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Snapshots 12w07a+b

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Tainz's Avatar Tainz
Level 41 : Master Modder
41
12w07a+b snapshot are here!!!!
http://www.mojang.com/
OR
Updates :)

Minecraft Snapshot 12w07b (Updated!)



by Jens Bergensten on February 15, 2012

Snapshots 12w07a+b

Hereo s the development snapshot of week 7, 2012! List of changes:
  • Added new world file format called o Anvilo (256 max height and 4096 block IDs*)
  • Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own
  • Villagers will repopulate villages based on how many houses there are available
  • Some nights in villages will be worse than otherso ¦
  • Added a redstone-controlled light source
  • Decreased chance for the rare mob drops
  • All animals use the new AI system now


* The game cano t use the full range of IDs yet because there are still some assumptions that IDs above 256 are items.

Update! New version number is 12w07b, fixing the following problems:
  • Crash bug corrupting levels when spawning mobs above the 255th block
  • Sheep animation is correct in SMP


Get the snapshot here:


If you havent downloaded Minecraft you can grab it here: www.minecraft.net/download

NOTE: This snapshot will convert the maps you load to the new file format. If you want to revert to the old format, you need to replace the o level.dato file with the file called o level.dat_mcro . The new format will write world regions to files called o *.mcao , so your original regions will remain as o *.mcro .

// jeb and jon (Twitter: @jeb_ and @jonkagstrom)

{ Comments on this entry are closed }

New Minecraft Map Format, o Anvilo



by Jens Bergensten on February 14, 2012

Hello!

Jon and I have been working on a new map format for Minecraft that weo ve dubbed o Anvilo (ito s just a name). The purpose of the new format is to prepare for modding, especially to allow for more block types, but also to improve other areas of the game (such as map height). The changes are:
  • Maximum build height has been increased to 256 (was 128)
  • Empty sections of the world are not loaded into memory
  • Block ids have been increased to 4096 (was 256) by adding a 4 bit data layer (similar to how meta data is stored)
  • Block ordering have been changed from x/z/y to y/z/x in order to improve compression
  • Packets for sending chunks have been updated (a full 128-high chunk is smaller than the old format, and a chunk with lots of empty space is much smaller)
  • Biomes are saved per x/z column, which means they can be altered by tools


The next snapshot, and Minecraft 1.2, will automatically convert worlds to the new format. The files of the current format (o McRegiono ) will remain in your save folder, if you need to restore them for some reason.

Io ve prepared a converter (with source code) for tool makers that wants to be prepared. You do not need to use this to convert your maps! Ito s only for reference!

Download the converter+source here

Some info:
  • The 16x128x16 o Blockso , o Datao , o SkyLighto and o BlockLighto tags are removed
  • A o Sectionso tag has been added with up to 16 compound tags
  • Each section has 16x16x16 o Blockso , o Datao , o SkyLighto and o BlockLighto tags
  • Each section has a o Yo integer tag saying which section it is (note that some Y positions can be skipped). 0 is at the bottom of the world and 15 is the topmost section
  • Each section also has a o AddBlockso tag, which is a DataLayer byte array just like o Datao . The o AddBlockso tag is not included in the converter since the old format never had block ids above 255. This extra tag is created whenever a block requires it, so the getTile() method needs to check if the array exists and then combine it with the default block data. In other words, blockId = (addBlock << 8) + baseId.
  • Each chunk has a 16Ã 16 byte array with biome ids called o Biomeso . If this array is missing it will be filled when the game starts. The converter doesno t include any biome sources, though (it had too many dependencies to be included).
  • Note that the old format is XZY and the new format is YZX (see the difference between DataLayer and OldDataLayer).
  • The new format uses the extension o .mcao instead of o .mcro (the old format is kept for safety, with the level.dat backed up as o level.dat_mcro )


Finally, a shoutout to Robintono s hard work on his mods: http://www.minecraftforum.net/topic/310298-100robintons-mods/

Cheers,
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1
02/16/2012 12:08 pm
Level 26 : Expert Nerd
modernMC
modernMC's Avatar
I wonder if Children will be implemented in the game and when?
1
02/16/2012 3:48 pm
Level 41 : Master Modder
Tainz
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the little villagers are "children" ATM
1
02/15/2012 8:30 am
Level 1 : New Miner
Lolminer19
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Thanx mate! I dont have looked at mojang.com but thnx
1
02/15/2012 3:46 pm
Level 41 : Master Modder
Tainz
Tainz's Avatar
No prob!
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