[1.7.10] Mekanism v8.1.9 - biggest release yet.

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Level 69 : High Grandmaster Modder

Mekanism v8

Over 2 million Downloads!


Mekanism is an independent tech mod that brings low, mid, and high tier machinery to Minecraft. The mod doesn't have an actual goal, and you'll understand this when you see all the random content Mekanism contains, from jetpacks to balloons. However, I can assure you that you'll notice all the content blend together as you get to know the mod better!

Mekanism uses a tier-based system when organizing several of it's core features, including Energy Cubes and Factories. There are four tiers: basic, the simplest tier, advanced, the second-most basic tier, elite, the second-most complex tier, and ultimate, the most complex tier. You can upgrade tiers by placing the component in a crafting grid and surrounding it with the necessary resources for the next upgrade (I recommend NotEnoughItems!).

By the time you've been using Mekanism for a while, you'll have a near-instructible suit of Obsidian Armor, be obtaining four ingots for each ore you mine, have the ability to fly wherever you want with the hydrogen-powered jetpacks, and have a cute robotic friend following you around while you mine. :)



Mekanism is separated into multiple different modules, each focused on a certain topic. They can be independently downloaded, you don't need to have every one installed. Mekanism also provides MDK, which is a handy tool developers can use for integration purposes. Below is a list of the current modules and their functions (excluding the Core Module which contains everything not listed):

Mekanism: Generators

The 'Generators' module features several different ways of generating electricity, from solar arrays to hydrogen reactors. This module also includes the Electrolytic Separator, although it isn't technically a generator.

Mekanism: Tools

The 'Tools' module features 5 new sets of tools and armor, featuring Obsidian, Redstone, Lapis Lazuli, Glowstone, and Platinum types. Note this doesn't include the electric tools -- those are included in the Core module.


Installing Mekanism is easy. Simply download and install the latest recommended build of Minecraft Forge, and then throw Mekanism and any additional modules you may have into the 'mods' folder. Configure Mekanism with the 'Mekanism.cfg' file located in the 'config' folder.

Source Code

Mekanism is open source, and therefore free for all to see and learn from. If you're looking into modding yourself, I'd highly suggest going through my code! :)

You can see the source code here on GitHub.

Please submit pull requests if you have any ideas for my mod. This is the easiest way for me to add new features! 99% of the time I will put your code into my mod!




Thanks for viewing! :)
Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:New Content

Note: Showing last 25 of 65 logs.

v8.1.9 : 03/05/2016 2:48:50 pm3/05/16

Last release before v9!

v8.1.8 : 01/08/2016 4:42:29 pm1/08/16

A fancy new bug-fix release to celebrate the new year!

v8.1.7 : 07/28/2015 4:05:38 pm7/28/15

Many crash fixes!

v8.1.6 : 07/23/2015 5:50:32 pm7/23/15

The best bug fix release yet!

v8.1.5 : 06/13/2015 6:00:58 pm6/13/15

Yet another round of summer bug fixes.

v8.1.4 : 06/05/2015 3:15:25 pm6/05/15

Second round of summer fixes!

v8.1.3 : 05/28/2015 5:18:58 pm5/28/15

Summer bugfix release - enjoy!

v8.1.2 : 04/28/2015 11:28:49 am4/28/15

Long awaited bug fix release. Enjoy!

v8.1.1 : 04/10/2015 8:38:24 am4/10/15

More efficient transmitters and more fixes!

v8.1.0 : 04/03/2015 10:20:08 am4/03/15

Some new features and many fixes!

v8.0.3 : 03/28/2015 5:37:14 pm3/28/15

Third round of fixes!

v8.0.2 : 03/24/2015 6:41:10 pm3/24/15

Even more bugfixes!

v8.0.1 : 03/22/2015 7:00:19 pm3/22/15

Bugfix release! Provide feedback!

v8.0.0 : 03/20/2015 2:44:39 pm3/20/15

It's finally out! Enjoy.

v6.0.5 : 06/08/2014 6:05:20 am6/08/14

The final round of fixes for 1.6.4!

v6.0.4 : 03/08/2014 4:30:12 pm3/08/14

Yet another round of fixes. Now beginning to add new content.

v6.0.3 : 03/02/2014 2:58:48 pm3/02/14

More stability and fixes. Hopefully a stable v6 build!

v6.0.2 : 02/22/2014 2:38:41 pm2/22/14

Lots of stability improvements and fixes! The majority of the issues should now be gone.

Update #47 : 02/16/2014 11:40:06 am2/16/14

New build server, now hosted through IndieWikis.

Update #46 : 02/15/2014 7:26:12 pm2/15/14

5.7.0 : 02/01/2014 9:05:14 pm2/01/14

Quite a lot has changed since my last update here. All changes can be found on GitHub (github.com/aidancbrady/Mekanism).

5.0.1 : 12/24/2012 1:55:58 pm12/24/12

*Gave the Hydrogen Generator a model.
*Gave the Electrolytic Separator a model.
*Gave the Heat Generator a model.
*Fixed Energy Cubes dropping two of themselves.
*Updated javadocs.
*Added option to change Electrolytic Separator output.
*Added three tiers of Smelting Factory.
*Other minor changes.

*Updated to MC v1.4.6.
*Updated all APIs.
*Repackaged for new Forge.
*Added Metallurgic Infuser for making Steel and Bronze.
*Added Refined Steel Dust.
*Added Refined Steel Ingots.
*Made Refined Iron -> Steel Block.
*Maps instead of Vectors for recipes.
*New recipe managing for Metallurgic Infuser.
*Cleaned up imports.
*Added new Javadocs.
*Made Electrolytic Separator texture changed based on what gas it is outputting.
*Other various bugfixes.

*Added steel tools & armor.
*ISidedInventory support in celebration of the RedPower release.
*Fixed update notifier.
*Fixed glitchy Metallurgic Infuser dump button.
*Fixed glitchy Electrolytic Separator output toggle button.
*Fixed incorrect hardness for Steel Block.
*Metallurgic Infuser crafting recipe.
*Fixed NBT for Metallurgic Infuser.
*More javadocs.
*Added new peripheral commands for Metallurgic Infuser.
*Fixed crash when using BC energy with generators.
*Removed knives, I don't like them anymore.

*Fixed ISidedInventory for nearly all machines.
*Added handy sided inventory methods to MekanismUtils.

*Fixed incorrect repo location.
*Fixed minor bugs in Metallurgic Infuser.
*Fixed unobtainable machines.

5.0 : 12/14/2012 4:25:59 pm12/14/12

*Removed all hawk-related stuff.
*Updated textures.
*Added animation when using lightning rod.
*Merged all ingots into a single ID.
*Merged all dusts into a single ID.
*Updated MachineryManager to function correctly.
*Various bugfixes.

*Started work on Control Panel GUI.
*Created 'IAccessibleGui' interface for Control Panel.
*Updated MachineryManager.
*Fixed SMP crash when localizing creative tab.
*Updated machine upgrade API.

*Fixed glitchy volume updating.
*Updated EnumColor references.
*Removed 'update' command from server.
*Added 'latest' command to help.
*Fixed SMP crash when referencing TileEntityBasicMachine.
*Made audio only function client-side.
*Updated field and method names due to Forge update.
*Tool code cleanup -- more to come next beta.
*Removed ModLoader references.
*Removed unneeded imports.

*Updated names to Mekanism.
*Package name updates.

[email protected] on inherited methods for all you trolls.
*TabProxy API to use the Mekanism creative tab.
*Removed useless javadocs.
*Fixed swords not being damaged when breaking blocks.
*Fixed console spam.
*Reduced machine packets.
*Removed useless weather orb and stopwatch GUI Code.
*Fixed sound bug.
*Registered dusts and ingots with the Forge Ore Dictionary.
*Updated notifications.
*Add missing @Override statements.

*Moved all resources to a unique package.
*Added javadocs for TabProxy.
*Boosted energy generation for Heat Generator.
*Removed texture preloads for animated FX.
*Made SoundHandler tick all sounds independently with an ArrayList.
*Fixed credits GUI pausing game.
*Added mekanism version, OS name and OS version to server data.

*Updated textures.
*Added IMachineUpgrade for custom tick reductions/energy boosts.
*Added 'canBeCharged()' and 'canBeDischarged()' to IEnergizedItem for use by items that aren't storage units.
*Updated IElectricMachine for API compatibility.
*Added chance of mobs to spawn with Mekanism armor.
*Finished Nuclear Disassembler and added textures.
*Changed Obsidian Bow to Energized Bow, it now runs off of energy and can change between fire and non-fire mode.
*Added nuclear core part.
*Added recipes for Nuclear Core and Nuclear Disassembler.
*Updated recipe for Energized Bow.
*Mekanism.class is now hooked with Forge's EVENT_BUS.
*Updated item IDs.
*Updated Creative Tab.
*Touched up on item energy system.

*Bumped animation textures to 32x32.
*Added default parameter to TabProxy.tabMekanism().
*Added additional info to Machine/GeneratorType for better handling of metadata.
*Added Reinforced Iron, a stronger version of an Iron Block.
*Updated onBlockActivated() code to function correctly.
*Added feature for a generator or power unit to be placed facing up or down.
*Cleaned up GUI access/handler code.
*Fixed electric machine shift-click bug.
*Added Diamond Dust.
*Fixed Energized Bow continuing to fire after it's energy is depleted.
*Added HP information to armor and tools.
*Fixed slot parameters.
*Overhauled packet system.
*Cleaned up tile entity hierarchy.
*Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel.
*Fixed texture preloads.
*Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes.
*Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t.
*Added Solar Generator, a generator that produces 32 u/t when it can see the sun.
*Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen.
*Added LiquidSlot for easy management of liquid in tile entities.
*Added Hydrogen Tank and Oxygen Tank items.
*Added BuildCraft hooks.
*Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor.
*More OreDictionary registrations to fix IC2's different dust names.
*Fixed some javadocs.
*Added 'Solar Panel' item as a crafting element for a Solar Generator.
*Minor bugfixes.

*Added BioFuel.
*Added Bio-Generator.
*Added Advanced Solar Generator.
*Added unofficial build of Control Panel.
*Added Gas Tank.
*Added RenderHandler for managing Mekanism models.
*Added new crafting recipes.
*Renamed MultiBlock to BasicBlock.
*Added new Block IDs to config.

*Updated to MC 1.4.5.
*Migrated to Forge's new liquid system.
*Updated Railcraft API.
*Updated BuildCraft API.
*Updated IC2 API.
*Updated UniversalElectricity API.

*Added missing javadocs.
*Fixed incomplete/misleading javadocs.
*Removed unneeded imports.
*Moved EnumGas to it's own class in mekanism.api.
*Fixed Refined Obsidian GUI.
*Made Energized Bow store it's fire state in NBT.
*Fixed Advanced Solar Generator GUI.
*Fixed crafting recipes and removed old Ore Dictionary registrations.

*Separated the mod into 3 different modules.
*Fixed SMP crash.
*Fixed crash when right-clicking Advanced Solar Generator.
*Removed energy system, now uses UE energy system.
*Reduced energy generation for machines.

*Renamed RenderHandler "BlockRenderingHandler."
*Added basic item rendering functionality, thanks to @CovertJaguar's help.
*Merged all generators into a single block ID.
*Fixed NPE when lauching game before data has been retrieved from server.
*Renamed NuclearCore to AtomicCore.
*Renamed NuclearDisassembler to AtomicDisassembler.

*Removed extenal APIs from repo, as Mekanism no longer works in a Jenkins-based build system.
*Removed Oxygen and Hydrogen tank -- made a single Storage Tank that can store any type of gas.
*Updated javadocs in IStorageTank to match it's new universal state.
*Fixed Gas Tank GUI not opening.
*Removed Power Units and Energy Cubes/Tablets/Orbs.
*Added Energy Cubes -- blocks that work as batteries when in their item form, and when placed, have all the data they had in an item form.

*Minorly cleaned up Energy Cube blockBreak() code.
*Made Energy Cube block corresponding ItemBlock with correct tier and electricity information.
*Fixed machines not being removed from the IC2 E-net.
*Fixed error when taking an empty gas tank off the creative menu.
*Removed Energy Orb and Energy Cube code.
*Redid several recipes, added crafting recipes for Energy Cube tiers.
*Updated several javadocs.
*Fixed getEnergyCubeWithTier() to work correctly and efficiently.
*Fixed Energy Cube's getUnchargedItem() not setting the correct tier.

*Fixed Forestry integration.
*Fixed being able to smelt all dusts into Platinum Dust.
*Fixed being able to smelt all ores into Platinum Ingots.
*Fixed Platinum Ore smelting recipe returning 2 Platinum Ingots.
*Fixed crash when using Steve's Stopwatch.
*Fixed client failing and textures glitching when using Steve's Stopwatch.
*Fixed being able to set machines,' Advanced Solar Generators,' and Bio-Generators' orientation upwards.
*Made Solar Generators be shaped like slabs.
*Finally cleaned up tool and armor code.
*Started work on Steel Tools and Armor.
*Made client-to-server data transfer only work if Minecraft's snooper function is enabled.

*Fixed Atomic Dissassembler name.
*Fixed Energy Cube GUI.

*Fixed generator GUIs.
*Fixed all energy generation rates of generators.
*Merged all textures into a single file.
*Fixed energy duplication glitch.

*Fixed electricity handling.
*Touched up on GUIs.
*Added complete OreDict support.
*Javadoc touch ups.
*Started on Hydro Generator.
*Other minor bugfixes.

*Updated textures, gave crusher an animated texture.
*Made sound effect volume be based off of base MC volume.
*Updated javadocs.
*Updated item IDs in all modules.
*Added thin glass to paxel's efficiency array.
*Updated UE API.
*Fixed OreDict crash.
*Added 'Control Circuit' as an essential crafting element for machines.
*Other minor bugfixes.

*Updated IC2/BC conversion ratio.
*Added 'Enriched Iron' for obtaining Platinum without it's ore.
*Updated Solar Generator's crafting recipe.
*Fixed 'Energized Bow' name.

*Fixed generator output.
*Quick fix for BuildCraft transportation pipes.
*Updated crafting recipes.
*Fixed redundant TE invalidation.

4.3 : 10/31/2012 9:56:54 am10/31/12

*Updated mcmod.info.
*Removed PlatinumCable both physically and code-ly.
*Completely refactored TileEntity hierarchy *again* to make code more efficient.
*Fixed container bug.
*Fixed GUI text not rendering.
*Added missing javadocs.
*Removed unused and unneeded code.
*Added Generator base for making Obsidian Ingots generators.
*Added Heat Generator, a block that generates energy with heat.
*Doubled Platinum Ore generation.
*Fixed energy devices to only have a max damage of 100.
*Fixed energy devices not working in SMP.
*Updated ITileNetwork with new packet changes.

*Gave all items and blocks their own special creative tab.
*Removed items and blocks from MC creative tabs.
*Buffed energy system to fix energy duplication glitch.
*Polished Power Unit and Generator GUIs.
*Other various bugfixes.

*Added missing javadocs.
*Fixed energy transfer system.
*Fixed packets sent every tick.
*Fixed BC hooks.
*Fixed broken sounds.

*Fixed bad version number.
*Fixed incorrect creative tab label name.
*Fixed IEnergizedItem javadoc.
*Fixed machines having infinite energy when an energy device runs empty.
*Fixed sounds not working for machines.
*Fixed packets getting called every tick, increased timer packets to once per second.

4.2.3 : 10/25/2012 5:08:23 pm10/25/12

*Moved setup to init(), saved preInit() for registering the
*Removed Obsidian Arrows.
*Gave the Obsidian Bow an animation.
*Fixed '/oi' command and added some more parameters.
*Arrow launched from Obsidian Bow catches on fire, instead of it only
lighting a mob on fire.
*Bumped version to 4.2.3.
*Fixed animated textures.
*Added 'latest' command.
*Added energy logo to Enrichment Chamber and Crusher GUI.
*Added upgrade slot to all machines.
*Added machine upgrade system.
*Added Speed, Energy, and Ultimate upgrades.
*Added PaulsCode-based sound system.
*Added sound effects to machines.
*Updated tile entity code.
*Removed more default parameter names.
*Added lots of javadocs, specifically to PacketHandler.
*Fixed EnumColor object.

*Fixed machines not invalidating when destroyed.
*Fixed advanced electric machines not accepting energy upgrades.
*Fixed theoretical elementizer progress not updating with speed upgrade.
*Removed unneeded methods from IElectricMachine.
*Renamed 'getScaledChargeLevel()' to 'getScaledEnergyLevel()'
*Completely refactored GUI code on machines.
*Added energy meter to all machines.
*Fixed minor GUI bugs.
*Updated BuildCraft API.
*Updated UE API.
*Added support for UE joules instead of watt hours.
*Fixed slow energy transfer between IC2 and BuildCraft machines/energy storage blocks.
*Recoded IC2 energy transfer system.
*Fixed NPE when loading a machine if you don't have UE installed.
*Implemented BC support for machines.
*Machines now accept power from both IC2 cables and UE wires.
*Merged many methods and fields into TileEntityBasicMachine.
*Updated IElectricMachine with IC2/BC/UE energy transfer interfaces.
*Added UE to ObsidianHooks.
*Other minor bugfixes.

*Updated to 1.4.2.
*Add 'getMaxEnergy' command to machines and power units.
*Add 'getEnergyNeeded' command to machines and power units.
*Add crafting recipes and creative tab assignment for machine upgrades.
*Add power transfer system for power units, so energy can be
transferred without needing UE, IC2, or BC.

Comments : 820

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Edit Reply Delete
  • Kirby2049
  • Level 1
  • New Miner
  • April 8, 2016, 1:05 pm
I'm playing 1.7.10 version and I noticed that the Portable Tank can hold gases while looking through the creative menu, but the Gas pipes don't connect to the tanks. How do you get gas into them?
Edit Reply Delete
  • mimikal
  • Level 1
  • New Miner
  • April 27, 2016, 9:42 am
Set the pipe (from Mekanism, right?) to "pull" with a configurator tool if you haven't already.
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • March 7, 2016, 8:30 pm
1. The diving helmet lights should light up 2. does the radio work in singliplayer? 3. What's going to be in v.9?
Edit Reply Delete
  • skarorc
  • Level 1
  • New Crafter
  • February 1, 2016, 7:20 am
What energy system does this use? RF, or its own?
Edit Reply Delete
  • skarorc
  • Level 1
  • New Crafter
  • February 1, 2016, 7:39 am
never mind.
Edit Reply Delete
  • Anthosipe
  • Level 1
  • New Miner
  • June 27, 2015, 12:28 pm
Can I put this in a mod packmod pack
Edit Reply Delete
  • Redstar925
  • Level 1
  • New Miner
  • May 29, 2015, 12:43 am
finally a mod that has a better furnace system and and jetpacks! awesome ! 

and then suddenly........ uses notenough items does not work. :(
Edit Reply Delete
  • taj1994
  • Level 1
  • New Explorer
  • June 3, 2015, 4:45 am
It works for me. What version of NEI and Mekanism are you using?
Edit Reply Delete
  • jrose127
  • Level 11
  • Journeyman Skinner
  • April 29, 2015, 1:03 am
buildcraft is nowhere near as good as this (and i like buildcraft)
Edit Reply Delete
  • Lukesj07
  • Level 1
  • New Miner
  • April 14, 2015, 2:12 pm
How do you turn the walkie talkies on, off and to change channels
Edit Reply Delete
  • jrison1
  • Level 1
  • New Miner
  • April 13, 2015, 3:01 pm
v8 dosen't work with ABOD.
Edit Reply Delete
  • DD9448
  • Level 34
  • Artisan Unicorn
  • July 24, 2015, 5:44 pm

Anyway, it does for me. Maybe you need to update/downdate something? Go back to when it did work?
Edit Reply Delete
  • Avalanche_Ali
  • Site Moderator
  • Level 71
  • Legendary Architect
  • April 5, 2015, 2:07 am
This has become one of my alltime favourite mods! Really love the work you are doing! =D
Edit Reply Delete
  • jonjonjr01
  • Level 1
  • New Crafter
  • April 10, 2015, 7:51 am
This mod is beter then another mod I have ever seen I agree
Edit Reply Delete
  • Sparda
  • Level 1
  • New Miner
  • March 27, 2015, 2:36 pm
Hello, modder of mekanism

Is it possible for you to upload or add your mod to the curse website.. There is a new program called "curse client" but its also known as curse voice. You must have know about it or heard about it. For now its in beta, Few people would like to add that mod to my mc using curse client, but itdoesn't have mekanism mod.
Edit Reply Delete
ALL of the recent mods are just silly updates :/
Edit Reply Delete
  • jonjonjr01
  • Level 1
  • New Crafter
  • March 24, 2015, 6:49 am
By far my favorite mod in minecraft
Edit Reply Delete
Really nice <3
Edit Reply Delete
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.

Time: 21/03/15 20:06
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: cofh/api/item/IToolHammer
    at mekanism.common.util.MekanismUtils.hasUsableWrench(MekanismUtils.java:1370)
    at mekanism.generators.common.block.BlockGenerator.func_149727_a(BlockGenerator.java:322)
    at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: cofh.api.item.IToolHammer
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 13 more
Caused by: java.lang.NullPointerException

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 322307792 bytes (307 MB) / 732078080 bytes (698 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 1, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 16 mods loaded, 16 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    customnpcs{1.7.10b} [CustomNpcs] (Custom-NPCs-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    flansmod{4.9.0} [Flan's Mod] (Flans Mod-1.7.10-4.9.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    frsm{4.44-PTW} [Fex's Random Stuff Mod] (frsm-4.44-PTW.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2{2.2.657-experimental} [IndustrialCraft 2] (Industrial-Craft-2-Mod-Experimental-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMultipart{} [Forge Multipart] (ForgeMultipart-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mekanism{8.0.0} [Mekanism] (Mekanism-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MekanismGenerators{8.0.0} [MekanismGenerators] (MekanismGenerators-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MekanismTools{8.0.0} [MekanismTools] (MekanismTools-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    stefinusguns{0.3} [New Stefinus Guns] (Stefinus Guns-0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    McMultipart{} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMicroblock{} [Forge Microblocks] (ForgeMultipart-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP'Comrade_Kevin'/66, l='Nuke town (not related to cod)', x=-146.55, y=79.00, z=-2.94]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
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  • DD9448
  • Level 34
  • Artisan Unicorn
  • July 24, 2015, 5:46 pm
Can't you read? It said that was supposed to happen.

Anyway, I think you need COFHCore.
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  • Lucky_Fire
  • Level 1
  • New Miner
  • December 28, 2014, 10:52 am
The download link doesn't work
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  • jrison1
  • Level 1
  • New Miner
  • December 7, 2014, 12:17 pm
I can't craft the heat generator.
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  • taj1994
  • Level 1
  • New Explorer
  • October 3, 2014, 8:31 pm
I keep getting this crash whenever I start my server:


These lines are the reason I'm posting it here:

java.lang.NullPointerException: Exception in server tick loop

at mekanism.common.FluidNetwork.onUpdate(FluidNetwork.java:257)

at mekanism.api.transmitters.DynamicNetwork.tick(DynamicNetwork.java:267)

at mekanism.api.transmitters.TransmitterNetworkRegistry.tickEnd(TransmitterNetworkRegistry.java:85)

at mekanism.api.transmitters.TransmitterNetworkRegistry.onTick(TransmitterNetworkRegistry.java:73)
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  • Lukesj07
  • Level 1
  • New Miner
  • April 13, 2015, 3:57 am
its null that is probably wrong. if not i dont know
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  • Drago526005
  • Level 2
  • Apprentice Skinner
  • September 20, 2014, 11:20 am
It doesnt work for me. I have forge 1.7.10 and I downloaded the 1.7.10 download. Is there any way to get it to work?
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  • Voxoss
  • Level 11
  • Journeyman Taco
  • August 4, 2014, 4:25 pm
Wheres the other downloads? besides 1.7.10
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  • Daron8700
  • Level 24
  • Expert Robot
  • July 22, 2014, 12:34 am
Greetings, fellow Modder, I am making a Mod-Pack and I would like to use the most recent verison of your 1.6.4 Mekanism Mod, Can I please have a download link to it for 1.6.4?
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  • AnexOfShadow
  • Level 3
  • Apprentice Mage
  • June 19, 2014, 8:15 am
When do you plan to update this to 1.7.2? Do you know?
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  • RemMasterz
  • Level 1
  • New Explorer
  • May 13, 2014, 7:57 pm
Is there a way to auto empty robit invetory? or set up something so it can be done?
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My favorite mod ! :D I wish this was on the new voltz
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  • DJ_Thunder
  • Level 42
  • Master Pony
  • March 20, 2014, 4:11 pm
i dont have the scuba tank or gas mask pls help i have the lastest version!!!!
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  • estplayer
  • Level 64
  • High Grandmaster Dragon
  • March 11, 2014, 11:09 am
Can you make it to support universal electricity? Like when you have RI installed and Mekanism too RI wires are broken... and also Mekanism cables wont attach to ICBM radar..  Otherwise nice mod
  I'm just asking
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Great models, good detail.
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  • Frogboxe
  • Level 1
  • New Miner
  • March 8, 2014, 12:58 pm
Minecraft is very similer to Terraria. Also you must Pronounce Terraria like this (Te-rar-ri-a)
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  • Frogboxe
  • Level 1
  • New Miner
  • March 8, 2014, 1:04 pm
Hey, Frogboxe despite you only being level one your totaly, like, the voice of reason. I love you!!!
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  • gegy1000
  • Level 31
  • Artisan Modder
  • March 8, 2014, 8:30 pm
Dude, this is SPAM first of all he never mentioned Terraria in his comment and second of all you just answer yourself in the comment. This is SPAM, please remove FrogBoxes comment. :)
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  • gegy1000
  • Level 31
  • Artisan Modder
  • June 28, 2014, 10:25 pm
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I wish this was part of the FTB pack Tech world 2. I love this mod.
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  • MCJapanga
  • Level 41
  • Master Spleefer
  • February 24, 2014, 4:11 pm
Tons and tons and TOOONS of Machines for some Obsidian Armor that's indestructable..
Seems legit.
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I love this mod, (especailly the idea of teleporting.)
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  • busybusybee72
  • Level 4
  • Apprentice Farmer
  • February 22, 2014, 1:26 pm
For me it says slot 3005 is taken up by something else, and the only mods I have are this, the generators, and the tools! Help? Is anyone else having this problem?
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  • ascrassin
  • Level 1
  • New Miner
  • March 15, 2014, 4:50 am
mod idfix
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  • gegy1000
  • Level 31
  • Artisan Modder
  • February 22, 2014, 7:50 pm
Try resetting the config file? (By deleting it)
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  • busybusybee72
  • Level 4
  • Apprentice Farmer
  • February 23, 2014, 2:10 pm
I'm new at this. Where's the config file? I know I need winrar
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  • gegy1000
  • Level 31
  • Artisan Modder
  • February 23, 2014, 8:03 pm
No you don't need winrar, you need either notepad, notepad++ or on mac text edit. (To edit the config) But to delete it go to your .minecraft folder then delete the file called config.
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  • busybusybee72
  • Level 4
  • Apprentice Farmer
  • February 24, 2014, 5:44 am
That worked! Thank you so much!
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  • gegy1000
  • Level 31
  • Artisan Modder
  • February 24, 2014, 5:51 am
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  • busybusybee72
  • Level 4
  • Apprentice Farmer
  • February 24, 2014, 5:34 am
Ok, thanks!
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  • TheLarsinator
  • Level 84
  • Elite Ghast Rider
  • February 22, 2014, 12:00 pm
Very cool! I really like the wind tubine! Epic model and animation!
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  • minemanguy49
  • Level 4
  • Apprentice Skinner
  • February 23, 2014, 12:27 pm
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  • Nikster31
  • Level 25
  • Expert Skinner
  • February 17, 2014, 7:26 am
Pretty Sweet.
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This is amazing! I think, however, that I will just use this for the jetpack and mask, cuz they are awesome! Keep up great work, and diamond for this!
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  • TheGokuBuBR
  • Level 1
  • New Miner
  • February 16, 2014, 6:53 am
This was the obsidian Ingots????? You destroyed one of my favorite mods....
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  • PlaysWithLava
  • Level 4
  • Apprentice Miner
  • February 2, 2014, 6:12 pm
This page say's it's v6, but your website only has downloads for v5.7.0.12
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in order get v.6 you have to download it from his build server. i would post a link but im not sure if he wants a lot of people going to it.(he could be hosting it himself, if lots of people go on it, his internet will lag alot.)
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im on your site, do i download all, or just everything but MDK? i dont know what MDK is.
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  • aidancbrady
  • Level 69
  • High Grandmaster Modder
  • February 1, 2014, 6:35 pm
Hey, sorry, I'll add some clarification on the site. MDK is intended for use by developers who wish to integrate with Mekanism.
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oh, okay. Thanks! i was about to download, and be all shocked when it did nothing to my minecraft, then get angry and delete it. pretty nice mod BTW.
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  • condo97
  • Level 23
  • Expert Pony
  • August 18, 2013, 10:22 am
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  • Frogboxe
  • Level 1
  • New Miner
  • March 8, 2014, 1:05 pm
What terrable spelling
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  • goldstone15
  • Level 33
  • Artisan Mage
  • June 15, 2013, 10:40 am
what you say about ob ingots?
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  • F3RULLO14
  • Level 94
  • Elite Programmer
  • June 13, 2013, 4:18 pm
Just curious (And i dont feel like reading a lot tonight) did you make all the components and items/blocks yourself? Or did you use a lot of APIs?
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  • Assasin794
  • Level 1
  • New Scuttles
  • June 4, 2013, 9:39 am
Lol all these people thinking it's not your mod. You did copy a few textures which could get you in trouble. I copied the sun from some texture pack and put it in my otherwise fully original pack and I got banned for 3 months.
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  • aidancbrady
  • Level 69
  • High Grandmaster Modder
  • June 4, 2013, 9:48 pm
Nah, all these textures are mine. Not sure why people are thinking otherwise.
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  • Assasin794
  • Level 1
  • New Scuttles
  • June 5, 2013, 2:29 am
you might have made them but if you did some look like you didn't. Like the tanks and the whole quarry.
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  • aidancbrady
  • Level 69
  • High Grandmaster Modder
  • June 12, 2013, 7:24 pm
Oh no, those are not mine. As I've tried to explain, those are demonstrating how it works well with other mods, in that case BuildCraft.
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  • gegy1000
  • Level 31
  • Artisan Modder
  • April 7, 2013, 4:31 am
Update to 1.5.1!
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  • supitsace
  • Level 1
  • New Miner
  • March 10, 2013, 1:54 am
Here, I made it like we agreed :) Hope you like it. Mod Review Video
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  • oujae
  • Level 17
  • Journeyman Ninja
  • March 9, 2013, 1:46 pm
Does this mod let you launch nukes with IC2 power?
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Sky should modshowcase this!
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