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MCSkin3D

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Paril
Developer
Level 69 : High Grandmaster Scapegoat

Mac users, please read the following guide: http://www.planetminecraft.com/blog/mcskin3d-mac-port-tutorial/

Don't install to Program Files! Recommended installation directory is C:/MCSkin3D/


If you experience crashes, please send me the crash report! I can't fix it if I don't know how it crashed!

Follow us on Facebook!


mcskindpng

MCSkin3D is a new take on how you create skins - with a mix of 3D and 2D painting, although focused on 3D, it's never been easier to create the perfect skin, complete with many advanced utilities!

With art and sample/template skins from whtdragon, you're sure to have the best samples and templates to help you get started with your skins!

Dependencies (Download FIRST):
.NET Framework v3.5


Latest version (1.4.2.255):
Download .ZIP version
Progress: 100% Complete
Game Version:Minecraft 1.7.4
Tags:Program, Mcskin3d, Skinning, Texturing, Functional
Credit:Jonas Triki, lemon42, djmati111

More Mods by ParilView All

Last updated 03/15/12
by Paril
Last updated 12/30/12
by Paril

Update #15 : 01/27/2014 2:18:28 am1/27/14

Updated to 1.4.2.255 - supports 1.8 skin format, as well as some other minor issues..
http://alteredsoftworks.com/mcskin3d/v1_4/mcskin3d_1_4_2_255.zip

Update #14 : 10/05/2013 12:21:06 am10/05/13

Updated to 1.4.2.253 - fixed a major memory leak. This was the white skin problem.
http://alteredsoftworks.com/mcskin3d/v1_4/mcskin3d_1_4_2_253.zip

Update #13 : 05/21/2013 3:09:58 am5/21/13

MCSkin3D 1.4.2.252 is out!
http://alteredsoftworks.com/mcskin3d/v1_4/mcskin3d_1_4_2_252.zip

-P

Update #12 : 03/15/2013 10:54:31 am3/15/13

A new beta is available. MCSkin3D 1.4.1.240 Beta:
http://alteredsoftworks.com/mcskin3d/betas/mcskin3db_1_4_1_240.zip

-P

Update #11 : 05/07/2012 5:47:00 pm5/07/12

1.4 is now out! Check the main post below for deets!

Update #10 : 04/24/2012 7:38:46 pm4/24/12

Update #9 : 04/06/2012 8:45:41 pm4/06/12

Newest beta:

http://alteredsoftworks.com/mcskin3d/betas/mcskin3db_1_4_0_215.zip

Thanks to Cyprezz for promoting us!

-P

Update #8 : 03/25/2012 4:27:45 pm3/25/12

Update #7 : 02/02/2012 4:06:20 pm2/02/12


MCSkin3D 1.4.0.185 Beta!
http://alteredsoftworks.com/mcskin3d/betas/mcskin3db_1_4_0_185.zip

Note for future yousguys: I always put betas in this browsable folder:
http://alteredsoftworks.com/mcskin3d/betas/

-P

Update #6 : 01/15/2012 8:22:59 am1/15/12

MCSkin3D Beta 1.4.0.174: http://alteredsoftwo...b_1_4_0_174.zip

Not many changes, but, Pony support is in. It's not entirely completed yet, as we're in the process of re-designing the "parts" to be more modular.

I also fixed a few tiny bugs, as well as two MAJOR bugs (paint bucket/color picker were swapping G and B value, as well as a render bug that caused paint bucket to crash).

The new color wheel isn't in this version, but it will be in the next beta.

As always, follow our Facebook page for more news:
https://www.facebook...227232704017686

-P

Update #5 : 01/07/2012 12:31:04 pm1/07/12

New beta. Only changes are I fixed the text on the model drop-down, fixed Villager's chest not being transparent (not noticeable in old system), and added depth sorting:

http://alteredsoftworks.com/mcskin3d/mcskin3db_1_4_0_165.rar

-P

Update #4 : 01/06/2012 1:49:40 am1/06/12

Beta with mob support, for those of you interested: http://alteredsoftworks.com/mcskin3d/mcskin3db_1_4_0_163.rar

-P

Update #3 : 01/05/2012 1:56:33 am1/05/12

I created a Facebook page for those of you who.. use Facebook.
Check it out here:

https://www.facebook.com/pages/MCSkin3D/227232704017686

-P

Update #2 : 01/03/2012 5:54:30 am1/03/12

SinfoolGamer has started doing a three-parter video on MCSkin3D, teaching various components and features.

I really recommend you check it out!

Part 1 is heah: http://www.youtube.com/watch?v=dKL_yxYozxQ

-P

Update #1 : 01/01/2012 1:35:12 am1/01/12

Comments :

Join us to post comments.

1 - 50 of 4,211

abtaylor96
Level 22
Expert Ninja
July 27, 2014, 7:21 am

I just get an Application Error everytime I start it up.

DahBlueBerry_Kitteh
Level 2
Apprentice Artist
July 26, 2014, 12:00 pm

Love the puppets voice, idk why.

Paril
Developer
Level 69
High Grandmaster Scapegoat
July 26, 2014, 12:03 pm

He's a cool dude.. dog. Dog dude.

DahBlueBerry_Kitteh
Level 2
Apprentice Artist
July 26, 2014, 12:47 pm

:)

Viz Xatir
Level 48
Master Blob
July 24, 2014, 10:42 am

There are exactly 4500 Diamonds on this RIGHT NOW. Feels good.

Azieriscrazy09
Level 14
Journeyman Ninja
July 23, 2014, 5:18 pm

does this support mac computers

XDdrummer
Level 37
Artisan Modder
July 23, 2014, 4:38 pm

Does this support Windows '95?
;)

OriginalAquaSaber
Level 2
Apprentice Skinner
July 16, 2014, 8:21 pm

1.8 is soo glitched i cant make skins can someone like tell me is there a way to fix this

RatCatcher
Level 7
Apprentice Toast
July 14, 2014, 2:01 pm

Dat puppet tho

anime_luver12345
Level 19
Journeyman Cake
July 13, 2014, 7:27 am

I have NO idea how to use this, can someone help me??

cressmanator
Level 1
New Miner
July 12, 2014, 10:40 am

that's a big comment.....

xGinOkamix
Level 1
New Miner
July 12, 2014, 5:35 am

OpenGL
--------------------------------
vendor: Intel
version: 3.1.0 - Build 9.17.10.3347
renderer: Intel(R) HD Graphics 3000
extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex

Software
--------------------------------
osversion: Microsoft Windows NT 6.1.7601 Service Pack 1
is64bit: true
frameworkversion: 2.0.50727.5477
softwareversion: 1.4.2.255

Hardware
--------------------------------
video|AdapterCompatibility: Intel Corporation
video|AdapterDACType: Internal
video|AdapterRAM: 2210398208
video|Availability: 3
video|Caption: Intel(R) HD Graphics 3000
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1366
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 40
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 768
video|Description: Intel(R) HD Graphics 3000
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20140129000000.000000-000
video|DriverVersion: 9.17.10.3347
video|InfFilename: oem63.inf
video|InfSection: iSNBM0
video|InstalledDisplayDrivers: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
video|MaxRefreshRate: 59
video|MinRefreshRate: 40
video|Monochrome: False
video|Name: Intel(R) HD Graphics 3000
video|PNPDeviceID: PCI\VEN_8086&DEV_0116&SUBSYS_04B01028&REV_09\3&11583659&1&10
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1366 x 768 x 4294967296 colors
video|VideoProcessor: Intel(R) HD Graphics Family
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 16777216
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: Intel64 Family 6 Model 42 Stepping 7
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 2301
processor|CurrentVoltage: 11
processor|DataWidth: 64
processor|Description: Intel64 Family 6 Model 42 Stepping 7
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 205
processor|L2CacheSize: 512
processor|L3CacheSize: 3072
processor|L3CacheSpeed: 0
processor|Level: 6
processor|LoadPercentage: 7
processor|Manufacturer: GenuineIntel
processor|MaxClockSpeed: 2301
processor|Name: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
processor|NumberOfCores: 2
processor|NumberOfLogicalProcessors: 4
processor|PowerManagementSupported: False
processor|ProcessorId: BFEBFBFF000206A7
processor|ProcessorType: 3
processor|Revision: 10759
processor|Role: CPU
processor|SocketDesignation: CPU 1
processor|Status: OK
processor|StatusInfo: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 1
processor|Version:

Exception
--------------------------------
System.NullReferenceException
Object reference not set to an instance of an object.
 MCSkin3D.Skin :: Void Unload()
  - f:\projects\MCSkinner spaces now\Skin.cs 218:4
 MCSkin3D.Editor :: Void treeView1_AfterSelect(System.Object, System.Windows.Forms.TreeViewEventArgs)
  - f:\projects\MCSkinner spaces now\Forms\Editor.cs 1560:6
 System.Windows.Forms.TreeView :: Void OnAfterSelect(System.Windows.Forms.TreeViewEventArgs)
 System.Windows.Forms.TreeView :: Void TvnSelected(NMTREEVIEW*)
 System.Windows.Forms.TreeView :: Void WmNotify(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.TreeView :: Void WndProc(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.Control+ControlNativeWindow :: Void OnMessage(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.Control+ControlNativeWindow :: Void WndProc(System.Windows.Forms.Message ByRef)
 System.Windows.Forms.NativeWindow :: IntPtr Callback(IntPtr, Int32, IntPtr, IntPtr)

Areo Games
Level 3
Apprentice Architect
July 11, 2014, 7:59 pm

Maybe could you make a feature like the one on the old miners need cool shoes one that variates the darkness/lightness of the color you choose with a certain option without having to go through and use dodge and burn? I understand that your still working on it and I hope you don't take this as an impatient comment.

Paril
Developer
Level 69
High Grandmaster Scapegoat
July 11, 2014, 10:05 pm

Generally that's what dodge/burn is for. Is that not what you're looking for?

Areo Games
Level 3
Apprentice Architect
July 12, 2014, 7:07 am

Well, Kind of, but it makes it is would be so you don't have to do that, it lays it down randomly colored if you get what I mean. It would put down the pixels in a variation of say 5 colorpoints in a random order.  This explains: https://www.youtube.com/watch?v=3Zc8q12yMQ4

Paril
Developer
Level 69
High Grandmaster Scapegoat
July 12, 2014, 2:10 pm

An extension on noise, I see.

Areo Games
Level 3
Apprentice Architect
July 12, 2014, 3:01 pm

:) 
What do you think about adding it? (I hate to pester you)

90s ROBOT
Level 13
Journeyman Robot
July 11, 2014, 5:14 am

(ノ °益°)ノ Please make this compatible for mac or rage (ノ °益°)ノ

PolarMonkey
Level 1
New Miner
July 10, 2014, 11:02 am

undefined

Estrellita
Level 1
New Miner
July 8, 2014, 3:26 pm

I am LOVING THIS!! And I'm so excited for the texture pack portion!! Thank you!! :D

Fowler MC
Level 1
New Explorer
July 8, 2014, 7:48 am

How do i extract it

Sodarocks22
Level 12
Journeyman Warrior
July 7, 2014, 11:08 am

This was EXTREMELY easy to download.

Flower Studios MC
Level 7
Apprentice Dolphin
July 6, 2014, 5:46 pm

Whenever I try to click it, the thing crashes, It makes me extract every single time. Was I not suppose to extract the first time or something?

Paril
Developer
Level 69
High Grandmaster Scapegoat
July 7, 2014, 8:19 am

Usually that means you are trying to run it from the zip. Be sure you extract and actually run the program from where you extracted it.

Flower Studios MC
Level 7
Apprentice Dolphin
July 7, 2014, 1:13 pm

Ok thanks I got it.

Silverbeard
Level 14
Journeyman Dragonborn
July 4, 2014, 3:12 pm

Does it support the new skin template?

CoconutM1lk
Level 1
New Miner
July 4, 2014, 2:09 pm

Does it work on mac?

LovingTogepi
Level 1
New Miner
July 3, 2014, 12:33 am

UGH! I can't even open it!

Nemesis348
Level 9
Apprentice Architect
July 13, 2014, 4:58 am

Use 7zip then extract it

LovingTogepi
Level 1
New Miner
July 2, 2014, 5:11 pm

This had better work.

NightMareAngel
Level 2
Apprentice Warrior
July 2, 2014, 12:05 pm

My animation feature doesn't work, and you REALLY need to add a copy  paste button

REMIXconfused
Level 5
Apprentice Miner
July 1, 2014, 2:23 pm

I have the program but it doesnt allow me to use 1.8 features!

MentalFox
Level 24
Expert Taco
June 29, 2014, 3:49 am

How about you make this compatable with Macs??... Please.

matthewisbeast22
Level 16
Journeyman Architect
June 26, 2014, 3:30 pm

I  think you should change it so when I am not looking at a part, ie the head, it won't be edited by brushes. I keep on accidentally editting invisible parts without realizing it until after. Besides that and a few bugs, the program works great! I really love the way noise works.

ItsFranco
Level 1
New Network
June 26, 2014, 11:35 am

Doesn't work. !!! i need help

Dalmnolk
Level 1
New Miner
June 26, 2014, 11:29 am

Can I edit blocks with this?
If yes, how?

-Kitten-
Level 1
New Crafter
June 26, 2014, 10:18 am

OpenGL
--------------------------------
vendor: ATI Technologies Inc.
version: 4.3.12618 Compatibility Profile Context 13.251.0.0
renderer: AMD Radeon HD 6670
extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

Software
--------------------------------
osversion: Microsoft Windows NT 6.2.9200.0
is64bit: true
frameworkversion: 2.0.50727.8000
softwareversion: 1.4.2.255

Hardware
--------------------------------
video|AdapterCompatibility: Advanced Micro Devices, Inc.
video|AdapterDACType: Internal DAC(400MHz)
video|AdapterRAM: 1073741824
video|Availability: 3
video|Caption: AMD Radeon HD 6670
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1920
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 60
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 1200
video|Description: AMD Radeon HD 6670
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20131206000000.000000-000
video|DriverVersion: 13.251.0.0
video|InfFilename: oem1.inf
video|InfSection: ati2mtag_NI
video|InstalledDisplayDrivers: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
video|MaxRefreshRate: 75
video|MinRefreshRate: 59
video|Monochrome: False
video|Name: AMD Radeon HD 6670
video|PNPDeviceID: PCI\VEN_1002&DEV_6758&SUBSYS_E198174B&REV_00\4&80E7924&0&0008
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1920 x 1200 x 4294967296 colors
video|VideoProcessor: AMD Radeon Graphics Processor (0x6758)
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 33554432
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: Intel64 Family 6 Model 42 Stepping 7
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 1600
processor|CurrentVoltage: 10
processor|DataWidth: 64
processor|Description: Intel64 Family 6 Model 42 Stepping 7
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 191
processor|L2CacheSize: 512
processor|L3CacheSize: 3072
processor|L3CacheSpeed: 0
processor|Level: 6
processor|LoadPercentage: 5
processor|Manufacturer: GenuineIntel
processor|MaxClockSpeed: 3100
processor|Name: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
processor|NumberOfCores: 2
processor|NumberOfLogicalProcessors: 4
processor|PowerManagementSupported: False
processor|ProcessorId: BFEBFBFF000206A7
processor|ProcessorType: 3
processor|Revision: 10759
processor|Role: CPU
processor|SecondLevelAddressTranslationExtensions: True
processor|SocketDesignation: LGA1155
processor|Status: OK
processor|StatusInfo: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 1
processor|Version:
processor|VirtualizationFirmwareEnabled: False
processor|VMMonitorModeExtensions: True

Exception
--------------------------------
System.NullReferenceException
Object reference not set to an instance of an object.
MCSkin3D.Skin :: Void Unload()
- f:\projects\MCSkinner spaces now\Skin.cs 218:4
MCSkin3D.Editor :: Void treeView1_AfterSelect(System.Object, System.Windows.Forms.TreeViewEventArgs)
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 1560:6
System.Windows.Forms.TreeView :: Void OnAfterSelect(System.Windows.Forms.TreeViewEventArgs)
System.Windows.Forms.TreeView :: Void TvnSelected(NMTREEVIEW*)
System.Windows.Forms.TreeView :: Void WmNotify(System.Windows.Forms.Message ByRef)
System.Windows.Forms.TreeView :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.Control+ControlNativeWindow :: Void OnMessage(System.Windows.Forms.Message ByRef)
System.Windows.Forms.Control+ControlNativeWindow :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.NativeWindow :: IntPtr Callback(IntPtr, Int32, IntPtr, IntPtr)

DeathSkater202
Level 9
Apprentice Pony
June 26, 2014, 8:13 am

1. To install the program you need winRAR or winZIP because the file is a ZIP or RAR file. you also need the .NET Framework(which you most likely have)

2. So once you open it, hilight all the files except the .. file at the top.

3. Then right click all those files and click "Extract to a specified folder"

4. You will find that file in your downloads file and it will say exactly the same thing as a RAR or ZIP file.

Misugai
Level 8
Apprentice Pokemon
June 21, 2014, 3:44 pm

What is you skype paril?

DoomMagnet
Level 40
Master Artist
June 25, 2014, 4:12 am

paril101

Misugai
Level 8
Apprentice Pokemon
July 1, 2014, 11:02 am

Thanks lol.

Masterchambe
Level 1
New Explorer
June 18, 2014, 7:28 pm

Pss, can I translate the program to spanish?
If the answer is "Yes :)" then here is the file, feel free to edit or correct.

OMGPingu
Level 5
Apprentice Narwhal
June 18, 2014, 1:13 pm

Hello, I have encountered a problem with MCSKIN3D. I was just skinning and I accidently dragged one of my skins into another, and now this thing appeared. Also because of this I can open up MCSKIN3D but it's very hard for me to. Help...?

guestds
Level 4
Apprentice Blacksmith
June 18, 2014, 3:30 pm

either scroll down or ctrl scroll down

OMGPingu
Level 5
Apprentice Narwhal
June 18, 2014, 10:45 pm

Doesn't work.

JessieKinz9
Level 3
Apprentice Skinner
June 16, 2014, 7:26 pm

OpenGL
--------------------------------
vendor: Intel
version: 3.0.0 - Build 8.15.10.2291
renderer: Intel(R) HD Graphics Family
extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array_object

Software
--------------------------------
osversion: Microsoft Windows NT 6.1.7601 Service Pack 1
is64bit: true
frameworkversion: 2.0.50727.5477
softwareversion: 1.4.2.255

Hardware
--------------------------------
video|AdapterCompatibility: Intel Corporation
video|Availability: 3
video|Caption: Intel(R) HD Graphics Family
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1920
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 60
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 1080
video|Description: Intel(R) HD Graphics Family
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverVersion: 8.15.10.2291
video|InfFilename: oem11.inf
video|InfSection: iSNBD0
video|MaxRefreshRate: 60
video|MinRefreshRate: 60
video|Monochrome: False
video|Name: Intel(R) HD Graphics Family
video|PNPDeviceID: PCI\VEN_8086&DEV_0102&SUBSYS_2ABB103C&REV_09\3&11583659&0&10
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1920 x 1080 x 4294967296 colors
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 33554432
memory|MemoryDevices: 4
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: Intel64 Family 6 Model 42 Stepping 7
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 1596
processor|CurrentVoltage: 0
processor|DataWidth: 64
processor|Description: Intel64 Family 6 Model 42 Stepping 7
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 191
processor|L2CacheSize: 1024
processor|L3CacheSize: 6144
processor|L3CacheSpeed: 0
processor|Level: 6
processor|LoadPercentage: 12
processor|Manufacturer: GenuineIntel
processor|MaxClockSpeed: 2800
processor|Name: Intel(R) Core(TM) i5-2300 CPU @ 2.80GHz
processor|NumberOfCores: 4
processor|NumberOfLogicalProcessors: 4
processor|PowerManagementSupported: False
processor|ProcessorId: BFEBFBFF000206A7
processor|ProcessorType: 3
processor|Revision: 10759
processor|Role: CPU
processor|SocketDesignation: CPU 1
processor|Status: OK
processor|StatusInfo: 3
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 1
processor|Version:

Exception
--------------------------------
System.NullReferenceException
Object reference not set to an instance of an object.
MCSkin3D.Skin :: Void Unload()
- f:\projects\MCSkinner spaces now\Skin.cs 218:4
MCSkin3D.Editor :: Void treeView1_AfterSelect(System.Object, System.Windows.Forms.TreeViewEventArgs)
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 1560:6
System.Windows.Forms.TreeView :: Void OnAfterSelect(System.Windows.Forms.TreeViewEventArgs)
System.Windows.Forms.TreeView :: Void TvnSelected(NMTREEVIEW*)
System.Windows.Forms.TreeView :: Void WmNotify(System.Windows.Forms.Message ByRef)
System.Windows.Forms.TreeView :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.Control+ControlNativeWindow :: Void OnMessage(System.Windows.Forms.Message ByRef)
System.Windows.Forms.Control+ControlNativeWindow :: Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.NativeWindow :: IntPtr Callback(IntPtr, Int32, IntPtr, IntPtr)

Flower Studios MC
Level 7
Apprentice Dolphin
June 16, 2014, 3:55 pm

Hi. Um. I don't know how to install the program... A little help please?

open secret
Level 1
New Miner
June 15, 2014, 7:42 pm

Hey - Installed mc3d today and worked on a skin, saved it and tried to upload it and get an error dialog that says

"Error Uploading Skin: Object Reference not set to an instance of an object".

I can login fine to the MC servers. There didn't appears to be any additional information.

I also had my sister use her usr/pwd in the upload dialog and got the same error
I am on Windows 8.1 (64bit)
Version: MCSkin3d LE v1.4.2.255
I installed in C:\MCSkin3D
I have tried to upload running as an administrator with the same results.

Ideas?

legoskeleton01
Level 31
Artisan Grump
June 15, 2014, 2:26 am

Amazing program! I've got a question though, 
Everytime I create a folder, shut the program down and restart later, the folder has disappeared.
Am I doing something wrong or is that just a bug?

JessieKinz9
Level 3
Apprentice Skinner
June 16, 2014, 7:29 pm

That happens to me to

Rimdock
Level 18
Journeyman Dragonborn
June 19, 2014, 6:09 am

You can pin MC3d to your task bar and easily get to it

Eddy0204
Level 4
Apprentice Warrior
June 14, 2014, 6:38 pm

wewdwdzwwwweeeeeee

IanDig
Level 13
Journeyman Taco
June 14, 2014, 2:46 pm

Excuse me Paril, but I'm having trouble with your program. I'm tryin to finish a skin that I saved a while back, and when I want to continue using a color that I used before, I select the dropper icon, click the color on the skin, then I click the pencil icon. but then I can't draw the skin. And another change that happens is this.

P.S. I'm sorry if I'm just being dumb about this, and it's just a simple solution. (and I'm sorry if this question has already been answered on the forums)

Paril
Developer
Level 69
High Grandmaster Scapegoat
June 14, 2014, 5:09 pm

The triangle is transparency. It means you've picked a transparent color, basically.

IanDig
Level 13
Journeyman Taco
June 14, 2014, 7:34 pm

OOHH... yeah I was selecting a color on the helmet. Thanks!

anime_luver12345
Level 19
Journeyman Cake
June 14, 2014, 12:12 pm

??

anime_luver12345
Level 19
Journeyman Cake
June 14, 2014, 12:12 pm

Did you quit Pmc?

Paril
Developer
Level 69
High Grandmaster Scapegoat
June 14, 2014, 1:27 pm

no..? This is my real life job.

anime_luver12345
Level 19
Journeyman Cake
June 14, 2014, 6:10 pm

Okay, i haven't seen any recent posts, so i thought you quit PMC soz >-<

Paril
Developer
Level 69
High Grandmaster Scapegoat
June 14, 2014, 6:55 pm

I do tons of behind the scene work.

anime_luver12345
Level 19
Journeyman Cake
June 15, 2014, 9:19 am

Thats Cool!

CaptainPhoenix30
Level 2
Apprentice Architect
June 12, 2014, 4:03 pm

Too bad this isn't for Mac :/
It says I need to open it using Wine, but when I try to do that, nothing happens. Am I doing something wrong???

La_Pixel
Level 53
Grandmaster Unicorn
June 15, 2014, 11:12 pm

probably, click here for a tutorial ;)

Michaels_planet
Level 10
Journeyman Miner
June 12, 2014, 5:05 pm

i tryed that tooo

Michaels_planet
Level 10
Journeyman Miner
June 12, 2014, 3:05 pm

MAKE IT FOR MAC PLLLLLLLLZZZZZ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

La_Pixel
Level 53
Grandmaster Unicorn
June 15, 2014, 11:11 pm

sarcastic_ninja
Level 1
New Crafter
June 12, 2014, 4:48 pm

He's in the middle of porting it right now. Calm down.

Michaels_planet
Level 10
Journeyman Miner
June 12, 2014, 5:05 pm

ok

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