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VoxelMap 1.9.4

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MamiyaOtaru
Level 95 : Elite Programmer
Downloads for 1.9.4, 1.9, 1.8.9, 1.8, 1.7.10 and 1.6.4 available at the download link.

VoxelMap is a minimap and worldmap mod that makes a great effort to be accurate to the colors you see in the world (and your resource pack). Display your surroundings, or view the entire (explored) world. Use your mouse to click and drag the world map, and mousewheel to zoom.

The mod has useful functionality like per-dimension waypoints, mob icons, teleport to waypoint (if the player has permission), and nether mapping. Optional chunk grid and biome overlay (with biome labels in full screen mode)

Full internationalization support, with many languages included.

Modpacks:
This mod may be included in modpacks, if

  1. I am credited (please include a link to this page)
  2. you do not make money from the modpack. No charging for it or putting it behind an ad link (like (Ad link removed))

Install: Install Liteloader, then put the VoxelMap .litemod file in your .minecraft/mods folder.


Old Versions with no world map (for Modloader/Forge):
1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7.

Old Versions with no world map (for Liteloader):
1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7.


Please vote for and watch this bug
: https://bugs.mojang.com/browse/MC-7508
It's been around since beta 1.8 and I'd like to see someone fix it
Fixed in 1.8 final! Existed from beta 1.8 to final 1.7.10 haha

Check out my friend's minigame! http://www.planetminecraft.com/blog/1000-block-build-race-mini-game/
Progress: 100% Complete
Game Version:Minecraft 1.9
Tags:Map, Minimap, Worldmap, VoxelMap, Zan, Cavemap, Nethermap, Radar, Mob, Icons, Functional
Credit:Zan for starting this mod, Lahwran for continuing it. Maczaz for first 3rd party translation (Polish)! johnbohn for Swedish, Thegajout for French, tynnoel99 for Norwegian, elespontaneo for Spanish, Scarlet pangolin for Russian, farenheirh for Bz Portug.

Note: Showing last 25 of 172 logs.

Update #172 : 06/02/2016 7:23:45 pm6/02/16

1.6.14
fix broken waypoint loading (losing capitalization from names, custom icons reverting to default)
fix broken automatic multiworld detection

Update #171 : 06/02/2016 3:54:12 am6/02/16

1.6.13
1.9+ only hotfix: fix to allow world map panning with movement keys when Forge is installed

Update #170 : 06/01/2016 9:37:54 pm6/01/16

1.6.12
fix waypoint share to allow names with unicode and punctuation
fix crash in worldmap when movement/sprint keys were bound to unicode chars
fix for possible crash with resourcepacks with enormous font images
show in world icon for disabled waypoint if it is highlighted
shared waypoint tooltip translated

Update #169 : 05/27/2016 11:18:08 am5/27/16

1.6.11
greatly reduce chance of a rare ConcurrentModificationException crash (and eliminated entirely in 1.9+)
fixed display of helmets added by Forge mods (1.8+)

Update #168 : 05/22/2016 12:40:19 pm5/22/16

1.6.10
fix color reading with optifine shaders enabled
fix for showing flowing water from Streams mod
better handling of liquid in general - fix possible purple water bug - (1.9+)
LMM Mod support, possibly
mipmapped 0.25 zoom level on minimap, much better looking (1.8+)
better CTM parsing (1.8+)
CTM fix for some blocks not loading (1.9+)
fix for resource packs with really HD fonts not showing player names on minimap (now in versions below 1.9.4 as well)
filter added to mob show/hide selection screen (now in versions below 1.9.4 as well)
better occlusion of distant in-game waypoints by far away terrain (now in versions below 1.9.4 as well)

Update #167 : 05/17/2016 7:28:09 pm5/17/16

1.6.9
initial release for Minecraft 1.9.4. Also has some fixes that will eventually come out for older Minecraft versions
fix for packs with super HD fonts not showing player names on the minimap
filter in the mob show/hide selection screen.
better occlusion of in-game waypoints by really distant terrain

Update #166 : 05/10/2016 5:06:44 pm5/10/16

1.6.8 (1.9 only hotfix)
fix zombie villager icon
fix optifine randomob support

Update #165 : 04/30/2016 7:04:17 pm4/30/16

1.6.7
bugfix: couldn't mouseover waypoints in the nether
added hotkey to go straight to the waypoint menu

Update #164 : 04/29/2016 12:01:07 am4/29/16

1.6.6
in-game waypoint signs changed from name+distance to icon (name+distance shown on mouseover)
highlighted waypoint/coordinate shows up in-game
fix crash when right clicking on unloaded region in the world map
better handling for barrier blocks (1.8 and 1.9)
better handling of waypoint transparency, especially with water (1.9)

Update #163 : 04/23/2016 11:00:08 pm4/23/16

1.6.5
added ability to share waypoints and coordinates with other users of VoxelMap and JourneyMap. Right click on world map, or from the waypoints list
Polished the highlight waypoint interface (more obvious how to remove highlights)
bugfix: prevent crash when a player wears an enderdragon head (1.9)

Update #162 : 04/20/2016 2:38:05 am4/20/16

1.6.4
search for waypoints on the waypoints screen (like creative inventory search)
highlight specific waypoint or spot on the world map (can make a waypoint easier to find if there are hundreds)

Update #161 : 04/17/2016 12:54:22 am4/17/16

1.6.2
initial release for 1.9

Update #160 : 03/29/2016 4:02:21 pm3/29/16

1.6.0
initial release for 1.8.9

Update #159 : 01/28/2016 6:24:41 pm1/28/16

1.5.20
for 1.7.10: don't allow unicode characters on the controls configuration screen (like Minecraft itself), preventing a crash when attempting to save invalid (for 1.7.10) characters
for 1.8: fix so unicode characters chosen as inputs in the controls screen are successfully saved and restored

Update #158 : 12/30/2015 10:48:03 pm12/30/15

1.5.19
fix for mooshroom and spider jockey icons
less likely to hit out of memory errors

Update #157 : 11/22/2015 2:32:30 pm11/22/15

1.5.18a
1.8 only hotfix
fix for mods' mob icons and icons for blocks worn on player/mob heads being broken with shaders mod installed

Update #156 : 11/18/2015 1:32:07 pm11/18/15

1.5.18
allow voxelmap keys to be bound to mouse buttons (and have them remembered on next load)

Update #155 : 11/02/2015 10:44:28 pm11/02/15

  • World Map - display your single player world or the explored parts of multiplayer world in a google-earth like interface
  • Multiworld support (keep waypoints and saved map data separate per world)
  • Configurable waypoint icons (can choose in game, or add your own with a resource pack)
  • Spritesheet use for icons and text (speed increase)
  • improved mod mob icon support
  • changes backported to 1.7.10 (and some, like the world map, to 1.6.4)

Update #154 : 07/14/2014 10:45:18 pm7/14/14

fix for possible java bug in NetworkInterface.getInterfaceAddresses()

added language:
Filipino (Tagalog), by Thirdkyle

updated languages:
Serbian, by NuclearBanana
Croatian, by NuclearBanana

Update #153 : 07/05/2014 7:08:25 pm7/05/14

added Realms support for waypoints
Liteloader only, because the realms world ID is retrieved using a technique liteloader provides

updated language:
Estonian, by robotkoer

Update #152 : 07/03/2014 5:19:00 pm7/03/14

fixed white square bug for 1.7.10.  Old images snuck in (I'm going to throttle the guy who gave me 172x172 images to use and myself for not noticing it haha)

Update #151 : 07/02/2014 6:42:48 pm7/02/14

updated to 1.7.10.
Liteloader only now for this version.  For Forge or Jarmod(eventually), see http://www.planetminecraft.com/mod/voxelmap-no-radar/

updated languages:
Polish, by: FilalPL
Bulgarian, by: marioiii

Update #150 : 06/26/2014 2:46:36 pm6/26/14

radar working with Eternal Isles mod

updated language:
Finnish, by ArttuJ

Update #149 : 06/20/2014 8:50:17 am6/20/14

fullscreen map biome labels: use morphological erosion to ensure label fits entirely within biome (or if the biome is too small to fit the label, at least put it in the "visual center" so as much of it is in the biome as possible)

for comparison, see these images:
http://chattypics.com/files/labels1_xt7lpaiqie.gif
http://chattypics.com/files/labels2_w1rkkc0gwc.gif

Update #148 : 06/09/2014 7:25:04 pm6/09/14

reworked resource loading a little

new languages:
Slovakian, by rufo123
Vietnamese, by LuffyMonkie

updated languages:
Swedish, by Zlinger_Z
Indonesian, by BobbyWibowo
Chinese (traditional), by unoya
Portuguese, by i3lff
Korean, by ENlGMA
Danish, by Xyoin
Spanish (varieties: Spain, Mexico, Argentina, Uruguay, Venezuela), by janitoalevic

Comments : 4,377

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1 - 50 of 4,377

  • Icence
  • Level 1
  • New Miner
  • June 15, 2016, 6:20 pm
I downloaded liteloader and the minimap mod, but I cant get it to work with my minecraft. its not crashing or anything but I have tried about two dozen times to get it to work and it wont show up.
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When I download the VoxelMap file, it does not come as a .lightmod file, but as a WinRAR file. Do I have to uninstall WinRAR to get the mod?
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • May 30, 2016, 1:35 pm
your browser (Edge? Internet Explorer?) is probably renaming the file for you from .litemod to .zip. Just change the extension back to .litemod

http://www.mediacollege.com/microsoft/windows/extension-change.html
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Yeah, I was using Edge while trying to download the mod. I just switched to Chrome and it worked. Thanks, and great mod!
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  • SuperFly83
  • Level 1
  • New Crafter
  • May 25, 2016, 8:16 pm
Does Liteloader require Forge to work? I was just looking around on Planet Minecraft and found this little beauty and really want to give it a try but I've never really used mods on a large scale to need a mod loader. I have been having troubles trying to get this to work and its no use.
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • May 25, 2016, 8:39 pm
liteloader does not need forge to work. if you don't want forge, run the liteloader installer, it will create a new profile (liteloader-1.9 or something) in your launcher. select and run that profile in your minecraft launcher and you are good to go
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  • Gin-San
  • Level 1
  • New Explorer
  • May 21, 2016, 10:49 pm
Can i use this in Forge?
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • May 22, 2016, 8:41 am
yes. requires liteloader. run the liteloader installer, select extract. put the liteloader jar in your mods folder. forge will load it
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Hi

My daughter loves your mod but we have no idea how to get it to work when we use
forge-profile. If we put liteloader-1.9-SNAPSHOT.jar into the mods-folder the launcher
will crash.
Series of errors starting with: Error during LiteLoader PREINIT.

Any ideas or suggestions?
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Hi

You were right, its a different .jar inside the installer. Working now.
You made one girl very happy :)
She has been using this mod since the Zan-era.

Thank you
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • May 17, 2016, 10:20 pm
good to hear. And glad you've stuck around so long! Hope there've been some nice improvements during that time
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • May 13, 2016, 1:42 pm
that may be the development jar. Best way to be sure you are getting what you need would be to run the Liteloader installer and select "extract". That will definitely be the version of the liteloader jar you need.

Now the one you downloaded could be too. If you are getting the same errors, be sure you are running a forge 1.9 profile (minecraft version has to be the same for all mods). If you are, post the crashlog in the liteloader thread at minecraftforum (it's hard to give any advice without a crashlog).
Edit Reply Delete
So , by using the download in the link , I get the version with the worldmap right? im asking cause last time I downloaded it , it was from another site and I didn't get the world map , instead I got a version that decided that all water is black.
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • April 27, 2016, 10:33 pm
any site that isn't here or the download site linked to from here is likely to be some ancient version with who knows what bugs. The "VoxelMap downloads" button here will take you to the latest version, which does include the world map
Edit Reply Delete
Thanks alot.
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  • Azfaloth
  • Level 11
  • Journeyman Toast
  • April 18, 2016, 3:06 am
Wonderful tool! Is there any software with which we can view the maps outside the game just using the files in the voxelmap folder? In the browser or a tool to save a particular worlds map as an image?
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • April 18, 2016, 10:50 am
there is a config option you can put in the voxelmap config file to make it output images that you can then use to view in a browser page or whatever. Instructions are here: https://github.com/MamiyaOtaru/anvilmapper

Once the images are output you can process them into a google maps like webpage with the code at that same link, or try this alternate stitcher someone else made https://github.com/GauthIronstaff/VoxelStitch that takes all the images and stitches them into one big image.
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  • Azfaloth
  • Level 11
  • Journeyman Toast
  • April 22, 2016, 1:16 am
Thank you very much! I will check these out. :)
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  • Scarecrow1864
  • Level 19
  • Journeyman Blacksmith
  • April 17, 2016, 7:20 am
LiteLoader is only updated to 1.7.10 how will this work? this mod if for 1.9
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • April 17, 2016, 1:46 pm
http://jenkins.liteloader.com/ note versions for 1.8, 1.8.9 and 1.9 there
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  • Scarecrow1864
  • Level 19
  • Journeyman Blacksmith
  • April 18, 2016, 12:56 pm
thx
Edit Reply Delete
i cant use it because all my other mods are forge and 1.7.10
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • April 13, 2016, 10:50 am
so download liteloader for 1.7.10 and voxelmap for 1.7.10 and use them together with your forge mods for 1.7.10 like I do
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Hi so what do I have to do to install the 1.8.9 version because I put in it my mod file, and it isn't working. PLS help!
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  • Ungarr
  • Level 9
  • Apprentice Ranger
  • March 31, 2016, 12:00 am
when will this be updated to 1.9 and for forge??
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I used to use this a lot, and I loved it, but why the sudden change to Liteloader?
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • March 30, 2016, 10:17 am
it's been using Liteloader for 4 years probably, and using liteloader exclusively for almost 2 years now. You have an interesting definition of sudden :)
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Okay, that covered 6 letters of my sentence. Thank you. Why did you make it exclusive?
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • March 30, 2016, 8:35 pm
didn't feel like maintaining multiple versions anymore, and once I added the persistent WorldMap, Liteloader enabled me to do some things I couldn't with Forge. Made for a fairly easy decision.
Edit Reply Delete
Mkay, thanks for explaining :)
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • March 31, 2016, 8:57 am
cheers :) Usually people ask me that so they can tell me my reasons are invalid and I should make it for Forge. I can understand that, but I do have my reasons
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  • LogoMan
  • Level 3
  • Apprentice Farmer
  • March 27, 2016, 2:08 pm
Hows the 1.9 progress going? This is my favorite minimap mod!
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • March 30, 2016, 10:18 am
just waiting on liteloader. Liteloader used to tend to release before Forge, so that was nice. It's going through some big changes internally though so things are a bit delayed this time around. Hopefully a one time thing.
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  • redna
  • Level 1
  • New Explorer
  • March 12, 2016, 3:25 pm
Is there an ETA for Voxelmap 1.8.9 Forge version yet?
Edit Reply Delete
  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • March 29, 2016, 12:03 pm
1.8.9 was just released for liteloader. Liteloader works fine with Forge, so use that release with forge 1.8.9
Edit Reply Delete
  • TamirGumpy
  • Level 1
  • New Miner
  • February 25, 2016, 7:10 am
Great mod :D
Edit Reply Delete
  • InkedPug
  • Level 7
  • Apprentice Taco
  • February 22, 2016, 10:23 pm
Here's a suggestion: there are no arrows that point to a waypoint, instead when you open the map up and you right click a waypoint it says set destionation, and it has a large arrow pointing to it thats light blue.
Edit Reply Delete
  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • April 19, 2016, 10:58 pm
check version 1.6.4. Not exactly as you described, but highlight waypoint has been implemented (on the waypoints screen and the worldmap)
Edit Reply Delete
  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • February 23, 2016, 9:38 am
one of the strings I've had people translate but which isn't in the mod yet is "highlight". Similar idea: if I ever implement it it will be about highlighting a particular waypoint, something to make it stand out from the rest. One of these days
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  • MrDrLemon
  • Level 3
  • Apprentice Explorer
  • February 22, 2016, 7:43 pm
Can I use Forge and Liteloader together? Or is this a no, no?
Edit Reply Delete
  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • February 23, 2016, 9:36 am
yeah i use them together all the time
Edit Reply Delete
Please make it a jar!
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  • IHathEnded
  • Level 1
  • New Network
  • March 24, 2016, 11:55 pm
How does he make it a virtual thing to a physical thing?
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How do you download this? I've pressed the button, put it in the mods folder, and it didn't work.
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Is this mod server compatible? I'm using MultiMC for this. Whenever I use it and try to go onto a server, it says "Timed Out". When I don't use this mod, it lets me in the server perfecty fine. Also, I'm using minecraft version 1.7.10 release.
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  • Johnnz
  • Level 1
  • New Miner
  • February 13, 2016, 6:43 am
WOOOOW!
Edit Reply Delete
  • MissSinful
  • Level 16
  • Journeyman Toast
  • February 12, 2016, 3:25 am
This looks really cool! Wish it was available through forge so I could use it ):
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wlel i did it, but it didnt work :\
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what do we do with the file after we download it?
Edit Reply Delete
  • PotatoLogic
  • Level 42
  • Master Answer
  • January 1, 2016, 9:17 pm
You brought your stuff back :)
why'd you draft them in the first place?
Edit Reply Delete
  • JeepsterRich
  • Level 2
  • Apprentice Explorer
  • December 24, 2015, 10:55 am
So can this mod be installed using just Forge?
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • December 24, 2015, 4:45 pm
no
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  • JeepsterRich
  • Level 2
  • Apprentice Explorer
  • December 25, 2015, 6:31 am
Thanks for answering. I installed the mod and so far it's great. Keep up the good work.
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • December 25, 2015, 8:24 am
glad you tried it :)
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Is this supported on mac?
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • December 20, 2015, 11:02 pm
yeah, it's java.  would have to be doing something weird not to be supported on mac
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  • TNTcreeper
  • Level 31
  • Artisan Architect
  • December 16, 2015, 10:18 am
Is there a way to use this without Liteloader or Forge?
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • December 17, 2015, 2:46 pm
no
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  • FBDSC
  • Level 1
  • New Crafter
  • November 29, 2015, 11:50 pm
Muito legal me ajuda muito
Edit Reply Delete
  • Octane154
  • Level 33
  • Artisan Explorer
  • November 21, 2015, 3:55 pm
Is the original ModLoader still a thing? Last time I remember it being relavant in 1.6
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • November 21, 2015, 4:44 pm
nope.  Hasn't been updated since 1.6.
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  • NerdyMCer
  • Level 9
  • Apprentice Skinner
  • November 21, 2015, 4:21 am
Is there a way to get this mod for forge 1.7.10?
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • November 21, 2015, 5:00 am
forge and liteloader work fine together
Edit Reply Delete
  • NerdyMCer
  • Level 9
  • Apprentice Skinner
  • November 23, 2015, 10:34 am
I don't need liteloader to run use this mod. I can just use Forge?
Edit Reply Delete
  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • November 29, 2015, 5:57 am
"I don't need liteloader to run use this mod."  incorrect
Edit Reply Delete
  • ZDD
  • Level 11
  • Journeyman Cake
  • November 19, 2015, 5:51 pm
via adcous $10632
via adfly $885
via the way he did it $0
Edit Reply Delete
  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • November 20, 2015, 7:48 am
and what thanks do I get for not sending people through sites that try to trick you into downloading malware?  heh
Edit Reply Delete
  • ZDD
  • Level 11
  • Journeyman Cake
  • November 20, 2015, 12:26 pm
Adfocus if you didn't know is what forge uses for their downloading purposes.
Edit Reply Delete
  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • November 20, 2015, 6:42 pm
yeah and it's pretty scummy.  Nothing is free.  People expect mods to be free and are unwilling (for the most part) to hit donate or use Patreon.  Just use adfocus right! then the people who pay are the ones who mess up and click the wrong button and get malware!  Too bad for them!  I refuse to do that to people, even if they are "dumb" and "deserve it". 

Eventually I am going to get tired of doing this with nothing in return.  When that happens, I'm not going to start victimizing people by tricking them into installing junk; I'll just be gone.  If people want to forestall that, they can donate.  Otherwise just enjoy the free ride and stop telling me I should be ripping off the less internet-savvy
Edit Reply Delete
^They know what's up. 


ZDD has been commenting how much "people could make" on loads of mods. He seems to think everyone is just in modding to make "a quick buck", and also doesn't seem to understand how advertising (or even copyright) works.
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  • Ezpwnage
  • Level 33
  • Artisan Pixel Painter
  • November 17, 2015, 8:02 pm
So is the new World-map option rendered based on loaded chunks (like the previous expanded map view option) and therefore restrained by render distance, or does it write the map itself to a file within /.minecraft/?
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  • MamiyaOtaru
  • Level 95
  • Elite Programmer
  • November 17, 2015, 8:48 pm
it stores data for every area you visit.  Not the entire chunk data, just enough to be able to draw a map based on your current texture pack.  So yeah you can see stuff on the world map that is far outside your current render limit, assuming you have been to those places before
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