5,032

MCSkin3D

5,032 diamonds
Collectable
  • 718,133
    Views, 676 today
  • 47,614
    Downloads, 66 today

Get Embed Code

Forum:
HTML:
Link:
avatar
Paril
Developer
Level 73 : Legendary Scapegoat

Mac users, please read the following guide: http://www.planetminecraft.com/blog/mcskin3d-mac-port-tutorial/

Don't install to Program Files! Recommended installation directory is C:/MCSkin3D/

Source code @ https://github.com/paril/mcskin3d


If you experience crashes, please send me the crash report! I can't fix it if I don't know how it crashed!

Follow us on Facebook!


mcskindpng

MCSkin3D is a new take on how you create skins - with a mix of 3D and 2D painting, although focused on 3D, it's never been easier to create the perfect skin, complete with many advanced utilities!

With art and sample/template skins from whtdragon, you're sure to have the best samples and templates to help you get started with your skins!

Dependencies (Download FIRST):
.NET Framework v3.5


Latest version (1.4.2.256):
Download .ZIP version
Progress: 100% Complete
Game Version:Minecraft 1.8
Tags:Program, Mcskin3d, Skinning, Texturing, Functional
Credit:Jonas Triki, lemon42, djmati111

Update #17 : 03/23/2015 2:00:06 am3/23/15

Not exactly a regular update, but the source code has moved to Github because of Google Code closing down. You can visit it here now: https://github.com/paril/mcskin3d

Update #16 : 09/16/2014 8:05:14 am9/16/14

Updated to 1.4.2.256 - supports Alex arms, fixes a transparency issue.
http://alteredsoftworks.com/mcskin3d/v1_4/mcskin3d_1_4_2_256.zip

Update #15 : 01/27/2014 2:18:28 am1/27/14

Updated to 1.4.2.255 - supports 1.8 skin format, as well as some other minor issues..
http://alteredsoftworks.com/mcskin3d/v1_4/mcskin3d_1_4_2_255.zip

Update #14 : 10/05/2013 12:21:06 am10/05/13

Updated to 1.4.2.253 - fixed a major memory leak. This was the white skin problem.
http://alteredsoftworks.com/mcskin3d/v1_4/mcskin3d_1_4_2_253.zip

Update #13 : 05/21/2013 3:09:58 am5/21/13

MCSkin3D 1.4.2.252 is out!
http://alteredsoftworks.com/mcskin3d/v1_4/mcskin3d_1_4_2_252.zip

-P

Update #12 : 03/15/2013 10:54:31 am3/15/13

A new beta is available. MCSkin3D 1.4.1.240 Beta:
http://alteredsoftworks.com/mcskin3d/betas/mcskin3db_1_4_1_240.zip

-P

Update #11 : 05/07/2012 5:47:00 pm5/07/12

1.4 is now out! Check the main post below for deets!

Update #10 : 04/24/2012 7:38:46 pm4/24/12

Update #9 : 04/06/2012 8:45:41 pm4/06/12

Newest beta:

http://alteredsoftworks.com/mcskin3d/betas/mcskin3db_1_4_0_215.zip

Thanks to Cyprezz for promoting us!

-P

Update #8 : 03/25/2012 4:27:45 pm3/25/12

Update #7 : 02/02/2012 4:06:20 pm2/02/12


MCSkin3D 1.4.0.185 Beta!
http://alteredsoftworks.com/mcskin3d/betas/mcskin3db_1_4_0_185.zip

Note for future yousguys: I always put betas in this browsable folder:
http://alteredsoftworks.com/mcskin3d/betas/

-P

Update #6 : 01/15/2012 8:22:59 am1/15/12

MCSkin3D Beta 1.4.0.174: http://alteredsoftwo...b_1_4_0_174.zip

Not many changes, but, Pony support is in. It's not entirely completed yet, as we're in the process of re-designing the "parts" to be more modular.

I also fixed a few tiny bugs, as well as two MAJOR bugs (paint bucket/color picker were swapping G and B value, as well as a render bug that caused paint bucket to crash).

The new color wheel isn't in this version, but it will be in the next beta.

As always, follow our Facebook page for more news:
https://www.facebook...227232704017686

-P

Update #5 : 01/07/2012 12:31:04 pm1/07/12

New beta. Only changes are I fixed the text on the model drop-down, fixed Villager's chest not being transparent (not noticeable in old system), and added depth sorting:

http://alteredsoftworks.com/mcskin3d/mcskin3db_1_4_0_165.rar

-P

Update #4 : 01/06/2012 1:49:40 am1/06/12

Beta with mob support, for those of you interested: http://alteredsoftworks.com/mcskin3d/mcskin3db_1_4_0_163.rar

-P

Update #3 : 01/05/2012 1:56:33 am1/05/12

I created a Facebook page for those of you who.. use Facebook.
Check it out here:

https://www.facebook.com/pages/MCSkin3D/227232704017686

-P

Update #2 : 01/03/2012 5:54:30 am1/03/12

SinfoolGamer has started doing a three-parter video on MCSkin3D, teaching various components and features.

I really recommend you check it out!

Part 1 is heah: http://www.youtube.com/watch?v=dKL_yxYozxQ

-P

Update #1 : 01/01/2012 1:35:12 am1/01/12

Comments : 4,520

Join us to post comments.

Show Comments

1 - 50 of 4,520

Said it was missing ENGLISH!
-----------------------------------------------
OpenGL
--------------------------------
vendor:
version:
renderer:
extensions:

Software
--------------------------------
osversion: Microsoft Windows NT 6.2.9200.0
is64bit: true
frameworkversion: 2.0.50727.8009
softwareversion: 1.4.2.256

Hardware
--------------------------------
video|AdapterCompatibility: Advanced Micro Devices, Inc.
video|AdapterDACType: Internal DAC(400MHz)
video|AdapterRAM: 1073741824
video|Availability: 3
video|Caption: AMD Radeon HD 7570
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1920
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 60
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 1080
video|Description: AMD Radeon HD 7570
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20130830000000.000000-000
video|DriverVersion: 13.152.0.0
video|InfFilename: oem145.inf
video|InfSection: ati2mtag_NI
video|InstalledDisplayDrivers: atiu9p64.dll,atiuxp64.dll,atiuxp64.dll,atiu9pag,atiuxpag,atiuxpag,atiumdva,atiumd6a.cap,atitmm64.dll
video|MaxRefreshRate: 75
video|MinRefreshRate: 59
video|Monochrome: False
video|Name: AMD Radeon HD 7570
video|PNPDeviceID: PCI\VEN_1002&DEV_675D&SUBSYS_2B221028&REV_00\4&519621C&0&0008
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1920 x 1080 x 4294967296 colors
video|VideoProcessor: AMD Radeon Graphics Processor (0x675D)
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 33554432
memory|MemoryDevices: 4
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: Intel64 Family 6 Model 60 Stepping 3
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 3401
processor|CurrentVoltage: 15
processor|DataWidth: 64
processor|Description: Intel64 Family 6 Model 60 Stepping 3
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 6
processor|L2CacheSize: 1024
processor|L3CacheSize: 8192
processor|L3CacheSpeed: 0
processor|Level: 6
processor|LoadPercentage: 7
processor|Manufacturer: GenuineIntel
processor|MaxClockSpeed: 3401
processor|Name: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
processor|NumberOfCores: 4
processor|NumberOfLogicalProcessors: 8
processor|PowerManagementSupported: False
processor|ProcessorId: BFEBFBFF000306C3
processor|ProcessorType: 3
processor|Revision: 15363
processor|Role: CPU
processor|SecondLevelAddressTranslationExtensions: True
processor|SocketDesignation: CPU 1
processor|Status: OK
processor|StatusInfo: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 36
processor|Version:
processor|VirtualizationFirmwareEnabled: True
processor|VMMonitorModeExtensions: True

Exception
--------------------------------
System.Exception
Failed to initialize program during "Initializing base forms..."
No Stack Trace Available
System.IO.DirectoryNotFoundException
Could not find a part of the path 'C:\Users\Grant\AppData\Local\Temp\Temp5_mcskin3d_1_4_2_256.zip\Brushes'.
System.Windows.Forms.Control :: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean)
System.Windows.Forms.Control :: System.Object Invoke(System.Delegate, System.Object[])
System.Windows.Forms.Control :: System.Object Invoke(System.Delegate)
MCSkin3D.Forms.Splash :: Void PerformLoading()
Edit Reply Delete
Don't post this here, it clogs up the comments. Just PM Paril here.
Edit Reply Delete
So, yeah this happened.

OpenGL
--------------------------------
vendor: ATI Technologies Inc.
version: 4.3.12618 Compatibility Profile Context 13.251.9001.1001
renderer: AMD Radeon HD 7310 Graphics
extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

Software
--------------------------------
osversion: Microsoft Windows NT 6.2.9200.0
is64bit: true
frameworkversion: 2.0.50727.8009
softwareversion: 1.4.2.256

Hardware
--------------------------------
video|AdapterCompatibility: Advanced Micro Devices, Inc.
video|AdapterDACType: Internal DAC(400MHz)
video|AdapterRAM: 402653184
video|Availability: 3
video|Caption: AMD Radeon HD 7310 Graphics
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1366
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 60
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 768
video|Description: AMD Radeon HD 7310 Graphics
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20140704000000.000000-000
video|DriverVersion: 13.251.9001.1001
video|InfFilename: oem23.inf
video|InfSection: ati2mtag_Wrestler
video|InstalledDisplayDrivers: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
video|MaxRefreshRate: 60
video|MinRefreshRate: 60
video|Monochrome: False
video|Name: AMD Radeon HD 7310 Graphics
video|PNPDeviceID: PCI\VEN_1002&DEV_9809&SUBSYS_FDE61179&REV_00\3&2411E6FE&0&08
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1366 x 768 x 4294967296 colors
video|VideoProcessor: AMD Radeon HD 7310 Graphics (0x9809)
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 4194304
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: AMD64 Family 20 Model 2 Stepping 0
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 1400
processor|CurrentVoltage: 14
processor|DataWidth: 64
processor|Description: AMD64 Family 20 Model 2 Stepping 0
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 71
processor|L2CacheSize: 1024
processor|L3CacheSize: 0
processor|L3CacheSpeed: 0
processor|Level: 20
processor|LoadPercentage: 23
processor|Manufacturer: AuthenticAMD
processor|MaxClockSpeed: 1400
processor|Name: AMD E1-1200 APU with Radeon(tm) HD Graphics
processor|NumberOfCores: 2
processor|NumberOfLogicalProcessors: 2
processor|PowerManagementSupported: False
processor|ProcessorId: 178BFBFF00500F20
processor|ProcessorType: 3
processor|Revision: 512
processor|Role: CPU
processor|SecondLevelAddressTranslationExtensions: True
processor|SocketDesignation: Socket FT1
processor|Status: OK
processor|StatusInfo: 3
processor|Stepping: 0
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 6
processor|Version: Model 2, Stepping 0
processor|VirtualizationFirmwareEnabled: True
processor|VMMonitorModeExtensions: True

Exception
--------------------------------
System.NullReferenceException
Object reference not set to an instance of an object.
MCSkin3D.Skin :: Void Unload()
- f:\projects\MCSkinner spaces now\Skin.cs 218:4
MCSkin3D.Editor :: Void treeView1_AfterSelect(System.Object, System.Windows.Forms.TreeViewEventArgs)
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 1561:6
System.Windows.Forms.TreeView :: Void OnAfterSelect(System.Windows.Forms.TreeViewEventArgs)
System.Windows.Forms.TreeView :: Void TvnSelected(NMTREEVIEW*)
System.Windows.Forms.TreeView :: Void WmNotify(System.Windows.Forms.Message ByRef)
System.Windows.Forms.TreeView :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.Control+ControlNativeWindow :: Void OnMessage(System.Windows.Forms.Message ByRef)
System.Windows.Forms.Control+ControlNativeWindow :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.NativeWindow :: IntPtr Callback(IntPtr, Int32, IntPtr, IntPtr)
Edit Reply Delete
Don't post this here, it clogs up the comments. Just PM Paril here.
Edit Reply Delete
  • Aleea30
  • Level 18
  • Journeyman Taco
  • May 22, 2015, 7:52 pm
This is where I put it right? My thing like totally crashed


OpenGL
--------------------------------
vendor: NVIDIA Corporation
version: 4.5.0 NVIDIA 347.88
renderer: GeForce GTX 480/PCIe/SSE2
extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control


Software
--------------------------------
osversion: Microsoft Windows NT 6.1.7601 Service Pack 1
is64bit: true
frameworkversion: 2.0.50727.5485
softwareversion: 1.4.2.255


Hardware
--------------------------------
video|AdapterCompatibility: NVIDIA
video|AdapterDACType: Integrated RAMDAC
video|AdapterRAM: 1610612736
video|Availability: 3
video|Caption: NVIDIA GeForce GTX 480
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1680
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 59
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 1050
video|Description: NVIDIA GeForce GTX 480
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20150313000000.000000-000
video|DriverVersion: 9.18.13.4788
video|InfFilename: oem33.inf
video|InfSection: Section002
video|InstalledDisplayDrivers: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
video|MaxRefreshRate: 75
video|MinRefreshRate: 56
video|Monochrome: False
video|Name: NVIDIA GeForce GTX 480
video|PNPDeviceID: PCI\VEN_10DE&DEV_06C0&SUBSYS_075F10DE&REV_A3\4&2EB3824&0&0018
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1680 x 1050 x 4294967296 colors
video|VideoProcessor: GeForce GTX 480
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 25165824
memory|MemoryDevices: 6
memory|MemoryErrorCorrection: 6
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: Intel64 Family 6 Model 26 Stepping 4
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 2668
processor|CurrentVoltage: 12
processor|DataWidth: 64
processor|Description: Intel64 Family 6 Model 26 Stepping 4
processor|DeviceID: CPU0
processor|ExtClock: 133
processor|Family: 1
processor|L2CacheSize: 1024
processor|L3CacheSize: 8192
processor|L3CacheSpeed: 0
processor|Level: 6
processor|LoadPercentage: 2
processor|Manufacturer: GenuineIntel
processor|MaxClockSpeed: 2668
processor|Name: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
processor|NumberOfCores: 4
processor|NumberOfLogicalProcessors: 8
processor|PowerManagementSupported: False
processor|ProcessorId: BFEBFBFF000106A4
processor|ProcessorType: 3
processor|Revision: 6660
processor|Role: CPU
processor|SocketDesignation: LGA1366
processor|Status: OK
processor|StatusInfo: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 1
processor|Version:


Exception
--------------------------------
System.ArgumentNullException
Value cannot be null.
Parameter name: image
 System.Drawing.Graphics :: Void DrawImage(System.Drawing.Image, Int32, Int32, Int32, Int32)
 MCSkin3D.SkinTreeView :: Void OnDrawNode(System.Windows.Forms.DrawTreeNodeEventArgs)
  - f:\projects\MCSkinner spaces now\Controls\SkinTreeView.cs 446:4
 MCSkin3D.SkinTreeView :: Void RecursiveDrawCheck(System.Windows.Forms.PaintEventArgs, System.Windows.Forms.TreeNode, Int32 ByRef)
  - f:\projects\MCSkinner spaces now\Controls\SkinTreeView.cs 528:4
 MCSkin3D.SkinTreeView :: Void OnPaint(System.Windows.Forms.PaintEventArgs)
  - f:\projects\MCSkinner spaces now\Controls\SkinTreeView.cs 551:5
 System.Windows.Forms.Control :: Void PaintWithErrorHandling(System.Windows.Forms.PaintEventArgs, Int16, Boolean)
 System.Windows.Forms.Control :: Void WmPaint(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.Control :: Void WndProc(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.TreeView :: Void WndProc(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.Control+ControlNativeWindow :: Void OnMessage(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.Control+ControlNativeWindow :: Void WndProc(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.NativeWindow :: IntPtr Callback(IntPtr, Int32, IntPtr, IntPtr)
Edit Reply Delete
Don't post this here, it clogs up the comments. Just PM Paril here.
Edit Reply Delete
  • IckySkyMaze
  • Level 23
  • Expert Dragon
  • May 18, 2015, 11:43 am
Can this do steve and alex skin?
Edit Reply Delete
  • IckySkyMaze
  • Level 23
  • Expert Dragon
  • May 20, 2015, 5:44 am
How do you get it for mac? The blog to tell you how to get it is gone. When I try to open the file my computer says,"You can’t open the application “MCSkin3D.exe” because Microsoft Windows applications are not supported on OS X." Help me please.
Edit Reply Delete
How do i resize and skew?
Edit Reply Delete
  • DevilBoy2013
  • Level 25
  • Expert Pixel Puncher
  • May 17, 2015, 1:58 am
this is awesome!
Edit Reply Delete
I gave you the 5,020th diamond. Thanks a lot, this'll really help me with creating better skins.
Edit Reply Delete
  • DoomArz
  • Level 5
  • Apprentice Dragon
  • May 10, 2015, 3:04 am
I gave you the 5001'st Diamonds... Im quite impressed by the program that you maked, pretty schweeetz
Edit Reply Delete
5000 diamonds... you crazy bastard x'D
Edit Reply Delete
  • Lucy_the_Cow
  • Level 11
  • Journeyman Taco
  • May 9, 2015, 5:39 pm
O.o I gave you the 5'000th Diamond and now it says NaN xD
Edit Reply Delete
  • Flusak1235
  • Level 1
  • New Hunter
  • May 9, 2015, 7:10 am
awesome!
Edit Reply Delete
Got a crash report, I hope I'm putting it in the right place. 






OpenGL
--------------------------------
vendor: Intel
version: 4.3.0 - Build 10.18.10.3960
renderer: Intel(R) HD Graphics 4400
extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location

Software
--------------------------------
osversion: Microsoft Windows NT 6.2.9200.0
is64bit: true
frameworkversion: 2.0.50727.8009
softwareversion: 1.4.2.256

Hardware
--------------------------------
video|AdapterCompatibility: Intel Corporation
video|AdapterDACType: Internal
video|AdapterRAM: 1073741824
video|Availability: 3
video|Caption: Intel(R) HD Graphics Family
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1366
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 60
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 768
video|Description: Intel(R) HD Graphics Family
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20140929000000.000000-000
video|DriverVersion: 10.18.10.3960
video|InfFilename: oem7.inf
video|InfSection: iHSWM_w81
video|InstalledDisplayDrivers: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
video|MaxRefreshRate: 60
video|MinRefreshRate: 40
video|Monochrome: False
video|Name: Intel(R) HD Graphics Family
video|PNPDeviceID: PCI\VEN_8086&DEV_0A16&SUBSYS_2211103C&REV_0B\3&11583659&1&10
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1366 x 768 x 4294967296 colors
video|VideoProcessor: Intel(R) HD Graphics Family
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 16777216
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: Intel64 Family 6 Model 69 Stepping 1
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 800
processor|CurrentVoltage: 7
processor|DataWidth: 64
processor|Description: Intel64 Family 6 Model 69 Stepping 1
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 206
processor|L2CacheSize: 256
processor|L3CacheSize: 3072
processor|L3CacheSpeed: 0
processor|Level: 6
processor|LoadPercentage: 3
processor|Manufacturer: GenuineIntel
processor|MaxClockSpeed: 1701
processor|Name: Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
processor|NumberOfCores: 2
processor|NumberOfLogicalProcessors: 4
processor|PowerManagementSupported: False
processor|ProcessorId: BFEBFBFF00040651
processor|ProcessorType: 3
processor|Revision: 17665
processor|Role: CPU
processor|SecondLevelAddressTranslationExtensions: True
processor|SocketDesignation: U3E1
processor|Status: OK
processor|StatusInfo: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 46
processor|Version:
processor|VirtualizationFirmwareEnabled: False
processor|VMMonitorModeExtensions: True

Exception
--------------------------------
System.AccessViolationException
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Paril.OpenGL.ColorGrabber :: Void set_Item(Int32, Int32, Paril.OpenGL.ColorPixel)
- f:\projects\MCSkinner spaces now\Paril\OpenGL\ColorGrabber.cs 183:5
MCSkin3D.FloodFillTool :: Boolean RequestPreview(Paril.OpenGL.ColorGrabber, MCSkin3D.Skin, Int32, Int32)
- f:\projects\MCSkinner spaces now\Tools\FloodFillTool.cs 116:4
MCSkin3D.Editor :: Void SetPreview()
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 772:7
MCSkin3D.Editor :: Void rendererControl_Paint(System.Object, System.Windows.Forms.PaintEventArgs)
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 1024:5
Edit Reply Delete
Don't post this here, it clogs up the comments. Just PM Paril here.
Edit Reply Delete
  • Master G
  • Level 24
  • Expert Blockhead
  • May 3, 2015, 8:38 am
This is great
Edit Reply Delete
  • SpectralCat
  • Level 3
  • Apprentice Artist
  • May 1, 2015, 5:32 pm
It's a really cool project!
I would love to download, but I found that Miners Need Cool Shoes program works pretty well for me.
It's an amazing, simple program that I would love to use! You've outdone yourself.
Edit Reply Delete
ummm it tld me to paste thisin here so i will. Please fix it



OpenGL
--------------------------------
vendor:
version:
renderer:
extensions:


Software
--------------------------------
osversion: Microsoft Windows NT 6.2.9200.0
is64bit: true
frameworkversion: 2.0.50727.8009
softwareversion: 1.4.2.256


Hardware
--------------------------------
video|AdapterCompatibility: Intel Corporation
video|AdapterDACType: Internal
video|AdapterRAM: 2181038080
video|Availability: 3
video|Caption: Intel(R) HD Graphics Family
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1366
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 60
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 768
video|Description: Intel(R) HD Graphics Family
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20140311000000.000000-000
video|DriverVersion: 10.18.10.3496
video|InfFilename: oem2.inf
video|InfSection: iHSWM_w81
video|InstalledDisplayDrivers: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
video|MaxRefreshRate: 60
video|MinRefreshRate: 60
video|Monochrome: False
video|Name: Intel(R) HD Graphics Family
video|PNPDeviceID: PCI\VEN_8086&DEV_0A16&SUBSYS_08661025&REV_0B\3&11583659&0&10
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1366 x 768 x 4294967296 colors
video|VideoProcessor: Intel(R) HD Graphics Family
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 33554432
memory|MemoryDevices: 4
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: Intel64 Family 6 Model 69 Stepping 1
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 1700
processor|CurrentVoltage: 7
processor|DataWidth: 64
processor|Description: Intel64 Family 6 Model 69 Stepping 1
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 206
processor|L2CacheSize: 256
processor|L3CacheSize: 3072
processor|L3CacheSpeed: 0
processor|Level: 6
processor|LoadPercentage: 30
processor|Manufacturer: GenuineIntel
processor|MaxClockSpeed: 1701
processor|Name: Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
processor|NumberOfCores: 2
processor|NumberOfLogicalProcessors: 4
processor|PowerManagementSupported: False
processor|ProcessorId: BFEBFBFF00040651
processor|ProcessorType: 3
processor|Revision: 17665
processor|Role: CPU
processor|SecondLevelAddressTranslationExtensions: True
processor|SocketDesignation: U3E1
processor|Status: OK
processor|StatusInfo: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 46
processor|Version:
processor|VirtualizationFirmwareEnabled: True
processor|VMMonitorModeExtensions: True


Exception
--------------------------------
System.Exception
Failed to initialize program during "Initializing base forms..."
No Stack Trace Available
System.IO.DirectoryNotFoundException
Could not find a part of the path 'C:\Users\Lauren\Desktop\Brushes'.
 System.Windows.Forms.Control :: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean)
 System.Windows.Forms.Control :: System.Object Invoke(System.Delegate, System.Object[])
 System.Windows.Forms.Control :: System.Object Invoke(System.Delegate)
 MCSkin3D.Forms.Splash :: Void PerformLoading()
Edit Reply Delete
  • SummerLillyz
  • Level 10
  • Journeyman Toast
  • April 24, 2015, 2:02 pm
Hii
Somehow, I cannot able to toggle the left leg/right left armour.
Why is that?
Edit Reply Delete
  • SlyProphet
  • Level 1
  • New Explorer
  • April 19, 2015, 10:12 pm
Excuse me, I was wondering if your program (wich is AMAZING) had a "parts" option in where you could have just a part (Ie. Sunglases, coat, backpack, hat, etc.) and add those to an existing skin. 
If your extremely effective program has that, please do inform me of it post haste!

My sincere gratitude ~ The Sly Prophet
Edit Reply Delete
Help me?
I'm worried I'll get a virus, and I'm not very good at downloading stuff. I have already downloaded it and when I click on it nothing happens? Please help me. Thanks,
Kitty. x
Edit Reply Delete
  • FennecFox
  • Level 44
  • Master Batman
  • April 28, 2015, 5:12 pm
I assure you, you won't get a virus, I was very scared too, by extracting things. But here is a wonderful tutorial!
https://www.youtube.com/watch?v=dLaeKWMurWg
Edit Reply Delete
  • _Undertaker_
  • Level 7
  • Apprentice Taco
  • April 15, 2015, 12:19 pm
Well, I don't know whats up. This strated happening today:
OpenGL
--------------------------------
vendor:
version:
renderer:
extensions:

Software
--------------------------------
osversion: Microsoft Windows NT 6.2.9200.0
is64bit: true
frameworkversion: 2.0.50727.8009
softwareversion: 1.4.2.256

Hardware
--------------------------------
video|AdapterCompatibility: Advanced Micro Devices, Inc.
video|AdapterDACType: Internal DAC(400MHz)
video|AdapterRAM: 536870912
video|Availability: 3
video|Caption: AMD Radeon(TM) R5 Graphics
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1366
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 60
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 768
video|Description: AMD Radeon(TM) R5 Graphics
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20141120000000.000000-000
video|DriverVersion: 14.501.1003.0
video|InfFilename: oem14.inf
video|InfSection: ati2mtag_MullinsPA_Mobile
video|InstalledDisplayDrivers: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
video|MaxRefreshRate: 60
video|MinRefreshRate: 40
video|Monochrome: False
video|Name: AMD Radeon(TM) R5 Graphics
video|PNPDeviceID: PCI\VEN_1002&DEV_9851&SUBSYS_22CD103C&REV_05\3&2411E6FE&0&08
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1366 x 768 x 4294967296 colors
video|VideoProcessor: AMD Radeon Graphics Processor (0x9851)
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 8388608
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: AMD64 Family 22 Model 48 Stepping 1
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 1000
processor|CurrentVoltage: 12
processor|DataWidth: 64
processor|Description: AMD64 Family 22 Model 48 Stepping 1
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 72
processor|L2CacheSize: 2048
processor|L3CacheSize: 0
processor|L3CacheSpeed: 0
processor|Level: 22
processor|LoadPercentage: 37
processor|Manufacturer: AuthenticAMD
processor|MaxClockSpeed: 2000
processor|Name: AMD A8-6410 APU with AMD Radeon R5 Graphics
processor|NumberOfCores: 4
processor|NumberOfLogicalProcessors: 4
processor|PowerManagementSupported: False
processor|ProcessorId: 178BFBFF00730F01
processor|ProcessorType: 3
processor|Revision: 12289
processor|Role: CPU
processor|SecondLevelAddressTranslationExtensions: True
processor|SocketDesignation: Socket FT3b
processor|Status: OK
processor|StatusInfo: 3
processor|Stepping: 1
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 6
processor|Version: Model 0, Stepping 1
processor|VirtualizationFirmwareEnabled: False
processor|VMMonitorModeExtensions: True

Exception
--------------------------------
System.Exception
Failed to initialize program during "Initializing base forms..."
No Stack Trace Available
System.AccessViolationException
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
System.Windows.Forms.Control :: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean)
System.Windows.Forms.Control :: System.Object Invoke(System.Delegate, System.Object[])
System.Windows.Forms.Control :: System.Object Invoke(System.Delegate)
MCSkin3D.Forms.Splash :: Void PerformLoading()
- f:\projects\MCSkinner spaces now\Splash\Splash.cs 86:5
Edit Reply Delete
  • SleepyDog
  • Level 26
  • Expert Modder
  • April 15, 2015, 7:17 am
Could you make it so that the text/outlines on the 2D model change color if you use white or light colours. Also maybe a compass or something on the grass to show which side of the player is the frount. Thank you.
Edit Reply Delete
  • Skolvers
  • Level 3
  • Apprentice Artist
  • April 12, 2015, 12:53 am
Work. ty, all you have to do for your skin is decrease the size button to post it nor use it on your mc character
Edit Reply Delete
  • CinderHeart
  • Level 21
  • Expert Nerd
  • April 11, 2015, 8:38 pm
Not sure exactly what is wrong- but it looks like i'm not the only one having this problem. I just downloaded it to try and use it, but I keep getting an error? Can you help me?

OpenGL
--------------------------------
vendor:
version:
renderer:
extensions:

Software
--------------------------------
osversion: Microsoft Windows NT 6.1.7601 Service Pack 1
is64bit: true
frameworkversion: 2.0.50727.5466
softwareversion: 1.4.2.256

Hardware
--------------------------------
video|AdapterCompatibility: Advanced Micro Devices, Inc.
video|AdapterDACType: Internal DAC(400MHz)
video|AdapterRAM: 536870912
video|Availability: 3
video|Caption: AMD Radeon(TM) HD 6520G
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1600
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 60
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 900
video|Description: AMD Radeon(TM) HD 6520G
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20111013000000.000000-000
video|DriverVersion: 8.910.0.0
video|InfFilename: oem3.inf
video|InfSection: ati2mtag_Sumo_Mobile
video|InstalledDisplayDrivers: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
video|MaxRefreshRate: 60
video|MinRefreshRate: 60
video|Monochrome: False
video|Name: AMD Radeon(TM) HD 6520G
video|PNPDeviceID: PCI\VEN_1002&DEV_9647&SUBSYS_FC621179&REV_00\3&267A616A&0&08
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1600 x 900 x 4294967296 colors
video|VideoProcessor: ATI display adapter (0x9647)
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 4194304
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: AMD64 Family 18 Model 1 Stepping 0
processor|CpuStatus: 0
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 1500
processor|DataWidth: 64
processor|Description: AMD64 Family 18 Model 1 Stepping 0
processor|DeviceID: CPU0
processor|Family: 1
processor|L2CacheSize: 0
processor|L3CacheSize: 0
processor|L3CacheSpeed: 0
processor|Level: 18
processor|LoadPercentage: 16
processor|Manufacturer: AuthenticAMD
processor|MaxClockSpeed: 1500
processor|Name: AMD A6-3420M APU with Radeon(tm) HD Graphics
processor|NumberOfCores: 4
processor|NumberOfLogicalProcessors: 4
processor|PowerManagementSupported: False
processor|ProcessorId: 0000000000000000
processor|ProcessorType: 3
processor|Revision: 256
processor|Role: CPU
processor|SocketDesignation: CPU 1
processor|Status: OK
processor|StatusInfo: 3
processor|Stepping: 0
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 1
processor|Version: Model 1, Stepping 0
processor|VoltageCaps: 6

Exception
--------------------------------
System.Exception
Failed to initialize program during "Initializing base forms..."
No Stack Trace Available
System.IO.DirectoryNotFoundException
Could not find a part of the path 'C:\Users\Biscuit\Desktop\mcskin3d_1_4_2_256\Brushes'.
System.Windows.Forms.Control :: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean)
System.Windows.Forms.Control :: System.Object Invoke(System.Delegate, System.Object[])
System.Windows.Forms.Control :: System.Object Invoke(System.Delegate)
MCSkin3D.Forms.Splash :: Void PerformLoading()
Edit Reply Delete
  • Maxyfreeze
  • Level 1
  • New Miner
  • April 4, 2015, 9:23 pm
doesnt let me upload/download skins or search for a update
Edit Reply Delete
  • Maxyfreeze
  • Level 1
  • New Miner
  • April 4, 2015, 8:06 pm
OpenGL
--------------------------------
vendor: Intel
version: 4.2.0 - Build 10.18.10.3496
renderer: Intel(R) HD Graphics 4400
extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_EXT_shader_integer_mix GL_ARB_stencil_texturing

Software
--------------------------------
osversion: Microsoft Windows NT 6.2.9200.0
is64bit: true
frameworkversion: 2.0.50727.8009
softwareversion: 1.4.2.256

Hardware
--------------------------------
video|AdapterCompatibility: Intel Corporation
video|AdapterDACType: Internal
video|AdapterRAM: 2181038080
video|Availability: 3
video|Caption: Intel(R) HD Graphics Family
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1366
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 59
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 768
video|Description: Intel(R) HD Graphics Family
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20140311000000.000000-000
video|DriverVersion: 10.18.10.3496
video|InfFilename: oem8.inf
video|InfSection: iHSWM_w81
video|InstalledDisplayDrivers: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
video|MaxRefreshRate: 59
video|MinRefreshRate: 39
video|Monochrome: False
video|Name: Intel(R) HD Graphics Family
video|PNPDeviceID: PCI\VEN_8086&DEV_0A16&SUBSYS_22B6103C&REV_0B\3&11583659&1&10
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1366 x 768 x 4294967296 colors
video|VideoProcessor: Intel(R) HD Graphics Family
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 16777216
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: Intel64 Family 6 Model 69 Stepping 1
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 2401
processor|CurrentVoltage: 7
processor|DataWidth: 64
processor|Description: Intel64 Family 6 Model 69 Stepping 1
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 205
processor|L2CacheSize: 256
processor|L3CacheSize: 3072
processor|L3CacheSpeed: 0
processor|Level: 6
processor|LoadPercentage: 69
processor|Manufacturer: GenuineIntel
processor|MaxClockSpeed: 2401
processor|Name: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
processor|NumberOfCores: 2
processor|NumberOfLogicalProcessors: 4
processor|PowerManagementSupported: False
processor|ProcessorId: BFEBFBFF00040651
processor|ProcessorType: 3
processor|Revision: 17665
processor|Role: CPU
processor|SecondLevelAddressTranslationExtensions: True
processor|SocketDesignation: U3E1
processor|Status: OK
processor|StatusInfo: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 46
processor|Version:
processor|VirtualizationFirmwareEnabled: False
processor|VMMonitorModeExtensions: True

Exception
--------------------------------
System.NullReferenceException
Object reference not set to an instance of an object.
MCSkin3D.Editor :: Void checkForUpdatesToolStripMenuItem_Click(System.Object, System.EventArgs)
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 1839:4
System.Windows.Forms.ToolStripItem :: Void RaiseEvent(System.Object, System.EventArgs)
System.Windows.Forms.ToolStripMenuItem :: Void OnClick(System.EventArgs)
System.Windows.Forms.ToolStripItem :: Void HandleClick(System.EventArgs)
System.Windows.Forms.ToolStripItem :: Void HandleMouseUp(System.Windows.Forms.MouseEventArgs)
System.Windows.Forms.ToolStripItem :: Void FireEventInteractive(System.EventArgs, System.Windows.Forms.ToolStripItemEventType)
System.Windows.Forms.ToolStripItem :: Void FireEvent(System.EventArgs, System.Windows.Forms.ToolStripItemEventType)
System.Windows.Forms.ToolStrip :: Void OnMouseUp(System.Windows.Forms.MouseEventArgs)
System.Windows.Forms.ToolStripDropDown :: Void OnMouseUp(System.Windows.Forms.MouseEventArgs)
System.Windows.Forms.Control :: Void WmMouseUp(System.Windows.Forms.Message ByRef, System.Windows.Forms.MouseButtons, Int32)
System.Windows.Forms.Control :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.ScrollableControl :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.ToolStrip :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.ToolStripDropDown :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.Control+ControlNativeWindow :: Void OnMessage(System.Windows.Forms.Message ByRef)
System.Windows.Forms.Control+ControlNativeWindow :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.NativeWindow :: IntPtr Callback(IntPtr, Int32, IntPtr, IntPtr)
Edit Reply Delete
  • jzpelaez
  • Level 3
  • Apprentice Engineer
  • April 3, 2015, 6:15 pm
I don't know what's going wrong, I made a folder that was under C:/MCSkin3D/ but I don't know why it isn't working. I can't even start it. I load it up, it shows the loading thing, then gives me the reprot saying it has crashed. Please help.


OpenGL
--------------------------------
vendor:
version:
renderer:
extensions:

Software
--------------------------------
osversion: Microsoft Windows NT 6.2.9200.0
is64bit: true
frameworkversion: 2.0.50727.8009
softwareversion: 1.4.2.256

Hardware
--------------------------------
video|AdapterCompatibility: Advanced Micro Devices, Inc.
video|AdapterDACType: Internal DAC(400MHz)
video|AdapterRAM: 1073741824
video|Availability: 3
video|Caption: AMD Radeon HD 6670
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1920
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 60
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 1080
video|Description: AMD Radeon HD 6670
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20141120000000.000000-000
video|DriverVersion: 14.501.1003.0
video|InfFilename: oem31.inf
video|InfSection: ati2mtag_NI
video|InstalledDisplayDrivers: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
video|MaxRefreshRate: 75
video|MinRefreshRate: 50
video|Monochrome: False
video|Name: AMD Radeon HD 6670
video|PNPDeviceID: PCI\VEN_1002&DEV_6758&SUBSYS_31811682&REV_00\4&301F24B6&0&0010
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1920 x 1080 x 4294967296 colors
video|VideoProcessor: AMD Radeon Graphics Processor (0x6758)
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 8388608
memory|MemoryDevices: 4
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: AMD64 Family 16 Model 4 Stepping 3
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 2100
processor|CurrentVoltage: 15
processor|DataWidth: 64
processor|Description: AMD64 Family 16 Model 4 Stepping 3
processor|DeviceID: CPU0
processor|ExtClock: 200
processor|Family: 236
processor|L2CacheSize: 2048
processor|L3CacheSize: 6144
processor|L3CacheSpeed: 0
processor|Level: 16
processor|LoadPercentage: 28
processor|Manufacturer: AuthenticAMD
processor|MaxClockSpeed: 3200
processor|Name: AMD Phenom(tm) II X4 955 Processor
processor|NumberOfCores: 4
processor|NumberOfLogicalProcessors: 4
processor|PowerManagementSupported: False
processor|ProcessorId: 178BFBFF00100F43
processor|ProcessorType: 3
processor|Revision: 1027
processor|Role: CPU
processor|SecondLevelAddressTranslationExtensions: True
processor|SocketDesignation: CPU 1
processor|Status: OK
processor|StatusInfo: 3
processor|Stepping: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 1
processor|Version: Model 4, Stepping 3
processor|VirtualizationFirmwareEnabled: True
processor|VMMonitorModeExtensions: True

Exception
--------------------------------
System.Exception
Failed to initialize program during "Initializing base forms..."
No Stack Trace Available
System.IO.DirectoryNotFoundException
Could not find a part of the path 'C:\MCSkin3D\Brushes'.
System.Windows.Forms.Control :: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean)
System.Windows.Forms.Control :: System.Object Invoke(System.Delegate, System.Object[])
System.Windows.Forms.Control :: System.Object Invoke(System.Delegate)
MCSkin3D.Forms.Splash :: Void PerformLoading()
Edit Reply Delete
  • RedGhoul
  • Level 2
  • Apprentice Skinner
  • April 1, 2015, 6:03 am
ALL OF MY SKINS IS GONE!



OpenGL
--------------------------------
vendor: Intel
version: 3.1.0 - Build 9.17.10.3329
renderer: Intel(R) HD Graphics 3000
extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex

Software
--------------------------------
osversion: Microsoft Windows NT 6.1.7601 Service Pack 1
is64bit: false
frameworkversion: 2.0.50727.5485
softwareversion: 1.4.2.256

Hardware
--------------------------------
video|AdapterCompatibility: Intel Corporation
video|AdapterDACType: Internal
video|AdapterRAM: 1399808000
video|Availability: 3
video|Caption: Intel(R) HD Graphics 3000
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1366
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 49
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 768
video|Description: Intel(R) HD Graphics 3000
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20131009000000.000000-000
video|DriverVersion: 9.17.10.3329
video|InfFilename: oem71.inf
video|InfSection: iSNBM0
video|InstalledDisplayDrivers: igdumd32.dll,igd10umd32.dll,igd10umd32.dll
video|MaxRefreshRate: 59
video|MinRefreshRate: 49
video|Monochrome: False
video|Name: Intel(R) HD Graphics 3000
video|PNPDeviceID: PCI\VEN_8086&DEV_0116&SUBSYS_500617AA&REV_09\3&11583659&0&10
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1366 x 768 x 4294967296 colors
video|VideoProcessor: Intel(R) HD Graphics Family
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 16777216
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 32
processor|Architecture: 9
processor|Availability: 3
processor|Caption: x64 Family 6 Model 42 Stepping 7
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 2184
processor|CurrentVoltage: 11
processor|DataWidth: 64
processor|Description: x64 Family 6 Model 42 Stepping 7
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 206
processor|L2CacheSize: 256
processor|L3CacheSize: 3072
processor|L3CacheSpeed: 0
processor|Level: 6
processor|LoadPercentage: 51
processor|Manufacturer: GenuineIntel
processor|MaxClockSpeed: 2400
processor|Name: Intel(R) Core(TM) i3-2370M CPU @ 2.40GHz
processor|NumberOfCores: 2
processor|NumberOfLogicalProcessors: 4
processor|PowerManagementSupported: False
processor|ProcessorId: BFEBFBFF000206A7
processor|ProcessorType: 3
processor|Revision: 10759
processor|Role: CPU
processor|SocketDesignation: CPU Socket - U3E1
processor|Status: OK
processor|StatusInfo: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 33
processor|Version:

Exception
--------------------------------
System.IO.DirectoryNotFoundException
En del af stien blev ikke fundet.
System.IO.__Error :: Void WinIOError(Int32, System.String)
System.IO.DirectoryInfo :: Void MoveTo(System.String)
MCSkin3D.FolderNode :: Void MoveTo(System.String)
- f:\projects\MCSkinner spaces now\FolderNode.cs 63:4
MCSkin3D.Editor :: Void DoneEditingNode(System.String, System.Windows.Forms.TreeNode)
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 3297:5
MCSkin3D.Editor :: Void labelEditTextBox_Leave(System.Object, System.EventArgs)
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 1929:4
System.Windows.Forms.Control :: Void OnLeave(System.EventArgs)
System.Windows.Forms.Control :: Void NotifyLeave()
System.Windows.Forms.ContainerControl :: Void UpdateFocusedControl()
Edit Reply Delete
  • sprog500
  • Level 8
  • Apprentice Skinner
  • March 30, 2015, 12:43 am
you asked



OpenGL
--------------------------------
vendor: ATI Technologies Inc.
version: 4.2.12422 Compatibility Profile Context 13.152.1.1000
renderer: AMD Radeon HD 7340 Graphics
extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control


Software
--------------------------------
osversion: Microsoft Windows NT 6.2.9200.0
is64bit: true
frameworkversion: 2.0.50727.8009
softwareversion: 1.4.2.256


Hardware
--------------------------------
video|AdapterCompatibility: Advanced Micro Devices, Inc.
video|AdapterDACType: Internal DAC(400MHz)
video|AdapterRAM: 402653184
video|Availability: 3
video|Caption: AMD Radeon HD 7340 Graphics
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1366
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 60
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 768
video|Description: AMD Radeon HD 7340 Graphics
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20130910000000.000000-000
video|DriverVersion: 13.152.1.1000
video|InfFilename: oem22.inf
video|InfSection: ati2mtag_Wrestler
video|InstalledDisplayDrivers: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
video|MaxRefreshRate: 60
video|MinRefreshRate: 40
video|Monochrome: False
video|Name: AMD Radeon HD 7340 Graphics
video|PNPDeviceID: PCI\VEN_1002&DEV_9808&SUBSYS_188F103C&REV_00\3&2411E6FE&0&08
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1366 x 768 x 4294967296 colors
video|VideoProcessor: AMD Radeon HD 7340 Graphics (0x9808)
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 6291456
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: AMD64 Family 20 Model 2 Stepping 0
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 1700
processor|CurrentVoltage: 14
processor|DataWidth: 64
processor|Description: AMD64 Family 20 Model 2 Stepping 0
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 71
processor|L2CacheSize: 1024
processor|L3CacheSize: 0
processor|L3CacheSpeed: 0
processor|Level: 20
processor|LoadPercentage: 49
processor|Manufacturer: AuthenticAMD
processor|MaxClockSpeed: 1700
processor|Name: AMD E2-1800 APU with Radeon(tm) HD Graphics
processor|NumberOfCores: 2
processor|NumberOfLogicalProcessors: 2
processor|PowerManagementSupported: False
processor|ProcessorId: 178BFBFF00500F20
processor|ProcessorType: 3
processor|Revision: 512
processor|Role: CPU
processor|SecondLevelAddressTranslationExtensions: True
processor|SocketDesignation: Socket FT1
processor|Status: OK
processor|StatusInfo: 3
processor|Stepping: 0
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 6
processor|Version: Model 2, Stepping 0
processor|VirtualizationFirmwareEnabled: True
processor|VMMonitorModeExtensions: True


Exception
--------------------------------
System.NullReferenceException
Object reference not set to an instance of an object.
 MCSkin3D.Skin :: Void Unload()
  - f:\projects\MCSkinner spaces now\Skin.cs 218:4
 MCSkin3D.Editor :: Void treeView1_AfterSelect(System.Object, System.Windows.Forms.TreeViewEventArgs)
  - f:\projects\MCSkinner spaces now\Forms\Editor.cs 1561:6
 System.Windows.Forms.TreeView :: Void OnAfterSelect(System.Windows.Forms.TreeViewEventArgs)
 System.Windows.Forms.TreeView :: Void TvnSelected(NMTREEVIEW*)
 System.Windows.Forms.TreeView :: Void WmNotify(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.TreeView :: Void WndProc(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.Control+ControlNativeWindow :: Void OnMessage(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.Control+ControlNativeWindow :: Void WndProc(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.NativeWindow :: IntPtr Callback(IntPtr, Int32, IntPtr, IntPtr)
Edit Reply Delete
  • Eternal_Man
  • Level 1
  • New Explorer
  • March 25, 2015, 4:09 pm
Perhaps support for the horse model could be added? :)
Edit Reply Delete
  • Nezito
  • Level 6
  • Apprentice Dolphin
  • March 22, 2015, 2:02 am
Well, i guess i should try this out since everyone uses it :P
Edit Reply Delete
  • Eternal_Man
  • Level 1
  • New Explorer
  • March 20, 2015, 7:37 pm
Best thing since sliced cake!
Edit Reply Delete
  • Guidogi
  • Level 1
  • New Miner
  • March 20, 2015, 12:27 pm
How do I launch it please ?
Edit Reply Delete
  • _Undertaker_
  • Level 7
  • Apprentice Taco
  • March 15, 2015, 6:14 am
This is amazing. I was using a skinning website but it had no 1.8 stuff. This is really easy to use, too. It's exactly what you want in a skinning program. :D
Edit Reply Delete
  • Red-Tech
  • Level 8
  • Apprentice Engineer
  • March 13, 2015, 4:03 pm
http://www.needcoolshoes.com/
Edit Reply Delete
  • Bajo
  • Site Moderator
  • Level 57
  • Grandmaster Hero
  • March 31, 2015, 4:52 am
it's nowhere near as convenient as this program. Not to mention you can access MCSkin3D while offline aswell!
Edit Reply Delete
I agree
Edit Reply Delete
i need version 1.8 or higher
Edit Reply Delete
  • Biscutlord
  • Level 13
  • Journeyman Robot
  • March 2, 2015, 10:52 am
I needed help so...
OpenGL
--------------------------------
vendor:
version:
renderer:
extensions:

Software
--------------------------------
osversion: Microsoft Windows NT 6.1.7601 Service Pack 1
is64bit: true
frameworkversion: 2.0.50727.5485
softwareversion: 1.4.2.256

Hardware
--------------------------------
video|AdapterCompatibility: Intel Corporation
video|AdapterDACType: Internal
video|AdapterRAM: 1897150464
video|Availability: 3
video|Caption: Intel(R) HD Graphics
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1440
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 59
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 900
video|Description: Intel(R) HD Graphics
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20120319000000.000000-000
video|DriverVersion: 8.15.10.2696
video|InfFilename: oem126.inf
video|InfSection: iSNBD0
video|InstalledDisplayDrivers: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
video|MaxRefreshRate: 75
video|MinRefreshRate: 59
video|Monochrome: False
video|Name: Intel(R) HD Graphics
video|PNPDeviceID: PCI\VEN_8086&DEV_0102&SUBSYS_2AC2103C&REV_09\3&11583659&0&10
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1440 x 900 x 4294967296 colors
video|VideoProcessor: Intel(R) HD Graphics Family
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 8388608
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: Intel64 Family 6 Model 42 Stepping 7
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 1586
processor|CurrentVoltage: 0
processor|DataWidth: 64
processor|Description: Intel64 Family 6 Model 42 Stepping 7
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 191
processor|L2CacheSize: 512
processor|L3CacheSize: 3072
processor|L3CacheSpeed: 0
processor|Level: 6
processor|LoadPercentage: 9
processor|Manufacturer: GenuineIntel
processor|MaxClockSpeed: 2600
processor|Name: Intel(R) Pentium(R) CPU G620 @ 2.60GHz
processor|NumberOfCores: 2
processor|NumberOfLogicalProcessors: 2
processor|PowerManagementSupported: False
processor|ProcessorId: BFEBFBFF000206A7
processor|ProcessorType: 3
processor|Revision: 10759
processor|Role: CPU
processor|SocketDesignation: CPU 1
processor|Status: OK
processor|StatusInfo: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 1
processor|Version:

Exception
--------------------------------
System.Exception
Failed to initialize program during "Initializing base forms..."
No Stack Trace Available
System.IO.DirectoryNotFoundException
Could not find a part of the path 'C:\Users\Jonathan\Desktop\Brushes'.
System.Windows.Forms.Control :: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean)
System.Windows.Forms.Control :: System.Object Invoke(System.Delegate, System.Object[])
System.Windows.Forms.Control :: System.Object Invoke(System.Delegate)
MCSkin3D.Forms.Splash :: Void PerformLoading()
Edit Reply Delete
  • Ciberg
  • Level 5
  • Apprentice Narwhal
  • March 7, 2015, 1:53 pm
You probably have it installed to the wrong place :/
Edit Reply Delete
  • Biscutlord
  • Level 13
  • Journeyman Robot
  • March 7, 2015, 2:13 pm
REALLY
Edit Reply Delete
  • PMC_MrMan726
  • Level 15
  • Journeyman Skinner
  • March 2, 2015, 5:02 am
Nice Little Program i might use it on my skins.
Edit Reply Delete
  • GamingNorge
  • Level 1
  • New Artist
  • February 24, 2015, 6:14 am
I'm the 4901 Dia/Like xD
Edit Reply Delete
  • RoboShadow
  • Level 20
  • Expert Engineer
  • March 1, 2015, 4:07 pm
I'm the NaN diamond =p
Edit Reply Delete
dito :p
Edit Reply Delete
  • Zombie_Killer
  • Level 2
  • Apprentice Explorer
  • March 16, 2015, 2:21 pm
Me two robo
Edit Reply Delete
  • CupCakesAreYum
  • Level 26
  • Expert Creeper Hugger
  • February 23, 2015, 12:29 pm
im having difficulty converting skins into the alex template... for som reson if i use a alex skin to work off of it turns into the steve skin when uploaded onto mcskin.... is there something im doing wrong? Any help on this matter would be much appreciated :) just wanting to make a personal skin for myself to use.
Edit Reply Delete
  • Smasher200
  • Level 46
  • Master Grump
  • May 24, 2015, 7:34 pm
Just change it to the Alex format and it will be fine.
Edit Reply Delete
i dont know how to make skins on this :( if anyone knows leave it in the reply :)
Edit Reply Delete
  • GamingNorge
  • Level 1
  • New Artist
  • February 24, 2015, 6:00 am
You draw, simple as that.

Check for controls on the bottom line on the program.
Edit Reply Delete
  • Angelic Dawn
  • Level 1
  • New Miner
  • February 20, 2015, 12:47 pm
I'm having problems. Help please? When I try too turn my skins around it wont let me. So I can't look at the sides and bottom. :( Anyone else? ;-;
Edit Reply Delete
  • GamingNorge
  • Level 1
  • New Artist
  • February 24, 2015, 5:58 am
Look at the controls at the bottom line, had same problem until i read some on bottom line about looking around ;) (inside program)
Edit Reply Delete
  • xH3llAndBack
  • Level 13
  • Journeyman Ninja
  • February 20, 2015, 12:33 pm
ehh im Such a noob. How do i Download This? XD?? I need le help o.o
ITS SO CONFUSINN >,<
Edit Reply Delete
  • GamingNorge
  • Level 1
  • New Artist
  • February 24, 2015, 5:59 am
There's a download below video to the right, middle screen, really easy to see.  Click on "LE *Version number*" and it will download atuomaticly.
Edit Reply Delete

1 - 50 of 4,520

Show Comments