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[1.6.4] Ferullo's Guns Mod [2.9.2]

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F3RULLO14
Level 94 : Elite Programmer
Ferullo's Guns Mod
Version 2.9.2
Minecraft 1.6.4






















NEWS

Counter Craft Official RELEASE is soon!
Check out the WEBSITE and community!
06/06/2016 - mm/dd/yyyy

* Ferullo's Guns Mod development has been discontinued to pursue other projects like 'Crafting Dead' and 'Counter Craft'. Thank you for all the support and amazing feed back! -F3RULLO14




TWITTER: f3rullo14







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NxJtpng
Progress: 95% Complete
Game Version:Minecraft 1.6.4
Tags:Call, Duty, Cod, Guns, Ferullo, Mods, Minigun, Grenade, Fun, Cool, New, Awesome, 21 Guns, Snipers, Rifles, Machine Gun, Pistol, Minecraft, New Content, Black Ops, Battlefield 3, MW2, MW3, Content

Note: Showing last 25 of 68 logs.

Update #68 : 09/23/2015 10:18:28 am9/23/15

- Counter Craft News and Updates (Public BETA is released)
- This Mod will no longer be updated (Ferullo's Guns Mod -> Counter Craft)

Update #67 : 08/22/2015 3:20:10 pm8/22/15

- Updated Download link to Mediafire.com
- Updated Status on 'Counter Craft'

Update #66 : 10/19/2013 3:19:12 pm10/19/13

Version 3.0 Sneak peaks. Not updating again till Version 3.0 is done!
Might be a few weeks.

Update #65 : 09/28/2013 8:33:09 am9/28/13

Version 2.9.2
MC 1.6.4

+ LOTS O BUG FIXES

Note: Going to change the whole mod up a bit and make it into a BF3 style mod.

Update #64 : 09/19/2013 2:50:51 pm9/19/13

Read the news, this is a very important update.
I changed the downloads too, im not FORCING anyone to download the installer.

Update #63 : 08/28/2013 3:37:50 pm8/28/13

Installer update.
Its safe, why would i give out a virus to all my fans?
Ive worked so hard to get where i am. Do not be alarmed, just enjoy minecraft :)

Update #62 : 08/19/2013 5:43:32 pm8/19/13

New Installer!
Still keeping manual download and working on version 3.0.0!

Update #61 : 07/27/2013 9:02:40 am7/27/13

Important News about 2.9.0, releasing 3.0.0 soon.
Crafting bugs solved.
Zoom still broken :(

Update #60 : 07/20/2013 9:46:35 pm7/20/13

Version 2.9.0
Minecraft 1.6.2

Fixed Bugs

Update #59 : 07/11/2013 8:48:51 am7/11/13

Version 2.5.8
Minecraft 1.6.2

+ Recipes
+ Dog Tags
+ Ammo Crate
+ Medic Crate
+ Reloading timer
+ Bullet Effects
- Gun Zoom (BUG)

Update #58 : 06/26/2013 12:47:05 am6/26/13

Pre-pairing for 1.6!
Fixed reloading
Fixed Ammo Crates
Added Med Crate

Not releasing new version till 1.6!

Update #57 : 06/24/2013 8:52:06 am6/24/13

Version 2.8.2
Minecraft 1.5.2

+ Bullet Proof Vest
+ Re-added Armor
+ Ammo Crate
+ New Reloading System
+ More Stats
+ Bullet destruction
+ Death Messages (More Custom)
+ Bullet shoot dist

Update #56 : 06/16/2013 7:40:37 pm6/16/13

Added a 24/7 server
Updated death messages. Going to work on the server for awhile

Update #55 : 06/15/2013 8:37:49 am6/15/13

Version 2.8.0
Minecraft 1.5.2

+ SMP
+ Death Messages
+ New Gun Systems
+ New Aiming system
+ New reload system
- flamethower
- armor

(Taken out due to bugs still)

Update #54 : 06/11/2013 4:58:07 pm6/11/13

Very small update.
Found a GUI problem with the colors.

Changed and uploaded!
No need for a new version and etc.....

Update #53 : 06/07/2013 7:31:52 pm6/07/13

Same version.
Forgot to add some sounds into the version... again.

Changed download

Update #52 : 06/06/2013 6:41:30 pm6/06/13

Version 2.7.6
Minecraft 1.5.2

+ New GUI
+ Gun HUD
+ Cleaned Up the GUI folder
+ Update some rendering code

Update #51 : 05/25/2013 3:12:18 pm5/25/13

Taking a break from working on this.
Working on Fuzion.
Please read summary for more info.

Next Update will include some basic bug fixes and optimize the FPS

Update #50 : 05/18/2013 7:26:57 pm5/18/13

Important Video and changed some of the page layout.
Please watch the video!

Update #49 : 05/16/2013 8:56:04 pm5/16/13

Expect new update this weekend for some basic bug fixes and new attachments such as the night vision scope, oh and ill be finishing up the crafting recipes! Hopefully :/

Update #48 : 05/11/2013 4:44:06 pm5/11/13

Version 2.7.2
Minecraft 1.5.2

+ Added Night Vision Sight
+ Added M27 IAR
+ Updated Everything :)

Update #47 : 05/10/2013 6:14:42 pm5/10/13

Read Info on page

Made choice on upgrades and new materials.
No more new ideas for awhile.

Update #46 : 05/05/2013 3:38:35 pm5/05/13

Version 2.7.0
Minecraft 1.5.2

+ Sight System upgrade
+ 1.5.2 compatible

Update #45 : 04/30/2013 6:57:53 pm4/30/13

Version 2.6.7
Minecraft 1.5.1

Added the Sound Files....

Update #44 : 04/28/2013 9:13:44 am4/28/13

Version 2.6.6
Minecraft 1.5.1

Fixed Armor Textures....

Comments : 6,529

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---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.

Time: 7/17/16 3:55 PM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/f3rullo14/fgm/common/FerullosGunsModCreativeTab
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: com/f3rullo14/fgm/common/FerullosGunsModCreativeTab
at com.f3rullo14.fgm.common.FerullosGunsMod.<clinit>(FerullosGunsMod.java:69)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: com.f3rullo14.fgm.common.FerullosGunsModCreativeTab
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 36 more
Caused by: java.lang.IncompatibleClassChangeError: class com.f3rullo14.fgm.common.FerullosGunsModCreativeTab has interface net.minecraft.entity.boss.IBossDisplayData as super class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 149433520 bytes (142 MB) / 326696960 bytes (311 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UC Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UE FerullosMods{2.8.5} [Ferullo's Mods] (Ferullos-Guns-Mod-1.6.4.zip)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.201.1101.0' Renderer: 'AMD Radeon(TM) R5 Graphics'
Edit Reply Delete
Anyone able to help?
Edit Reply Delete
  • mimikal
  • Level 1
  • New Miner
  • July 18, 2016, 7:08 am
You are using minecraft 1.7.10 and ferullo's mod is for 1.6.4 (I think)
Edit Reply Delete
  • Radix_Game
  • Level 1
  • New Miner
  • July 1, 2016, 7:58 am
Thank's !
Edit Reply Delete
  • Maks2103
  • Level 1
  • New Miner
  • June 13, 2016, 12:58 am
still with 2D guns?
Edit Reply Delete
Yeah..... Minecraft Server 1.9.2 Download now....!
Edit Reply Delete
  • mr_mishmish
  • Level 15
  • Journeyman Button Pusher
  • April 9, 2016, 7:12 pm
Yo Ferullo, have you thought of updating to newer versions of Minecraft?

This mod is really cool, and it would be nice to use alongside other mods that are in newer versions.
Edit Reply Delete
  • cubic_control
  • Level 29
  • Expert Modder
  • February 24, 2016, 10:23 am
Hey F3RULLO14 can you add the AK-12 to this mod?

Info from wikipedia about AK-12:

"The Kalashnikov AK-12 (formerly АK-200) is the newest derivative of the Soviet/Russian AK-pattern series of assault rifles and was proposed for possible general issue to the Russian Army.[5] In late September 2013, the AK-12 was passed over by the Russian military,[6] but it was announced in December 2014 that it had passed state tests and now is being evaluated by Russian Army as well as its competitor the A-545 (modernized AEK-971).[7]"
Edit Reply Delete
never mind, I just saw the change log... maybe you can add the gun in countercraft?
Edit Reply Delete
which forge do i use?
Edit Reply Delete
  • ZDD
  • Level 13
  • Journeyman Cake
  • November 19, 2015, 5:52 pm
via adfocus $5922
via adfly490
via the way he did it $0
Edit Reply Delete
  • Parot5
  • Level 1
  • New Miner
  • November 2, 2015, 5:08 pm
when i open the crates how do i use the guns from them?
Edit Reply Delete
  • jman579
  • Level 1
  • New Miner
  • October 12, 2015, 2:13 pm
but needs to be updated to 1.7.10 or higher! And i like the ray gun
Edit Reply Delete
  • jman579
  • Level 1
  • New Miner
  • October 12, 2015, 2:12 pm
awesome mod
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 28, 2015, 2:32 am
Nobody will play Competitive. not enough people even realize that it's AVAILABLE. I got to "ready up" button once, but then one person would not press it. so we had 9 out of 10 people ready, and we couldn't start.
Edit Reply Delete
  • F3RULLO14
  • Level 94
  • Elite Programmer
  • September 29, 2015, 7:26 am
I reached out to some youtubers so hopefully we can see more players searching for competitive :)
Edit Reply Delete
Great modpack man! Just streamed it for like 2 hours on Twitch and I'm also exporting it to my YouTube!!! Hopefully some of my subs will check out the pack!
Edit Reply Delete
Also, how do i edit my own gun skin?
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 26, 2015, 8:13 am
It seems that ALL the crashes I experience are caused by a "Gun Tick Error", Although I have no idea what that means.
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 26, 2015, 8:11 am
Finally found the crash report for Counter-Craft randomly crashing.

Here it is---- Minecraft Crash Report ----
// Uh... Did I do that?

Time: 9/26/15 12:07 PM
Description: Gun Tick ERROR

java.lang.Throwable
at com.ferullogaming.countercraft.client.ClientGunTicker.run(ClientGunTicker.java:50)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.9.5
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1209100760 bytes (1153 MB) / 1906311168 bytes (1818 MB) up to 4294967296 bytes (4096 MB)
JVM Flags: 3 total; -Xmx4096m -XX:+UseG1GC -XX:MaxGCPauseMillis=4
AABB Pool Size: 2686 (150416 bytes; 0 MB) allocated, 2686 (150416 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 5 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{6.4.49.965} [Forge Mod Loader] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{9.11.1.965} [Minecraft Forge] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
countercraft{BETA 1.4.7} [Counter Craft] (Counter Craft 1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CounterCraftCore{1.0.0} [Counter Craft Patcher] (minecraft.jar) Unloaded->Disabled
Edit Reply Delete
  • F3RULLO14
  • Level 94
  • Elite Programmer
  • September 29, 2015, 7:25 am
ill see if i can fix it :)
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 25, 2015, 12:44 pm
I found another big bug in Counter-Craft.
You can rapid-fire the AWP for 2 shots if you shoot the AWP, then VERY quickly switch to your pistol and shoot it. This will result in your pistol making the AWP noise, and doing the same amount of damage.
If you do this backwards with other rifles, you can rarely make your rifle use whatever bullet your pistol uses, except this time it will keep shooting like that until you reload.
So you could, say, make your Vector/Mac-10 shoot desert eagle bullets, except the recoil will stay the same.


(Also, how do you like my new Avatar?)
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 24, 2015, 11:28 am
MAJOR BUG IN COUNTER-CRAFT!
I have no idea what causes this bug, but CounterCraft will just randomly quit to the technic menu.
There is nothing in common with the crashes, I have even had it happen in the CC menu! 
It is really annoying because it tends to happen when I'm about the recieve a drop, or am on a really high kill streak!
If you could fix this that would be awesome!
Edit Reply Delete
  • F3RULLO14
  • Level 94
  • Elite Programmer
  • September 24, 2015, 2:15 pm
Thank you for the heads up, ill see what the bug is.
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 23, 2015, 5:18 pm
Ok, Caps warning!
WHAT HAPPENED TO B SITE IN TDM?!?!
Ok, now I feel better lol.
But really, I left for an hour, came back, and now it is ruined!! All the curvy hallways leading to B site make it impossible to be ready for AWPers in the site, there are so many "peep holes" in the boxes that you can hardly see Blue team people hiding there, it is COMPLETELY Blue Team sided! Please fix this F3RULLO14!

I'm sry  if that was a lot of complaining in one paragraph, I really do love the mod so much already! But if he maps get changed THAT much, it seems like competitive will be awefull!
Thanks for reading, Hope there is a way to fix this!

EDIT: it seems that only a couple of the servers have been changed like this, but please don't let the others be like that!
Edit Reply Delete
  • F3RULLO14
  • Level 94
  • Elite Programmer
  • September 24, 2015, 5:59 am
Hey, the map isnt going to stay lol. Thats just a place holder. We are going to work on a balanced map once released.
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 24, 2015, 7:26 am
Ok, sry that I kinda freaked out. Everything was perfect and then I got on, and the only map we had was destroyed!
Edit Reply Delete
After playing with the update 1.4.6 I noticed some gamebreaking bugs:

1) The black screen. I rarely get these but when I do come across it lots of people on the server gets them at the same time.

2) Can't fire weapon. This has occured very frequently when I was playing. What happens is that I am unable to fire any weapons and Instead I break blocks with my weapon. All features like knives and grenades work perfectly though.

3) By putting your particles on minimal it basically makes smokes dissapear... Kinda unfair :-/

Please fix these! Hope I helped!

P.S Why was Notch playing Counter-Craft xD
Edit Reply Delete
  • F3RULLO14
  • Level 94
  • Elite Programmer
  • September 24, 2015, 6:00 am
I know about all those bugs except the black screen, i implemented a crash report when the gun stops working so hopefully ill get some reports and be able to fix it!
Edit Reply Delete
So after playing Counter Craft for a couple of hours there are some things that you did amazingly well but on the other hand there are some gamebreaking things that need fixing ASAP. To anyone reading this : I know the mod has just been released but I just want to point the little things out so that they can be fixed.

Good things:

1) The maps well actually maP ( you'll see why I did that later) Has been recreated increadibly well(I know the real original map because I play CS:GO quite a lot). The only thing that bothers me are the doors, get rid of them! Players just use them to hide in!

2) The guns. They look incredible! Everything down to the skins look awesome. Just a nice reload animation and they would be perfect!

3)The main menu looks stunningly like the real one. Plus every little detail from friends to the inventory are quite accurate.

Things that need improving:

1) Movement. Sprinting should not be a thing! Instead of sprinting add walking like in CS:GO. And please add different moving speeds for each weapon like in CS.

2a) Punishings full auto and shooting while walking. I get the feeling while playing Counter Craft that most people can get away with just shooting and running at the same time.

2b) While scoped using the  AWP and moving your accuracy doesn't seem to change. How odd...

3) Get rid of the Dragunov and Vector! Why just why? Are the Scout and the Ump-45/Bizon not good enough?!? Or do they not look nice? Well I don;t know, yet what I do know is that they're not in CS:GO so could you replace them?

4)More maps?Look I know that there will be more added to the mod but I'm just saying I would like to see copies of origial CS:GO maps as your first copy, de_dust2


Well,that just about sums up my thoughts and first impressions of the mod. Thank you for taking the time to read this and if you are Ferullo then I would greatly appreciate it if you took my ideas into consideration! 
Have a nice day :)
Edit Reply Delete
  • F3RULLO14
  • Level 94
  • Elite Programmer
  • September 23, 2015, 6:17 am
Thank you for the feed back! I will take all this information into consideration. Im currently filing all the feedback i get and am going to be tweaking the movement, guns and etc before official release! :D
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 23, 2015, 6:32 am
Just personally saying, I actually like the dragunov and vector, it makes it feel like I'm playing Counter Craft, not CS:GO.
I would like it to be like CS:GO don't get me wrong, (Because CS:GO is awesome!) I just don't want an excact copy of counter strike, make it unique!
Edit Reply Delete
  • cocoloaf82
  • Level 7
  • Apprentice Architect
  • September 18, 2015, 9:08 pm
c'mon its the 19th when do we get to download?? EDIT: also the beta does not work for me the modpack does not install onto my technic luancher
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 19, 2015, 4:02 am
Well, Ferullo14 is on a different timeline than most people, so it may not be the 19th for him yet.
Also for the beta modpack, make sure you have enough RAM, and that you are using the latest java. you can change those settings in the "launcher settings" tabI think.
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 18, 2015, 9:38 am
When will servers be available? I really wanna play Multiplayer with this mod because, well, that kinda seems to be what it's all about.
Edit Reply Delete
  • mavz28
  • Level 1
  • New Miner
  • September 17, 2015, 8:45 am
Are there servers yet?
Edit Reply Delete
  • Radmohawk
  • Level 1
  • New Miner
  • September 15, 2015, 1:25 pm
I have to ask, how do you use the commands in beta countercraft to start a game?
Edit Reply Delete
Will the next update be for 1.6.4?
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 12, 2015, 4:14 am
Hello F3rullo14! I have been checking out the Beta of Counter-Craft and I had a question, What commands do I need to put in in order to start a game? I see there are the /game and /cc commands, but I don't know how to use them.
Thx for reading!
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 6, 2015, 3:59 am
Hello f3rullo14! I was just wondering how I can get the gun skins in the beta CC that you showed on twiiter!
Thanks for reading and a relpy would be greatly appreciated! 
Good luck modding!
Edit Reply Delete
Hello Ferullo! The idea behind this new mod (Counter Craft) sounds reallyinteresting. Funny how no one else has thought of doing something like this... I can't wait to try the beta! 
There's just one thing I would like to see in it and that is Optifine. I don't know why you don't add these to your modpacks or why you don't want us to use clients but please atleast give it a try. Alot of people playing Minecraft would greatly benefit from this and probably (not guaranteed) would attract more people. If you do read this I want to say thank you in advance and have a good day/evening.
Edit Reply Delete
  • Vectorvital
  • Level 1
  • New Miner
  • September 6, 2015, 3:58 am
I think one reason Ferullo doesen't use optifine in this mod or craftind dead is because they both involve a lot of guns, so say you had a scope on a rifle, and then you used the optifine zoom to see even farther, THAT would be very unfair to the players who didn't use optifine.
Not to mention the Crafting Dead already has a custom zoom you can set up in the "controls" menu that does not allow "double-zooming".
However, I WOULD love to see F3rullo14 put in optifine and disable the zoom or something, because crafting dead can get laggy sometimes and I think it would help.
Edit Reply Delete
  • Pvt_l33t
  • Level 1
  • New Explorer
  • September 19, 2015, 3:58 am
he probably doesn't use zoom because the guns would be partly based off the old gun mod.
what happened was that they conflict with each other and the scopes glitch out and flash and stuff
the old version is still for download so try it out
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To be honest I don't think the biggest problem is the zoom being unfIair I think it might be the compatibility with the mod/modpack itself. Another he doesn't let us install Optifine is because it is a client, and most cheats are clients, so if he disables the ability to use clients in additiion with his mod there would not be any cheaters. It's a super simple way of stopping people from cheating without an anti-cheat plugin.
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  • Vectorvital
  • Level 1
  • New Miner
  • September 6, 2015, 10:49 am
Yeah, I guess that makes more sense than what I thought lol.
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  • F3RULLO14
  • Level 94
  • Elite Programmer
  • August 31, 2015, 4:40 pm
Okay so there is a lot of discution :) I will not be removing the guns i add because im tryign to make the mod a little bit of a 'Ferullo' feel. Not an exact copy of CSGO. Secondly, it is a BETA at this moment so there will be some tweaking with crosshairs and etc :)
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  • Vectorvital
  • Level 1
  • New Miner
  • September 2, 2015, 11:47 am
BIGGEST HYPE EVER!!
So I downloaded the Beta-Pack and I was wondering, there wouldn't happen to be any servers running for the beta pack would there? :)
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  • F3RULLO14
  • Level 94
  • Elite Programmer
  • September 4, 2015, 8:49 am
Not yet :P
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  • Vectorvital
  • Level 1
  • New Miner
  • September 4, 2015, 2:50 pm
Ok! I can hardly wait for the mod to release!
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  • Pvt_l33t
  • Level 1
  • New Explorer
  • August 26, 2015, 3:02 am
i saw the test vid
here are my thoughts so far
REMOVE VECTOR AND DRAGUNOV
MAKE AK MORE INACCURATE WHILE MOVE
ADD MORE ZOOM TO SNIPERS
that's it
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  • Vectorvital
  • Level 1
  • New Miner
  • August 26, 2015, 10:52 am
The AK47 is actually innacurrate while running/walking , but the crosshair only moves when you jump at this point.
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  • Pvt_l33t
  • Level 1
  • New Explorer
  • August 28, 2015, 10:53 pm
also forgot
why does it say which site the bomb is in?
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  • Vectorvital
  • Level 1
  • New Miner
  • August 29, 2015, 6:46 am
Yeah I noticed that too, but you have to remember: since this IS minecraft a lot of people won't have played CS:GO, so they won't know which bombsite is which. So maybe that is why, or maybe it will tell people what bombsite it is in lower ranks, and once they rank up it will stop telling them. 
also on your first post you said to remove vector and dragnuv, But I don't think that should happen.
I think the reason for the Dragnuv is kinda to represent the SSG in CS:GO, but he didn't want to make the whole mod EXACTLY like Counter Strike, and I think the same go's fo the Vector supposed to be like the MP7.
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  • Pvt_l33t
  • Level 1
  • New Explorer
  • September 8, 2015, 2:59 am
dragunov is semi
if anything it would be like a dak
NOT GOOD
vector is a spraygun
if it were before the smg buff i would be against it but because of smg buff it might be fine
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  • Vectorvital
  • Level 1
  • New Miner
  • September 8, 2015, 4:36 am
Well whatever they are more like, F3rullo14 just said that he didn't wanna make the mod excactly like CS:GO and so he is making different and new guns.
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  • MEplaysMC
  • Level 1
  • New Explorer
  • August 25, 2015, 3:39 pm
1.8 plz
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  • mavz28
  • Level 1
  • New Miner
  • August 25, 2015, 1:18 pm
Hey ferrullo, firstly could u add the sprinting animation that the crafting dead has with its guns, and secondly could u add reload and firing animations(because that is what your guns always lack)
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  • Vectorvital
  • Level 1
  • New Miner
  • August 26, 2015, 10:53 am
Well, I actually wouldn't want people to be able to sprint at ALL in the final version, because in the real counter strike you can't sprint.
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  • mavz28
  • Level 1
  • New Miner
  • August 26, 2015, 11:40 am
but this is minecraft and the mod has to be modpack freinldy... but the reload animations are nesseacary. Also 1.7.10 is the best modding version now ferrelo
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  • Vectorvital
  • Level 1
  • New Miner
  • August 26, 2015, 12:58 pm
ModPack friendly? You mean adding the mod into a modpack? I don't think that will be very usefull, because this mod will basicly changes minecraft to another game, it will have new gamemodes and everything! You can totally remove sprinting in minecraft very easily! 
Also, F3rullo14 mods mostly Pre-1.7 because that is what he is most used to, The Crafting Dead is a 1.5 mod! Also if you don't wanna keep switching to different versions every time you play, just get the technic pack of it! You don't need to keep switching, and it is much quicker!
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  • mavz28
  • Level 1
  • New Miner
  • August 27, 2015, 12:57 am
yeah well there arent really any good gun mods out there other than flans mod so i wanted a modpack frelndy gun mod... any all this still doesnt mean that the mod doesnt need reloading animations for the guns! It NEEDS Thouse!!!
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  • Vectorvital
  • Level 1
  • New Miner
  • August 27, 2015, 6:58 am
I agree that is needs reload animations too! But for one I dought that they will even be obtainable in survival mode, AND the mod will change the entire layout of the mod, it would be like trying to add the crafting dead to a modpack so you could use the guns!
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  • Vectorvital
  • Level 1
  • New Miner
  • August 25, 2015, 6:51 am
Hello ferullo! So I have saw the video above of the guy playing Beta CC with you, and I have was wondering if there was a way I could become a beta-tester! I totally understand if the answer is no, I just thought I'd ask because it looks like a mod I will be playing a lot when it comes out, and I'd like to see it in it's early stages!
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  • Maloy
  • Level 32
  • Artisan Dragonborn
  • August 23, 2015, 9:04 pm
Forge + 1.8 C:
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  • MikuDesu
  • Level 65
  • High Grandmaster Senpai
  • August 23, 2015, 5:24 pm
I'd prefer if you used forge or liteloader instead of Technic, because they are more up-to-date (1.6 is being deprecated) and you can pair it with other mods like optifine...
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  • Spectre
  • Level 45
  • Master Mage
  • August 23, 2015, 5:22 pm
Haha can't wait for Counter craft :D
You added blood? Why?
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  • F3RULLO14
  • Level 94
  • Elite Programmer
  • August 22, 2015, 6:19 am
Before you comment about the gun mod, i am currently working on Counter Craft and will not be updatign this mod anytime soon.
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  • Comrade_Kevin
  • Level 24
  • Expert Explorer
  • August 23, 2015, 5:55 am
WHere is the server link?
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  • Spectre
  • Level 45
  • Master Mage
  • August 23, 2015, 3:21 am
Lol 1.7.10 please? Once you're done with you're other stuff ;)
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  • Vectorvital
  • Level 1
  • New Miner
  • August 22, 2015, 1:45 pm
Hello Ferullo! I have been watching the news on your new mod "Counter-Craft" (I am ULTRA-SUPER excited!) and was wondering some stuff about it.
1: Will there be a way to Invite specific players to play on a team of competitive with? like real CS:GO where you can invite steam friends.
2: You have said above that CC is almost finished, so how "soon" is that? A couple of months, a couple of weeks, or a couple of days?
3: will it be released on technic too? Or just as a mod?
Thanks for reading this! I can't wait for more info on Counter-Craft!
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  • F3RULLO14
  • Level 94
  • Elite Programmer
  • August 23, 2015, 5:36 am
1. There will be a friend system so you can invite people!
2. Its probably a few weeks out!
3. Yes it will be on technic :) The mod will be in 1.6.4 so its just easier for people to install on technic.
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  • Vectorvital
  • Level 1
  • New Miner
  • August 23, 2015, 6:39 am
That sounds awesome! Thanks so much for replying!
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