Published Oct 18th, 2021, 10/18/21 12:46 pm
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Hello,
this is a Warden-Class Support Cruiser from the video game "Homeworld: Deserts of Kharak".
They can repair other vehicles with their four repair beams and defend themselves with two point-defense cannons at the front and an anti-air missile launcher on top.
Additionally, they serve as mobile resource drop-off points for Salvagers when the Carrier is too far away.
A Support Cruiser is 114 meters long which makes it just a little longer than this Arctic Exploration Vehicle.
Being 58 meters wide at the front and 78 meters wide at the back also makes it wider than Bagger 288.
At the beginning of the game's campaign, a single Support Cruiser is one of the few vehicles you leave Epsilon Base with. Keep it safe.
This is the first vehicle of my Deserts of Kharak collection that was built in 1.16 (every other vehicle was made in 1.12).
To keep some kind of visual consistency and to not make the other vehicles look too old or underdeveloped I tried to use 1.16 blocks as few as possible.
When pasting the schematic, some iron trapdoors like to open themselves even though they are powered. In fact, only powered ones ever open themselves. If that happens, just place a block next to them. This will update them and they will realize that they are powered and they will close.
Enjoy!
this is a Warden-Class Support Cruiser from the video game "Homeworld: Deserts of Kharak".
They can repair other vehicles with their four repair beams and defend themselves with two point-defense cannons at the front and an anti-air missile launcher on top.
Additionally, they serve as mobile resource drop-off points for Salvagers when the Carrier is too far away.
A Support Cruiser is 114 meters long which makes it just a little longer than this Arctic Exploration Vehicle.
Being 58 meters wide at the front and 78 meters wide at the back also makes it wider than Bagger 288.
At the beginning of the game's campaign, a single Support Cruiser is one of the few vehicles you leave Epsilon Base with. Keep it safe.
This is the first vehicle of my Deserts of Kharak collection that was built in 1.16 (every other vehicle was made in 1.12).
To keep some kind of visual consistency and to not make the other vehicles look too old or underdeveloped I tried to use 1.16 blocks as few as possible.
When pasting the schematic, some iron trapdoors like to open themselves even though they are powered. In fact, only powered ones ever open themselves. If that happens, just place a block next to them. This will update them and they will realize that they are powered and they will close.
Enjoy!
Credit | Special thanks to all the people who made "Homeworld: Deserts of Kharak"! |
Progress | 100% complete |
Tags |
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They most likely won't. I'm only gonna build the Coalition units that appear in the campaign.
However, I thought about building the Sobani Carrier a few times because it does look really really cool, too. But for now, it's just the Coalition stuff.