- check_circle Mobs
- check_circle Models
- 50,165 views, 11 today
- 9,534 downloads, 2 today
212
warning IF YOU AREN'T EXPERIENCED WITH OPTIFINE PACKS, OPEN INSTALLATION GUIDE BELOW.
REMEMBER TO EXTRACT ZIP!
notification_important OTHER PROJECTS:
Prunesgrove's Equipments
Prunesgrove's Town
Gun Packs (Check my profile, there's multiple)
More images under each mob's name.
visibility New Endermen, Spiders, Rabbits, Blazes, Bears, Wolves, Foxes, Skeleton
Endermen
There are four variants of the Endermen with varying rarity. Most common have no horns or tongue. Rarest have both horns and tongue.Images of Endermen
Spiders
There are twelve variants of the Spiders with various different colours. There are also rarer blind spiders.Images of Spiders
Rabbits
There are... I will not count how many rabbits there are. Vanilla has a couple of different colour variations. This adds more on top of that as well as rare wolpertinger variants! If you don't want to search forever you can rename a pet Wolpertinger or Jackalope to make them into a wolpertinger.Images of Rabbits
Blaze
There are multiple variations of blazes with 2 sets of horns, a cloth piece draped over the body, and each of the total 9 variations have different destruction to the body, teeth, and horns.
Sadly because of OptiFine limitations I am unable to modify Blaze emissive mapping. Which means they will glow exactly the same way as if there weren't a resource pack.
Images of Blazes
Bear
There are 8 variants. In icy regions you will mostly find polar bears, while in other biomes you find more brown and black bears. (However, because in vanilla bears only spawn in icy biomes this only works with creative. Eventually I'll make a data pack or whatever to work alongside the pack with more spawns.)Renames Polar Bear entries to Bear in American and British English.
Images of Bears
Wolf
There are 8 variants. Two of which are Alpha, i.e. much bigger, and of these two one is a rare secret.
At some point in the future there will be real life dog variants.
Images of Wolves
Size Comparison
Foxes
There are 12 variations of foxes. Arctic foxes & Red wolves. The red wolves have many variations in colour. From typical red to brown, black, & mixed colours.
Images of Foxes
Skeletons
There are 8 variants of the skeletons, however each one of them have four stages of damage. Two of these are icy skeletons which are rarer and found in icy biomes, the last variant is a hidden surprise (not so easily) found in cave.
Example of the Skeleton damage variations:
Images of Skeletons
Mob | Status | Note |
Blaze | Finished | |
Cow | Model | |
Enderman | Finished | |
Fox | Finished | |
Iron Golem | Textures | |
Piglin | Textures | Experimenting with turning the piglins into another type of monster, but I think the main package will have regular piglins, and addons will turn them into things like imps and minotaurs. |
Polar Bear | Finished | Biome variants & renamed to 'Bear' since it will be both brown, black, and polar bears. When I learn to do a data pack I will make polar bears (bears) spawn in more places, as an addon to support the biome variants. |
Rabbit | Finished | |
Skeleton | Finished | At some point they will have an overhaul and an add-on to replace zombie files for melee skeletons |
Spider | Finished | |
Wolf | Finished | Only wolf models and textures for now since dog breeds will be a big update and it frankly discourages me, haha. |
Zombie | Model |
This resource pack is part of a bigger project I'm working on, right now I am prioritising mobs. I love to switch back and forth on things I work on though, so it takes time for them to be finished. At the moment multiple models are finished/half-finished but may not have finished textures.
Eventually all mobs (or most at least) will have multiple variations which changes both the models and textures. I wish to give them very rare and extremely rare variations which will be a feat to encounter in order to give the player more reward in exploring.
As I work on this project I'm still learning how to make a resource pack as well as models and textures for it so I will definently come back to work I have finished to redo them.
warning Requires Optifine
info Installation Guide
Open Me!
1. Install Optifine
2. Download resource pack > save in C:\Users\[Name]AppData\Roaming\.Minecraft\resourcepacks > unzip/extract folder here.
3. [OPTIONAL] Open folder created from extraction > Choose one of the "[1]" tagged zip > Extract here (This part is to replace the Endermen files for the other options)
4. Enter game > Go to "Options" > "Resource Packs"... > Add "Prunesgrove's Mobs v.0.7".
5. Go to "Options" > "Video Settings" > "Quality" > Custom Entity Models: On > Random Entities: On > Emissive Textures: On
6. Finished!
2. Download resource pack > save in C:\Users\[Name]AppData\Roaming\.Minecraft\resourcepacks > unzip/extract folder here.
3. [OPTIONAL] Open folder created from extraction > Choose one of the "[1]" tagged zip > Extract here (This part is to replace the Endermen files for the other options)
4. Enter game > Go to "Options" > "Resource Packs"... > Add "Prunesgrove's Mobs v.0.7".
5. Go to "Options" > "Video Settings" > "Quality" > Custom Entity Models: On > Random Entities: On > Emissive Textures: On
6. Finished!
To update, just delete outdated v. and download the latest, extract, done.
warning If you use other resource packs that change the mobs I have edited, be sure to put my resource pack
on top, since otherwise it will be overwritten and mess the mobs up.
textsms I appreciate all your comments. If you have any critique & feedback, comment!
camera If you snap a cool picture, share!
Super Secret Teaser!
Complementary Shaders:
Optifine:
Progress | 5% complete |
Game Version | Minecraft 1.16.3 |
Resolution | 16x |
Tags |
8 Update Logs
0.8 Skeletons : by Prunesgrove 03/24/2021 8:43:05 pmMar 24th, 2021
notification_important Remodels and retextures Skeletons, adds multiple variations. 8 variations, normal skeletons as well as icy and a special very rare cave skellie. Each skeleton will have stages of damage.
The damage variations as well as the skull item were confusing and difficult to get all working right, so there's a chance I might have messed something up, if so, please send me a PM with a picture of the problem and I'll get to fixing it.
Updated page.
The damage variations as well as the skull item were confusing and difficult to get all working right, so there's a chance I might have messed something up, if so, please send me a PM with a picture of the problem and I'll get to fixing it.
Updated page.
LOAD MORE LOGS
tools/tracking
4820857
4
prunesgrove-s-mobs
Create an account or sign in to comment.
Thanks a lot :)
(Duplicating my message since you accidentally double-posted on separate accounts so whichever you're active on gets a notification)
Thanks a lot :)
(Duplicating my message since you accidentally double-posted on separate accounts so whichever you're active on gets a notification)