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[1.4.6] Mekanism v5.0.1 | Farewell, Obsidian Ingots [SSP/LAN/SMP]

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Mekanism v5.0

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avatar aidancbrady
Level 63 : High Grandmaster Modder
Posted 02/26/12 3:21:08 pm , last updated: 12/24/12 1:55:58 pm
02/26/12

Mekanism 5.0.1

Over 68,000 Downloads! *Wiki*
Introduction

Mekanism brings 5 new sets of tools and armor, new weapons and tools, more explosives, magic items, weather and time control, powerful machines, electronic bows, lightning rods, and a many other features into Minecraft.  Read more on the mod's wiki, join me on Mekanism's IRC channel.

Download

Attention!
Mekanism is separated into 3 separate modules.  The 'Core' module is required to run the other two -- it can be download by clicking the yellow button to the top right of this page.

Mekanism: Generators
The 'Generators' module features several different ways of generating electricity, from solar arrays to hydrogen reactors.  This module also includes the Electrolytic Separator, although it isn't technically a generator.

Mekanism: Tools
The 'Tools' module features 5 new sets of tools and armor, featuring Obsidian, Redstone, Lapis Lazuli, Glowstone, and Platinum types.  Note this doesn't include the electric tools -- those are included in the Core module.



Installation

Installing Mekanism is easy.  Simply download and install the latest recommended build of Minecraft Forge, and then throw Mekanism and any additional modules you may have into the 'mods' folder.  Configure Mekanism with the 'Mekanism.cfg' file located in the 'config' folder.

Source Code

Mekanism is open source, and therefore free for all to see and learn from.  You may go through my code and copy/paste freely, but DO NOT release any of my source without my permission!

You can see the source code here on GitHub.

Please submit pull requests if you have any ideas for my mod.  This is the easiest way for me to add new features! 99% of the time I will put your code into my mod!

Videos:

None yet!  Post here with a link!

Thanks for downloading!

Additional Details

Progress:
100
Game Version:Minecraft 1.4
Tags:New Content

Note: Showing last 25 of 44 logs.

5.0.1 : 12/24/2012 1:55:58 pm12/24/12

*Gave the Hydrogen Generator a model.
*Gave the Electrolytic Separator a model.
*Gave the Heat Generator a model.
*Fixed Energy Cubes dropping two of themselves.
*Updated javadocs.
*Added option to change Electrolytic Separator output.
*Added three tiers of Smelting Factory.
*Other minor changes.
*Updated to MC v1.4.6.
*Updated all APIs.
*Repackaged for new Forge.
*Added Metallurgic Infuser for making Steel and Bronze.
*Added Refined Steel Dust.
*Added Refined Steel Ingots.
*Made Refined Iron -> Steel Block.
*Maps instead of Vectors for recipes.
*New recipe managing for Metallurgic Infuser.
*Cleaned up imports.
*Added new Javadocs.
*Made Electrolytic Separator texture changed based on what gas it is outputting.
*Other various bugfixes.
*Added steel tools & armor.
*ISidedInventory support in celebration of the RedPower release.
*Fixed update notifier.
*Fixed glitchy Metallurgic Infuser dump button.
*Fixed glitchy Electrolytic Separator output toggle button.
*Fixed incorrect hardness for Steel Block.
*Metallurgic Infuser crafting recipe.
*Fixed NBT for Metallurgic Infuser.
*More javadocs.
*Added new peripheral commands for Metallurgic Infuser.
*Fixed crash when using BC energy with generators.
*Removed knives, I don't like them anymore.
*Fixed ISidedInventory for nearly all machines.
*Added handy sided inventory methods to MekanismUtils.
*Fixed incorrect repo location.
*Formatting.
*Fixed minor bugs in Metallurgic Infuser.
*Fixed unobtainable machines.

5.0 : 12/14/2012 4:25:59 pm12/14/12

*Removed all hawk-related stuff.
*Updated textures.
*Added animation when using lightning rod.
*Merged all ingots into a single ID.
*Merged all dusts into a single ID.
*Updated MachineryManager to function correctly.
*Various bugfixes.
*Started work on Control Panel GUI.
*Created 'IAccessibleGui' interface for Control Panel.
*Updated MachineryManager.
*Fixed SMP crash when localizing creative tab.
*Updated machine upgrade API.
*Fixed glitchy volume updating.
*Updated EnumColor references.
*Removed 'update' command from server.
*Added 'latest' command to help.
*Fixed SMP crash when referencing TileEntityBasicMachine.
*Made audio only function client-side.
*Updated field and method names due to Forge update.
*Tool code cleanup -- more to come next beta.
*Removed ModLoader references.
*Removed unneeded imports.
*Updated names to Mekanism.
*Package name updates.
*@Override on inherited methods for all you trolls.
*TabProxy API to use the Mekanism creative tab.
*Removed useless javadocs.
*Fixed swords not being damaged when breaking blocks.
*Fixed console spam.
*Reduced machine packets.
*Removed useless weather orb and stopwatch GUI Code.
*Fixed sound bug.
*Registered dusts and ingots with the Forge Ore Dictionary.
*Updated notifications.
*Add missing @Override statements.
*Moved all resources to a unique package.
*Added javadocs for TabProxy.
*Boosted energy generation for Heat Generator.
*Removed texture preloads for animated FX.
*Made SoundHandler tick all sounds independently with an ArrayList.
*Fixed credits GUI pausing game.
*Added mekanism version, OS name and OS version to server data.
*Updated textures.
*Added IMachineUpgrade for custom tick reductions/energy boosts.
*Added 'canBeCharged()' and 'canBeDischarged()' to IEnergizedItem for use by items that aren't storage units.
*Updated IElectricMachine for API compatibility.
*Added chance of mobs to spawn with Mekanism armor.
*Finished Nuclear Disassembler and added textures.
*Changed Obsidian Bow to Energized Bow, it now runs off of energy and can change between fire and non-fire mode.
*Added nuclear core part.
*Added recipes for Nuclear Core and Nuclear Disassembler.
*Updated recipe for Energized Bow.
*Mekanism.class is now hooked with Forge's EVENT_BUS.
*Updated item IDs.
*Updated Creative Tab.
*Touched up on item energy system.
*Bumped animation textures to 32x32.
*Added default parameter to TabProxy.tabMekanism().
*Added additional info to Machine/GeneratorType for better handling of metadata.
*Added Reinforced Iron, a stronger version of an Iron Block.
*Updated onBlockActivated() code to function correctly.
*Added feature for a generator or power unit to be placed facing up or down.
*Cleaned up GUI access/handler code.
*Fixed electric machine shift-click bug.
*Added Diamond Dust.
*Fixed Energized Bow continuing to fire after it's energy is depleted.
*Added HP information to armor and tools.
*Fixed slot parameters.
*Overhauled packet system.
*Cleaned up tile entity hierarchy.
*Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel.
*Fixed texture preloads.
*Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water.  It accepts water from BuildCraft pipes.
*Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t.
*Added Solar Generator, a generator that produces 32 u/t when it can see the sun.
*Added Gas API!  Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves.  So far implemented gasses are oxygen and hydrogen.
*Added LiquidSlot for easy management of liquid in tile entities.
*Added Hydrogen Tank and Oxygen Tank items.
*Added BuildCraft hooks.
*Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor.
*More OreDictionary registrations to fix IC2's different dust names.
*Fixed some javadocs.
*Added 'Solar Panel' item as a crafting element for a Solar Generator.
*Minor bugfixes.
*Added BioFuel.
*Added Bio-Generator.
*Added Advanced Solar Generator.
*Added unofficial build of Control Panel.
*Added Gas Tank.
*Added RenderHandler for managing Mekanism models.
*Added new crafting recipes.
*Renamed MultiBlock to BasicBlock.
*Added new Block IDs to config.
*Updated to MC 1.4.5.
*Migrated to Forge's new liquid system.
*Updated Railcraft API.
*Updated BuildCraft API.
*Updated IC2 API.
*Updated UniversalElectricity API.
*Added missing javadocs.
*Fixed incomplete/misleading javadocs.
*Removed unneeded imports.
*Moved EnumGas to it's own class in mekanism.api.
*Fixed Refined Obsidian GUI.
*Made Energized Bow store it's fire state in NBT.
*Fixed Advanced Solar Generator GUI.
*Fixed crafting recipes and removed old Ore Dictionary registrations.
*Separated the mod into 3 different modules.
*Fixed SMP crash.
*Fixed crash when right-clicking Advanced Solar Generator.
*Removed energy system, now uses UE energy system.
*Reduced energy generation for machines.
*Renamed RenderHandler "BlockRenderingHandler."
*Added basic item rendering functionality, thanks to @CovertJaguar's help.
*Merged all generators into a single block ID.
*Fixed NPE when lauching game before data has been retrieved from server.
*Renamed NuclearCore to AtomicCore.
*Renamed NuclearDisassembler to AtomicDisassembler.
*Removed extenal APIs from repo, as Mekanism no longer works in a Jenkins-based build system.
*Removed Oxygen and Hydrogen tank -- made a single Storage Tank that can store any type of gas.
*Updated javadocs in IStorageTank to match it's new universal state.
*Fixed Gas Tank GUI not opening.
*Removed Power Units and Energy Cubes/Tablets/Orbs.
*Added Energy Cubes -- blocks that work as batteries when in their item form, and when placed, have all the data they had in an item form.
*Minorly cleaned up Energy Cube blockBreak() code.
*Made Energy Cube block corresponding ItemBlock with correct tier and electricity information.
*Fixed machines not being removed from the IC2 E-net.
*Fixed error when taking an empty gas tank off the creative menu.
*Removed Energy Orb and Energy Cube code.
*Redid several recipes, added crafting recipes for Energy Cube tiers.
*Updated several javadocs.
*Fixed getEnergyCubeWithTier() to work correctly and efficiently.
*Fixed Energy Cube's getUnchargedItem() not setting the correct tier.
*Fixed Forestry integration.
*Fixed being able to smelt all dusts into Platinum Dust.
*Fixed being able to smelt all ores into Platinum Ingots.
*Fixed Platinum Ore smelting recipe returning 2 Platinum Ingots.
*Fixed crash when using Steve's Stopwatch.
*Fixed client failing and textures glitching when using Steve's Stopwatch.
*Fixed being able to set machines,' Advanced Solar Generators,' and Bio-Generators' orientation upwards.
*Made Solar Generators be shaped like slabs.
*Finally cleaned up tool and armor code.
*Started work on Steel Tools and Armor.
*Made client-to-server data transfer only work if Minecraft's snooper function is enabled.
*Fixed Atomic Dissassembler name.
*Fixed Energy Cube GUI.
*Fixed generator GUIs.
*Fixed all energy generation rates of generators.
*Merged all textures into a single file.
*Fixed energy duplication glitch.
*Fixed electricity handling.
*Touched up on GUIs.
*Added complete OreDict support.
*Javadoc touch ups.
*Started on Hydro Generator.
*Other minor bugfixes.
*Updated textures, gave crusher an animated texture.
*Made sound effect volume be based off of base MC volume.
*Updated javadocs.
*Updated item IDs in all modules.
*Added thin glass to paxel's efficiency array.
*Updated UE API.
*Fixed OreDict crash.
*Added 'Control Circuit' as an essential crafting element for machines.
*Other minor bugfixes.
*Updated IC2/BC conversion ratio.
*Added 'Enriched Iron' for obtaining Platinum without it's ore.
*Updated Solar Generator's crafting recipe.
*Fixed 'Energized Bow' name.
*Fixed generator output.
*Quick fix for BuildCraft transportation pipes.
*Updated crafting recipes.
*Fixed redundant TE invalidation.

4.3 : 10/31/2012 9:56:54 am10/31/12

*Updated mcmod.info.
*Removed PlatinumCable both physically and code-ly.
*Completely refactored TileEntity hierarchy *again* to make code more efficient.
*Fixed container bug.
*Fixed GUI text not rendering.
*Added missing javadocs.
*Removed unused and unneeded code.
*Added Generator base for making Obsidian Ingots generators.
*Added Heat Generator, a block that generates energy with heat.
*Doubled Platinum Ore generation.
*Fixed energy devices to only have a max damage of 100.
*Fixed energy devices not working in SMP.
*Updated ITileNetwork with new packet changes.
*Gave all items and blocks their own special creative tab.
*Removed items and blocks from MC creative tabs.
*Buffed energy system to fix energy duplication glitch.
*Polished Power Unit and Generator GUIs.
*Other various bugfixes.
*Added missing javadocs.
*Fixed energy transfer system.
*Fixed packets sent every tick.
*Fixed BC hooks.
*Fixed broken sounds.
*Fixed bad version number.
*Fixed incorrect creative tab label name.
*Fixed IEnergizedItem javadoc.
*Fixed machines having infinite energy when an energy device runs empty.
*Fixed sounds not working for machines.
*Fixed packets getting called every tick, increased timer packets to once per second.

4.2.3 : 10/25/2012 5:08:23 pm10/25/12

*Moved setup to init(), saved preInit() for registering the
configuration.
*Removed Obsidian Arrows.
*Gave the Obsidian Bow an animation.
*Fixed '/oi' command and added some more parameters.
*Arrow launched from Obsidian Bow catches on fire, instead of it only
lighting a mob on fire.
*Bumped version to 4.2.3.
*Fixed animated textures.
*Added 'latest' command.
*Added energy logo to Enrichment Chamber and Crusher GUI.
*Added upgrade slot to all machines.
*Added machine upgrade system.
*Added Speed, Energy, and Ultimate upgrades.
*Added PaulsCode-based sound system.
*Added sound effects to machines.
*Updated tile entity code.
*Removed more default parameter names.
*Added lots of javadocs, specifically to PacketHandler.
*Fixed EnumColor object.
*Fixed machines not invalidating when destroyed.
*Fixed advanced electric machines not accepting energy upgrades.
*Fixed theoretical elementizer progress not updating with speed upgrade.
*Removed unneeded methods from IElectricMachine.
*Renamed 'getScaledChargeLevel()' to 'getScaledEnergyLevel()'
*Completely refactored GUI code on machines.
*Added energy meter to all machines.
*Fixed minor GUI bugs.
*Updated BuildCraft API.
*Updated UE API.
*Added support for UE joules instead of watt hours.
*Fixed slow energy transfer between IC2 and BuildCraft machines/energy storage blocks.
*Recoded IC2 energy transfer system.
*Fixed NPE when loading a machine if you don't have UE installed.
*Implemented BC support for machines.
*Machines now accept power from both IC2 cables and UE wires.
*Merged many methods and fields into TileEntityBasicMachine.
*Updated IElectricMachine with IC2/BC/UE energy transfer interfaces.
*Added UE to ObsidianHooks.
*Other minor bugfixes.
*Updated to 1.4.2.
*Add 'getMaxEnergy' command to machines and power units.
*Add 'getEnergyNeeded' command to machines and power units.
*Add crafting recipes and creative tab assignment for machine upgrades.
*Add power transfer system for power units, so energy can be
transferred without needing UE, IC2, or BC.
*Bugfixes.

4.2.2 : 10/17/2012 2:23:23 pm10/17/12

*Fixed redstone advanced machine container bug.
*Removed unused methods from IEnergizedItem.
*Added 'IPeripheral' CC support to IElectricMachine.
*Removed tile entity-based texture system.
*Fixed advanced electric machine active update.
*Moved to TextureFX for machine animations.
*Removed old textures from terrain.png and added new pictures for all animations.
*Added CC support for machines and power units.
*Removed texture preloads for non-existant textures.
*Fixed BuildCraft energy injection.
*Removed unneeded import.
*Removed unused textureIndex field in BlockMachine.
*Code cleanup, first attempt to remove all MCP 'parX' rubbish.
*Added 'ItemRetriever' class to get items/blocks out of the ObsidianIngots class.
*Changed API package to 'obsidian.api.'
*Upgraded versioning.
*Added MachineryManager to open up future opportunities.
*Touched up on parameter/variable names again.
*Renamed ObsidianUtils method 'doExplosion' to 'doFakeEntityExplosion.'
*Added method 'doFakeBlockExplosion' to ObsidianUtils.
*Code cleanup.
*Removed GuiEnrichmentChamber, GuiPlatinumCompressor, GuiCombiner, and GuiCrusher classes.
*Added GuiElectricMachine and GuiAdvancedElectricMachine classes.
*Renamed 'INetworkedMachine' to 'ITileNetwork.'
*Touched up on BC Power Unit system.
*Updated TileEntities to use new GUI System
*Merged several TEEM and TEAEM fields and methods into TEBM.
*Updated MachineryManager -- added 'destroyAll' method.
*Updated throwing knives, removed unneeded PhysicsHelper.
*More javadocs.
*Bumped version to 4.2.2!

4.2.1 : 10/05/2012 9:13:51 am10/05/12

*Fixed redstone shift-clicking bug.
*Removed TileEntityMachine.java.
*Packet code fix.
*Fixed GUI not showing up for Refined Obsidian.
*Fixed brightness for incorrect blocks.
*Fixed no shift-clicking support for output slots.
*Added core color support.
*Re-added color for Theoretical Elementizer, Credits GUI, and update
notifications.
*Renamed ThreadUpdate to ThreadClientUpdate.
*Added server update thread.
*Added Obsidian Ingots server command handler.
*Added server command 'oi.'
*Added server command 'oi update.'
*Touched up on GUI and Container code.
*Fixed NPE on loading NBT data when BuildCraft isn't installed.
*Fixed charging/discharging IC2 batteries not working.
*Added getDisplayedEnergyNoColor() method.
*Various improvements and fixes.
*Bumped version to 4.2.1.

4.2 : 10/02/2012 4:49:30 pm10/02/12

*Fixed incorrect crafting recipes.
*Fixed crash when RailCraft is not installed.
*Fixed wrong Platinum Compressor texture.
*Implemented IC2 energy system.
*Implemented BC energy system.
*Implemented UE energy system.
*Added Energy Cube, Energy Tablet, and Energy Orb.
*Added Power Unit and Advanced Power Unit.
*Modified machines to run off energy.
*Upgraded packet system.
*Upgraded tile entity system.
*Added shift-clicking support for machines.
*Added Obsidian Ingots energy system.
*Tweaked Theoretical Elementizer crafting recipe.
*Tweaked core recipe system.
*Completely recoded machines.

4.1 : 09/25/2012 6:41:57 pm9/25/12

*Merged all machines into a single class.
*Merged all machines to use a single block ID.
*Set up a new machine recipe system to take in 2 itemstacks instead of
1 int and 1 itemstack.
*Updated machine field names.
*Removed old block classes, including BlockCombiner, BlockCrusher,
BlockEnrichmentChamber, and BlockPlatinumCompressor.
*Removed old machine recipe classes.
*Removed sound system, will come at a later date.
*Set up a new ore handling system.
*Updated configuration for new IDs (3000-3003).
*Set up new GUI IDs to replace old random ones.
*Updated javadocs.
*Updated machine facing system.
*Implemented IWrenchable in TileEntityMachine, IC2 wrenches can change
facing of machines now.
*Added macerator recipes for more OI items.
*Added IC2 mass fabricator boost with Enriched Alloy (100,000 ticks).
*Updated IC2 hooks system.
*Removed unnecessary imports.
*Updated a bunch of recipes, check them out on PMC.
*Updated metadata IDs in MultiBlock.
*Updated machine overall code.
*Added Railcraft hooks.
*Added Railcraft hook for Obsidian Dust.
*Fixed possible IC2 implementation crash.
*Added obsidian ingot -> obsidian dust Crusher recipe.

4.0.9 : 09/24/2012 10:27:29 pm9/24/12

*Fixed IC2 implementation.
*Modified block pages on creative mode.
*Fixed machine packet code, no longer changes facing.
*Bumped version to 4.0.9

IRC Channel : 09/24/2012 5:08:01 pm9/24/12

Guess what...I got an IRC channel!  It's the best way for support-related questions, as well just plain old contacting me.  Join me at http://irc.lc/esper/ObsidianIngots, or #ObsidianIngots on irc.esper.net.

4.0.8 : 09/19/2012 7:26:15 pm9/19/12

*Fixed Platinum Ore being extremely hard to mine.
*Fixed all blocks emitting light.
*Fixed machine blocks breaking immediately.
*Fixed machine blocks not being resistant to TNT.
*Bumped version to 4.0.8.

4.0.7 : 09/16/2012 7:21:07 pm9/16/12

*Moved to a new packet system.
*Organized packet types.
*Fixed bug where all blocks can be destroyed immediately.
*Fixed bug where platinum spawns in huge veins.
*Fixed no TNT resistance.
*Bumped version to 4.0.7.

4.0.6 : 09/08/2012 11:55:19 am9/08/12

*Merged all block sprites into "terrain.png."
*Fixed Obsidian Bow texture.
*Merged Platinum Ore, Platinum Block, Redstone Block, Refined Obsidian, Coal Block, and Refined Glowstone into a single block ID.
*Added separate thread for retrieving news and newest version.
*Lots more javadocs!
*Started work on sound system.
*Made tile entity handle machine facing.
*Added NBT storage to save currentItemBurnTime, isActive, and facing.
*Fixed packet system to retrieve block state from server on game startup.
*Fixed block direction and isActive state not being loaded on game startup.
*Only TileEntityMachine handles NBT saving/loading now.
*Fixed strange characters in version number retrieving.
*Added Forge Configuration support instead of generic Properties.
*Renamed ThreadServerData to ThreadSendData.
*Fixed double name-adding for Redstone Block.
*Changed version number to 4.0.6.

4.0.5 : 09/03/2012 8:30:02 pm9/03/12

*Drastically cleaned up code.
*Added more javadocs.
*Added simple tile entity networking system.
*Fixed machine remaining in active position even when it's off.
*Fixed platinum ore not spawning.
*Increased platinum ore generation from 8 blocks per vein to 16.
*Increased platinum ore generation from one vein per chunk to 3.
*Created simple machine API to allow for easier additions.
*Recoded packet system to work efficiently.
*Added INetworkedMachine interface for better machine networking.
*Added and fixed IC2 hooks, Iron Dust and Gold Dust are now synchronized between OI and IC2.

4.0.4 : 08/27/2012 5:35:29 pm8/27/12

*Hoes now show up in Creative mode.
*Added status bar for Theoretical Elementizer.
*Better active/inactive tile entity handling.
*Code cleanup.
*Updated textures.
*Fixed server crash, now runs properly.
*Minor bug fixes.

Notice [8/23/12] : 08/23/2012 7:18:35 pm8/23/12

Attention: I need video spotlights!  If anyone is interested and uploads a spotlight to YouTube, their video will be posted here!

-aidancbrady

4.0.3 : 08/20/2012 7:52:11 pm8/20/12

More bug fixes!
*Fixed bug where machine suddenly becomes inactive.
*Fixed boolean properties being loaded as false on mod's first run. 
*Touched up on property code. 
*Fixed crash when two different machines are placed next to each other. 
*Machine code updated again, added isActive check for better on/off handling. 
*Made properties file universal -- both client and server. 
*Prepared work for Forge's OreDictionary and ObsidianIngots API.

4.0.2 : 08/19/2012 7:52:26 pm8/19/12

*Fixed coal duplication glitch.
*Fixed the arrow SMP crash.

4.0.1 : 08/18/2012 2:12:14 pm8/18/12

Bug fixes! 
*Touched up on machine code.
*Fixed bug where machine stays active after it has finished it's process. 
*Machine tile entity code now major factor in block active/inactive state. 
*Fixed bug where Steve's Stopwatch/Weather Orb has no effect. 
*Fixed bug where Storm/Rain text on Weather Orb is too big for it's button. 
*Fixed bug where server time does not change with Steve's Stopwatch. 
*Modified Javadocs. 
*Removed machine GUI block update. 
*Fixed isMultiplayer() function. 
*Removed BlockObsidianContainer class, will be added once I merge all machine code. 
*Touched up on packet handler. 
*Added SideOnly checks for machine blocks.
*Fixed server crash 
*Updated version to 4.0.1

4.0 : 08/17/2012 3:35:18 pm8/17/12

*Fixed the update check system -- it no longer checks when offline.
*Fixed Obsidian Bow, you now can fire Obsidian Arrows ;)
*Lowered lapis lazuli tool and armor ability.
*Added hooks for IndustrialCraft.
*Added Wood, Stone, Iron, Diamond, and Gold Paxel.
*Added Knives! Knives have a powerful attack ability, and you can throw them by right-clicking!
*Added Wood, Stone, Iron, Diamond, Gold, Lazuli, Redstone, Platinum, and Obsidian Knife.
*Added Weather Orb -- change the weather with it's fancy interface!
*Added Coal Block.
*Moved block IDs down 10 spaces.
*Mod now notifies you when hooked into IndustrialCraft.
*Added Iron Dust, Gold Dust, Platinum Dust, and Obsidian Dust.
*You can no longer smelt Obsidian and receive Obsidian Ingots.
*You can no longer craft Redstone Ingots.
*Added Glowstone Ingots.
*Added Glowstone tools.
*Added Glowstone armor.
*Added Refined Glowstone Block.
*Added Enrichment Chamber, a furnace-like block that lets you enrich resources like Obsidian, Redstone Ore, Platinum Ore, Iron Ore, and Gold Ore to receive Dusts.
*Added Platinum Compressor, a furnace-like block that lets you create ingots out of Dusts.
*Added Combiner, a furnace-like block that lets you create ores out of Cobblestone and Dusts.
*Added Crusher, a furnace-like block that lets you crush Ingots to receive Dust.
*You can no longer craft a Lightning Rod.
*You no longer need a Lightning Rod to obtain a Block of Life.
*You can receive a Stopwatch, Weather Orb, or Lightning Rod on random when you right click a Block of Life.
*Added better 'Version' system.
*Fixed laggy Credits GUI.
*Added option to disable ore generation.
*Added option to disable extra features (Life Block, Steve's Stopwatch, Lightning Rod, etc.)
*Fixed bug where ghost Obsidian TNT entities remain after the explosion has gone off.
*Fixed Obsidian TNT explosion.
*Fixed bug where Obsidian Bow fires normal arrow.
*Fixed bug where Obsidian TNT drops normal TNT.
*Added IndustrialCraft macerator recipes.
*Obsidian Ingots is now in a .jar format.
*Added automatic installer, you can now simply click the 'update' button on Refined Obsidian and a downloader will connect to my server and download you the latest release.
*Added 'Recent News,' keep up with Obsidian Ingots updates in-game with the Refined Obsidian block.
*Added snooper data, information is sent to a log so I can calculate how many people play on Obsidian Ingots per day.
*Created hooks for ObsidianIngots server.
*Moved configuration to /config.
*Created utility class.
*Added javadocs for source code.
*Mod no longer notifies you when you have the latest version.
*Added customized armor types for all new additions.
*Touched up on error messages.
*Updated to use Forge's event handling system.
*Added Enriched Alloy.
*Added Theoretical Elementizer.
*Removed Block of Life.

A quick notice... : 07/30/2012 12:36:17 am7/30/12

Obsidian Ingots WILL be updated for 1.3 within the first 3 days of Forge's compatible release. Please, please please don't ask in the comments for it to be updated, that drives me nuts. As for the new update's features, there are plenty. Don't worry.

Also, I added in some fresh videos, as well as an installation tutorial.  All you guys who don't know how to install, watch it.

-aidancbrady

3.2.2 : 07/20/2012 9:08:40 am7/20/12

*Added an update check system -- you are now notified when you are using an outdated version.
*Obsidian Ingots is now registered to receive ticks, which opens possibilities for the future.
*Bugfixes

Silent Update #2 : 07/19/2012 5:44:16 pm7/19/12

Fixed bug where GUI does not show up :(

3.2.1 : 07/17/2012 5:26:51 pm7/17/12

*Fixed bug where all version say 'OUTDATED' in Credits GUI
*Added recipe so you can get redstone back from redstone ingots
*Bug fixes

3.2 : 07/12/2012 5:57:03 pm7/12/12

*Added content pack system. This will be better in the future.
*Added 'packs.txt' config file, located in '/.minecraft/uberKat.'
*Control what features of Obsidian Ingots are allowed in 'packs.txt.' [SSP/SMP]
*Added easy-to-use version system. Always know what version of Obsidian Ingots you have.
*Fixed bug where no blocks except Obsidian TNT and LifeBlock show up.
*Added fancy shmancy GUI for Steve's Stopwatch! You can now control time!
*Added credits menu. Displays your version, most recent version, and the server's version (if it is running)
*Added packet system, for checking version data on servers.
*Added GUI system, GUIs can be displayed both server-side and client-side.
*Credits menu can be opened from Refined Obsidian, as well as Steve's Stopwatch.
*Fixed bug where all blocks drop obsidian.
*Block of Life can no longer drop itself.
*Fixed several SMP glitches, as well as SSP.
*Code cleanup, SSP and SMP.

Join us to post comments.

Comments : 757

1 - 50 of 757

gegy1000
Level 60
High Grandmaster Programmer
April 7, 2013, 4:31 am

Update to 1.5.1!

Daneitoa
Level 18
Journeyman Architect
March 29, 2013, 5:09 pm

So...you copied textures from other peoples mods, and wrote the same mods we see in this, from scratch, to what they seem to be in the several mods that I've been through. reporting.

aidancbrady
Level 63
High Grandmaster Modder
March 29, 2013, 8:52 pm

Appreciate your generous comment. Mekanism is here to be compatible with other mods, I'm not taking credit for all of what's in that screenshot. The wires and electric furnace are from Basic Components, and the tank and pipes are from BuildCraft. However, everything else you see there is my original content, and it is what has led me to have my mod put in the Voltz pack, Technic pack and FTB pack. I hope you get something out of reporting this, as I don't see that happening. EDIT: yes, you can also see a single MFSU and some cable there from IC2. Once again, it's there to simply prove that Mekanism works well with these mods installed.

cobra_fett
Level 23
Expert Spider Rider
March 26, 2013, 3:24 pm

Obsidian ingots was a wonderful fantastic simple mod that I would use in all my worlds. It was small and handy, not getting too complex or out of hand. Makanism has ruined the feel for obsidian ingots, and has ruined my fun. My brother and I would always use this on our lan worlds but now we cant, because of all the complexity of the new mod. It has ruined all of the good features and has become like tekkit, ic2, and other huge expansion mods. Those mods are good for that, but not for anything else. The original obsidian ingots was incredible and loved it so much. But that is all gone now. Thanks.

aidancbrady
Level 63
High Grandmaster Modder
March 29, 2013, 9:00 pm

I'm very sorry you feel that way, but I don't appreciate you undermining the mod for what it is. Mekanism has expanded very much over the past months, and is now ranked among some of the best mods out there. Saying 'thanks' in a tone like that makes you seem like a spoiled user who expects all developers to do what you want. I'm sure this isn't you, but please be a bit more understanding.

-aidancbrady

Kosmokiller
Level 26
Expert Creeper Hugger
March 28, 2013, 9:21 pm

preach brotha!

azkids
Level 1
New Miner
March 19, 2013, 3:27 pm

You Stole This mod! Its Not Yours!

aidancbrady
Level 63
High Grandmaster Modder
March 29, 2013, 9:01 pm

What makes you think this? Do you need some form of proof?

supitsace
Level 1
New Miner
March 10, 2013, 1:54 am

Here, I made it like we agreed :) Hope you like it. Mod Review Video 

oujae
Level 13
Journeyman Ninja
March 9, 2013, 1:46 pm

Does this mod let you launch nukes with IC2 power?

BladeTheForest
Level 1
New Miner
March 6, 2013, 5:45 pm

Sky should modshowcase this!

allie_is_awesome
Level 1
New Miner
February 8, 2013, 7:50 am

AWESOME!!!:D

TheGabrlmed
Level 1
New Miner
January 30, 2013, 2:58 pm

YEAH I LOVE THE PAXEL :3 IM DONLOADING THE MOD JUST FOR THAT

Deathzone263HRX
Level 1
New Explorer
January 18, 2013, 4:14 pm

first of all this is NOT your mod, it is universal electricity's mod because if it was really your mod you would have the 5.0.1.1b version not 5.0.1a 

pmcmodl
Level 17
Journeyman Cake
February 14, 2013, 4:26 am

ALL THE NEGATIVITY

Deathzone263HRX
Level 1
New Explorer
February 14, 2013, 9:38 am

well i checked and he is the original creator but this is still a much too out dated post and for the people saying this is tekkit/technic mod tekkit isn't a mod!!! its a mod pack!

pmcmodl
Level 17
Journeyman Cake
February 14, 2013, 11:44 pm

Yeah i knew that. :P

PRO_MINER3
Level 6
Apprentice Artist
January 5, 2013, 5:03 pm

is there somewhere where it explains the mod? i cant figure out the crafting recipes

jericho2507
Level 1
New Miner
January 5, 2013, 5:58 am

its for multiplayer, as far as i see, but my friend has big trouble with the graphics when he join my room with this mod installed. without the mod everything is fine :/

TheEpsilon
Level 2
Apprentice Ranger
December 30, 2012, 1:53 pm

Stupid Forge website is down.

Aeten
Level 3
Apprentice Farmer
December 28, 2012, 7:20 am

Minecraft crashed when I put an iron ingot in a smelting factory; and also the wiki does not work. Is there another place where recipes for this are?

supersurvivor77
Level 3
Apprentice Architect
December 24, 2012, 11:26 am

Is This A Mod Pack

minnymin3
Level 2
Apprentice Architect
December 29, 2012, 7:10 pm

No This Is Not A Mod Pack WHY DID YOU CAPITALIZE THE FIRST LETTER OF EACH WORD

codminecraft
Level 1
New Miner
December 21, 2012, 5:45 pm

yay tekkit in minecraft  boring but good for tekkit update.

Mochomanmatt
Level 7
Apprentice Architect
December 21, 2012, 8:38 am

Uh, if anyone cares to notice, but pretty much EVERYTHING in that 1 picture are things from Tekkit. Most of that stuff is unoriginal.

aidancbrady
Level 63
High Grandmaster Modder
December 22, 2012, 11:09 am

As minnymin3 suggested, the pictures of IC2 and BC components are for explaining how Mekanism integrates.

minnymin3
Level 2
Apprentice Architect
December 22, 2012, 5:58 am

None of it is from tekkit. This is all his stuff. There is stuff from IndustrialCraft and there is stuff from BuildCraft but there is nothing from tekkit because tekkit is not a mod. This is the reason that modders do not usually support tekkit.

Mochomanmatt
Level 7
Apprentice Architect
December 22, 2012, 12:59 pm

I just realized that. My bad.

diamondcow123
Level 1
New Explorer
December 21, 2012, 1:20 pm

It does :P and it is probably a addon

toffeapple
Level 26
Expert Blockhead
December 21, 2012, 3:20 pm

i know wat u mean in fact there basicly the same textures as well

darrell2209
Level 1
New Miner
December 17, 2012, 9:18 pm

u have an awesome mod u got there

Fokker_Dr1
Level 14
Journeyman Pony
December 17, 2012, 9:22 am

for some reason the manual on the website doesn't work when i click on the links the pages that load are blank

martyver
Level 1
New Miner
December 20, 2012, 3:48 am

same problem only the main page shows something, the other pages do open but just dont contain anything

Fokker_Dr1
Level 14
Journeyman Pony
December 20, 2012, 10:43 am

yep and the mod is pretty useless without industrial craft or buildcraft =(

minnymin3
Level 2
Apprentice Architect
December 22, 2012, 5:59 am

How is the mod useless without buildcraft  or industrialcraft?

Fokker_Dr1
Level 14
Journeyman Pony
December 22, 2012, 10:50 am

well there is no pipes or wires in the default mod so there is no point in storing electricity if you can't use it for anything

minnymin3
Level 2
Apprentice Architect
December 29, 2012, 7:13 pm

You can store electricity in certain items and use that electricity to power the machines added by this mod. Go to the link that says WIKI in the post to learn how to use the machines. 

ched89
Level 1
New Miner
December 14, 2012, 4:22 pm

How can I install it?

dragonian9
Level 1
New Miner
December 15, 2012, 5:53 am

Installing Mekanism is easy.  Simply download and install the latest recommended build of Minecraft Forge, and then throw Mekanism and any additional modules you may have into the 'mods' folder.  Configure Mekanism with the 'Mekanism.cfg' file located in the 'config' folder.

Bomzeez
Level 9
Apprentice Archer
December 14, 2012, 4:19 pm

DO you need modloader

Bomzeez
Level 9
Apprentice Archer
December 14, 2012, 4:20 pm

Forge

PengoPenguinRocks
Level 8
Apprentice Pokemon
December 14, 2012, 1:54 pm

None of the ore is gernating i checked config and everything o an @bellow i whould most defnetly join that server

habbstar
Level 3
Apprentice Farmer
December 15, 2012, 12:16 am

You must make new world :P

FlamePRasydan
Level 1
New Miner
December 24, 2012, 11:28 pm

or go to an unexplored chunks,right?

habbstar
Level 3
Apprentice Farmer
December 26, 2012, 12:41 am

Maybe

killerninjao1o
Level 7
Apprentice Miner
December 14, 2012, 1:44 pm

hullo! I have a minecraft multi-player 24/7 hosted server that I could add this mod on!!!!! BUT I would need some people to say that they would join so its worth my time so if you are interested please msg me or reply to this comment. Btw I will need some mods and admins[people who i can trust and have played this mod for a while] so let me know and also my skype is killerninjao1o come and add me.

phil90011
Level 1
New Miner
December 14, 2012, 1:32 pm

is this good

Xistence
Level 32
Artisan Toast
December 14, 2012, 12:15 pm

o3o yes.... finally... been waiting for this for a while ^_^ the anticipation was killing me, although still got a question... any thought on pushing modern weapons back to status? Or anything about the source? Because that is what I desire most in the world...

gabinthal
Level 19
Journeyman Modder
December 14, 2012, 12:12 pm

not working null pointer problem

JPablo95
Level 1
New Miner
December 9, 2012, 3:23 pm

I WANT THE NEW UPDATE NOW!!!!!! I cannot wait any longer.

JPablo95
Level 1
New Miner
December 6, 2012, 2:54 pm

Tell us a preview of what are you going to do in the next update?! Pleaseee

aidancbrady
Level 63
High Grandmaster Modder
December 7, 2012, 4:38 am

JPablo95
Level 1
New Miner
December 6, 2012, 2:52 pm

I miss this mod so much, I had such a great time playing with it! When's going to be ready for 1.4.5? Obsidian Ingots 2.8  and  good memories.

THE STEGS
Level 1
New Miner
December 5, 2012, 2:41 pm

update to 1.4.4 man

aidancbrady
Level 63
High Grandmaster Modder
December 6, 2012, 9:15 am

Fixing the last few bugs, will have a release out soon.

ollieledge
Level 14
Journeyman Modder
November 27, 2012, 9:52 am

i was thinking of doing a mod review? check out my channel, i did a review for Instant Structures, but have improved since then, so make sure you check my recent vids aswell, here it is http://www.youtube.com/user/Its0nlyPixels?feature=mhee #
So yea, reply if there is a chance of getting it uploaded to your page, thanks!:)

happyface123
Level 1
New Miner
November 18, 2012, 1:04 pm

UPDATE IT TO 1.4.4 AND FIX THE OBSIDIAN SMELTING AND RED STONE INGOT ALSO PUT IN THE
CRAFTING

aidancbrady
Level 63
High Grandmaster Modder
November 18, 2012, 2:45 pm

Caps check :)
Also check wiki before you make assumptions that that doesn't work.
1.4.5 comes when I'm done implementing new features


-aidancbrady

billyspark3
Level 1
New Miner
November 25, 2012, 9:45 am

around when is 1.4.5 gonna come out?

enderocelot
Level 1
New Explorer
November 17, 2012, 4:35 pm

I am not going to lie but I see allot of obsidian ingots mods, but this one is the best so far, : )

condo97
Level 19
Journeyman Modder
November 10, 2012, 4:26 pm

HEY HOW MUCH DO YOU WANT TO BET THAT I KNOW THE MAKER OF THIS? well... I know that he will be releasing a new version called mekanism. It will have solar panels. so HA

Saint_Pwn
Level 1
New Explorer
November 22, 2012, 10:25 am

idgaf

Damo_C
Level 26
Expert Architect
December 22, 2012, 11:15 am

idd

nestorf12
Level 1
New Miner
November 10, 2012, 3:37 pm

um how do i install it if its a jar file and not a zip file

minnymin3
Level 2
Apprentice Architect
November 15, 2012, 10:16 am

same way

nestorf12
Level 1
New Miner
November 16, 2012, 10:46 am

ok thx

107castillojo
Level 1
New Modder
November 7, 2012, 5:43 pm

This Mod Looks Cool Because Obsidian Is Usless Unless Your Going to the underworld.

sk8champ0
Level 1
New Explorer
November 6, 2012, 5:03 pm

was exited until i saw the redstone stuff and lapiz stuff. why make lapiz tools when its a dyeing material?? it would have to be very weak and same with redstone..

1 - 50 of 757