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VoxelMap is a minimap and worldmap mod that makes a great effort to be accurate to the colors you see in the world (and your resource pack). Display your surroundings, or view the entire (explored) world. Use your mouse to click and drag the world map, and mousewheel to zoom.
The mod has useful functionality like per-dimension waypoints, mob icons, teleport to waypoint (if the player has permission), and nether mapping. Optional chunk grid and biome overlay (with biome labels in full screen mode)
Full internationalization support, with many languages included.
Modpacks: This mod may be included in modpacks, if
- I am credited (please include a link to this page)
- you do not make money from the modpack. No charging for it or putting it behind an ad link (like (Ad link removed))
Install: Install Liteloader, then put the VoxelMap .litemod file in your .minecraft/mods folder.
Old Versions with no world map (for Modloader/Forge):
1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7.
Old Versions with no world map (for Liteloader):
1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7.
Check out my friend's minigame! http://www.planetminecraft.com/blog/1000-block-build-race-mini-game/
|Game Version:||Minecraft 1.7.10|
|Tags:||Map, Minimap, Worldmap, VoxelMap, Zan, Cavemap, Nethermap, Radar, Mob, Icons, Functional|
|Credit:||Zan for starting this mod, Lahwran for continuing it. Maczaz for first 3rd party translation (Polish)! johnbohn for Swedish, Thegajout for French, tynnoel99 for Norwegian, elespontaneo for Spanish, Scarlet pangolin for Russian, farenheirh for Bz Portug.|
Note: Showing last 25 of 159 logs.
Update #159 : 01/28/2016 6:24:41 pm1/28/16
for 1.7.10: don't allow unicode characters on the controls configuration screen (like Minecraft itself), preventing a crash when attempting to save invalid (for 1.7.10) characters
for 1.8: fix so unicode characters chosen as inputs in the controls screen are successfully saved and restored
Update #158 : 12/30/2015 10:48:03 pm12/30/15
fix for mooshroom and spider jockey icons
less likely to hit out of memory errors
Update #157 : 11/22/2015 2:32:30 pm11/22/15
1.8 only hotfix
fix for mods' mob icons and icons for blocks worn on player/mob heads being broken with shaders mod installed
Update #156 : 11/18/2015 1:32:07 pm11/18/15
allow voxelmap keys to be bound to mouse buttons (and have them remembered on next load)
Update #155 : 11/02/2015 10:44:28 pm11/02/15
- World Map - display your single player world or the explored parts of multiplayer world in a google-earth like interface
- Multiworld support (keep waypoints and saved map data separate per world)
- Configurable waypoint icons (can choose in game, or add your own with a resource pack)
- Spritesheet use for icons and text (speed increase)
- improved mod mob icon support
- changes backported to 1.7.10 (and some, like the world map, to 1.6.4)
Update #153 : 07/05/2014 7:08:25 pm7/05/14
Liteloader only, because the realms world ID is retrieved using a technique liteloader provides
Estonian, by robotkoer
Update #152 : 07/03/2014 5:19:00 pm7/03/14
Update #151 : 07/02/2014 6:42:48 pm7/02/14
Liteloader only now for this version. For Forge or Jarmod(eventually), see http://www.planetminecraft.com/mod/voxelmap-no-radar/
Polish, by: FilalPL
Bulgarian, by: marioiii
Update #150 : 06/26/2014 2:46:36 pm6/26/14
Finnish, by ArttuJ
Update #149 : 06/20/2014 8:50:17 am6/20/14
for comparison, see these images:
Update #148 : 06/09/2014 7:25:04 pm6/09/14
Slovakian, by rufo123
Vietnamese, by LuffyMonkie
Swedish, by Zlinger_Z
Indonesian, by BobbyWibowo
Chinese (traditional), by unoya
Portuguese, by i3lff
Korean, by ENlGMA
Danish, by Xyoin
Spanish (varieties: Spain, Mexico, Argentina, Uruguay, Venezuela), by janitoalevic
Update #147 : 06/07/2014 12:22:44 am6/07/14
Update #146 : 05/16/2014 3:38:51 pm5/16/14
Update #145 : 04/28/2014 11:41:53 am4/28/14
fix for sky color (will only really be obvious on skyblock type maps of course)
fixes for WDL
lot of under the hood stuff (got rid of a bunch of magic numbers, settings will be a lot more stable going forward)
Update #144 : 04/15/2014 12:08:41 am4/15/14
Coordinate map image coordinates, getting rid of occasional map judder when moving.
Improved biome label placement algorithm to try to keep labels in their biome, even if the biome circumscribes a concave shape.
Moved biome label calculation off the main thread.
Fixed potential blocking issue between map calculation thread and main thread.
Better support for custom biome shading, particularly swamps.
Biome shading and CTM support now handles blocks and biomes identified by name instead of just ID.
Fix for transparent texture displaying over leaves causing too bright pixel.
Update #143 : 04/03/2014 2:52:46 pm4/03/14
Update #142 : 04/02/2014 8:22:41 am4/02/14
Added new biomeOverlay feature. Turn on biomeOverlay and switch to fullscreen map ;)
Update #141 : 03/31/2014 3:27:52 am3/31/14
Update #140 : 03/30/2014 1:28:45 pm3/30/14
added waypoint sort by color. It's sort by hue really, so doesn't take into account light vs dark. There's no way to organize the full color spectrum in a one dimensional list. If you look at the color picture image, it's obvious you can't really even do it in 2 dimensions. So sort by hue. Because there was room for one more sort option, and I included it in the internationalization files :D
Also redid MCPatcher / Optifine loading of CTM and custom biome shading to allow for blocks that are both CTM and custom shaded (had been one or the other before)
Romanian, by Pph9
Update #138 : 03/25/2014 1:03:09 am3/25/14
- Sort waypoints by name, distance or date created (ascending or descending)
- Fix for cards that supported FBOs but not OpenGL1.4 (possible fix for white minimap on some cards)
- more robust handling of non standard mob skin sizes. Improperly sized
skin, if it causes an error, will mean that one icon isn't loaded, where
before it meant none were loaded
Latvian, by Niknais007
Dutch, by MineCraftTunnel
Romanian, by Pph9
French, by ntuttle
Norwegian (both) by tynnoel99
Update #137 : 03/20/2014 5:56:45 pm3/20/14
also uploaded completely refactored Forge version of VoxelMap for people to try
Update #136 : 03/15/2014 3:56:37 am3/15/14
More robust protected variable accessing, should eliminate any illegalAccessErrors
also fix for no-name .points files backported to 1.6.4
Update #135 : 03/08/2014 7:27:40 pm3/08/14
Greek, by alexcy98