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Here it is, the Mark 3, finally! This Tardis took a LOT of energy, heart and soul out of me, and a lot of time as well, so I really hope you enjoy it! This version of Troglodev's Tardis is easily the most evolved and is the biggest out of the others. This one has double the amount of locations, not coordinate travel yet unfortunately.
Additions:
Larger, fancier interior.
14 interesting locations that have structures to explore, unlike the Mk 2.
Corridors
Tardis Key.
Improved repair. On/Off switch this time.
The Tardis actually disappears and reappears when you fly, making it more accurate and fun to play with friends.
Slab customization for the exterior. (Pretty lame so far).
Wayyy cooler time rotor sound effect.
More buttons and stuff.
Fixed:
Removed the ability to spam flip the remat lever.
The ugly blue "Door locked/unlocked" messages, to now look cleaner. (Not really a fix, but whatevs).
Changed all the messages from the Tardis to be titles instead of tellraws. (They look cooler).
The Tardis no longer destroys any items that are lying on the floor when the repair system is engaged.
Bugs:
You might need to click the randomized flight button a few times for it to work.
The randomized flight will take you to the village location a *lot*!
The repeaters that make some stuff work get jammed up sometimes. This shouldn't happen if you have a bit of a beefier PC with higher render distance, hopefully. (I think Minecraft has fixed this issue a bit.)
Credit:
Thank you Aktron7 for creating the Tardis Key!
Thank you TheRenegadeDog for testing the Tardis!
Thank you Flubberschnub for helping me with some issues!
(These are all Minecraft usernames.)
Please forgive me if you helped out and I didn't mention your name, I honestly can't remember that well, but I tried to remember as many people as I could.
Thank you so much to all the people who helped out. This truly was an incredible, and super fun project and I can't wait to build more!
Enjoy!
Additions:
Larger, fancier interior.
14 interesting locations that have structures to explore, unlike the Mk 2.
Corridors
Tardis Key.
Improved repair. On/Off switch this time.
The Tardis actually disappears and reappears when you fly, making it more accurate and fun to play with friends.
Slab customization for the exterior. (Pretty lame so far).
Wayyy cooler time rotor sound effect.
More buttons and stuff.
Fixed:
Removed the ability to spam flip the remat lever.
The ugly blue "Door locked/unlocked" messages, to now look cleaner. (Not really a fix, but whatevs).
Changed all the messages from the Tardis to be titles instead of tellraws. (They look cooler).
The Tardis no longer destroys any items that are lying on the floor when the repair system is engaged.
Bugs:
You might need to click the randomized flight button a few times for it to work.
The randomized flight will take you to the village location a *lot*!
The repeaters that make some stuff work get jammed up sometimes. This shouldn't happen if you have a bit of a beefier PC with higher render distance, hopefully. (I think Minecraft has fixed this issue a bit.)
Credit:
Thank you Aktron7 for creating the Tardis Key!
Thank you TheRenegadeDog for testing the Tardis!
Thank you Flubberschnub for helping me with some issues!
(These are all Minecraft usernames.)
Please forgive me if you helped out and I didn't mention your name, I honestly can't remember that well, but I tried to remember as many people as I could.
Thank you so much to all the people who helped out. This truly was an incredible, and super fun project and I can't wait to build more!
Enjoy!
Progress | 100% complete |
Tags |
1 Update Logs
Upgrade #1 : by Troglodev 02/22/2020 3:32:24 pmFeb 22nd, 2020
-Some minor cosmetic changes to different parts of the interior.
-Added a medbay.
-Fixed the bedroom respawn problem. (You would respawn under the Tardis.)
-You gain a tiny bit of XP every time you fly the Tardis.
-Added a medbay.
-Fixed the bedroom respawn problem. (You would respawn under the Tardis.)
-You gain a tiny bit of XP every time you fly the Tardis.
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I do think that the project could benefit massively from custom coordinate travel. I suggest you either sit down one evening and try to figure it out yourself (possibly with the help of Google and Youtube), or employ the help of me, Aktron, or whoever else is willing to assist. Trust me, it's a very satisfying feeling to get even rudimentary coordinate travel working for the first time! :]
Once again, good job on this project. I look forward to seeing what new features you manage to implement!