loop

at mekanism.common.FluidNetwork.onUpdate(FluidNetwork.java:257)

at mekanism.api.transmitters.DynamicNetwork.tick(DynamicNetwork.java:267)

at mekanism.api.transmitters.TransmitterNetworkRegistry.tickEnd(TransmitterNetworkRegistry.java:85)

at mekanism.api.transmitters.TransmitterNetworkRegistry.onTick(TransmitterNetworkRegistry.java:73)
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  • Drago526005
  • Level 3
  • Apprentice Mage
  • September 20, 2014, 11:20 am
It doesnt work for me. I have forge 1.7.10 and I downloaded the 1.7.10 download. Is there any way to get it to work?
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Wheres the other downloads? besides 1.7.10
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  • Daron8700
  • Level 7
  • Apprentice Miner
  • July 22, 2014, 12:34 am
Greetings, fellow Modder, I am making a Mod-Pack and I would like to use the most recent verison of your 1.6.4 Mekanism Mod, Can I please have a download link to it for 1.6.4?
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When do you plan to update this to 1.7.2? Do you know?
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  • RemMasterz
  • Level 1
  • New Explorer
  • May 13, 2014, 7:57 pm
Is there a way to auto empty robit invetory? or set up something so it can be done?
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My favorite mod ! :D I wish this was on the new voltz
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  • DJ_Thunder
  • Level 30
  • Artisan Pony
  • March 20, 2014, 4:11 pm
i dont have the scuba tank or gas mask pls help i have the lastest version!!!!
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  • estplayer
  • Level 60
  • High Grandmaster Dragon
  • March 11, 2014, 11:09 am
Can you make it to support universal electricity? Like when you have RI installed and Mekanism too RI wires are broken... and also Mekanism cables wont attach to ICBM radar..  Otherwise nice mod
  I'm just asking
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Great models, good detail.
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  • Frogboxe
  • Level 1
  • New Miner
  • March 8, 2014, 12:58 pm
Minecraft is very similer to Terraria. Also you must Pronounce Terraria like this (Te-rar-ri-a)
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  • Frogboxe
  • Level 1
  • New Miner
  • March 8, 2014, 1:04 pm
Hey, Frogboxe despite you only being level one your totaly, like, the voice of reason. I love you!!!
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  • gegy1000
  • Level 62
  • High Grandmaster Alien
  • March 8, 2014, 8:30 pm
Dude, this is SPAM first of all he never mentioned Terraria in his comment and second of all you just answer yourself in the comment. This is SPAM, please remove FrogBoxes comment. :)
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  • gegy1000
  • Level 62
  • High Grandmaster Alien
  • June 28, 2014, 10:25 pm
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I wish this was part of the FTB pack Tech world 2. I love this mod.
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  • MCJapanga
  • Level 39
  • Artisan Spleefer
  • February 24, 2014, 4:11 pm
Tons and tons and TOOONS of Machines for some Obsidian Armor that's indestructable..
Seems legit.
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I love this mod, (especailly the idea of teleporting.)
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  • busybusybee72
  • Level 3
  • Apprentice Mage
  • February 22, 2014, 1:26 pm
For me it says slot 3005 is taken up by something else, and the only mods I have are this, the generators, and the tools! Help? Is anyone else having this problem?
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  • ascrassin
  • Level 1
  • New Miner
  • March 15, 2014, 4:50 am
mod idfix
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  • gegy1000
  • Level 62
  • High Grandmaster Alien
  • February 22, 2014, 7:50 pm
Try resetting the config file? (By deleting it)
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  • busybusybee72
  • Level 3
  • Apprentice Mage
  • February 23, 2014, 2:10 pm
I'm new at this. Where's the config file? I know I need winrar
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  • gegy1000
  • Level 62
  • High Grandmaster Alien
  • February 23, 2014, 8:03 pm
No you don't need winrar, you need either notepad, notepad++ or on mac text edit. (To edit the config) But to delete it go to your .minecraft folder then delete the file called config.
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  • busybusybee72
  • Level 3
  • Apprentice Mage
  • February 24, 2014, 5:44 am
That worked! Thank you so much!
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  • gegy1000
  • Level 62
  • High Grandmaster Alien
  • February 24, 2014, 5:51 am
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  • busybusybee72
  • Level 3
  • Apprentice Mage
  • February 24, 2014, 5:34 am
Ok, thanks!
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  • TheLarsinator
  • Level 83
  • Elite Ghast Rider
  • February 22, 2014, 12:00 pm
Very cool! I really like the wind tubine! Epic model and animation!
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  • minemanguy49
  • Level 3
  • Apprentice Skinner
  • February 23, 2014, 12:27 pm
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  • Nikster31
  • Level 22
  • Expert Skinner
  • February 17, 2014, 7:26 am
Pretty Sweet.
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This is amazing! I think, however, that I will just use this for the jetpack and mask, cuz they are awesome! Keep up great work, and diamond for this!
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  • TheGokuBuBR
  • Level 1
  • New Miner
  • February 16, 2014, 6:53 am
This was the obsidian Ingots????? You destroyed one of my favorite mods....
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  • PlaysWithLava
  • Level 3
  • Apprentice Miner
  • February 2, 2014, 6:12 pm
This page say's it's v6, but your website only has downloads for v5.7.0.12
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in order get v.6 you have to download it from his build server. i would post a link but im not sure if he wants a lot of people going to it.(he could be hosting it himself, if lots of people go on it, his internet will lag alot.)
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im on your site, do i download all, or just everything but MDK? i dont know what MDK is.
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  • aidancbrady
  • Level 66
  • High Grandmaster Modder
  • February 1, 2014, 6:35 pm
Hey, sorry, I'll add some clarification on the site. MDK is intended for use by developers who wish to integrate with Mekanism.
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oh, okay. Thanks! i was about to download, and be all shocked when it did nothing to my minecraft, then get angry and delete it. pretty nice mod BTW.
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  • condo97
  • Level 22
  • Expert Pony
  • August 18, 2013, 10:22 am
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  • Frogboxe
  • Level 1
  • New Miner
  • March 8, 2014, 1:05 pm
What terrable spelling
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  • goldstone15
  • Level 33
  • Artisan Mage
  • June 15, 2013, 10:40 am
what you say about ob ingots?
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  • f3rullo14
  • Level 92
  • Elite Programmer
  • June 13, 2013, 4:18 pm
Just curious (And i dont feel like reading a lot tonight) did you make all the components and items/blocks yourself? Or did you use a lot of APIs?
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  • Assasin794
  • Level 79
  • Legendary Boss
  • June 4, 2013, 9:39 am
Lol all these people thinking it's not your mod. You did copy a few textures which could get you in trouble. I copied the sun from some texture pack and put it in my otherwise fully original pack and I got banned for 3 months.
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  • aidancbrady
  • Level 66
  • High Grandmaster Modder
  • June 4, 2013, 9:48 pm
Nah, all these textures are mine. Not sure why people are thinking otherwise.
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  • Assasin794
  • Level 79
  • Legendary Boss
  • June 5, 2013, 2:29 am
you might have made them but if you did some look like you didn't. Like the tanks and the whole quarry.
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  • aidancbrady
  • Level 66
  • High Grandmaster Modder
  • June 12, 2013, 7:24 pm
Oh no, those are not mine. As I've tried to explain, those are demonstrating how it works well with other mods, in that case BuildCraft.
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  • gegy1000
  • Level 62
  • High Grandmaster Alien
  • April 7, 2013, 4:31 am
Update to 1.5.1!
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  • cobra_fett
  • Level 38
  • Artisan Blob
  • March 26, 2013, 3:24 pm
Obsidian ingots was a wonderful fantastic simple mod that I would use in all my worlds. It was small and handy, not getting too complex or out of hand. Makanism has ruined the feel for obsidian ingots, and has ruined my fun. My brother and I would always use this on our lan worlds but now we cant, because of all the complexity of the new mod. It has ruined all of the good features and has become like tekkit, ic2, and other huge expansion mods. Those mods are good for that, but not for anything else. The original obsidian ingots was incredible and loved it so much. But that is all gone now. Thanks.
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I love the way it is now! it is so much more realistic, and fun as well ,for the whole process is fun. It would simply get boring if we got obsidian and were just done, the mod would fail, for it does not offer a healthy level of challange
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  • Kosmokiller
  • Level 42
  • Master Grump
  • March 28, 2013, 9:21 pm
preach brotha!
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  • supitsace
  • Level 1
  • New Miner
  • March 10, 2013, 1:54 am
Here, I made it like we agreed :) Hope you like it. Mod Review Video
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  • oujae
  • Level 16
  • Journeyman Ninja
  • March 9, 2013, 1:46 pm
Does this mod let you launch nukes with IC2 power?
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Sky should modshowcase this!
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  • TheGabrlmed
  • Level 1
  • New Miner
  • January 30, 2013, 2:58 pm
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first of all this is NOT your mod, it is universal electricity's mod because if it was really your mod you would have the version not 5.0.1a
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  • pmcmodl
  • Level 19
  • Journeyman Cake
  • February 14, 2013, 4:26 am
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well i checked and he is the original creator but this is still a much too out dated post and for the people saying this is tekkit/technic mod tekkit isn't a mod!!! its a mod pack!
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  • pmcmodl
  • Level 19
  • Journeyman Cake
  • February 14, 2013, 11:44 pm
Yeah i knew that. :P
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  • Level 7
  • Apprentice Dragon
  • January 5, 2013, 5:03 pm
is there somewhere where it explains the mod? i cant figure out the crafting recipes
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Try this.
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  • jericho2507
  • Level 1
  • New Miner
  • January 5, 2013, 5:58 am
its for multiplayer, as far as i see, but my friend has big trouble with the graphics when he join my room with this mod installed. without the mod everything is fine :/
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  • TheEpsilon
  • Level 4
  • Apprentice Ranger
  • December 30, 2012, 1:53 pm
Stupid Forge website is down.
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  • Aeten
  • Level 3
  • Apprentice Farmer
  • December 28, 2012, 7:20 am
Minecraft crashed when I put an iron ingot in a smelting factory; and also the wiki does not work. Is there another place where recipes for this are?
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Is This A Mod Pack
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  • minnymin3
  • Level 3
  • Apprentice Architect
  • December 29, 2012, 7:10 pm
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