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Useful tips when making a texture pack

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Leostereo's Avatar Leostereo
Level 86 : Elite Meme
6,259
I just thought that I'd go through a few quick tips for beginners when making texture packs. There wont be any images (though a few links will have), but I'll do my best explaining it.

  • Try to begin with 16x textures. Going any higher might make it hard because you'll need to add a lot of detail to the textures, and going lower is tricky to make it look good. It's also more handy to being able to work with the default resolution.
  • Choose a theme. A texture pack should always have a theme. My RPG pack speaks for itself a bit, it's simply an RPG pack, which means that it's based around rather dark, realistic and medieval textures. Browse around a little and look at different texture packs styles, and work with the one you like the most. There's ton to choose from!
  • When choosing colors for your texture pack, don't use the default ones unless that's specifically meant for your texture pack to have. The default ones are not that good, and they will look very boring an unoriginal since everyone is used to them. Experiment a little with new colors. Also, a quick tip is to never use fully grey colors, they tend to look very dull and boring. Too saturated colors can almost feel hurtful to look at, try to find a good amount of saturation. You can read more about coloring here
  • Adding proper shading is always a good thing to do, it will give the textures more depth and detail. Never rely on adding noise for getting detail!
  • When making a texture that is often found in large amounts you'll need to have tiling in mind. What that means is basically that it should be hard to find a pattern when the texture is side by side in a large scale, like a mountain wall, or grass field for example. Here's a little tutorial I made a while back which could help you fix tiling problems.
  • Don't rush your textures, spend time perfecting them. When releasing your pack you want to have real quality textures to give a good first impression of your pack, otherwise people might just remember it as bad even if you update your old textures. Your texture pack can't get featured if it's been on here for a while, so remember to have an epic opening for it (becoming featured is really good publicity!).
  • Your first texture pack might not turn out that great, and might not get all too many downloads, but it's always a good start to have released something, we all started from somewhere.
  • If someone gives constructive criticism, take that as a really good thing. There's always place for improvements, and respect what other people think of your work (unless they're flaming you, then you report them to a moderator).
  • Take good screenshots for your page! Good screenshots will for sure make people download it, but you should never heavily edit your screenshots to give a false impression.
  • If you're using someone else's textures as a placeholder, ask for permission before uploading them!
  • If you find it hard to make a texture pack yourself, ask someone else if they want to help you, being two or more people will make it more fun, and you can easily give comments on each others textures before releasing them. I suggest using DropBox to share your textures with each other.
  • When uploading images that are not in the gallery, use Imgur, it's free and easy to use.
  • A ton of more technical information about texture packs can be found in this amazing guide by our fellow minecrafter Steelfeathers (go check her texture packs out too!).

I hope you found these useful, so please give a diamond and/or favorite to help this become featured, and subscribe to stay updated with my content!

All the textures shown in the image are made by me.
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1
01/18/2014 5:41 am
Level 1 : New Explorer
cakezero
cakezero's Avatar
I find that in most cases adding noise to a simplistic texture is enough :)
...sometimes
1
12/02/2019 1:06 pm
Level 6 : Apprentice Artist
MrSlimeOfSlime
MrSlimeOfSlime's Avatar
No, Just No,
1
11/02/2013 11:55 am
Level 32 : Artisan Artist
Stickyman10
Stickyman10's Avatar
great Guide man! Now I am currently working on a texture pack That breaks most of these rules and is fairly basic shading and bright colours some used from the defualt colours and it is getting a good response from people, yes it is a bit of an experiment but i enjoy making it none the less and i have been told MANY times how to do it, but thats the best thing about mc is that you cant be told what to do there is no wrong or right :) excuse my gibberish and my typing:P
1
12/09/2012 10:25 pm
Level 44 : Master Lad
SuperSodaPops
SuperSodaPops's Avatar
Thanks for the help, Leo! I'm starting up on a pack themed towards Hobbits / fantasy farmers and I need all the help I can get.
1
04/11/2013 6:15 am
Level 65 : High Grandmaster Artist
the3rdnumber
the3rdnumber's Avatar
Hobbit you mean the movie?
1
05/12/2013 7:03 pm
Level 44 : Master Lad
SuperSodaPops
SuperSodaPops's Avatar
The book and movie, more or less. :) Think the Shire village, a texture themed around that.
1
08/03/2012 5:31 pm
Level 16 : Journeyman Artist
CaliMkali
CaliMkali's Avatar
Is there any programs at all like MC Skin Edit for texture packs? :D
1
04/11/2013 6:16 am
Level 65 : High Grandmaster Artist
the3rdnumber
the3rdnumber's Avatar
If you want to make really great work use ps cs6 :)
1
10/09/2012 2:04 pm
Level 19 : Journeyman Dragonborn
TehGamerXeo
TehGamerXeo's Avatar
There's a program called Minecraft Texturepack Editor that's a work in progress, but available.
1
08/03/2012 5:35 pm
Level 86 : Elite Meme
Leostereo
Leostereo's Avatar
Not what I'm aware of.
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