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VoxelMap 1.8

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MamiyaOtaru
Level 94 : Elite Programmer
Downloads for 1.8, 1.7.10 and 1.6.4 available at the download link.

VoxelMap is a minimap and worldmap mod that makes a great effort to be accurate to the colors you see in the world (and your resource pack).   Display your surroundings, or view the entire (explored) world.  Use your mouse to click and drag the world map, and mousewheel to zoom.

The mod has useful functionality like per-dimension waypoints, mob icons, teleport to waypoint (if the player has permission), and nether mapping.  Optional chunk grid and biome overlay (with biome labels in full screen mode)

Full internationalization support, with many languages included.

Modpacks:
This mod may be included in modpacks, if

  1. I am credited (please include a link to this page)
  2. you do not make money from the modpack.  No charging for it or putting it behind an ad link (like (Ad link removed))

Install: Install Liteloader, then put the VoxelMap .litemod file in your .minecraft/mods folder.

 
Old Versions with no world map (for Modloader/Forge):
1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7.

Old Versions with no world map (for Liteloader):
1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7.


Please vote for and watch this bug
: https://bugs.mojang.com/browse/MC-7508
It's been around since beta 1.8 and I'd like to see someone fix it
Fixed in 1.8 final!  Existed from beta 1.8 to final 1.7.10 haha

Check out my friend's minigame! http://www.planetminecraft.com/blog/1000-block-build-race-mini-game/
Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:Map, Minimap, Worldmap, VoxelMap, Zan, Cavemap, Nethermap, Radar, Mob, Icons, Functional
Credit:Zan for starting this mod, Lahwran for continuing it. Maczaz for first 3rd party translation (Polish)! johnbohn for Swedish, Thegajout for French, tynnoel99 for Norwegian, elespontaneo for Spanish, Scarlet pangolin for Russian, farenheirh for Bz Portug.

Note: Showing last 25 of 159 logs.

Update #159 : 01/28/2016 6:24:41 pm1/28/16

1.5.20
for 1.7.10: don't allow unicode characters on the controls configuration screen (like Minecraft itself), preventing a crash when attempting to save invalid (for 1.7.10) characters
for 1.8: fix so unicode characters chosen as inputs in the controls screen are successfully saved and restored

Update #158 : 12/30/2015 10:48:03 pm12/30/15

1.5.19
fix for mooshroom and spider jockey icons
less likely to hit out of memory errors

Update #157 : 11/22/2015 2:32:30 pm11/22/15

1.5.18a
1.8 only hotfix
fix for mods' mob icons and icons for blocks worn on player/mob heads being broken with shaders mod installed

Update #156 : 11/18/2015 1:32:07 pm11/18/15

1.5.18
allow voxelmap keys to be bound to mouse buttons (and have them remembered on next load)

Update #155 : 11/02/2015 10:44:28 pm11/02/15

  • World Map - display your single player world or the explored parts of multiplayer world in a google-earth like interface
  • Multiworld support (keep waypoints and saved map data separate per world)
  • Configurable waypoint icons (can choose in game, or add your own with a resource pack)
  • Spritesheet use for icons and text (speed increase)
  • improved mod mob icon support
  • changes backported to 1.7.10 (and some, like the world map, to 1.6.4)

Update #154 : 07/14/2014 10:45:18 pm7/14/14

fix for possible java bug in NetworkInterface.getInterfaceAddresses()

added language:
Filipino (Tagalog), by Thirdkyle

updated languages:
Serbian, by NuclearBanana
Croatian, by NuclearBanana

Update #153 : 07/05/2014 7:08:25 pm7/05/14

added Realms support for waypoints
Liteloader only, because the realms world ID is retrieved using a technique liteloader provides

updated language:
Estonian, by robotkoer

Update #152 : 07/03/2014 5:19:00 pm7/03/14

fixed white square bug for 1.7.10.  Old images snuck in (I'm going to throttle the guy who gave me 172x172 images to use and myself for not noticing it haha)

Update #151 : 07/02/2014 6:42:48 pm7/02/14

updated to 1.7.10.
Liteloader only now for this version.  For Forge or Jarmod(eventually), see http://www.planetminecraft.com/mod/voxelmap-no-radar/

updated languages:
Polish, by: FilalPL
Bulgarian, by: marioiii

Update #150 : 06/26/2014 2:46:36 pm6/26/14

radar working with Eternal Isles mod

updated language:
Finnish, by ArttuJ

Update #149 : 06/20/2014 8:50:17 am6/20/14

fullscreen map biome labels: use morphological erosion to ensure label fits entirely within biome (or if the biome is too small to fit the label, at least put it in the "visual center" so as much of it is in the biome as possible)

for comparison, see these images:
http://chattypics.com/files/labels1_xt7lpaiqie.gif
http://chattypics.com/files/labels2_w1rkkc0gwc.gif

Update #148 : 06/09/2014 7:25:04 pm6/09/14

reworked resource loading a little

new languages:
Slovakian, by rufo123
Vietnamese, by LuffyMonkie

updated languages:
Swedish, by Zlinger_Z
Indonesian, by BobbyWibowo
Chinese (traditional), by unoya
Portuguese, by i3lff
Korean, by ENlGMA
Danish, by Xyoin
Spanish (varieties: Spain, Mexico, Argentina, Uruguay, Venezuela), by janitoalevic

Update #147 : 06/07/2014 12:22:44 am6/07/14

fix white square instead of map showing for people with some Intel (and maybe other) graphics chips

Update #146 : 05/16/2014 3:38:51 pm5/16/14

sort waypoints by name doesn't break on Java 6 anymore (had been using a java 7 and up only method.  Oops!)

Update #145 : 04/28/2014 11:41:53 am4/28/14

load resourcepacks in a separate thread (should speed up startup a little)
fix for sky color (will only really be obvious on skyblock type maps of course)
fixes for WDL
lot of under the hood stuff (got rid of a bunch of magic numbers, settings will be a lot more stable going forward)

Update #144 : 04/15/2014 12:08:41 am4/15/14

Fixed another map not drawing after zooming bug.
Coordinate map image coordinates, getting rid of occasional  map judder when moving.
Improved biome label placement algorithm to try to keep labels in their biome, even if the biome circumscribes a concave shape.
Moved biome label calculation off the main thread.
Fixed potential blocking issue between map calculation thread and main thread.
Better support for custom biome shading, particularly swamps.
Biome shading and CTM support now handles blocks and biomes identified by name instead of just ID.
Fix for transparent texture displaying over leaves causing too bright pixel.

Update #143 : 04/03/2014 2:52:46 pm4/03/14

Shaders Mod compatibility fix.  Auto generated icons (from mod provided mobs) are no longer large dark squares, but should look like units again.  Also mob icons in general no longer have annoying smaller versions of themselves at the upper left

Update #142 : 04/02/2014 8:22:41 am4/02/14

CTM fixed on blocks when the textures are using names that aren't numbers D:

Added new biomeOverlay feature.  Turn on biomeOverlay and switch to fullscreen map ;)

Update #141 : 03/31/2014 3:27:52 am3/31/14

argh completely broke auto icon creation for mod mobs.  Fixed

Update #140 : 03/30/2014 1:28:45 pm3/30/14

fix small possibility of map being left blank after changing zoom (until changing zoom again).  Yay multithreading!

added waypoint sort by color.  It's sort by hue really, so doesn't take into account light vs dark.  There's no way to organize the full color spectrum in a one dimensional list.  If you look at the color picture image, it's obvious you can't really even do it in 2 dimensions.  So sort by hue.  Because there was room for one more sort option, and I included it in the internationalization files :D

Also redid MCPatcher / Optifine loading of CTM and custom biome shading to allow for blocks that are both CTM and custom shaded (had been one or the other before)

updated language:
Romanian, by Pph9

Update #139 : 03/27/2014 10:01:37 pm3/27/14

fix for biome shading with Optifine in technical biomes (like "Desert M")

new language:
Thai, by MLSTS

updated language:
Italian, by Sporadicamente

Update #138 : 03/25/2014 1:03:09 am3/25/14

  • Sort waypoints by name, distance or date created (ascending or descending)
  • Fix for cards that supported FBOs but not OpenGL1.4 (possible fix for white minimap on some cards)

  • more robust handling of non standard mob skin sizes.  Improperly sized
    skin, if it causes an error, will mean that one icon isn't loaded, where
    before it meant none were loaded

new Languages:
Latvian, by Niknais007

updated languages:
Dutch, by MineCraftTunnel
Romanian, by Pph9
French, by ntuttle
Norwegian (both) by tynnoel99

Update #137 : 03/20/2014 5:56:45 pm3/20/14

description replaced with request to help get a Mojang bug fixed.

also uploaded completely refactored Forge version of VoxelMap for people to try

Update #136 : 03/15/2014 3:56:37 am3/15/14

fix complete brokenness (immediate crash) with FML standalone (no full forge installed)

More robust protected variable accessing, should eliminate any illegalAccessErrors

also fix for no-name .points files backported to 1.6.4

Update #135 : 03/08/2014 7:27:40 pm3/08/14

fix for java ipv6 error causing points files to save as ".points" (no name) causing waypoint saving to occasionally not work for people

updated language:
Greek, by alexcy98

Comments : 4,331

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1 - 50 of 4,331

  • cblanze
  • Level 1
  • New Miner
  • February 4, 2016, 2:38 pm
Join for Factions PvP!
cyclone.crafted.pro
Edit Reply Delete
  • PotatoLogic
  • Level 39
  • Artisan Sweetheart
  • January 1, 2016, 9:17 pm
You brought your stuff back :)
why'd you draft them in the first place?
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  • JeepsterRich
  • Level 2
  • Apprentice Explorer
  • December 24, 2015, 10:55 am
So can this mod be installed using just Forge?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • December 24, 2015, 4:45 pm
no
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  • JeepsterRich
  • Level 2
  • Apprentice Explorer
  • December 25, 2015, 6:31 am
Thanks for answering. I installed the mod and so far it's great. Keep up the good work.
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • December 25, 2015, 8:24 am
glad you tried it :)
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Is this supported on mac?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • December 20, 2015, 11:02 pm
yeah, it's java.  would have to be doing something weird not to be supported on mac
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  • TNTcreeper
  • Level 29
  • Expert Architect
  • December 16, 2015, 10:18 am
Is there a way to use this without Liteloader or Forge?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • December 17, 2015, 2:46 pm
no
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  • FBDSC
  • Level 1
  • New Crafter
  • November 29, 2015, 11:50 pm
Muito legal me ajuda muito
Edit Reply Delete
  • Octane154
  • Level 32
  • Artisan Explorer
  • November 21, 2015, 3:55 pm
Is the original ModLoader still a thing? Last time I remember it being relavant in 1.6
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • November 21, 2015, 4:44 pm
nope.  Hasn't been updated since 1.6.
Edit Reply Delete
  • NerdyMCer
  • Level 8
  • Apprentice Skinner
  • November 21, 2015, 4:21 am
Is there a way to get this mod for forge 1.7.10?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • November 21, 2015, 5:00 am
forge and liteloader work fine together
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  • NerdyMCer
  • Level 8
  • Apprentice Skinner
  • November 23, 2015, 10:34 am
I don't need liteloader to run use this mod. I can just use Forge?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • November 29, 2015, 5:57 am
"I don't need liteloader to run use this mod."  incorrect
Edit Reply Delete
  • ZDD
  • Level 8
  • Apprentice Engineer
  • November 19, 2015, 5:51 pm
via adcous $10632
via adfly $885
via the way he did it $0
Edit Reply Delete
  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • November 20, 2015, 7:48 am
and what thanks do I get for not sending people through sites that try to trick you into downloading malware?  heh
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  • ZDD
  • Level 8
  • Apprentice Engineer
  • November 20, 2015, 12:26 pm
Adfocus if you didn't know is what forge uses for their downloading purposes.
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • November 20, 2015, 6:42 pm
yeah and it's pretty scummy.  Nothing is free.  People expect mods to be free and are unwilling (for the most part) to hit donate or use Patreon.  Just use adfocus right! then the people who pay are the ones who mess up and click the wrong button and get malware!  Too bad for them!  I refuse to do that to people, even if they are "dumb" and "deserve it". 

Eventually I am going to get tired of doing this with nothing in return.  When that happens, I'm not going to start victimizing people by tricking them into installing junk; I'll just be gone.  If people want to forestall that, they can donate.  Otherwise just enjoy the free ride and stop telling me I should be ripping off the less internet-savvy
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^They know what's up. 


ZDD has been commenting how much "people could make" on loads of mods. He seems to think everyone is just in modding to make "a quick buck", and also doesn't seem to understand how advertising (or even copyright) works.
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  • Ezpwnage
  • Level 32
  • Artisan Pixel Painter
  • November 17, 2015, 8:02 pm
So is the new World-map option rendered based on loaded chunks (like the previous expanded map view option) and therefore restrained by render distance, or does it write the map itself to a file within /.minecraft/?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • November 17, 2015, 8:48 pm
it stores data for every area you visit.  Not the entire chunk data, just enough to be able to draw a map based on your current texture pack.  So yeah you can see stuff on the world map that is far outside your current render limit, assuming you have been to those places before
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Can/will this work for minecraft 1.8.8 and if so, could you help me to make it work with optifine as well? Please?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • November 17, 2015, 4:18 pm
it won't.  there has been no MCP release for 1.8.8.  No Forge or Liteloader releases for it either.  Part of the reason for that is that Forge for 1.8.0 includes all the fixes in official Minecraft 1.8.8.  If you want to connect to a 1.8.8 server, just use a 1.8.0 client (using Forge if you are worried about missing bugfixes).  Throw in Liteloader and Optifine (for 1.8.0) too and you have what you are asking for
Edit Reply Delete
  • FVbico
  • Level 38
  • Artisan Robot
  • November 7, 2015, 11:00 pm
Yeey MamiyaOtaru is back :D
Edit Reply Delete
  • bubbinsmcgee_
  • Level 12
  • Journeyman Dragonborn
  • November 7, 2015, 8:16 pm
valar morghulis
Edit Reply Delete
  • GlitchKnight
  • Level 11
  • Journeyman Pirate
  • November 4, 2015, 7:31 pm
Hey, Is there a way to set a hotkey to turn on and off the minimap without having to go into options and turn it on/off?
Im sorry if i have missed this somewhere
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • November 5, 2015, 3:41 am
you didn't miss is, there is no hotkey for that.  Perhaps I'll add one.  I've had requests for a hotkey to go straight to the waypoints menu, maybe will put them both in at once.  They'll likely be unbound by default; keys are in short supply
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  • TNTcreeper
  • Level 29
  • Expert Architect
  • November 4, 2015, 1:16 pm
You're back!
Thank you so much for updating this!! :D
Edit: is there a way to use this without using Liteloader?
Edit Reply Delete
  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • November 5, 2015, 3:40 am
with the world map, liteloader is now a hard dependency.  If you have forge, put the liteloader jar in mods next to the .litemod file and you're done. (get it here http://jenkins.liteloader.com/job/LiteLoader/ , the liteloader-1.8-SNAPSHOT.jar)
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  • TNTcreeper
  • Level 29
  • Expert Architect
  • November 5, 2015, 4:18 am
Okay, thank you.
Edit Reply Delete
  • reezhu
  • Level 1
  • New Miner
  • July 14, 2014, 8:42 am
Hello, I am an owner of a server, I don't want my players using minimaps, have you got any ways to disable your mod from bukkit server?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 14, 2014, 1:15 pm
ClientPermissions plugin.  With it installed on the server,
/clientperms addmod voxelmap
/clientperms refresh
will disable cave and radar for everyone.  Those features can be reenabled (separately) on a per user basis by granting the user or group access to the mod.voxelmap.radar or mod.voxelmap.cavemode permissions
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  • jc3833
  • Level 18
  • Journeyman Engineer
  • July 14, 2014, 6:55 am
aparently i wasnt entirely clear when i asked previously... when are we getting this WITH RADAR for forge?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 14, 2014, 1:13 pm
Or maybe you're not listening to the answer.  The answer is right now.  This is it right here.  This mod works with Forge.
Edit Reply Delete
  • megaminerx
  • Level 5
  • Apprentice Engineer
  • July 14, 2014, 5:04 am
Crashes with orespawn when not on peaceful
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 14, 2014, 5:28 am
for 1.6.4?  can't reproduce.  no crash here.  Nothing's going to happen without a crashlog
Edit Reply Delete
  • Thirdkyle
  • Level 1
  • New Explorer
  • July 14, 2014, 2:59 am
How do I change language?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 14, 2014, 5:06 am
by changing minecraft's language.  the map will automatically use the language the rest of minecraft uses, assuming there is a translation for it. For Tagalog, the download doesn't include it yet, but once I get it updated you'll just select the language in the minecraft menu and the map will follow along
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  • Thirdkyle
  • Level 1
  • New Explorer
  • July 14, 2014, 5:13 am
There is no tagalog in minecraft ._.
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 14, 2014, 5:33 am
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  • Thirdkyle
  • Level 1
  • New Explorer
  • July 14, 2014, 5:43 am
Woops, i barely play minecraft anymore. Didn't noticed it :P

EDIT: Tagalog version of voxelmap don't works? I just turned on tagalog.
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 14, 2014, 6:07 am
I *just* said why in this very thread

"For Tagalog, the download doesn't include it yet, but once I get it updated you'll just select the language in the minecraft menu and the map will follow along"

*edit* updated file, included now if you re-download
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  • Thirdkyle
  • Level 1
  • New Explorer
  • July 14, 2014, 11:41 am
Thanks :P
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Hi. When I try to use VoxelMap ( SP and SMP ) with LiteLoader linked with Forge, I crash to the launcher and get this log.
http://pastebin.com/LJgdxqVs
How can this be fixed?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 13, 2014, 5:46 pm
thanks for posting a crashlog.  I'll doublecheck things still work with that new version of Forge.  Otherwise, looks like the map failed to initialize (hence a null pointer error when it is called).  Any other mods installed?  a full log (including all the boring stuff before the crash) could help

*EDIT* yeah loading fine here with forge 1180 and liteloader 1.7.10_01.  Would be good to know the other stuff I asked then :)
Edit Reply Delete
  • Asterforest
  • Level 1
  • New Miner
  • July 13, 2014, 10:35 pm
No other mods. Running on Windows 8, using the JVM exceptions -Djava.net.preferIPv4Stack=true -Xmx1024M -Xms1024M Latest version of everything. Other log coming when I'm not tired.
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 14, 2014, 5:06 am
great thanks.  would be good to figure out what's going on
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http://pastebin.com/810e9guY From the dev console.
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 14, 2014, 3:24 pm
"java.lang.NullPointerException
[17:05:50 INFO]: Client>        at java.net.NetworkInterface.getInterfaceAddresses(Unknown Source) ~[?:1.7.0_60]"

That's a bug in java (and is what is leading to VoxelMap not loading).  I can program around it of course, but in the meantime, I'd try java8 and/or not using -Djava.net.preferIPv4Stack=true (that seems to show up in java bug reports about this issue)
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-Djava actually makes it so I can connect to the game with Forge. For some reason, I can't join SP and MP without that line.
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 14, 2014, 6:45 pm
version that takes into account possible java bug now uploaded.  Download again (version 1.2.2), should work for you
Edit Reply Delete
  • Grovers1
  • Level 9
  • Apprentice Cake
  • July 13, 2014, 3:17 pm
Can you please make this work for forge? I use the radar a lot in survival. Please!
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 13, 2014, 5:42 pm
this version works fine with forge.  If it ever doesn't, it's a bug that will get fixed
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He means for it to work with forge INSTEAD of liteloader, people are just to used to forge.
Edit Reply Delete
  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • January 7, 2016, 6:37 am
yeah I get that.  But Liteloader isn't a requirement just because I feel like it, especially not now.  No liteloader - no voxelmap, the end
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  • CaptainMurica
  • Level 30
  • Artisan Blockhead
  • July 12, 2014, 7:20 am
I made a Technic modpack, and this mod is an integral part of it: http://www.technicpack.net/modpack/details/fair-play-hud

What do you think?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 12, 2014, 1:54 pm
that's a lot of extra info on the screen :)
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  • CaptainMurica
  • Level 30
  • Artisan Blockhead
  • July 12, 2014, 5:22 pm
That's what I was aiming for -- lots of information about your status (as well as waypoints) available without needing to do anything to access it. Kinda like a Halo Spartan HUD. :o
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  • minewombel
  • Level 1
  • New Miner
  • July 12, 2014, 6:38 am
Hi, not very happy with the change to LiteLoader, although I understand why you did it...
In my case the Liteloader seems to be a prob, because it loads fine, but wheen in game I cannot press "E" for te inventory. This shuts down the internal server and I'm gone :-(

So, please... I do not plan to use Realms (hmm, too expensive). Could you compile a "normal" version again for vanilla and Forge.
This seems to be most requested here, I assume.

I want the radar, I do not want liteloader in my system. It wrecks my Mineraft since 1.5.x...
(What can I do? - I am down on my knees already)

Oh, forgot the interesting part: Using Voxelmap and ChatBubbles with Liteloader always wrecks the System and complaining errors in the "PlayerRenderer.Entity".
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 12, 2014, 1:56 pm
there will be no more non-liteloader versions with the radar/cavemode and I've explained why.  If you are interested in seeing bugs fixed, post crashlogs.  The e for inventory crash should probably go in the liteloader thread, chatbubbles crash probably in the chatbubbles comments.  use http://pastebin.com/ if it's really long.
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  • minewombel
  • Level 1
  • New Miner
  • July 12, 2014, 11:15 pm
yep, you're right, I should stop buggin...
Edit Reply Delete
  • Mouro 001
  • Level 1
  • New Crafter
  • July 12, 2014, 5:33 am
its possible use your mod in only forge?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 12, 2014, 1:51 pm
I think the description explains it pretty well. Liteloader works just fine with Forge.  If you don't want liteloader for some reason, then you can use http://www.planetminecraft.com/mod/voxelmap-no-radar/
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  • Pezguru
  • Level 1
  • New Miner
  • July 12, 2014, 5:11 am
Is there a way to get this mod loaded for the snapshot?
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 12, 2014, 1:53 pm
mods (with rare exceptions) only work for the version they were created for.  So no.  I'd create a version for the snapshot, but there is no MCP release for it.
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would you consider either adding a material detector or making one? there is one but it looks like the person who made it isn't responding to requests for updating it to 1.7.10
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Thanks for actually updating to 1.7.10.  Most mod developers won't do that. :(
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 11, 2014, 2:36 pm
not sure why.  1.7.2 to 1.7.10 doesn't involve that many changes.  of course, if they didn't update to 1.7.2 in the first place..
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  • kacole5
  • Level 1
  • New Miner
  • July 11, 2014, 12:15 pm
am i awsome
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  • MamiyaOtaru
  • Level 94
  • Elite Programmer
  • July 11, 2014, 2:35 pm
possibly
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