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Zan's Minimap 1.5.2

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avatar MamiyaOtaru
Level 81 : Elite Programmer
Posted 01/18/12 8:09:48 pm , last updated: 05/19/13 3:02:53 pm
01/18/12
Language support added!  Help Translate
Yes it works in MP stop asking

If you don't want to use Modloader, don't download the Modloader Version.  Just click Download Mod to get the No Modloader Required version.

If you are having a problem: tell me which version you are using and either post a crashlog, or try it with a fresh jar and no other mods, or both.  If you don't give me any useful info in your report, I'm not going to waste my time trying to drag it out of you.


radars.gif
Texture pack support for mob icons

New Stuff 
  • Forge block support
  • Language support.  See mamiyaotaru/lang folder for examples (Lots of languages, but not all yet.  please help out!)
  • Now responds instantly to block placement and block destroy with no performance hit
  • shows flowers, fences, flames, pistons, beds, enchanting tables and other things that aren't cubes
  • glass domes and things also visible
  • accurate colored lighting (also reacts to nightvision potions!)
  • smooth movement: the map no longer moves one coordinate at a time even when each coordinate is represented by 8 pixels.  When zoomed in, you can see your position within a block
  • real time mob tracking.  Mob position updates instantly.  
  • optionally show correct helmet on player icons in MP (or blocks on their head)

also

  • square map texture taken from current texture pack
  • custom texture pack water biome shading (for packs that support it, ie have a watercolorx.png).
  • better CTM support
  • biome tinting for stone, gravel etc as provided by texture pack and patcher
  • coordinate display tweaks

Zan's minimap is a rather famous minimap mod created by Zaneris. When he stopped maintaining it, he handed it over to Lahwran.  Lahwran has stopped maintaining his mods as well, and has given me permission to continue Zan's.  

I've been involved with it for a while; I coded the nethermapping algorithm, squaremap waypoints, and nether/overworld waypoint synchronization.  (all of that was before Rei's minimap was ever initially posted, for those who are wondering.  Go ahead and check the dates!)

Why bother, when Rei's minimap exists and is great?  For me, it is the availability and relative simplicity of the codebase, which lets me muck around and change things.

For the user: well, maybe they just like Zan's :)  This is also compatible with my Aliens Motion Tracker mod (on hold until I figure out how / if to integrate it with the new menu etc.  Not really needed now that radar mode is in Zan's itself) and Retro Sun Direction mod.  Install any of them in any order.

With the new "Old North" toggle (bring up the menu with M) you can choose to have the map display North to match how the sun moves in Minecraft Final (default), or to match how the sun used to move back in Beta (if you have old maps, and don't like how everything turned 90 degrees).  If you also install the Retro Sun Direction mod, the "Old North" menu option will also toggle which direction the sun moves to match up with the map.

Install instructions in the zip (readme.txt).  Standard version does not use Modloader.  Works fine with Magic Launcher and MCPatcher.  For 1.5.2 (regular) and 1.5.1 (modloader/forge) 

Modloader version is optional, and uses modloader like any modloader mod

Mod compatibility that I know of:
  • Optifine: yeah.  Biome shading is a *tiny* bit slower than it is with MCPatcher
  • AdvancedHUD works if and only if you use the Modloader Version of the minimap. 
  • MCPatcher yes
  • Zombe yes. 
  • Forge yes (including support for blocks added by Forge mods)

**Texture Packs**
Also, since there seems to be some confusion, this mod has and always has had texture pack support.  Files with the right name in the right directory in a texture pack will override the ones that come with the mod.  For those two people who want to, you can totally theme the mod to match your texture pack and distribute your custom files inside your texture pack if you want.  Example: picture.  (pack and map: Bladecraft.  custom map image: Lithia)

Additional Details

Progress:
100
Game Version:Minecraft 1.5
Tags:Map, Minimap, Zan, Cavemap, Nethermap, Radar, Mob, Icons, Functional
Credit:Zan for starting this mod, Lahwran for continuing it. Maczaz for first 3rd party translation (Polish)! johnbohn for Swedish, Thegajout for French, tynnoel99 for Norwegian, elespontaneo for Spanish, Scarlet pangolin for Russian, farenheirh for Bz Portug.

Note: Showing last 25 of 82 logs.

Update #82 : 05/19/2013 3:02:53 pm5/19/13

Custom Forge armor types will show on the minimap now (like steelleaf or ironwood from Twilight Forest)

Squaremap border image customizable now.  In the images folder, include a squaremap.png.  If there is none, it will be constructed from the texture pack's map item as before.  There's an example in there now with a .png.moo extension.  Change to just .png to use

Fixed alignments of the waypoint and waypoint dimension lists

new language:
Hungarian, by waltzer

Update #81 : 05/08/2013 2:28:24 pm5/08/13

fixed for rebound controls not being applied on client restart (they formerly had to be rebound each time minecraft was started to take effect.  this is fixed.  Just do it once :) )

languages updated:
Chinese (simplified)
Polish (updated by krysztal)
Dutch (updated by killerboye)

Update #79 : 05/02/2013 2:28:44 pm5/02/13

non modloader/forge version updated to 1.5.2

waypoint signs now disappear when GUI is hidden (f1).  Better handling of when to display the map (more consistent with the rest of the GUI)

better support for voxelmodpack's fullbright

added language:
Norwegian - Nynorsk, by tynnoel99

updates to language support for French, Norwegian - BokmÃÂ¥l, Brazilian Portuguese and Latin American Spanish

Update #80 : 05/02/2013 1:56:31 am5/02/13

modloader/forge version for 1.5.2 finished

Update #78 : 04/15/2013 12:23:39 am4/15/13

added 3 way death point toggle: off, most recent, and all.  Takes effect on next death

Also slider for max distance to display in game waypoint signs (not beacons).  from 50-10000 or infinite.

Update #77 : 04/11/2013 5:37:39 pm4/11/13

support for CTM feature added, where a block can have a different *texture* per biome (this is different from biome tinting).  This feature is used, among other places, on Westeroscraft to have the same roofing material look different in different biomes (compare the Twins vs Bandallon). 

Also ignore CTM features if neither HDPatcher nor Optifine is installed, so what is seen on the map reflects what the user sees in world

Update #76 : 04/10/2013 6:12:48 pm4/10/13

Chinese support added.  As one of the most widely used languages in the world, felt that was worth an update :)

Added languages:
Chinese, Simplified (Mainland China) by pangys
Chinese, traditional (Taiwan) by unoya
Italian, by Sporadicamente

Update #75 : 03/26/2013 6:15:48 pm3/26/13

Fix for black areas appearing on the map when walking around on servers with low view distance

updated to new VoxelPlayer API (only affects connecting to the VoxelBox with VoxelPlayer mod installed)

new language:
Japanese, by Ravenclaw572

Update #74 : 03/23/2013 2:09:34 pm3/23/13

fix for texture packs that include insane blockID + metadata settings (could cause CTM, then radar to fail)

new language:
Turkish, by agenc99

Update #73 : 03/22/2013 5:10:26 pm3/22/13

modloader/forge version at 1.5.1

"Hide Radar" option renamed (and inverted) to "Radar" which is either on or off. Too many people couldn't seem to figure out that "Hide Radar" meant radar off, so they'd turn on everything in that submenu (including Hide Radar) and were posting bug reports that the radar wasn't showing. Now everything on means go. If radar is off, the other buttons are dimmed out. Should make things a bit clearer

new language:
Dutch, by Typhlosionboy

Update #72 : 03/21/2013 3:03:20 pm3/21/13

updated non modloader version to 1.5.1. Modloader version will come when modloader updates

Update #71 : 03/20/2013 9:41:46 pm3/20/13

GUI for choosing which dimensions a waypoint shows in.  By default, only the dimension you are currently in.  Exception: overworld and nether waypoints show up in both nether and overworld by default (useful for aligning portals). But when creating or editing a waypoint, one can change that. 

Waypoints can be made to apply to only the current dimension, up to all of them. (click the check / X marks, or doubleclick the dimension name)

Update #70 : 03/19/2013 12:00:39 pm3/19/13

fixed bug with loading unzipped (just in a folder) texture pack.  CTM was failing, so it never got to icons.  (Zipped texture packs were unaffected)
new languages:
Brazilian Portuguese, Spanish (Argentina, Venezuela, Uruguay, Mexico) by farenheirh
Danish, by Xyoin

Update #69 : 03/16/2013 12:59:11 pm3/16/13

added Russian translation.  Thanks Scarlet pangolin!
Fixed Norwegian (minecraft 1.5 changes from nb_NO to no_NO)
switched encodings of all lang files to UTF-8 (no hacks needed to display special characters correctly)

Update #68 : 03/15/2013 5:56:58 pm3/15/13

fix for console spam when editing/adding waypoint. fixed deathpoints in nether
Spanish translation added.  Thanks elespontaneo !

Update #67 : 03/14/2013 12:34:13 pm3/14/13

1.5 now modloader ready

Update #66 : 03/13/2013 11:31:43 am3/13/13

regular version updated to 1.5.  Modloader version to come later

Update #65 : 03/11/2013 5:11:57 pm3/11/13

custom texture pack biome coloring works with optifine too now (it takes 40 times the code that it does with MCPatcher.  Thanks optifine!)

Update #64 : 03/02/2013 3:09:16 am3/02/13

fix for lighting desynchronization bug when exiting the nether in multiplayer

added French translation by Thegajout
added Norwegian translation by tynnoel99

Update #63 : 03/01/2013 2:51:22 pm3/01/13

fix performance regression with lighting in nether and at sunset/sunrise (should be faster now in those times/places)

Update #62 : 02/28/2013 8:56:03 am2/28/13

light overhauled. Colors are now correct (blueish moonlight, yellowish torchlight). Reacts to nightvision potions too

if helmets are on, player icons will show any blocks they are wearing on their head (pumpkin, cloth blocks on some PvP servers, whatever), or skulls

transparent ice

squaremap frame image retains its transparent bits on the edges

new roundmap image

including some example custom icons (for Twilight Forest). Other mods can be supported the same way, either by mod makers, texture pack makers, or users. Don't ask me to make icons for every blooming mod myself :)

Update #61 : 02/20/2013 9:35:38 pm2/20/13

modloader version should play nicer with AdvancedHUD or whatever other modloader mods.

added chunk grid and biome overlay

Added support for custom icons for mobs from other mods (for EntityNewMob.class, add an EntityNewMob.png to your mod's /mob/icons folder - create folder as needed)

Update #60 : 02/11/2013 11:00:17 am2/11/13

Support for blocks from Forge mods

fix for translated (including to English) strings occasionally not showing up.  Added Swedish translation (thanks johnbohn)

Smoother scrolling at fast speeds.

Fixed glitch at edge of map when traveling 2 or more blocks in one tick (fast flight mods)

fix for hidef skins

Update #59 : 02/07/2013 3:52:09 pm2/07/13

Language support!  Currently only en_US, de_DE and pl_PL translations included, but I will include more if anyone makes them.  Look in mamiyaotaru/lang folder for template

fullscreen map now toggled instead of cycled through with zoom button (new configurable key for that)

icons can optionally have a black outline (see radar menu)

Update #58 : 02/06/2013 8:55:15 pm2/06/13

overhauled block transparency.  Glass domes and such show now.

Fixed squaremap direction arrow showing when map was hidden.

Fixed odd sized mob skins causing icons to be the wrong size

Show underwater trees (they happen sometimes!)

Join us to post comments.

Comments : 1970

1 - 50 of 1,970

Marmania
Level 1
New Miner
May 20, 2013, 4:27 am

Great

jda15
Level 10
Journeyman Pokemon
May 20, 2013, 3:54 am

Should I get this one or Rei's?

destroyer4800
Level 1
New Miner
May 20, 2013, 2:37 pm

I rather this one

HammerCraft
Level 5
Apprentice Toast
May 19, 2013, 9:07 pm

Looks like a great one!

- The HammerCraft Team

_DangerMouse_
Level 1
New Miner
May 19, 2013, 11:25 am

"Also, since there seems to be some confusion, this mod has and always has had texture pack support."

I have an issue with Zan's minimap, it works fine, but it removes my textures used from my texture pack. I'm using John Smith Legacy.zip for Forge Minecraft 1.5.2 and all my mods work fine with my texture pack except this one. My weapons and armor textures completely disappear in my inventory. :/

MamiyaOtaru
Level 81
Elite Programmer
May 19, 2013, 4:02 pm

"this mod has and always has had texture pack support" means that texture packs can replace the map textures.  That the mod *functions* together with texture packs goes without saying.  I've never run across a situation where a particular texture pack fails in the presence of the map mod.

The current version of VoxelPlayer (like the map, part of the VoxelModpack and some others) has a bug that renders armor invisible.  If you are using that mod, remove it and try again.  That is, of course, independent of either the map or texture pack, but is the only thing I can think of that would be causing this.

IXLKIDDO
Level 1
New Crafter
May 17, 2013, 4:28 pm

I am on the latest version of Zan's Minimap and for some reason whenever I set it so that there is no fullscreen map/zoom when I press x (my list players key) it makes it fullscreen and when I press z (my chat key) zooms the minimap. Please reply. I have OptiFine and Server Folder's mod which has no incompatibilities in 1.5.1.

MamiyaOtaru
Level 81
Elite Programmer
May 18, 2013, 7:55 pm

was a bug with rebound keys not being applied on client restart.  Is fixed.  In 1.5.2 though

IXLKIDDO
Level 1
New Crafter
May 19, 2013, 7:37 am

Did you update the download link? I've been noticing whenever I try to download it's the exact same folder and the exact same files.

MamiyaOtaru
Level 81
Elite Programmer
May 19, 2013, 11:05 am

within a minecraft version the link is always the same.  And while the filename may be the same, if there's been an update (see update log) something in that file is different.  Save over the previous version of the file

4Forse
Level 1
New Miner
May 17, 2013, 2:00 pm

Hello, I am using folder .minecraftia/standart/ for my launcher & server and waypoints arent loaded but I want include wayponts file with my modpack for new players. Which classes contains path to .minecraft? Thanks.

snowraider8
Level 1
New Explorer
May 17, 2013, 6:42 am

will this mod work with single player commandsssSSSSsss

snowraider8
Level 1
New Explorer
May 17, 2013, 6:43 am

im diamond 1300 :D

jda15
Level 10
Journeyman Pokemon
May 20, 2013, 3:52 am

That is COMPLETELY off topic. he asked if it works with single player commandssssssssssssssSSSSSSSSSSSsssssssssss and you said 1300th diamond. Post it anywhere but on other comments.

Jake7902
Level 1
New Explorer
May 16, 2013, 8:37 am

@Marvil It is on 1.5.2

Marvil
Level 6
Apprentice Hunter
May 16, 2013, 4:46 am

is this 1.5.2? cus if it is...i'm downloading it and giving another diamond. Please answer

STGMcBadass
Level 1
New Miner
May 15, 2013, 1:55 pm

This is an awesome mod!

helenporeotics
Level 1
New Miner
May 14, 2013, 6:43 pm

It's not working. I followed the instructions but it's not showing up.I have mcpatacher and optifine, I updated it and deleted the META-INFO folder. Now what? It's not working? Any suggestions?

charizard7927
Level 1
New Miner
May 13, 2013, 3:49 pm

I just installed the non-modloader version into the jar after Minecraft forge, Optifine and TMI. when I enter the game it doesnt show up in Singleplayer or multiplayer. help?

MamiyaOtaru
Level 81
Elite Programmer
May 13, 2013, 4:39 pm

if you are using forge I would suggest using the modloader/forge version of the minimap.  I don't know that the regular version works with forge.  modloader/forge version can be installed like any forge mod; put the zip in your mods folder

edw99
Level 1
New Miner
May 12, 2013, 1:44 pm

Hey i was using the feed the beast mod pack and used this mod but i cant see any of the mod blocks on the mini-map do you think you can help?

MamiyaOtaru
Level 81
Elite Programmer
May 12, 2013, 7:19 pm

they show up pretty well for me.  Some mods, like redpower the colors are wrong, but there should always be something there.  which mod's blocks in particular?

edw99
Level 1
New Miner
May 15, 2013, 7:07 am

red power like the volcano's thaumcraft like the greatwood trees and their are holes in my map with a purple outline

MamiyaOtaru
Level 81
Elite Programmer
May 15, 2013, 3:40 pm

sounds like you are using an ancient version then.  Mod block support was added sometime around December/January.  The version of the mod distributed with the FTB ultimate pack for instance works just fine.  I'd suggest using that, or getting the last 1.4.7 version here  http://www.mediafire.com/download.php?on6m96kjst6bjx3

I assume you are using 1.4.7, but you seem averse to giving me any sort of relevant details so whatever.  have fun.

Sinxar
Level 1
New Miner
May 19, 2013, 4:12 am

Thanks for the link. Been looking all over for the 1.4.7 version. I might be blind but all I can find is 1.2 version then it jumps to the 1.5.2 version.


I had the same problem as edw99. Hopefully the linked map works in FTB.

MamiyaOtaru
Level 81
Elite Programmer
May 19, 2013, 11:06 am

it should.  that said, if you are using FTB ultimate, this map is already in that pack (not in FTB lite or older FTBs yet though)

Sinxar
Level 1
New Miner
May 19, 2013, 12:32 pm

Exactly, the DW20 pack is still using the terrible Rei's. That linked version worked beautifully! Perhaps you could place this link in a more prominent location?

ThatGuyWhoJustSaidHi
Level 1
New Miner
May 12, 2013, 8:01 am

Al the mobs now have newspaper texture packs, how can I fix this?!

MamiyaOtaru
Level 81
Elite Programmer
May 12, 2013, 2:40 pm

you should not be replacing the mobs folder in minecraft with the one in the download. They should be merged. You should end up with a mob folder that still has all the mob skins in it, plus an icons subfolder. If you end up with a mobs folder with an icons subfolder and nothing else, well, you've just deleted all the mob skins. 

HenrikzZ
Level 2
Apprentice Engineer
May 12, 2013, 12:04 am

u crashd my mienecraft!!!!

MamiyaOtaru
Level 81
Elite Programmer
May 12, 2013, 2:46 pm

http://cdn.memegenerator.net/instances/400x/37736819.jpg

bagginsboys
Level 9
Apprentice Skinner
May 11, 2013, 8:12 pm

is it forge compatible?

mrkorb
Level 1
New Miner
May 11, 2013, 5:35 pm

Would be nice if we could choose which mobs were shown on the map.  I'd love to get all those bats and squids off of there, while keeping the farm animals.

cyborgepic15
Level 1
New Miner
May 11, 2013, 12:14 pm

How to pull up options?? Which key??

MamiyaOtaru
Level 81
Elite Programmer
May 11, 2013, 1:59 pm

m

LOLHack
Level 1
New Explorer
May 11, 2013, 11:00 am

this is useful if ur lost in the woods or a mine

TheGamerKidTy
Level 1
New Miner
May 10, 2013, 3:21 pm

Could you please put a 1.4.7 version download up in the description? It would help out a lot for all of us.

CPUmaster
Level 1
New Miner
May 10, 2013, 3:09 pm

Very usefull

DiegoG
Level 6
Apprentice Warrior
May 10, 2013, 10:51 am

so awesome mod

mine9kai
Level 2
Apprentice Explorer
May 9, 2013, 6:13 pm

i love this mod

tterrag1098
Level 1
New Miner
May 9, 2013, 5:54 pm

I'm trying to run this on a forge server, and I'm getting a


java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/PlayerControllerMP 
    at mod_ZanMinimap.load(mod_ZanMinimap.java:29)

    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:538)


I was getting a similar error with Rei's but I prefer this minimap. Any idea what's causing it?

MamiyaOtaru
Level 81
Elite Programmer
May 9, 2013, 6:30 pm

Whole report please

dunno what's up off the top of my head but I'll look into it.  There should be no issues using this with Forge (it's in the FTB pack) but Forge changes a lot.  I'll let you know what I find, but the entire stacktrace would be nice

edwardg1
Level 13
Journeyman Engineer
May 9, 2013, 3:30 am

you should run this through ad.fly or what ever it is so you can get money
and with 421,142 downloads you could earn quite a bit
Ignore any A things because they keep popping up

Bugmeet
Level 2
Apprentice Miner
May 8, 2013, 7:27 pm

in the 'old school square map (with waypoints)' Picture HOW is the water like that? is that a mod? I WANT MY water like that!

MamiyaOtaru
Level 81
Elite Programmer
May 9, 2013, 6:29 pm

bohtauri
Level 74
Legendary Architect
May 8, 2013, 12:05 am

umm, you say you have support for texture packs but I have no clue what you mean by "right name in the right directory" what is the right name and the right directory? i cant seem to find the images inside the mod to start with.

MamiyaOtaru
Level 81
Elite Programmer
May 8, 2013, 12:23 am

all images are in com/thevoxelbox/voxelmap/images. If a texture pack has that directory with images with the same name as the ones that come with the minimap mod, the texture pack ones will overwrite the defaults

love 1845 btw and always have.  best of luck with it - it's very ambitious

bohtauri
Level 74
Legendary Architect
May 8, 2013, 12:52 am

Thanks, im planning your minimap mod to be supported in the Authentic Chinese texture pack I run. The mod does accept HD textures for its recplacements correct?


And thank you for your kind words, I love the motivation :)  

MamiyaOtaru
Level 81
Elite Programmer
May 8, 2013, 1:20 am

yeah any size should work.  If you go too high res it might be considered wasted if one can't see all the individual pixels, but the image should load. 

The squaremap uses the built in map item's background image, which, if it already customized in your pack may be sufficient.  If you prefer to have a separate image that you can theme independent of the Minecraft map item, you may look at using the VoxelMap version of this mod, which pulls the squaremap image from the com/thevoxelbox/voxelmap/images folder instead of using the map item's texture

KilljoysForever
Level 7
Apprentice Pokemon
May 7, 2013, 4:40 pm

So, can you find a way to explain how to install it for Mac? I want this, but i'm stuck with this damned Macbook Pro. Can you help at all?

MamiyaOtaru
Level 81
Elite Programmer
May 8, 2013, 12:44 am

the procedure shouldn't be different from any other platform.  OSX by default replaces directories instead of merging, so it can be a bit more complex.  It might be easiest to use MagicLauncher, or Modloader/Forge and the Modloader/Forge version of the mod.  Or use the FeedTheBeast launcher and choose the VoxelModpack (this is included)

KilljoysForever
Level 7
Apprentice Pokemon
May 8, 2013, 5:23 pm

So, basically what i'm saying is, Go to the Desc., Make a mac section and make it look like this:


Mac installation: Download and install MinecraftForge Universe, (Google How to install Minecraft forge for mac) And place the .zip from this download (Should be in your Trash) inside the Mods Folder.


Just a suggestion.

KilljoysForever
Level 7
Apprentice Pokemon
May 8, 2013, 5:20 pm

Well, I figured it out. It was very simple too. I have MinecraftForge, and I just put the .zip file in the Mods folder. I suggest you tell Mac users that in the desc.. You would possibly get more downloads if you did that. It's just a suggestion though.

MamiyaOtaru
Level 81
Elite Programmer
May 8, 2013, 6:40 pm

I assume people who have Forge know how to install Forge mods.  It's the same procedure here as it is for any other Forge mod

KilljoysForever
Level 7
Apprentice Pokemon
May 11, 2013, 8:39 pm

Dude, you and I both know that people are idiots. And not everyone knows the "Place zip in folder" Thing.

Spartanwarrior
Level 16
Journeyman Geek
May 7, 2013, 4:27 pm

I can see that the minimp is small and i was wondering how to make it bigger? :3

MamiyaOtaru
Level 81
Elite Programmer
May 8, 2013, 12:43 am

m for options, press size button to cycle between small medium and large.  For fullscreen map, press x

acbooster
Level 9
Apprentice Pony
May 7, 2013, 3:57 pm

AWESOME mod man! I installed it not even 5 minutes ago and I LOVE IT!

MamiyaOtaru
Level 81
Elite Programmer
May 8, 2013, 12:43 am

thank you :)

Ivy
Level 9
Apprentice Cake
May 7, 2013, 1:52 pm

Hey, I'd like to report a bug - whenever the game is restarted, the controls aren't saved. They show up as how they were last saved in the Controls dialog, but in-game, they act as the default controls.

MamiyaOtaru
Level 81
Elite Programmer
May 7, 2013, 3:27 pm

confirmed.à that's a strange one.à thanks for the report

EDIT fixed, will upload shortly

That bug must have been in there from the very first version with GUI re-bindable controls.  All that time you are the only one to say anything haha

Alecoz2
Level 1
New Miner
May 8, 2013, 10:21 am

Phew! I wasn't going crazy. haha. I'll be waiting for the update. :)

MamiyaOtaru
Level 81
Elite Programmer
May 8, 2013, 10:29 am

updated, please let me know if that takes care of it

F1alpha
Level 1
New Miner
May 7, 2013, 11:34 am

how exacly do i install this so it works with other mods?   i installed it find with out forge or anything, but if i try puttong forge with my other mods than this mod will not load.

MamiyaOtaru
Level 81
Elite Programmer
May 7, 2013, 3:25 pm

use the modloader/forge version

F1alpha
Level 1
New Miner
May 7, 2013, 8:09 pm

ah did not see that button before. thank you =)

Noble__King
Level 1
New Crafter
May 6, 2013, 4:17 pm

Please Can you add the zombie giants to the map

DerpDerpDomp
Level 4
Apprentice Skinner
May 5, 2013, 12:15 pm

ಠ_ಠ

shinji257
Level 1
New Miner
May 5, 2013, 1:21 am

Can you please implement disable/enable codes for the server operators?  I would like to block the radar functions on my server.

MamiyaOtaru
Level 81
Elite Programmer
May 5, 2013, 6:39 pm

there are disable codes for radar and cave mode

mooshroomisland
Level 31
Artisan Turtle
May 4, 2013, 1:23 pm

does anyone know how or if it is possible to delete a waypoint?

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