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This datapack lets you build your own version of TangoTek's "Decked out 2" with little to no redstone or command knowledge needed. All you need to do is load in the entrance structure, the ember shop structure, and the command room (the brains of the operation). Instructions on how to use this datapack can be found here. From there, all you need to do is build your dungeon and use "spawn point placers" (provided) to mark things like artifact locations, places where treasure and embers should appear, and things like that.
All the cards from Decked Out 2 are included (even the legendary cards which haven't been properly revealed yet), but as the crown shop cards and the legendary cards don't appear in the ember shop, they can only be handed out to players manually at this time.
Level staircases and hazard doors require a little bit of redstone or command knowledge, but several examples of them are provided.
This should work on multiplayer servers, but testing is still underway. Please let me know about any issues you have. As it is easily griefable, I'd advise against putting it on public servers.
Coming...
maybe,
eh, don't count on it:
The crown shop is not implemented. I might make a tutorial video on how to use this once it is more thoroughly tested.
I have plans to implement the forge, but not exactly in the way Tango described it working. We'll see if I get around to it.
If you find any bugs, make a comment and I'll try to fix them.
All the cards from Decked Out 2 are included (even the legendary cards which haven't been properly revealed yet), but as the crown shop cards and the legendary cards don't appear in the ember shop, they can only be handed out to players manually at this time.
Level staircases and hazard doors require a little bit of redstone or command knowledge, but several examples of them are provided.
This should work on multiplayer servers, but testing is still underway. Please let me know about any issues you have. As it is easily griefable, I'd advise against putting it on public servers.
Coming...
maybe,
eh, don't count on it:
The crown shop is not implemented. I might make a tutorial video on how to use this once it is more thoroughly tested.
I have plans to implement the forge, but not exactly in the way Tango described it working. We'll see if I get around to it.
If you find any bugs, make a comment and I'll try to fix them.
Credit | Decked Out 2 originally designed by TangoTek and built on the Hermitcraft Server |
Compatibility | Minecraft 1.20 |
Tags |
5 Update Logs
Update #5 - No entities added, removed, or changed : by CalTheUntitled 11/23/2023 2:37:01 amNov 23rd, 2023
- Max treasure can now be set per dungeon level
- Quickstep, brilliance, and [legendary card name removed for spoilers] now reshuffle your next 1 or 2 played cards instead of quick-drawing that many. Card text hasn't been updated yet (because I forgot until I wrote this).
- Added an option to make the first 7 uncommon cards always appear in the ember shop
- Increased the time based treasure rate
- Pay to win no longer completely breaks everything (the fact that no one pointed this issue out to me shows how little that card is used)
- Fixed an issue where you would receive the last run's deck if you don't have any cards to return (if no non-ethereal cards were played)
- The book in the command room now displays information about game options (like setting max treasure)
- Changed some other inconsequential stuff that no one will ever notice
Only the command room and the ember shop have been changed in this update.
No entities were added or removed from the structures in this update. Follow instructions in the provided google doc to update this. If you want to be extra safe, follow the instructions for removing this and then load it in again.
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